Witch Elves

Witch Elves are a Dark Elves melee infantry unit in Total War: Warhammer II. Crazed by poisonous concoctions, their dual daggers lacerate and shred for the Bloody-handed God.

Witch Elves can cause enemy units rampage and debuff them with their Madness of Khaine ability (see the strategy section below for details).

Description
Witch Elves are the cruellest of all their heartless race, for they live only to serve Khaine's malevolent demands for bloody, agonising sacrifice. Their observances to the Lord of Murder are blood-slicked affairs. Still-beating hearts are ripped from victim's chests and hurled into fires, writhing flesh is daubed with gore-red runes and altars are decorated with the entrails of dying captives. Yet ceremonies are but a part of the Witch Elves' worship - their truest observances take place upon the field of battle. On the eve of war, Witch Elves drink blood laced with poisonous barbs, driving them into a divine frenzy. Whilst in this god-touched state, they give no thought to their own defence, and seek only to hack foes apart in a blood-drenched orgy of slaughter. There is little grace to such an assault, merely a whirling storm of venom-coated blades that slash at the foe with maddened fury. Those enemies unfortunate enough to survive their wounds are rounded up by the Witch Elves at the battle's end. These poor souls are torn apart in wild victory celebrations, their blood offered in libation to the ever-thirsting Lord of Murder.

Strategy
The Madness of Khaine debuff is applied on hit and can be used to lock high value enemy troops in combat by applying a rampage like debuff that prevents orders from being issued to the enemy troops for 16 seconds. Unlike rampage, Madness of Khaine also debuffs troops effected, reducing melee defense by 10% and speed by 24%.