Dark Elves rites



These are the rites or sacrifices available to Dark Elves in the campaign mode of Total War: Warhammer II. All of these involve sacrificing slaves to the Dark Elf Gods.

They should not be confused with rituals in the Eye of the Vortex campaign.

Convocation of Hunters

 * This replaces Sacrifice to Hekarti for The Thousand Maws faction.

Low-ranked Beastmasters are always keen to prove themselves to the Beastlord, doing his bidding in the hope that they may ascend their standing within his cadre.

This rite will unlock after capturing beasts for the Monster Pens 5 times.

Cost: free but player choices may incur additional costs, Cooldown: 15 turns, Duration: 1 turn


 * A dilemma will allow the dispatch of hunters to secure additional units for your Monster Pens.

Note: This rite triggers A Beastmaster's Errand dilemma immediately.

Gift to the Witch King

 * This replaces Sacrifice to Atharti for the Hag Graef faction.

''The Witch King's favour can earned by presenting generous gifts; of course, those favoured are always rewarded... appropriately.''

This rite will unlock after reaching rank 5 with the Faction Leader.

Cost: 250 slaves, Cooldown: 20 turns, Duration: 1 turn


 * A dilemma will offer the choice of each Dark Elf Hero; your choice will be summoned to your faction leader. The rank of the Hero is dependent on the number of regions Malekith controls.

Note: Should the player confederate with Malekith or Malekith be wiped out of the game, the rank of the Hero will be 1.

Note: This rite triggers Gift to the Witch King immediately.

Rite of the Warmaster

 * This replaces Sacrifice to Hekarti for the Hag Graef faction.

Malus does not need Tz'arkan to work Dark Magic, and can use this rite to summon the beasts that dwell within Druchii territory to follow him into battle.

This rite will unlock when Malus is in full control of his possession.

Cost: 12000 gold, Cooldown: 50 turns, Duration: 1 turn


 * An army of War Hydra, Black Dragon, Cold One Knight, Medusae, Kharibdyss, Manticore and Scourgerunner Chariot units will spawn at the faction's capital

Note: This rite can only be performed when Malus is in full control of his possession.

Sacrifice to Anath Raema

 * This replaces Sacrifice to Mathlann for The Blessed Dread faction.

''Anath Raema is the sister of Khaine, and Goddess of the Savage Hunt. Through her, the Dark Elves are gifted the joy of the chase and the kill. Anath Raema does not care who or what is hunted, every living being is prey for the bloodthirsty Goddess!''

This rite will unlock after reaching rank 12 with the Faction Leader.

Cost: 400 slaves, Cooldown: 25 turns, Duration: 5 turns


 * Black Ark growth: +10
 * Campaign movement range: +20%
 * Income from sacking settlements: +50%
 * Income from razing settlements: +50%

Sacrifice to Atharti
''Those sacrificed to the Lady of Desire go willingly to their deaths. Such appeasement enthralls the masses.''

This rite will unlock after issuing the Demand Highborn Hostages commandment over a province.

Cost: 100 slaves, Cooldown: 20 turns, Duration: 5 turns


 * On turn start, lords have a chance to gain 2 loyalty
 * Public order +8 (all owned provinces)

Sacrifice to Drakira

 * This replaces Sacrifice to Hekarti for the Har Ganeth faction.

''An offering to the Queen of Vengeance cannot be any mere kill. It has to be one sought through revenge - the wronged party achieving the retribution due. Such acts will most likely glean Drakira's attention.''

This rite will unlock after reaching rank 12 with the Faction Leader.

Cost: 400 slaves, Cooldown: 30 turns, Duration: 10 turns


 * Recruit rank +2 for Death Hags and Witch Elves
 * Leadership +10 when fighting High Elves (all armies)
 * Weapon strength +15% when fighting High Elves (all armies)
 * Diplomatic relations -25 with High Elves

Sacrifice to Hekarti
''The Mistress of Magic is very choosy about who is sacrificed to her - only those touched by sorcery may be offered. In return, she brings the Winds of Magic.''

This rite will unlock after performing an action with a Sorceress Hero.

Cost: 250 slaves, Cooldown: 20 turns, Duration: 5 turns.


 * Experience gain: +50% for Sorceresses
 * Winds of Magic power reserve: +30 (all armies)
 * Experience per turn: +200 for Sorceresses
 * Hero action success chance: +40% for Sorceresses

Sacrifice to Khaine
''The victims of Khaine cannot go meekly to His halls; it must be bloody-handed murder. But once the blood is flowing, from whence will it stop?''

This rite will unlock after enslaving 3 sets of captives after a battle.

Cost: 375 slaves, Cooldown: 40 turns, Duration: 15 turns.


 * Casualties captured post-battle: +25%
 * Casualty replenishment rate +20%
 * Income from slaves +15%
 * Slave decline rate +50%
 * Income from post-battle loot +50%
 * Army ability: Dark Conduit (all armies)

Sacrifice to Mathlann
The slaves are brought to the Altar of Mathlann, Lord of the Deeps; their sacrifice ensures the seas are for the Druchii alone.

This rite will unlock after constructing the Slave Pen building.

Cost: 500 slaves, Cooldown: 25 turns.


 * A Black Ark will become available to be recruited at any port settlement