A Tainted Bounty

A Tainted Bounty is a Lizardmen Dilemma/event (?)

Description
''The delving of your industrious Skinks brings to light an ancient metal ore: could this substance have been brought to this world by the Old Ones themselves? When subjected to your advanced weaponsmithing process the ore makes highly-effective arrowheads and javelin points. However, once you start to use them some of your usually-hardy Saurus warriors fell ill, raising questions over its safety and even whether it was placed deliberately by the enemies of the Great Plan. Will you continue to use it?''

Accept the gift

 * 8 turns
 * Truly this material is a gift from the Old Ones - a bounty that will wipe the enemies of the Great Plan from this world! If only it had not been warped in the aeons since ...
 * Ammunition: +25% (all forces)
 * Missile damage: +20% (all forces)
 * Skaven corruption: +1 (all provinces)

Reject the gift

 * Whatever wonders this ore might have achieved once, now it is too tainted to be of use. Discard it in favour of more traditional materials.

Effects
Bonus to javelin and arrow equipped troops, minus to Saurus unit health.