Tomb Prince

Tomb Prince is a Tomb Kings melee hero unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. Entombed alongside their mighty sovereign, Nehekhara's deathless princes are reawakened to command the Undead legions.

Description
Each of the kings of ancient Nehekhara had many heirs, doubtless the result of their extensive harems, but only one could succeed their father to the throne. This was typically the second son of the king, for the firstborn were given to the gods to serve in the Mortuary Cult. The king's younger sons served as the generals and lieutenants of his armies and enforced his will over his subjects. Upon their deaths they were entombed beside the great tomb chamber of their sovereign, in an eternal council of war, waiting for the moment of awakening when they will resume command of their Undead legions.

Mounts

 * Skeleton Chariot (mount)
 * Skeletal Steed (Tomb Kings)

Actions

 * Training
 * Assault Garrison
 * Assassinate
 * Assault Units

Constant Local Effect

 * Spread Public Order

Abilities

 * The Curse of Djaf
 * Tombstrike
 * Guardian

Items

 * Cloak of the Dunes
 * Blade of Setep

Strategy
The Tomb Prince is a strong melee hero that can serve a variety of roles on the battlefield. Guardian allows them to shadow the lord and constantly provide some physical resistance to them. Their anti-large allows them to hunt down large targets and do a pretty good job, especially if they have some other units/magic supporting them. Their steed allows them the speed and maneuverability to get around the battle quickly. Their chariot option allows them to do the same, but turns the prince into an anti-infantry specialist rather than anti-large.

Cloak of the Dunes allows the Tomb Prince to hide and get very close to the enemy without being seen. Niche, but can be useful if you want them to assassinate a caster or artillery piece in the back line.