Night Goblin Warboss

Night Goblin Warboss is a Greenskins melee infantry unit. Although not as mighty as Orcs, Night Goblins nevertheless control their forces through fear and savage, macabre bloodlust.

Description
Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-King or Great Grif.

Mounts

 * Great Cave Squig

Abilities

 * Get Back 'Ere!
 * Da Boss' Loons
 * Fermented Fungi

Items

 * Tormentor Sword
 * Potion of Foolhardiness

Strategy
The Night Goblin Warboss provides buffs to Goblin and Squig units in Campaign. As a combatant he is pretty good with solid melee stats. He lacks armor, but makes up for it somewhat with poison attacks. One of the more notable things from a multiplayer perspective is the Tormentor Sword, which snares an enemy in place for a few seconds. This in conjunction with Fermented Fungi gives this mischevious goblin a number of options for controlling an opponent's movement. One can rampage the enemy and the tormentor sword them to keep them stationary. This allows the Greenskins to catch an enemy and deal damage to it while it is stuck in place. He also gets a Great Cave Squig as a mount which makes him a much more mobile threat.