Lore of Ice

Lore of Ice is a lore of magic added to the game with Total War: Warhammer III.

Lore Passive

 * Frost Shield
 * Water vapour is frozen into a shield to protect the entire force from magical attack for the duration of the spell ranged against it.
 * Type: Augment
 * Target: Self, affects allies in range
 * Effect Range: Map-wide
 * Duration: 11 Seconds
 * Active if: Casting
 * +15 Armour
 * +12 Missile block chance

Ice Maiden's Kiss
The spellcaster breathes forth purest cold- those who succumb to it are slowed to a frozen, statuesque standstill.


 * Cost: 6 Winds of magic
 * Type: Breath
 * Cooldown: 21 Seconds
 * 12 Damage per second (2 Seconds)
 * 24m/s Movement speed
 * 12m Damage radius
 * Short, wide expanding tear-shaped attack
 * Overcast: 10 Winds of magic
 * Increased armour-piercing damage
 * 24 Damage per second (2 Seconds)

Ice Sheet
''A thin but slippery layer of ice forms on the battlefield. Those able to stay upright can only traverse it slowly or risk falling through.''


 * Cost: 2 Winds of Magic
 * Type: Hex (area)
 * Duration: 17 Seconds
 * Cooldown: 18 Seconds
 * Speed -48%
 * Charge Speed -48%

Frost Blades
''Crackling magical energy envelopes the weapons of this unit, imbuing mundane weapons with deadly new properties. Those impaled on these murderous blades will die in frozen agony''


 * Cost: 7 Winds of magic
 * Type: Augment
 * Duration: 26 Second
 * Cooldown: 30 Seconds
 * Base weapon damage +25%
 * Armour-piercing damage +25%
 * +24 Melee attack
 * Overcast cost: 10
 * +50% Base weapon damage
 * +50% Armour-piercing damage

Death Frost
Reaching out, the spellcaster passes on a touch of murderous old that slowly but steadily kills the victim as it flows through their veins.


 * Cost: 12 Winds of magic
 * Type: Direct damage
 * Duration: 27 Seconds
 * 1.8k Damage (over 27 Seconds)
 * Cooldown: 26 Seconds
 * Overcast: 18 Winds of magic
 * Extended cast range

Crystal Sanctuary
A temporary crystal dome is generated around the spellcaster and their allies warding them against magical attacks but rooting them to the spot in the process


 * Cost: 14 Winds of magic
 * Type: Augment
 * Duration: 35 Seconds
 * Cooldown: 35 Seconds
 * +66% Damage resistance
 * Cannot move
 * Overcast: 26 Winds
 * Added effect area

Heart of Winter
Those caught by this spell are gradually slowed to a frozen stop as they reach the very epicentre of winter's glacial cold.


 * Cost: 24 Winds of magic
 * Type: Direct Damage (area)
 * Duration: 32 Seconds
 * Effect Range: 30m
 * Phase 1 (8 Seconds): -15% Speed and 24 damage
 * Phase 2 (8 Seconds): -30% Speed and 40 damage
 * Phase 3 (8 Seconds): -45% Speed and 64 damage
 * Phase 4 (8 Seconds): -60% Speed and 88 damage
 * This effect increases over time
 * Overcast: 28 Winds
 * Increased speed impact (-20%, -40%, -60%, and -80%)

Units

 * Tzarina Katarin