Warherd of the Shadowgave


 * Warherd of the Shadowgave requires Call of the Beastmen to play.

 is a Beastmen subfaction introduced in Total War: Warhammer, and led by Morghur the Shadowgave. They are playable in custom battles and multiplayer, but not campaign mode.

In the Season of Revelation campaign, they appear as a non-playable antagonist faction.

Development
Warherd of the Shadowgave (along with Morghur and Harpies) were released on December 8, 2016 as a free update to all players that owned Call of the Beastmen.

Background
The Beastmen revere Morghur, for he is the embodiment of disorder and mutation. As he walks, worms and insects fester to the surface, rivers travel the wrong way, and fire flits through the air. The Bray-Shamans claim that if the physical body of Morghur is cut down, then his vile spirit is simply reborn elsewhere. To the Gors, he is the essence of Chaos - the collective will of all Beastmen to fight order and burn civilisation to the ground. While the Beastmen venerate this twisted creature, the Uncloven revile him.

The only one to perhaps understand the true horror of Morghur is Queen Ariel of the Wood Elves. It is she alone who perceives what the Shadowgave actually represents: a spirit of evil too powerful to be contained within a single corporeal form. Thus war rages between the Asrai and the Beastmen as the Queen seeks a way to destroy Morghur forever. The Master of Skulls knows of this endeavour but is not concerned, yet hates the Wood Elves for all they represent in turn. And as they seek his destruction, Morghur dedicates all his demented thoughts to devising their ruin.

Starting location

 * The Season of Revelation
 * Tal Eth Ayr, Talsyn
 * Threllock, Fyr Darric