Dilemmas

Dilemmas are instant lore-based choice-focused events and, for the most part, random in nature which guide the campaign by granting the player a variety of effects.

Highlights include:


 * Most have trigger requirements, for example, playing a particular race, research a particular technology Technology positive.png or having a lord with high loyalty Icon fealty high.png;
 * Most are actually random: as long as the requirements are met, there is a random chance to trigger;
 * Most offer bonuses Unit effect positive.png, some offer bonuses in exchange for one or more penalties (mixed effects) Unit effect both.png, and a few force a lesser than two evils principle Unit effect negative.png;
 * Bonuses and penalties can be temporaryCampaign turns.png permanent, including item Equipment Items Weapon Small.png rewards;
 * Bonuses and penalties can focus on particular characters and armies, or local and factionwide;
 * There are no "right" options as each may support a different strategy, so it is up to the player to weigh the pros and cons;
 * All have between two to four options;
 * All have associated lore.