Durkit's Squigs (Night Goblin Squig Hoppers)

Durkit's Squigs (Night Goblin Squig Hoppers) is a Greenskins cavalry unit. Riding a Squig is a dangerous, foolish business. Goblins, however, are better riders than most, so live slightly longer.

Description
Once, in a reckless mood, a Squig Herder dared to leap upon the back of one of his catches. Driven to new heights of fury by the unexpected rider, the Cave Squig responded by bouncing with unflagging enthusiasm. The rider flailed about, screaming in a high-pitched manner while desperately holding on. This provided great entertainment and the remaining Herders cheered and cackled every time the Squig unseated its unwanted guest. Although the incident ended with both Squig and rider skewered atop a wickedly sharp stalagmite, it was an impressive enough spectacle to inspire the onlookers. Thus the tradition of riding atop Squigs was born and the first mob of Squig Hoppers soon followed. When the living balls of muscle, teeth and claws actually manage to bounce into the enemy, they deliver quite a blow. Squigs use their gaping maws and prodigious strength to gouge and tear, often biting victims in two. Their riders are far too preoccupied with clinging on to add their own meagre contributions. This doesn't stop some Night Goblins from bringing along clubs or weapons, but these are mere props brandished when bragging about their (mostly fictitious) heroic deeds.

Strategy
The difference for this unit compared to the regular is their scaly skin attribute which provides a 25% missile resistance. This is pretty niche, as it is less than a bronze shield (30-35%). It's only redeeming feature is that it works in all directions where a shield is only front facing. If you are going up against a heavy ranged faction consider these Squigs.

They may also be valuable for their upgraded melee stats and leadership customary to Regiment of Renown units which allow them to deal more damage and stay in the fight longer.