MWNL 2018 update

The MWNL 2018 update was an update for Total War: Warhammer II released on February 14, 2018. The previous update was the Tomb Kings update.

General

 * Fixed a crash during end turn cycles, noticeable on Xlanhuapec's turn.
 * Fixed an audio crash in a battles.
 * Fixed spell casters being able to spam projectile spells while mounted on horses or pegasus, during battles.
 * Optimised performance of Great Incantation of Khsar Rites sandstorm in Campaigns.
 * In Mortal Empires Co-Op Campaign, Arkhan and Settra can now engage in diplomacy with each other.
 * The number of Preset Army Setups that can be saved in Multiplayer has been increased.
 * The Kephra Guard Regiment of Renown unit will no longer be recruitable multiple times.
 * Prevented the Chaos invasion appearing and killing the rogue armies with Books of Nagash and aborting the players mission to attain them.
 * Increased the limit of Canopic Jars (so players can get more Crafted armies from the Mortuary Cult).
 * Added more voice over to Tomb Kings skeletons during battle. Clacketty-Doot!
 * Fixed a progression blocker caused by entering a new campaign as a Tomb Kings faction, then entering diplomacy by double clicking another non-Tomb Kings faction's settlement on the Overview Map, then offering them a diplomatic deal.
 * The "Heralds Empowered" Tomb Kings technology can now be unlocked by completing only the final Dynasty instead of all Dynasties.
 * When single entity units are fighting in battle, they will no longer disengage so often, which replenished their charge bonus incorrectly.
 * Fixed a bug where the "Awaken" button in the Mortuary Cult on "A New Dynasty" didn't activate until the next turn. It can now be activated when the resources are gathered.
 * Added Heroes to the Tomb Kings Garrisons.
 * Tomb Kings Legions of Legend units are now correctly affected by Lord's red skill tree buffs.
 * Fixed some flickering on the Campaign Map terrain on certain graphics settings for GTX 980 graphics cards.
 * Necrosphinx and Hierotitan masks will no longer flip around during battle.
 * Fixed a weird bug where Khalida’s staff would appear on random impacts during battles. I mean how does that even happen? Baffling.
 * The Victory message at the end of Campaigns is now displayed correctly.
 * Rogue armies carrying a Book of Nagash will now stop following their patrol path and attack anyone who declares war on them.
 * Fixed the Bretonnia garrison building getting worse cavalry units per upgrade.
 * Fixed some Vampire regions not having any Vampiric corruption in the Mortal Empires campaign.
 * Tomb Kings Monsters can now be scaled up in The Laboratory Mode.
 * Fixed achievement localisation mismatches (Russian, Polish, Turkish and Chinese)
 * The Dark Side of Morrslieb achievement has been fixed.
 * Modding: Fixed the dynamic script-loading not working correctly.
 * Modding: Added Tomb Kings Prefabs to TERRY in the Assembly Kit.

Battle Map Updates
Added the following Custom Battle maps to Quick Battle mode:


 * Charnel Valley
 * Tomb of the Shifting Sands
 * Vulture Ridge
 * The Lost Crater
 * Mortis Wastes
 * Spice Dunes
 * Plateau of the Dead
 * Plains of the Dead

Replaced the battle map environments for:

 * Dok Karaz
 * Eschen
 * Galbaraz
 * Gor Gazan
 * Karag Dron
 * Karak Azgal
 * Karak Bhufdar
 * Karak Ungor
 * L’Anguille
 * Norden
 * Oakenhammer
 * Praag
 * Schwartzhafen
 * Volksgrad
 * Waldenhof
 * Kelp and Koldust
 * MP Heorot Ridge
 * MP Peak Pass
 * MP Blue Reach River

Balancing Changes:

 * Greatswords: +1 Bonus vs Infantry
 * Empire Spearmen (Shields): -25 mp cost
 * Halberdiers: +1 melee attack
 * Flagellants & Tattersouls: -3 base damage, +4 ap damage.
 * Pistoliers: +1 ap missile damage, +4 charge, +2 melee attack
 * Waywatchers: +1 second reload time, reduced projectile mass (cavalry has an easier time catching the unit), reduced accuracy (mainly noticeable at max range against small targets), Hawkish Precision reduced to +15% ap missile damage.
 * Sisters of the Thorn: +50 mp cost
 * Foot Squires: +1 Bonus vs Infantry
 * Battle Pilgrims: +1 MD
 * Grail Relique: -50 mp cost.
 * Grave Guard GW: +2 Bonus vs Infantry
 * Orc Arrer Boyz, Savage Orc Arrer Boyz: -1 missile damage, +1 ap missile damage.
 * Bestigor Herd: -1 Melee Attack
 * Knights of the Realm: +2 MD
 * Pegasus Knights: +2 MD
 * Royal Pegasus Knights: +2 MD
 * Men-at-arms (Polearms): +1 Bonus vs Large
 * Darkshard (Shields): +25 mp cost.
 * Queek: -50 mp cost, +4 bonus vs. infantry.
 * Warlord Bonebreaker: -50 mp cost.
 * Centigors Throwing Axes: -2 ammo, Removed splash attacks.
 * Centigors: Removed splash attacks.
 * Loremaster of Hoeth: -50 mp cost.
 * Hell Pit Abomination: -3 BvL, +4 MA
 * Plague Priest – Plague Furnace: -2 MD
 * Skink Chief: +50 mp cost on foot and terradon.
 * Rev Bastiladon: +25 mp cost.
 * Feral Cold Ones: +4 charge bonus.
 * Feral Bastiladon: +4 charge bonus, +4 MD.
 * Questing Knights:+2 ap damage, -2 base damage, can now use Lance Formation ability
 * Grail Guardians: Can now use Lance Formation ability.
 * Chameleon Skinks: -2 MD
 * Chaos Warriors (all): +3 morale
 * Chaos Warriors: +2 charge bonus
 * Orc Big Uns: +1 charge bonus
 * Cairn Wraiths: +2 charge bonus
 * Khazrak: +2 MD
 * Knights of the Blazing Sun: -50 mp cost
 * Silver Helms (shields): +6 charge bonus
 * Horned Ones: +1 charge bonus
 * Cold One Dread Knights: +2 MD
 * Settra - Chariot of the Gods: -100 mp cost
 * Screaming Skull Catapult: -50 mp cost
 * Ushabti (Great Bows): -1 ammo
 * Chosen of the Gods: -1 ammo
 * Khemrian Warsphinx (and mounted versions): -8 charge bonus, -200 health
 * Rune of Wrath & Ruin: increased target range to 150, max 4 uses
 * Master Rune of Wrath & Ruin: increased target range to 150, max 3 uses

Ability Changes:

 * Dragon breaths: +7% projectile damage and projectile ap damage. Slightly improved accuracy of Star Dragon breath.
 * Lance Formation: removed negative stat modifiers.
 * Murderous Prowess: +30% vigour changed to +18% vigour.
 * Murderous Mastery: +30% vigour changed to +18% vigour.
 * Old Grumblers: +18% vigour changed to +9% vigour.
 * Regrowth & Upgraded: +1 mana cost.
 * Fate of Bjuna: +2 mana cost.
 * Savage Dominion: +4 mana cost.
 * Fiery Convocation: -1 mana cost.
 * Fiery Convocation Upgraded: -3 mana cost.
 * Liber Bubonicus: -5 secs duration.