Random events

Random events are a kind of event which cause a random effect to happen to your faction or to all factions. As the event category implies, it can be triggered at any time but only once during a campaign game.

General

 * Lethal Etiquette: +10% Hero action success chance (5 turns)
 * Storm of Magic: Enemy Winds of Magic power reserve: +8 (local enemy armies); Public order: -2 (3 turns)

The Empire

 * Elector Pledges Aid: Treasury: +1000, random item
 * The Colleges' Endorsement: Hero recruited at capital: Battle Wizard
 * The Lizardmen Retaliate!:
 * Todbringer's Wrath: Diplomatic relations: -20 with Middenland

Wood Elves

 * A Final Supper: reduces Winds of Magic power reserve and starting amount for all armies (5 turns)
 * Voice of the Forest: recruits a Waystalker at one of your settlements.
 * The Forge of Starlight: Leadership: +? (? turns)
 * Only One: Leadership: +12 when fighting against Beastmen Warherds, for 6 turns.
 * The Great Council: Treasury +1500

Greenskins

 * Gobbo Riots: Obedience -4 (factionwide)
 * Da Great Green Prophet: Obedience: -4 (all provinces, 3 turns)
 * Night of Da Bloody Long Stabbas: Hero recruited at capital: Goblin Big Boss
 * Itz Kinda Magic: Hero recruited at capital: Night Goblin Shaman

High Elves

 * A Bone To Pick: Income from all buildings: +10% (all regions, 5 turns)
 * Contextual Healing: Casualty replenishment rate: +10% (4 turns)
 * Guerillas In Our Midst: Public Order: -3 (4 turns) (all provinces).
 * A Seductive Influence: Public Order: -4 (4 turns) (local province, 4 turns)
 * A Tale of Treachery: Leadership: +10 when fighting against Dark Elves (all armies, 5 turns)
 * Born to the Bow: Recruit rank: +2 for missile units, Recruitment cost: -25% for missile infantry units

Vampire Counts

 * Count Noctilus: An event introduced in Total War: Warhammer. Refers to Count Noctilus. Total Dark Magic -850.

Dark Elves

 * Pain Makers: +25% income from raiding, +25% income from sacking
 * A Dripping Blade: Hero recruited at your capital: Khainite Assassin

Vampire Coast

 * Amanar Attacks: Damages buildings in a random coastal city
 * Perfect Cover: Higher ambush chance (10 turns)

Skaven

 * Warpstone Geode: -35% Recruitment cost for Warpfire Thrower, Warp Lightning Cannon and Doomwheel units (all provinces, 4 turns)
 * Brand New Mischief: +6 Leadership, +10 Public order (local provinces, 3 turns)

Lizardmen

 * Arcane Fulcrum: Winds of Magic power reserve: +10 (local armies)
 * Heroic Spawning!: Hero recruited at your capital: Saurus Scar-Veteran