Blood Sacrifice

Blood Sacrifice is a Lizardmen dilemma.

Description
''Relations with a nearby settlement have deteriorated; their interpretation of the Great Plan may be at odds with the Old Ones' intentions. Your Slann Mage-Priests inform you of a new ritual to recharge the Geomantic Web, but the price is a sacrifice. Will you raid for captives and sacrifice them or will you leave your neighbours be, as time may yet prove your vision correct?''

Sacrifice them!

 * 8 turns
 * You attack unexpectedly, capture the required prisoners, and rip out their hearts. The magical currents surge; the Slann Mage-Priests smile; the Great Plan advances.
 * Winds of Magic power reserve: +14
 * Diplomatic relations: -10 with respective faction

Leave them be

 * You may need allies soon, and your differences may be resolved with discussion. If this is part of the Great Plan it must be allowed to play out naturally.
 * Diplomatic relations: +10 with respective faction