Eataine


 * For the province with this name, see Eataine (province).

Eataine is a playable High Elves faction introduced in Total War: Warhammer II. It is led by Tyrion and can be found in southern Ulthuan.

How they play
A summary of High Elves gameplay:
 * Units: High Elves have a varied unit roster with spellcasters and dragons. High Elf armies tend to focus on quality over quantity.
 * Martial Prowess: In battle, High Elf armies gain extra bonuses while they are at 50% or more health.
 * Intrigue and Influence: In campaign, High Elves can spend this resource to manipulate other factions, or to recruit powerful characters.
 * Espionage and Trade: If High Elves make a trade agreement they gain vision of that faction's territory. They also benefit greatly from trade in general.
 * Rites: High Elves access to various rites which grant bonuses in campaign.
 * Lileath's Blessing: An army stance which replaces channelling and has greater bonuses.
 * Sword of Khaine: High Elf factions can draw the Sword of Khaine.

Legendary Lords

 * Tyrion - a powerful melee fighter who is also a capable army general, buffing troops

Starting provinces

 * Eye of the Vortex
 * Straits of Lothern (Lothern only)
 * Mortal Empires
 * Eataine (province) (Lothern only)

Climates
Eataine climate preferences:


 * Habitable: Frozen, Savannah, Island
 * Unpleasant: Temperate, Mountain, Magical Forest, Jungle
 * Uninhabitable: Wasteland, Ocean, Chaotic Wasteland, Desert

Faction effects

 * Recruitment duration: -1 turn for infantry and cavalry units (minimum 1 turn)

Vortex Victory

 * Complete all rituals.
 * Win the following battle: The Final Battle

Domination Victory

 * Destroy the following factions: Hexoatl, Cult of Pleasure, Naggarond, Clan Pestilens, Clan Mors, Followers of Nagash
 * Maintain control of 50 province(s), either by direct ownership or through vassals and military allies.

Short Campaign Victory

 * Control all provinces of Ulthuan either by direct ownership or through vassals and military allies: Eataine, Yvresse, Saphery, Cothique, Avelorn, Chrace, Nagarythe, Ellyrion, Tiranoc, Caledor, Eagle Gate, Griffon Gate, Unicorn Gate, Phoenix Gate
 * Destroy the following factions: Naggarond, Cult of Pleasure
 * Control any 8 of the following settlements either by direct ownership or through vassals and military allies: Couronne, Altdorf, Castle Drakenhof, The Oak of Ages, Miragliano, Skavenblight, Kislev, Hell Pit, Karaz-a-Karak, Karak Eight Peaks, Black Crag, Lahmia, Khemri, Itza, Hexoatl, Naggarond, Lothern, Gaean Vale, The Awakening, The Galleon's Graveyard, Sartosa
 * Ensure that 2 of the following building(s) have been constructed: Sacred Flame of Asuryan, Gates of Lothern
 * Continue to expand your territory, ready for the arrival of Archaon the Everchosen.
 * Ensure that Archaon the Everchosen is in a wounded state.

Long Campaign Victory

 * Control all provinces of Ulthuan either by direct ownership or through vassals and military allies: Eataine, Yvresse, Saphery, Cothique, Avelorn, Chrace, Nagarythe, Ellyrion, Tiranoc, Caledor, Eagle Gate, Griffon Gate, Unicorn Gate, Phoenix Gate
 * Destroy the following factions: Naggarond, Cult of Pleasure, Har Ganeth, The Blessed Dread
 * Control any 17 of the following settlements either by direct ownership or through vassals and military allies: Couronne, Altdorf, Castle Drakenhof, The Oak of Ages, Miragliano, Skavenblight, Kislev, Hell Pit, Karaz-a-Karak, Karak Eight Peaks, Black Crag, Lahmia, Khemri, Itza, Hexoatl, Naggarond, Lothern, Gaean Vale, The Awakening, The Galleon's Graveyard, Sartosa
 * Ensure that 2 of the following building(s) have been constructed: Sacred Flame of Asuryan, Gates of Lothern
 * Continue to expand your territory, ready for the arrival of Archaon the Everchosen.
 * Ensure that Archaon the Everchosen is in a wounded state.

Mortal Empires

 * Guardian - No enemy shall gain a foothold on the homeland.
 * Diplomatic - Official relations between powers are what really mattes; statecraft is all.



Eye of the Vortex

 * War with Cult of Excess
 * Non-aggression pact with Tiranoc

Mortal Empires

 * War with Cult of Excess
 * Non-aggression pact with Tiranoc

Starting Territory

 * Eye of the Vortex campaign
 * Straits of Lothern (Lothern only - rest of province is controlled by Cult of Excess)
 * Mortal Empires
 * Eataine (province) (Lothern only - rest of province is controlled by Cult of Excess)

Strategy

 * Starting with Eataine and Tyrion is a convenient way to learn Total War or just enjoy a easy initial period, as Tyrion starts at the mouth of Ulthuan with an isolated Dark Elf faction right next door (the intended first target). With a free Eagle Claw Bolt Thrower and a Phoenix in his stack, Tyrion can roll over early opposition, while the flat upkeep reductions to spearmen, archers, and Silver Helms make building an army quite easy in the early and mid-game, particularly with a mage (Lore of Life) in the army to maintain their HP and the Martial Prowess bonus. Late-game Tyrion can be an absolute beast, as he gets a flat -1 turn modifier for elite unit recruitment factionwide.
 * Diplomatically, Tyrion is on an even better footing, since he is close to other High Elf factions and can reliably deal and trade with them, leading to confederations in due time.
 * Of course, there are drawbacks: Tyrion is really nothing to phone home about in terms of personal prowess, at least not until you dump points into his personal combat prowess and the Bloodline of Aenarion and make him into a good duelist capable of taking on melee-focused lords from other factions (Kroq-Gar, Queek Headtaker, and Malekith).

Trivia

 * Before The Total Waaagh! Update, this faction was named Lothern.