Forest Encounter: Greenskins

Forest Encounter: Greenskins is a unique Forest Encounter dilemma for the Heralds of Ariel faction, part of the Wood Elves race, introduced in Total War Warhammer II The Twisted and the Twilight DLC.

The player can chose to temporarily but dramatically improve diplomatic relations with the Greenskins race and grants armies the Cause Fear attribute when fighting against Greenskins in exchange for a moderate public order, growth and leadership penalty for Dryads, Tree Kin and Treeman units, or face an enemy to receive a moderate diplomatic relations penalty with the Greenskins race but moderate public order, growth and leadership for Dryads, Tree Kin and Treeman bonuses. Regardless of the choice, the forest health of a random owned forest settlement will increase by a moderate amount.

Alternatively, the player can decide to leave and return later to make a decision.

In-game description
"Orcs are a frequent nuisance on Athel Loren's moutainous Eastern border. Your spies have spotted a warband entering the forest.""This band, however, is a rag-tag affair. They could easily be misled into leaving the forest without a fight. But the Tree Spirits want blood..."

Requirements

 * Player is Heralds of Ariel faction

Trigger timing

 * As soon as all requirements, the player can move an army to the Forest Encounter location marker in the campaign map to trigger the dilemma immediately.
 * The player may leave without making a decision and return at a later date.

Option 1: Let them Leave
"The spirits of the forest are less than impressed at your lenience towards these outlanders and wilt in disapproval."
 * Unhappy Tree Spirits
 * Leadership: -10 for Dryads, Tree Kin and Treeman units (all armies)
 * Growth: -10 (all provinces)
 * Public order: -5 (all provinces)
 * Turns remaining: 5


 * Greenskins Spared
 * Diplomatic relations: +40 with Bretonnia (factionwide)
 * Attribute: Causes Fear when fighting against Greenskins (all armies)
 * Turns remaining: 15

"Shaman sez keep out of dem forests. Sez he saw Gork in a tree stump."


 * Forest Health (random owned forest settlement): +10

"Such a mongrel horde is not worth risking lives for."

Option 2: Attack Them
"The roused Tree Spirits now lend their aid to perpetuate the forests' sacred cycles of life and death."
 * You will face a foe in battle
 * Abundant Growth
 * Leadership: +10 for Dryads, Tree Kin and Treeman units (all armies)
 * Growth: +10 (all provinces)
 * Public order: +5 (all provinces)
 * Turns remaining: 5

"Didn't know trees 'ad teef.."
 * Greenskins Punished
 * Diplomatic relations: -30 with Greenskins (factionwide)
 * Turns remaining: 5


 * Forest Health (random owned forest settlement): +10

"Slay the intruders!"

Option 3: Decide Later

 * You will be able to return to this marker later."You do not have time for this right now."