Star Chamber Guardians (Temple Guards)

Star Chamber Guardians (Temple Guards) is a Lizardmen melee infantry unit in Total War: Warhammer II. Only the strongest spawnings, in both mind and body, are fit to guard the Old One's Star Chambers

Description
The Temple Guard are a revered and uncommon spawning of Saurus. They were created to protect the Slann Mage-Priests and the temple-cities in which the Lizardmen dwell. To their tasks, they dedicate every fibre of their beings, displaying a single-minded determination that will result in either the safeguarding of their charges or their own deaths. As protectors, Temple Guard are matchless. They stand sentry, silent and motionless, not even blinking their eyes. It has been known for Temple Guard to maintain such a sleepless vigil for centuries, thick layers of dust settling upon their reptilian forms - yet the ever-watchful guardians are not immobile statues, and can erupt into sudden violence should they perceive any threat to their charges.

Strategy
These Temple Guard gain Charge defence against all, better melee stats, higher Leadership (making them nigh unbreakable), and the Guardian ability for nearby characters. In that vein, they are the pinnacle of defensive Lizardmen units against large units primarily, but can hold their own against most threats.