Fightiness

Fightiness and '''Waaagh! armies''' is a mechanic in Total War: Warhammer for the Greenskins in campaign. It is similar to the Bestial Rage and Bray-Herds mechanic for Beastmen.

This mechanic was removed in Total War: Warhammer II, and replaced with a totally different Call to WAAAGH! system.

Overview
Each Greenskins army has its own Fightiness meter in the bottom left next to the portrait window. Fightiness slowly declines over time, and also declines after losing battles. Winning battles increases Fightiness.

There are 4 levels of Fightiness from low to high. Each has different effects:

Effects on fightiness
Changes to fightiness will happen on the next turn from when the event happens:

Reduction:
 * Animosity (a global debuff every turn for all Greenskins factions): -1 per turn
 * Ransom Captives post-battle option: -3
 * Having casualties: Minimum -1, maximum -9
 * Losing a battle: ?

Increase:
 * Winning a battle: +5 but depends on scale
 * Sacking or razing a settlement: +5
 * Gork or Mork? dilemma: +5 for 6 turns, or +6 for 5 turns.
 * Waaagh! : +20 fightiness per turn

Waaagh! Armies
If Fightiness is above a certain amount, an AI-controlled Waaagh! Army will spawn on the campaign map. It can be given targets to attack by the player, but cannot be directly controlled.

When another faction summons a Waaagh! Army, the player will get an event pop up on their turn notifying them of it.

List of Waaagh! Army compositions

 * Early game


 * Late game