Thane

Thane is a Dwarfs melee infantry unit in Total War: Warhammer. The Thane leads Dwarfs to battle with a cry of vengeance and an unstoppable rage.

Description
The leaders of a Dwarf throng are its Lord and Thanes. These are the most powerful fighters in the army, fell-handed warriors equipped with the finest arms and armour of the Clan's weapon hoard. As a rule, Dwarf Lords and Thanes are a grim sort, for they are leaders of a dour people. Upon their broad shoulders is carried the weight of untold debt - the inherited grudges of a long-suffering and unforgiving race. It is their lot to avenge all wrongdoing to their Clan, Hold or race, not just in the present, but also for all time. Failure to redress an injury from antiquity is particularly galling, an act of disrespect to the much-revered ancestors. While Dwarfs are notably an infantry force, there are a few exceptions among their leaders; some Lords are carried into battle by Shieldbearers - stout warriors who serve their liege by hefting a shield as a fighting platform. This is common amongst Dwarfs of the southern Holds and has been continued elsewhere, notable by King Alrik Ranulfsson of Karak Hirn. In other Clans, especially northern ones, Lords and Thanes prefer to fight atop Oath Stones, rocks upon which runes are struck - listing out the Clan's honour, or perhaps the Lord's lineage or deeds. The stone is a symbol of their homeland, a piece of their Dwarfhold made manifest.

Actions

 * Training
 * Assault Garrison
 * Assassinate
 * Assault Units

Constant Local Effect

 * Spread Public Order

Abilities

 * Deadly Onslaught
 * Foe-Seeker

Items (MP)

 * Silver Horn of Vengeance
 * Ironbeard's Ring
 * Rune of Slowness

Strategy
Similar to the Empire Captain, the Thane is a very straightforward melee brawler. They can be stalwart fighters against hordes of infantry and other melee heroes, but if focused by a melee Lord will likely lose. Their abilities help them to remain refreshed and dealing extra damage.

Multiplayer wise, their items are pretty good at helping a Dawi army improve an aspect of its composition. The Silver Horn of Vengance gives a flat 12 boost to charge bonus which is great for the low charge values of the Dawi. Most Dawi units have below average charge bonues, but with that boost can deal much more damage when charging.

The Ironbeards Ring can be useful, but you have to have fire damage readily available to capitalize on it. Perhaps best used with a flame cannon, Warriors of Dragonfire Pass, or the Dragonback Slayers. Notably, it will stack with an enemy's innate fire weakness such as regenerating units, Forest Spirit units, or Norscan Ice units.

The Rune of Slowness is effective at slowing enemies down a small amount. Slowing an enemy down is always helpful for the Dawi so your units can catch them or give your ranged units more time to target them.

Actions
This Hero can perform the following actions on the campaign map:


 * Embed Hero
 * Embeds the Hero into the army, joining it in battle
 * Training (Requires skill)
 * Grants 30 experience per turn to units serving in the parent army
 * Inspire Populace
 * Increases Public Order in the local province by 5
 * Assault Units
 * Inflicts damage upon all units in the target army
 * Positive outcome base chance: 50%
 * Assassinate
 * Kills the target character
 * Positive outcome base chance: 30%
 * Discourage Populace
 * Modifies Public Order in the local province by -5
 * Assault Garrison
 * Inflicts damage upon a member of the garrison in the target settlement
 * Positive outcome base chance: 50%
 * Cleanse Corruption
 * Reduces the amount of icon_corruption_chs.png and Icon corruption vmp.pngric corruption in the local province by 2
 * Constant passive effect

Some of these actions can be improved by putting points into the relevant skills in the character's campaign skill tree.

Standalone Skills

 * Ancestral Grudge
 * 1) [[File:icon_stat_damage.png]] Weapon Strength: +3% when fighting against Greenskins
 * 2) [[File:icon_stat_damage.png]] Weapon Strength: +8% when fighting against Greenskins
 * 3) [[File:icon_stat_damage.png]] Weapon Strength: +15% when fighting against Greenskins
 * Resolute
 * 1) [[File:icon_stat_charge_bonus.png]] Charge bonus: +2
 * 2) [[File:icon_stat_charge_bonus.png]] Charge bonus: +5
 * 3) [[File:icon_stat_charge_bonus.png]] Charge bonus: +9
 * Relentless (Requires rank 11)
 * 1) [[File:icon_stat_speed.png]] Speed: +3%
 * 2) [[File:icon_stat_speed.png]] Speed: +8%
 * 3) [[File:icon_stat_speed.png]] Speed: +15%
 * Rune of Grimnir (Requires rank 8)
 * Resistance missile.png Missile resistance: 10%