Order of Loremasters

Order of Loremasters is a playable High Elves subfaction in Total War: Warhammer II, led by Teclis.

How they play
A summary of High Elves gameplay:
 * Units: High Elves have a varied unit roster with spellcasters and dragons. High Elf armies tend to focus on quality over quantity.
 * Martial Prowess: In battle, High Elf armies gain extra bonuses while they are at high strength.
 * Intrigue and Influence: In campaign, High Elves can spend this resource to manipulate other factions, or to recruit powerful characters.
 * Espionage and Trade: If High Elves make a trade agreement they gain vision of that faction's territory. They also benefit greatly from trade in general.
 * Rites: High Elves access to various rites which grant bonuses in campaign.
 * Lileath's Blessing: An army stance which replaces channelling and has greater bonuses.
 * Sword of Khaine: High Elf factions can draw the Sword of Khaine.

Legendary Lords

 * Teclis - a powerful and versatile spellcaster, who does not cope well in melee combat

Starting provinces

 * Eye of the Vortex
 * Turtle Isles
 * Mortal Empires
 * Volcanic Islands

Climates
Order of Loremasters has different climate preferences to other High Elf factions.


 * Habitable: Savannah, Jungle, Island
 * Unpleasant: Temperate, Frozen, Mountain, Magical Forest
 * Uninhabitable: Wasteland, Ocean, Chaotic Wasteland, Desert

Faction effects

 * Diplomatic relations: +10 with men and High Elves, Wood Elves, Lizardmen, Dwarfs
 * Hero recruit rank: +5 for Mages, Loremaster of Hoeth, Archmage
 * -25% Construction cost for Mage buildings
 * -25% Recruitment cost for Swordmasters of Hoeth and Phoenix units

Vortex Victory

 * Complete all Rituals.
 * Win the following battle: The Final Battle.

Domination Victory

 * Destroy the following factions: Hexoatl, Cult of Pleasure, Naggarond, Clan Pestilens, Clan Mors, Followers of Nagash
 * Maintain control of 50 province(s), either by direct ownership or through vassals and military allies.

Short Campaign Victory

 * Control 12 settlements either by direct ownership through vassals and military allies.
 * Construct 1 of each of the following buildings: Tower of Mages.
 * Destroy the following faction(s): The Awakened, The Blessed Dread.
 * Control any 8 of the following settlements either by direct ownership or through vassals and military allies: Couronne, Altdorf, Castle Drakenhof, The Oak of Ages, Miragliano, Skavenblight, Kislev, Hell Pit, Karaz-a-Karak, Karak Eight Peaks, Black Crag, Lahmia, Khemri, Itza, Hexoatl, Naggarond, Lothern, Gaean Vale, The Awakening, The Galleon's Graveyard, Sartosa
 * Continue to expand your territory, ready for the arrival of Archaeon the Everchosen.
 * Ensure that Archaeon the Everchosen is in a wounded state.

Long Campaign Victory

 * Control 20 settlements either by direct ownership through vassals and military allies.
 * Control any 17 of the following settements either by direct ownership or through vassals and military allies: Couronne, Altdorf, Castle Drakenhof, The Oak of Ages, Miragliano, Skavenblight, Kislev, Hell Pit, Karaz-a-Karak, Karak Eight Peaks, Black Crag, Lahmia, Khemri, Itza, Hexoatl, Naggarond, Lothern, Gaean Vale, The Awakening, The Galleon's Graveyard, Sartosa.
 * Construct 3 of each of the following buildings: Tower of Mages.
 * Destroy the following faction(s): The Awakened,The Blessed Dread, Followers of Nagash, The Dreadfleet.
 * Continue to expand your territory, ready for the arrival of Archaeon the Everchosen.
 * Ensure that Archaeon the Everchosen is in a wounded state.

Eye of the Vortex

 * War with the Sentinels of Xeti.

Mortal Empires

 * War with Clan Fester

Eye of the Vortex

 * The Turtle Isles (Starts with Great Turtle Isles)

Mortal Empires

 * Volcanic Islands (Starts with The Star Tower, contested by Clan Fester who controls Fuming Serpent settlement.)

Strategy
Vortex:


 * The Order of Loremasters starts in a war with the Sentinels of Xeti.
 * Your first goal is to secure your island province and then defeat the Sentinels of Xeti. Next you need to claim the territory of the Blood Hall Coven. Once you have at least 2 armies you can battle the Skaven to the north.
 * The Court of Lybaras and the Spine of Sotek Dwarfs should help secure your borders to the south and to the east.
 * As a High Elven faction your battle tactics should start with using defensive formations, forcing your enemies to come to you while under fire from your ranged units.