Evasion (ability)

Evasion is an ability available for many spellcasters. It can also be provided by Evasion (skill) in campaigns.

Those with such skill can evade enemy attacks with ease and break from combat, should they feel its tactically important to do so.

Units

 * Orc Shaman
 * Goblin Great Shaman
 * Fimir Balefiend (Shadows)
 * Fimir Balefiend (Fire)
 * Chaos Sorcerer
 * Chaos Sorcerer Lord (Fire)
 * Chaos Sorcerer Lord (Death)
 * Chaos Sorcerer Lord (Metal)
 * Chaos Sorcerer Lord (Shadows)
 * Loremaster of Hoeth

Effects

 * Type: Augment
 * Duration: Constant
 * Target: Self
 * +5 Melee Defence
 * +6% Speed

Strategy
A seemingly weak ability, but given that a spellcasters main job is to cast spells, this makes them more survivable. The 6% speed is a small amount and will only make a difference some of the time. The +5 Melee defence, however is pretty solid and can help a caster survive a few more hits. While this does not make them combat effective, it makes them more likely to survive and be able to cast more spells.