Wrath of Nature

Wrath of Nature is a Rogue army faction introduced in Total War: Warhammer II. It is led by Amadri Ironbark and can be found roaming in Naggaroth.

Their army is composed of infantry, monsters, flying units and dragons.

Background
Once the renowned Elf Lord Amadri Dawnspear, Amadri Ironbark was tortured to death by vile Daemonettes. So eager were they to ensure that Amadri experienced the full measure of their tortures, the Daemons placed a curse on him so that no detail of it would ever escape his senses. They soon came to regret this when Amadri’s mortal form perished, for their enchantment bound also the Tree Kin he became in the hour of his death. Fully aware of his fate and of his tormentors, Amadri soon took cruel vengeance of his own. Now and forever haunted by a pain he no longer truly feels, the reborn Amadri Ironbark rules Arranoc still.

Possible Spawn Points
Eye of the Vortex


 * Naggarond (province)

Strategy
This army is fairly high tier and due to the many large targets you should probably bring anti-large units.

Unit Roster

 * Ancient Treeman
 * Forest Dragon
 * Dryads
 * Great Eagle
 * Tree Kin

Trivia

 * The icon on their crest is taken from the Gloomy Woodz Tribe. They have the same crest as the Worldroot Rangers.
 * The faction uses units from Wood Elves and High Elves.
 * Amadri Ironbark is also the faction leader of Arranoc, a faction in The Season of Revelation campaign as well as the reinforcement army in the battle with Bruwor, Protector of Life for Imrik.