Salvage Supplies

Salvage Supplies is an exclusive dilemma for the Vampire Coast  racial factions introduced in the Total War: Warhammer II Curse of the Vampire Coast DLC.

This lesser of two evils principle forces the player to chose temporaryfactionwide penalties for all infantry units, either a moderate armour  debuff or a moderate weapon strength  debuff. Regardless of the option chosen, the play will also have to pay a small amount of money.

In-game description
"Our cargo hold has sprung a leak! Some of the booty has already been damaged an' our weapons an' armour are now at risk too! There is only so much space above deck, 'owever, so which supplies should we try to save whilst the ship is bein' repaired?"

Requirements

 * Player is a Vampire Coast Vampire Coast.png racial faction

Trigger timing

 * As soon as all requirements are met there is a random chance the dilemma will trigger immediately.

Option 1: Salvage the Weapons
"We had to sacrifice our troops' armour; it will take us some time to 'acquire' new equipment."Treasury : -1000"We can't fight on without our weapons, so they must be protected from water damage where at all possible. Let's get' em all up from the cargo hold at once, shall we?"
 * Damaged Armour Armour.png
 * Turns remainingCampaign turns.png: 3
 * Armour Armour.png: -10 for all infantry units (all armies)

Option 2: Salvage the Armour
"We had to sacrifice our troops' weapons; it will take us some time to 'acquire' new equipment."
 * Rusted Weapons Weapon damage.png
 * Turns remainingCampaign turns.png: 3
 * Weapon strength Weapon damage.png: -20% for all infantry units (all armies)


 * Treasury Icon treasury.png: -1000"We must protect ourselves first an' foremost, as a rusty sword will still end a man if wielded with purpose. I say we move the armour to the upper deck before it's too late!"