Article Design Tests

This article discusses new overall design patterns for groups of pages. Any proposed, or experimental styles should be put here so that others can see them and give feedback before they are rolled-out to the real wiki pages.

The current list of page-type designs in use can be seen on the Style Guide. There is also an archive of old design proposals on the archive page.

=Tech Tree Experiments= This wiki currently has no articles for the tech trees of the various factions, which is an important feature that needs to be added. The most important pieces of information to display are (in order): The tech trees in Total War: Warhammer are fairly complex. Nodes can have up to 8 children (e.g. the Brettonia tech tree), and a tree height of 11 nodes (e.g. the Dwarfs tech tree). It is possible to simply recreate the official layout/design, but it would be incongruent with standard wiki design, which prefers thin articles (though they can be as long as necessary).
 * 1) The name and icon of the technologies (obviously);
 * 2) The "tree" itself - which technologies need to be researched before others are unlocked, i.e. antecedents and descendants;
 * 3) The technology's effects;
 * 4) Any special costs the research has, such as money or Chivalry;
 * 5) The time it takes (in turns) to research a given technology.

Official encyclopaedia style
From http://whenc.totalwar.com/#/techs/wh_main_brt_bretonnia

Full-indent style
Almshouses | Leadership: +5 for Peasant Mob units; Growth: +10 | ? turns
 * [[File:arrow_down.png]]
 * [[File:Arrow_return_down_right.png]] Tech_dlc07_brt_economy_other_3.png]] Subsidised Tools ? turns
 * [[File:arrow_down.png]]

Town Census | Unit experience: +2 for Peasant Mob unit recruits; Local recruitment capacity: +1 | ? turns
 * [[File:arrow_down.png]]

Charity | Chivalry: +20; Public Order: +2 | ? turns