Scourge of Khaine

Scourge of Khaine is a minor Dark Elves faction introduced in Total War: Warhammer II. It is led by Nocrusith and can be found on the northern shores of Ulthuan as well as in the northern parts of the inner ring.

Background
Khaela Mensha Khaine, the Bloody-Handed God, the Lord of Murder or simply Khaine, is the Elven God of violence, war, cruelty, blood, destruction, and murder. He is the kindler of war, the ruthless personification of a vicious creed. Khaine believes that: conflict is necessary for peace to reign; only slaughter gives the promise of life any meaning; and love is nothing unless tempered by the blackest of hatreds. He is a god who gives his supplicants license to do as they will, and forbids nothing, save denial of his divine will.

This faction, like all Dark Elves, seems to be followers of Khaine.

Provinces

 * Eye of the Vortex campaign:
 * - Nagarythe
 * - Phoenix Gate
 * - Parts of Avelorn (province)
 * Mortal Empires campaign:
 * - Nagarythe

Diplomacy
As Avelorn, you cannot negotiate with this faction. As all Ulthuani High Elf factions have the "Guardian" diplomatic trait they will react negatively to the Scourge of Khaine attacking Ulthuan. This combined with the natural dislike from the High Elves results in the Dark Elf faction having lots of enemies all around them. They have to rely on their brethren from the north for help, especially Crone Hellebron's Blood Voyages.

Diplomatic traits:
Aggressive - "Belligerent and warmongering, their armies reach far with little regard for defence."

Supremacy - "Hegemony over all lands - no treasures, no resources, no realms are out of reach of the Druchii."

Rightly Suspicious - "No Druchii is ever a friend - all are potential enemies."


 * Mortal Empires
 * Supremacy
 * Underdog
 * Naval Aggressor

Trivia

 * Depending on who you play as, the Scourge of Khaine can be the faction with highest strength at turn one. This is because of them controlling around six settlements from the start.