Master

Master is a Dark Elves Hero unit from The Shadow and the Blade DLC.

Description
Those Dark Elf nobles that manage to survive to adulthood are sent on a year-long raiding expedition. Dark Elves abhor weakness of any sort, so those youths that fail to make their mark during this time do not endure long thereafter. Some are slain by ambitious rivals; others are murdered by their own families, who can neither tolerate nor risk a weakling's presence. Should the stripling acquit himself well during this rite of passage, he begins his ascent through Naggarothi society.

However, this is a ladder with very greasy rungs, and more nobles perish in the climb than ever reach the heady heights of becoming a Dreadlord. To alleviate the understandable paranoia engendered by the Dark Elves' treacherous society, a rigid code of etiquette has evolved. The lowborn classes may not approach within three sword lengths of a noble without being summoned. A retainer may stand as close as two sword lengths whilst a trusted retainer, such as a bodyguard, may stand just outside a single sword's length. The closest, most intimate space is reserved for lovers, playthings and mortal foes (the latter being far more trustworthy within reach than not).

Attributes

 * ↑ Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots, and similar small arms fire - but only in a forward facing arc.
 * ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
 * ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
 * ↑ Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Abilities

 * Guardian
 * Deadly Onslaught
 * Foe-Seeker

Items

 * Helm of Many Eyes
 * Potion of Strength

Mounts

 * Dark Steed
 * Dark Cold One
 * Dark Pegasus
 * Cold One Chariot (mount)

Strategy
For all purposes, this is the Dark Elf version of the Noble. They are capable anti-large and armour piercing duelists. They should be kept nearby a lord to keep them safe via Guardian or run a supporting/flanking role with cavalry units.