Character Stats

" This page is under construction by ~akadunpeal-gpuser and is an attempt to collate all character stats (not abilities or effects!) and create associated stats pages to provide more user-friendly information and cross-referencing. "Character or unit stats are the fundamental stats affecting the battle prowess of units. When considering a hero or lord, the in-game description is character traits, but when displaying other units, it is unit traits. Despite the difference in name, they refer to essentially the same descriptors.

There are ten visible stats, namely:


 * Ammunition [[file:icon_stat_ammo.png|15px|link=]]
 * Armour [[file:icon_stat_armour.png|15px|link=]]
 * Charge Bonus [[file:icon_stat_charge_bonus.png|15px|link=]]
 * Hit Points [[file:icon_stat_health.png|15px|link=]]
 * Leadership [[file:icon_stat_morale.png|15px|link=]]
 * Melee Attack [[file:icon_stat_attack.png|15px|link=]]
 * Melee Defence [[file:icon_stat_defence.png|15px|link=]]
 * Missile Strength [[file:icon_stat_ranged_damage.png|15px|link=]]
 * Range [[file:icon_stat_range.png|15px|link=]]
 * Speed [[file:icon_stat_speed.png|15px|link=]]
 * Weapon Strength [[file:icon_stat_damage.png|15px|link=]]

Each visible stat may have one or more sub-descriptors - see each stat for further details (if any).

There are also hidden stats, such as:


 * Accuracy
 * Casualty replenishment rate
 * Reload time?? tbc

These stats are named hidden because they are not displayed in the character or unit panel. Therefore, it is difficult to ascertain exactly what values they have for the different units in the game.