Name of Power - The Hydra

Name of Power - The Hydra is a unique Martial Name of Power dilemma for the Dark Elves race introduced in Total War Warhammer II and which grants a unique name and associated permanent character combat skill bonuses to any standard lord and the Master hero.

The player is presented with two specific names, Hydrablood and Soulblaze, from the pool of Martial names which itself contains twelve options. This unique duo enables the player to chose between enabling flaming attacks, huge fire resistance and moderate armour bonuses ; or the common regeneration passive unit ability.

The lord or hero will be given a trait with the same name as the chosen name which cannot be lost in the campaign or in battle due to action effects.

In-game description
"A routine hunt turned to drama when a beast of legend - the Hydra - was awoken! In a battle for the ages, you defeated the beast after fighting all day and the following night too. Now, however, the monster is vanquished. Hos best to celebrate your victory?"

Requirements

 * Player is Dark Elves faction
 * Lord or hero has the "Martial Name of Power" skill in their skill tree
 * Player spends one skill point on the "Martial Name of Power" skill

Trigger timing

 * As soon as all requirements are met there is a 100% chance the dilemma will trigger immediately.

Option 1: Wallow in its bile!

 * Name of Power: "Soulblaze"
 * Name of Power: "Soulblaze"
 * Armour: +10
 * Enables flaming attacks
 * Fire resistance: +50%

"The Hydra's legendary conflagrating breath is drawn from the bile it produces. Now extracted, that power is yours!"

Option 2: Slay the beast!
"The Hydra is one of few creatures able to recover from the most grievous of wounds. The key to this regeneration must come from the slain beast's blood, surely?"
 * Name of Power: "Hydrablood"
 * Name of Power: "Hydrablood"
 * Passive ability: "Regeneration"

Strategy

 * All Name of Power skills are only available at rank 10 so use that time to specialise the character to fit in with your overall strategy.
 * Should the character already have the maximum 30 traits, the Name of Power trait is lost.