Bright Wizard

Bright Wizard is an Empire spellcaster hero unit introduced in Total War: Warhammer. The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.

Description
The Lore of Fire, or Pyromancy, is borne upon the searing Wind of Aqshy - the study of the Bright Order. The Key of Secrets is their symbol, representing the unlocking of knowledge. Fire Wizards are easily recognised for their red robes and wild orange hair and beards. They are ruddy of skin and are frequently adorned with tattoos that writhe with the weaving of their spells. They are of a fiery temperament, their anger capable of changing from a guttering flame to a raging inferno in a split second. The Bright College is a marvel of architecture. Blazing towers rise like pillars of fire into Altdorf's sky. At the heart of the college, a gigantic beacon burns both day and night, and once cast an eerie scarlet glow over neighbouring districts. The college now stands alone, however, surrounded by a blackened wasteland where, according to hearsay, a warren of streets once stood.

Spells

 * Lore of Fire

Items

 * Power Stone
 * Scroll of Blast

Mounts

 * Warhorse
 * Barded Warhorse
 * Imperial Pegasus

Strategy
The Bright Wizard probably produces the most variety of damaging magic, if not the most impressive looking. The Lore of Fire is well suited to destroying clumps of enemies, sniping enemy characters, buffing units, etc. Because of their kindleflame ability, they will pair well with units that deal fire damage or imbue fire damage onto allies. Examples of this are the Warrior Priest, Knights of the Blazing Sun, and Huntsman General. They also exacerbate and exploit the weakness to fire that regeneration imbues, meaning that if regenerating enemies are giving you a hard time its a good idea to bring such a fiery wizard.

Actions
This Hero can perform the following actions on the campaign map:


 * Embed Hero
 * Embeds the Hero into the army, joining it in battle
 * Planning
 * Modifies construction costs in the local province by -10%
 * Deploy in local province
 * Does not stack with other heroes of the same type
 * Assault Unit
 * Inflicts damage upon a unit in the target army
 * Positive outcome base chance: 45%
 * Assassinate
 * Kills the target character
 * Positive outcome base chance: 25%
 * Magical Interference
 * Modifies the Winds of Magic power reserve for enemy armies in the local province by -10
 * Deploy in foreign province
 * Damage Building
 * Inflicts damage upon a building in the target settlement
 * Positive outcome base chance: 45%
 * Scouting (Requires skill)
 * Increases the chance of post-battle magic item drops for the parent army by 10%
 * Cleanse Corruption
 * Reduces the amount of icon_corruption_chs.png and Icon corruption vmp.pngric corruption in the local province by 2
 * Constant passive effect

Some of these actions can be improved by putting points into the relevant skills in the character's campaign skill tree.

Standalone Skills

 * Mounts
 * 1) Mount warhorse.pngrse (Requires rank 9)
 * 2) Mount barded warhorse.pngd Warhorse
 * 3) Mount_imperial_pegasus.pngial Pegasus (Requires rank 21)
 * Sigmar's Ward
 * Resistance missile.pngle resistance: 10%