Unbreakable

Unbreakable is an ability available to units across factions. Units that are unbreakable will never rout and are unaffected by Fear/Terror.

Unbreakable units should not be confused with undead and daemons which will never rout, but will still lose leadership and then take damage over time when their leadership is very low.

Description
This unit does not suffer any form of Leadership loss and will never rout.

Units
Empire


 * Sigmar's Sons (Swordsmen)
 * Flagellants
 * The Tattersouls (Flagellants)
 * Carroburg Greatswords (Greatswords)
 * Volkmar the Grim (when on War Altar of Sigmar)

Dwarfs


 * Slayers
 * Dragonback Slayers (Slayers)
 * Giant Slayers
 * King Lunn Ironhammer
 * Halkenhaf Stonebeard
 * Dramar Hammerfist
 * Throni Ironbrow
 * Ungrim Ironfist
 * Grombrindal - The White Dwarf

Greenskins


 * Da Eight Peak Loonies (Night Goblin - Fanatics)

Chaos


 * Chaos Spawn
 * Wyrd Spawn (Chaos Spawn)
 * Sarthorael the Everwatcher
 * Azrik the Maze Keeper
 * Hellcannon
 * The Soul of Damnation (Hellcannon)

Wood Elves


 * Orion
 * Coeddil
 * Winterheart Guards (Eternal Guard - Shields)

Beastmen


 * Chaos Spawn (Beastmen)

Bretonnia


 * The Green Knight

Norsca


 * Brutes of the Hound (Marauder Berserkers)

High Elves


 * Spire Guard of Tor Yvresse

Skaven


 * Council Guard (Stormvermin-Halberds)
 * The Doombringers (Warpfire Thrower Weapons Team)

Lizardmen


 * Cohort of Sotek (Red Crested Skinks)

Other


 * Gotrek

Spells

 * Light of Battle (Lore of Light)

Items

 * Sword of Khaine
 * The Wintertooth Crown
 * Helm of Khaine
 * Crown of Command
 * Moonshine
 * Ancestor Rune
 * Rune of Stoicism
 * Potion of Foolhardiness
 * Vial of Troll Blood
 * Axe of Men

Abilities

 * Grombrindal Has No Fear
 * Hunter's Call

Mehanics

 * Grom's Cauldron
 * Marks of Chaos
 * The Forge
 * Court of Addaivoch