The Traitors

The Traitors is a unique dilemma for the Dark Elves race introduced in Total War Warhammer II and part of the loyalty game mechanic. The name of the lord that triggered this event is displayed under the dilemma name.

The player is given two choices with differing bonuses and effects, namely:


 * Temporary minor public order for all owned provinces
 * Moderate bonus character experience and instant moderate money lump sum in exchange for a loyalty cut

Regardless of the choice, the lord with high loyalty will receive a small amount of experience.

In-game description
"A Lord has become aware of a plot that threatens your rule and comes to your court to bring you the conspirators in chains. How should this issue be dealth with?"

Requirements

 * Player is a Dark Elves faction
 * Player has a lord with high loyalty (10)

Trigger timing

 * As soon as all requirements are met there is a random chance chance the dilemma will trigger immediately.

Option 1: Torture them to death!
"Your wrath will be as merciless as it is bloody! Summon the troops and the populace to the central square. They shall have a spectacle they will not soon forget!"
 * Torture them to death!
 * Turns remaining: 8
 * Public order: +2 (all provinces)

Option 2: Anything you're not telling me?

 * Send their souls to the Dark Prince!
 * Bonus experience: +750 for
 * Loyalty: -4 for
 * Treasury: +2500

"These so called traitors just happen to be this Lord's rivals. Punish them all! Execute the traitors and brand the Lord with the mark of pain! Have their possessions confiscated at once!"

Strategy

 * It pays off to improve lord loyalty and keep it high as this dilemma can provide a variety of bonuses and effects which can support your campaign strategy.
 * High loyalty dilemmas are triggered only once per lord so it may be helpful to consider how your choice fits in with your long term strategy.