Food

Food is a special resource/currency used by Skaven in the campaign. Having plenty of food gives benefits, while having a starving population incurs severe faction-wide penalties.

Each turn the player will gain and lose food. A player's total food is displayed in the top center of the screen, while viewing the campaign map. Hover over the food icon to see a breakdown of food income and expenditure.

This page should be up-to-date as of the Resurgent Update.

Food capacity
Food cannot decrease below zero, and it also cannot increase above a certain amount (a cap).
 * The default cap with one settlement controlled, is 105 food.
 * Each settlement the player controls increases the total food cap by +5.
 * Certain technologies also increase the food cap, see below.

Generating food

 * The Resource grain.pngres resource allows the player to construct a building chain that generates food per turn:
 * I Putrid Rice Bog: +4 food per turn
 * II Fetid Grain Marsh: +5 food per turn
 * III Black Corn Swamp: +6 food per turn


 * The Resource animals.pngc animals resource allows the player to construct a building chain that generates food per turn:


 * I Exotic Animal Tamer (Skaven): 0 food per turn
 * II Exotic Animal Pen (Skaven): +1 food per turn
 * III Exotic Animal Market (Skaven): +2 food per turn


 * Certain Skaven buildings each give +1 food per turn:
 * IV Warplightning Capacitors
 * V Warpstone Reactor


 * The Skaven landmark, Corrupted Spawning Pool, gives +5 food per turn.
 * The Exploitative Planning commandment generates +2 food per turn for each province that is using it.
 * The Dominating Scheme rite generates +3 food per turn for 5 turns, each time it is enacted.
 * Raiding by the player generates +3 food per turn per army.
 * A flat amount of food is gained after each battle.
 * An additional flat amount of food can be gained by choosing the Enslave post-battle option, again depending on the amount of captives.
 * Certain Skaven technologies each give +30 food capacity, and +2 food production per turn:
 * Monstrous Plans
 * Virulent Plans
 * Oppressive Plans
 * Volatile Plans
 * Plans Within Plans

Expending food

 * Each settlement a Skaven faction controls costs -1 food per turn.
 * Each army costs a certain amount of food in upkeep, depending on how many units it has.
 * Food can be expended in a flat amount to increase uses of The Menace Below in a given battle.
 * Food can be expended in a flat amount to colonise a ruined settlement at a higher level.

Effects of food
The system is based on how much food your faction has, as a percentage of your total cap.

All effects are faction-wide.