Lore of the Wild

The Lore of the Wild is a lore of magic unique to the Beastmen. The Lore of the Wild was introduced to Total War: Warhammer along with the Call of the Beastmen DLC.

Bestial Surge
The Bray-Shaman inflames the Beastmen's urge to rend the foe, causing them to surge forward in a roaring bellowing mass.
 * The Passive of the Lore, active mapwide on casting another spell.
 * +18 Charge Bonus


 * + 5% Vigor
 * Duration: 9 Seconds

=Spells=

Bray Scream
This spell unleashes a howling roar of such intensity that it mashes brains and bursts eyeballs.

Devolve
The Bray-Shaman magnifies the savage and animalistic parts of the foe's psyche until they are nothing more than growling beasts.

Mantle of Ghorok
Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.

Savage Dominion
The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.

Traitor-Kin
The Bray-Shaman drives a spear of wrath into enemy hearts, unlocking the beast within and causing them to turn against their own.

Viletide
This spell calls to the creeping things of the undergrowth, sending a swarm of spiders, centipedes and slug-beetles onto the foe.

=Units=

Strategy
The Lore of Wild is a decent lore that synergizes well with the strength of the Beastmen. The lore attribute is good for the vigour boost that keeps your units at fighting effectiveness and the boost to charge bonus does not hurt either. This gives incentive to casting cheap spells like Viletide and Devolve to keep triggering the bonus. One of the more notable spells is Call of the Wild, which gives the player a summonable Cygor, this is useful for having the option to have a long range artillery piece or another monster in the middle if a fight.