Climate




 * Climate should not be confused with terrain, corruption and attrition which are all different.
 * ''Climate should not be confused with weather effects such as storms, sandstorms from the Great Incantation of Khsar, or the Mists of Yvresse.

In Total War: Warhammer II each settlement on the campaign map has a different climate. Each faction has different preferences for the climate of areas they wish to occupy. One may prefer jungle, while another may find jungles unpleasant and prefer frozen areas. While factions can occupy settlements in any climate, doing so in an unpleasant/uninhabitable climates incurs various penalties.

Please note that Horde races such as Warriors of Chaos and Beastmen are not affected by climate, as they do not occupy settlements.

The climate system replaced the regional occupation system from TWW1.

Climate types
Currently there are 10 climates in Total War: Warhammer II.

Climate preferences table
In the table below, green = favorable, yellow = Unpleasant, red = Uninhabitable.

Hover over the abbreviated links to see which faction they refer to.

Additionally, note that the table is very wide. There is a scroll bar at the bottom, for desktop PC users. Mobile users can swipe left to see the right hand side of the table.

Habitable / Favourable
Habitable climates have no penalties for occupying a settlement.

Unpleasant
Unpleasant climates are penalized. Construction times of settlements are increased and income, replenishment and public order are lowered:

Uninhabitable
Uninhabitable climates suffer severe penalties. You can still occupy them, but construction and recruitment times are increased. Income, replenishment, growth and public order are reduced severely: