The Migration

The Migration is a generic dilemma available to all non-horde   racial factions introduced in Total War: Warhammer. Greenskins racial factions have their exclusive alternative dilemma called Wanderin' Gits.

It enables the player to chose temporaryfactionwide mixed effects or retain the status quo. In this case, do nothing, or have moderate growth and recruitment cost /  reduction bonuses  in exchange for a minor public order penalty.

In-game description
"A great migration has come to our borders, demanding shelter from larger threats abroad. Do we let them cross into our territory or turn them away?"

Requirements

 * Player is a non-horde Icon horde.png Icon horde cst.png racial faction, i.e. not Beastmen Beastmen.png, Spirit of the Jungle Spirit of the Jungle.png, Vampire Coast The Awakened.png or Warriors of Chaos Warriors of Chaos.png
 * Player is not a Greenskins GR_mon_64.png racial faction

Trigger timing

 * As soon as all requirements are met there is a random chance the dilemma will trigger immediately.

Option 1: Begone!

 * Do nothing Icon effects army.png"There is no room for refugees here. Turn them down, and let the gods decide their fate."

Option 2: Welcome!
"A great migration has arrived to our borders." "There are always wars to fight, so more bodies could be useful. Welcome them with a smile, they will pay for this hospitality at a later time."
 * Migration Icon income.png / Icon income vmp.png
 * Turns remainingCampaign turns.png: 5
 * Growth Growth.png: +15 (all provinces)
 * Public order Public order.png: -3 (all provinces)
 * Recruitment cost Icon treasury.png / Treasury VC.png : -10% (all armies)