Lizardmen unit roster

Lizardmen armies are an interesting mix of units, with an emphasis on close combat and defeating the enemy through a combination of superior arms and attrition. The backbone of the Lizardmen, the Saurus units, are a cut above other infantry units in terms of resilience, especially if properly supported with the faster, nimbler skinks and heavy hitters and artillery monsters. That said, the Lizardmen are geared towards offense, rather than defense: Poor selection of missile infantry reduces effectiveness during sieges, while a lack of area of effect artillery makes them vulnerable to wave attacks (though they are excellent when it comes to eliminating small, high health and armor units).

Do note that the Lizardmen require a well developed economy to field high tier units. If confronting lizardmen, targeting their economy and sacking/razing vulnerable settlements will reduce their ability to reinforce or muster new armies.

Blessed Spawnings are listed at the bottom of the article.

The Prophet and the Warlock DLC added Regiments of Renown for Lizardmen. The Hunter and the Beast DLC added more units for the Lizardmen.

Blessed Spawning

 * Equivalent to Regiments of Renown, blessed spawnings are a reward for completing missions issued at random. Blessed units instantly spawn into the target army at no charge, but have increased upkeep costs.