Carrion


 * "Carrion" redirects here. For the Vampire Counts follower, see Carrion (follower).

Carrion is a Tomb Kings flying monster unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. They are the carrion of the desert, whose mighty outstretched wings darken the sun on the day of slaughter.

Description
Carrion are terrifying undead birds of prey that resemble giant, reanimated vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.

Strategy
As the only real fliers in the Tomb Kings' lineup, Carrion are obviously one of those units that you'll always be able to find a use for--whether it's harassing enemy siege engines to just decimating their ranged units, you'll always be able to find something to do with them. That said, their small unit size tends to let them down in a melee battle--use them with caution, because, good though their stats might be, they don't really have the ability to simply punch through melee combatants like other Tomb Kings monsters. For some reason they also tend to get stuck in melee and be unable to get all their models in the air.