Total War: Warhammer II followers

Followers can be added to any of the characters in the campaign of Total War: Warhammer II, providing various bonuses. They have a random chance of occurring and remain permanently in the hero's inventory unless removed after a lost battle.

Note that Total War: Warhammer II also includes followers from Total War: Warhammer. Those are listed here.

List of followers

 * Followers are generally only available to specific factions. A small number can be recruited by all factions.

Bretonnia
Bretonnia followers:

Dark Elves
Dark Elves followers:

High Elves
High Elves followers:

Lizardmen
Lizardmen followers:

Skaven
Skaven followers:

Tomb Kings
Tomb Kings followers:


 * Dog-Headed Ushabti - What courageous heart has he who serves the God of Strength.
 * Rite cost: -5%
 * Cultist of Usirian - Bearing witness to man's downfall, he judges their worthiness to serve his master-deity from beyond the grave.
 * Wound recovery time: -1
 * Untainted: +2 (local province)
 * High-Born of Khemri - Khemri's noble class still possess much of their former presence and power, even after death.
 * Public order: +2% (local province)
 * Skeletal Laborer - Where once he dug graves, now he toils eternally.
 * Construction cost: -25% for Province Capital/Settlement buildings (local province)
 * Charnel Valley Necrotect - The man who designed the Tomb Kings' elaborate crypts and vaults was just far too skilled to be allowed to rest in his own.
 * Construction cost: -15% for Infrastructure buildings (local province)
 * Acolyte of Sokth
 * Herald of Rasetra - Knowing precisely where to place the killing blow, Rasetra's Crocodile Squadron turned swordplay into an art form.
 * Ability: "Frenzy" for Ushabti and Ushabti (Great Bow) units (Lord's army)
 * Herald of Djaf - The Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew.
 * Ability: "Deathblow" for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers, and Tomb Guard units (Lord's army)
 * Unlocked after research
 * Herald of Mahrak - With gilded bones and magically-honed blades, the Golden Host of Mahrak were the glory of the Third Dynasty.
 * Armour: +10 for Tomb Guard units (Lord's army)
 * Weapon strength: +12% for Tomb Guard units (Lord's army)
 * Herald of the Sphinx - Beguiling and deceptive, the Sphinx Legion of Numas caught countless foes imprepared, even in the open field.
 * Bonus vs. Large: +12 for Necrosphinx and Khemrian Warsphinx (Lord's army)
 * Herald of Zandri - With the Vulture-God Ualatp at their backs, the Zandri Blackshields drove their chariots with preternatural speed.
 * Vanguard Deployment for Skeleton Chariot units (Lord's army)
 * Herald of Khemri - The arrows of the Hawk Legion of Khemri always found their mark at necks, groins, and the tiniest chinks in enemy armour.
 * Ability: "Hawkish Precision" for Skeleton Archers and Ushabti (Great Bow) units (Lord's army)
 * Herald of the Scorpion - Blessed by Sokth himself, the Scorpion Guard could shrug off mortal blows and carve through infantry with horrifying efficiency.
 * Bonus vs. Infantry: +12 for Tomb Scorpion units (Lord's army)

Vampire Coast
Vampire Coast followers: