Racial capital

Racial capitals are special settlements on the campaign map. They usually have unique landmark buildings. Many serve as the starting location for playable factions, though not all playable factions start at their racial capital. In Total War: Warhammer II racial capitals have 10 building slots rather than the usual 8 for a province capital.


 * Which racial capitals appear on the map depends on which campaign you are playing.
 * Hordes do not have racial capitals.
 * Wood Elves use an alternative settlement system with the Oak of Ages.
 * For Tomb Kings, the Black Pyramid of Nagash is important but not a racial capital.
 * Norsca do not have a racial capital, but get special bonuses when they capture enemy racial capitals. For Norscan purposes, Kislev is considered a racial capital while Lahmia is not, despite the fact that Kislev has 8 building slots and Lahmia has 10.

Racial capitals are distinct from faction capitals.

The Old World
Altdorf, Reikland
 * Racial capital for Empire Provinces
 * Starting faction: Reikland

Karaz-a-Karak, The Silver Road
 * Racial capital for Dwarf Realms
 * Starting faction: Karaz-a-Karak

Couronne, Couronne
 * Racial capital for Bretonnian Kingdoms
 * Starting faction: Couronne

Black Crag, Death Pass
 * Racial capital for Orc Tribes
 * Starting faction: Greenskins

Karak Eight Peaks, Eastern Badlands
 * Racial capital for Goblin Tribes
 * Starting faction: Greenskins

Castle Drakenhof, Eastern Sylvania
 * Racial capital for Vampire Counts
 * Starting faction: Sylvania

Mortal Empires
Mortal Empires contains all of the above faction capitals, as well as the following additions:


 * Naggarond, Iron Mountains
 * Racial capital for Dark Elves
 * Starting faction: Naggarond
 * Lothern, Eataine
 * Racial capital for High Elves
 * Starting faction: Lothern
 * Hexoatl, Isthmus of Lustria
 * Racial capital for Lizardmen
 * Starting faction: Hexoatl
 * Itza, Southern Great Jungle
 * Racial capital for Lizardmen
 * Starting faction: Itza
 * Skavenblight
 * Racial capital for Skaven
 * Starting faction: Clan Skryre
 * Hell Pit
 * Racial capital for Skaven
 * Starting faction: Clan Moulder
 * Khemri, Land of the Dead
 * Racial capital for Tomb Kings
 * Starting faction: Khemri
 * Lahmia, Devil's Backbone
 * Racial capital for Tomb Kings
 * Starting faction: The Silver Host
 * Kislev (settlement), Southern Oblast
 * Racial capital for Kislev
 * Starting faction: Kislev
 * Only has 8 building slots.

The Awakening, The Vampire Coast

Eye of the Vortex

 * Naggarond, Naggarond
 * Racial capital for Dark Elves
 * Starting faction: Naggarond
 * Lothern, Straits of Lothern
 * Racial capital for High Elves
 * Starting faction: Lothern
 * Hexoatl, Isthmus of Lustria
 * Racial capital for Lizardmen
 * Starting faction: Hexoatl
 * Itza, Northern Great Jungle
 * Racial capital for Lizardmen
 * Starting faction: Itza
 * Khemri, Land of the Dead
 * Racial capital for Tomb Kings
 * Starting faction: Khemri

The Awakening, The Vampire Coast


 * Racial capital for the Vampire Coast
 * Starting faction: The Awakened