Clan Rictus

Clan Rictus is a subfaction of Skaven introduced in Total War: Warhammer II. It is led by legendary lord Tretch Craventail and starts out in the middle of Naggaroth. The faction is playable in campaign and multiplayer.

Clan Rictus was introduced as free DLC in the Tomb Kings update. They can be downloaded from Steam here: Link

How they play
A summary of Skaven gameplay:
 * Units: Masses of cheap expendable units, backed up by horrifying monsters, and devastating war machines. No cavalry or flying units.
 * Skaven Under-Empire: Skaven settlements appear as ruins to other factions, until discovered. Additionally, Skaven can establish secret Under-Cities beneath enemy settlements.
 * Food: Food is a special resource that Skaven must manage alongside money. It can increase usage of army abilities or help upgrade settlements.
 * The Menace Below: In campaign battles, Skaven have a unique army ability called The Menace Below which summons Clanrats. Spending food increases the amount of times this can be used.
 * Skaven Corruption: In campaign, Skaven must manage Skaven Corruption which both benefits and harms them.
 * Loyalty: Lords have different loyalty levels, which can cause them to take their army and rebel against you.
 * Stances: Stalking replaces default stance and gives a chance to ambush. Skaven also have access to the Underway, like Dwarfs and Greenskins.
 * Rites: Skaven have access to various rites which grant bonuses in campaign.

Background
Clan Rictus is a clan of Skaven who inhabit Crookback Mountain, which lies on the eastern edge of the World's Edge Mountains, or western edge of the Dark Lands. The Clan's leader is Kratch Doomclaw, who sits upon the Council of Thirteen. Tretch Craventail is Kratch's right-hand rat. In Total War: Warhammer II Tretch starts in Naggaroth, far away from Crookback Mountain.

In battle
Clan Rictus plays like a regular Skaven faction. See that page for details.

Note that due to Tretch's lord effects, all his troops get vanguard deployment, and cause fear in underground battles.

In campaign
Clan Rictus largely plays like a regular Skaven faction. See that page for details.

Legendary Lord choices

 * Tretch Craventail - Tretch is a crafty strategist who gives vanguard deployment to his army

Climate preferences
Climate preferences for Clan Rictus:
 * Habitable: Temperate, Wasteland, Frozen, Savannah, Mountain, Desert
 * Unpleasant: Jungle
 * Uninhabitable: Magical Forest, Chaotic Wasteland, Ocean, Island

Faction effects

 * Habitable climate: Frozen
 * Unpleasant climate: Jungle
 * Scurry Away! has improved effect and grants a minor ward save when active
 * Public order +4 when a diplomatic treaty is broken
 * Attribute: Encourage for Stormvermin units
 * Recruit rank +3 for Stormvermin units

Lord Effects

 * Melee attack +13 during ambush battles (Tretch's army)
 * Melee attack +13 after retreating when attacked (Tretch's army)
 * Attribute: Vanguard deployment (Tretch's army)

Start locations

 * Eye of the Vortex
 * Hotek's Column in The Clawed Coast


 * Mortal Empires
 * The Clawed Coast
 * Under-City under Rictus Clan-Nest

Victory conditions

 * Eye of the Vortex
 * Rituals to control the Great Vortex.


 * Short campaign


 * Long campaign

Strategy
Unlike other playable Skaven factions, Clan Rictus will be mainly dealing with the Dark Elves.

They also have different climate preference, forcing them to remain in the continent of Naggaroth. Therefore, it is not recommended to confederate other Skaven factions, which are mostly located down south in Lustria or the Southlands.

Trivia

 * With the Potion of Speed Update a new section of land was added, The Dragon Isles and the area above them, Crookback Mountain among others. Crookback Mountain is Clan Rictus' home and is currently populated by Rictus Clan-Nest, a minor non-playable Skaven faction.
 * Some theorize Clan Rictus might get moved to Crookback Mountain with the release of Total War: Warhammer III due to that game taking place in the vicinity of the Rictus base.