White Wolves (Huntsmen)

White Wolves (Huntsmen) are an Empire missile unit from The Hunter and the Beast DLC.

Description
In the untamed wilds of the Empire there lurk countless mutants who are ever hungry for human flesh. Huntsmen are masters of the wilderness and skilled trackers who patrol the forests surrounding their homes to cull these foul monsters. Armed with little more than a bow and their wits, these grim warriors are adept at luring their quarry into lethal ambushes.

When an Elector Count, especially those from the wilder, less 'civilised' provinces, such as Ostland, Stirland and the Ostermark, muster regiments of militia, they are keen to gather as many Huntsmen to their banners as they can. These seasoned hunters are organised into groups of skirmishers who can scout ahead of the main body of the army to gather intelligence, disrupt enemy movements and pick off war machine crews with deadly accurate bow fire.

Attributes

 * ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
 * ↑ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
 * ↑ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
 * ↑ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
 * ↑ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Strategy
This unit largely gains improved melee stats from being a Regiment of Renown. This is useful for fending off enemy light cavalry and other harassing units. It is still generally best to keep moving them out of a fight while allowing another unit to deal with the attackers so that this unit can continue to fire. In the niche scenario where this unit has spent all of its ammo then it becomes a valuable melee combatant.