Hunting Grounds (dilemma)

Hunting Grounds is a dilemma for Bretonnia.

Description
''Your nobles have stumbled upon lush fields, filled with game; a beautiful hunting ground. The local peasants say it's 'farmland', but the nobles do so want to hunt... ''

Let them hunt
These hunting grounds have improved the nobles' equestrian skills and made them happy.
 * New Hunting Grounds
 * 10 turns
 * Unit experience: +3 for cavalry unit recruits
 * Recruitment cost: +50% for cavalry units

The nobles can hunt wherever they wish; it is, after all, their land...

Hunt elsewhere
The nobles know their places well, so the hunt is over quickly - and with a favourable conclusion.
 * Familiar Hunting Grounds
 * 10 turns
 * Charge bonus: +20% for cavalry units
 * Upkeep: +20% for cavalry units

There are much better areas to hunt than this squalid furrow.