Rogue Idol

Rogue Idol is a Greenskins monster introduced in The Warden and the Paunch.

Description
Rogue Idols of Gork (or possibly Mork) are mighty, magical constructs with the ability to crush armored knights, batter city walls and just about anything else that gets in their way with their brutal fists. The construct is the embodiment of the spirit of the Waaagh!, a gigantic stone and scrap effigy built in the shape of the Greenskin gods of war. Arrows and broadswords break and shatter upon their rock bodies as they smash paths of destruction through an army, impervious to blows that rain down upon them since they lack the muscle and sinew to damage or blood to spill.

Crudely fashioned from heaped stones and battlefield debris, they are unmentionably fetid and daubed with obscene glyphs and slogans. Some are no taller than a chapel door, the Orcs being so eager to fight that they devote little time to building them, but when Greenskins tribes gather together to form a huge Waaagh!, the Idols can grow to immense proportions as if one of the Greenskin Gods have come to witness the carnage their boyz are about to unleash. In war, Rogue Idols of Gork loom over almost everything, striding implacably forward with limbs the size of tree trunks and a malevolent grin on their leering face. Needing neither food nor rest they do not tire, destroying the first enemy they find and crush them in mere seconds, and then do the same to the next enemy, and then the next and so on until the enemy is either utterly destroyed or the Idol itself is pulverized.[1a]

Such is the erratic nature of these monsters and the fickle power that animates them that although created by the powers of Orc Shamans, their control over them is tenuous at best, and they often rampage where they will, collapsing when the magic that animates them withers, only to reassemble themselves again as the winds of magic gather to storm force once more, sometimes years or even centuries later. At such times the only way to stop an idol is often for a powerful Sorcerer to control it; without a battle in which it can release its fury, his dominance over the creature is at best quite unpredictable.

Attributes

 * ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
 * ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
 * Cumbersome: This unit's attacks are slower than average due to its massive, lumbering form.
 * ↑ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities

 * Spirit of Gork (or Mork)
 * Rubble & Ruin I
 * Rubble & Ruin II
 * Rubble & Ruin III