Grom the Paunch

Grom the Paunch is a Greenskins Legendary Lord introduced in Total War: Warhammer II with the The Warden and the Paunch DLC. In battle, he rides a Wolf Chariot (he is always mounted, and cannot dismount) and is proficient in melee.

In the campaign, he leads the Broken Axe faction.

Description

 * We'z just warmin' up! - Grom the Paunch

Warlord Grom, known more famously as Grom the Paunch or Grom the Fat of the Misty Mountain,[1a] was not only the largest and most powerful Goblin to have ever lived, but also among the greatest of Greenskin Warbosses, being the only Greenskin Warlord to have ever made a successful invasion of the distant lands of Ulthuan. Gobbos are cowardly and disloyal, but nothing stirs their wicked hearts like Grom, mightiest of Goblin Warbosses. Stories of Grom's greatness still command attention around any Goblin camp and if a Shaman should conjure his superlative-sized image, even the most boisterous gobbo will behave with reverence.

In Grom's looming presence Goblins will stand up straight, refrain from grumbling backtalk and even limit their rampant nose-picking. These ultimate displays of respect are because, to lowly Goblins, Grom is a living god, the embodiment of everything that they will never be -- large, ferocious and idolised.

All Warbosses are full of themselves and boastful but once again Grom displayed his epic proportions. Here was a Goblin from a backwards tribe grown large and powerful, suddenly able to bully Orcs and command as he saw fit. It is no wonder it went to his head. Soon after, he crushed an opposing leader beneath his bulk and added the Night Goblins of Thunder Mountain to his growing forces. Grom began to refer to himself in the third person. If they wanted to stay in his favour, Grom's followers had to use phrases such as `yer immensity' when addressing him. Both Grom and his horde grew larger still.

Attributes

 * ↑ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.


 * ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.


 * ↑ Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.

Spells

 * None

Abilities

 * Da Great 'Un Iz 'Ere!
 * Language of Da Boyz
 * Grom's Waaagh!

Items

 * Axe of Grom
 * Lucky Banner

Mounts
Grom is always mounted, regardless of Campaign or multiplayer:
 * Wolf Chariot

Eye of the Vortex

 * Snotling Pump Wagon
 * Stone Troll

Effects
Faction effects
 * Has access to Grom's Cauldron
 * Suitable Climate: Temperate Island
 * -80 Diplomatic relations with High Elves
 * Waaagh! has a chance to contain Snotling Pump Wagons
 * Global recruitment duration -1 for Goblin units

Lord effects
 * Leadership +10 when fighting against Elves (Lord's army)
 * Physical resistance +10 for Goblin units (Lord's army)
 * Upkeep -50% for chariot and Pump Wagon units
 * Army Ability: "Grom's Waaagh!" (replaces: "Waaagh!")

Personal traits

 * Da Great 'Un

Maintaining a chariot that can support Grom's immense weight pushes Goblin engineering skills to their limits.


 * Leadership +10 when fighting against Elves (Lord's army)
 * Physical resistance +10 for Goblin units (Lord's army)
 * Upkeep -50% for chariot and Pump Wagon units
 * Army Ability: "Grom's Waaagh!" (replaces: "Waaagh!")

Cooked recipes
Grom the Paunch has access to a unique trait which improves proportionally to the number of recipes cooked (up to 15) and provides a variety of positive effects.

Defeat trait: Weightwatcher
The bigger they are...


 * +10 Diplomatic Relations with High Elves
 * Attribute: Causes Terror when fighting Greenskins (all units in army)