Poison Wind Globadiers

Poison Wind Globadiers is a Skaven missile infantry unit in Total War: Warhammer II. When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.

Description
Poisoned wind globes are glass or crystal orbs filled with deadly Warpstone gas. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Globadiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Globadiers from wearing arcane body armour underneath their robes.

Abilities

 * Poisoned Wind (Contact Effect)
 * Strength in Numbers
 * Scurry Away!

Strategy
Quite a good pick in MP, as they are cheap (only 550 a piece), have a decent model count, and deal magic damage, so are great for stamping out witch-elves, plague monks, and any other low armour/ high resistance units.

Try to place behind a unit on clanrats or slaves, and have them fire at will. They nearly always pay for themselves, often getting 1k+ damage value. i always bring 2 in my competetive armies.

Campaign is another story entirely, just don't bother with them. As simple as that.