The Dagger

The Dagger is a unique dilemma for the Dark Elves race introduced in Total War Warhammer II and part of the loyalty game mechanic.

This random chance dilemma can only be triggered once for a high loyalty lord and gives the player three choices with differing bonuses and effects, namely:


 * The crafted Aventurine Dagger weapon item in exchange for a moderate money payment
 * The crafted Aventurine Dagger weapon item and moderate bonus experience in exchange for wounding the lord
 * Minor lord loyalty gain and bonus experience

The name of the lord that triggered this event is displayed under the dilemma name.

In-game description
"Your Lord has been caught secretly commissioning one of the court blacksmiths to create a sublime dagger enchanted with curses."

Requirements

 * Player is a Dark Elves faction
 * Player has a lord with high loyalty (10)

Trigger timing

 * As soon as all requirements are met there is a random chance chance the dilemma will trigger immediately.

Option 1: Cut the smith's throat

 * Aventurine Dagger
 * Treasury: -3000"Underlings know they cannot serve two masters! Replacing the smith will be costly but worth it!"

Option 2: Stab the Lord!
"So pretty! Let's see what it does..."
 * Aventurine Dagger
 * Bonus experience: +1500 for
 * Character wounded:

Option 3: Begone!
"You have no time for such trivial issues!"
 * Loyalty: +1
 * Bonus experience: +750 for

Strategy

 * It pays off to improve lord loyalty and keep it high as this dilemma can provide a variety of bonuses and effects which can support your campaign strategy.
 * High loyalty dilemmas are triggered only once per lord so it may be helpful to consider how your choice fits in with your long term strategy.