Waterways


 * Waterways should not be confused with water terrain features in battle maps.

, also called sea/ocean provinces are areas of the campaign map covered by water, such as oceans and seas. They are different to provinces, which are on land.

Overview

 * Armies and lone heroes can use their movement to embark (move on waterways). This must be done at a beach or port settlement, not a cliff. Once embarked, their unit model on the campaign map will become a ship and armies will have special naval stances available instead of their regular stances.


 * Fords are areas of shallow water on the campaign where both regular armies/heroes and embarked armies/heroes can move.
 * An example is the ford next to Altdorf in the campaign map which allows embarked units to move along the River Reik, but also allows land units to pass between Reikland and Middenland provinces.


 * Just like land provinces, waterways have their own types of terrain. See that article for more information.


 * In Total War: Warhammer, all battles on waterways must be autoresolved.


 * In Total War: Warhammer II, the Aye-Aye! Patch changed things so that sea battles may be fought on special island battle maps and Black Ark battle maps (they can still be autoresolved if you wish).


 * Settlements that are directly next to a waterway are special port settlements. Armies/heroes can move from a port settlement directly to embark on the waterway and vice versa.


 * Armies generally cannot recruit or replenish while embarked.

About rivers
Rivers appear on the campaign map, and are essentially a land terrain feature. They cost extra movement for land armies/heroes to cross.

However, there are also two "rivers" which are actually waterways: the River Reik and River Talabec. These "rivers" can be embarked on and work identical to other waterways. The Talabec is connected to the Reik, which is in turn connected to the Middle Sea and the rest of the ocean.

The Reik and Talabec have the river terrain type, which has a movement cost of 62.

The Old World

 * The Frozen Sea
 * Kraken Sea
 * Sea of Chaos
 * Middle Sea
 * Sea of Claws
 * Gulf of Kislev
 * The Great Ocean
 * Western Straits of the Great Ocean
 * Southern Straits of the Great Ocean
 * Tilean Sea
 * The Pirate Coast
 * The Black Gulf

An Eye for An Eye

 * There is 2 waterways on the left hand side of the map. Their names have not been added to the wiki yet, feel free to contribute.

Season of Revelation

 * Northern Golfe de Bidouze
 * Southern Golfe de Bidouze

Eye of the Vortex

 * Western Gulf of Lustria
 * Southern Gulf of Lustria
 * The Churning Gulf
 * Serpents Coast
 * The Sea of Dread
 * The Bitter Sea
 * Mangrove Coast
 * Volcanic Islands
 * The Vampire Coast
 * Tarantula Coast
 * The Black Ocean
 * Sea of Squalls
 * Far Sea
 * Boiling Sea
 * The Great Ocean
 * Shark Straits
 * Sea of Serpents
 * The Bleak Coast
 * Straits of Fear
 * The Forbidding Coast
 * Sea of Malice
 * Sea of Chill
 * Northern Straits of the Great Ocean
 * Sunken Lands
 * The Isles
 * Sea of Chaos
 * Shifting Isles
 * Gulf of Sufaga
 * Eastern Straits of the Great Ocean
 * The Dragon Spine
 * Pirate Coast of Araby
 * Bay of Corsairs
 * Gulf of Medes
 * Sea of Dreams
 * Sea of Dusk

Mortal Empires

 * The Frozen Sea
 * Kraken Sea
 * Sea of Claws
 * Middle Sea
 * The Great Ocean
 * The Black Gulf
 * Western Straits of the Great Ocean
 * Southern Straits of the Great Ocean
 * Gulf of Lustria
 * Tilean Sea
 * The Pirate Coast
 * Sea of Serpents
 * The Far Sea
 * Straits of Fear