Eye of the Vortex



Eye of the Vortex is the base campaign of Total War: Warhammer II.

Description
At the heart of the Elven homeland the Great Vortex coils, siphoning the excess magic that spills from the Realm of Chaos; but now, after many millennia, it falters. The Vortex is vulnerable and four great powers seek dominion. Choose a legendary champion and guide them in a race to control it and achieve ultimate power. What awaits at the Eye of the Vortex? Let the race begin!

The map

 * This is a large, varied map divided into four major regions, each with their own, unique elements:
 * Lustria (southwest) is largely covered by lush jungles, with the Spine of Sotek mountains separating them from the dry west coast. The area is contested mostly by Lizardmen, but also contains Vampire Coast, Skaven, and High Elves. In the north, a land bridge connects it to Naggaroth.
 * Naggaroth (northwest) is a cold bleak land of eastern forests, the Black Spine Mountains in the center, and desert in the west. It is dominated by Dark Elves, with some Beastmen and Skaven. Norscan Tribes are in the frozen north.
 * Ulthuan (northeast) is the temperate island-continent where the Vortex is located, surrounded by various High Elf factions. Ulthuan's mountains and Fortress Gates make it hard to conquer.
 * The Southlands (southeast) is the most varied area. The searing northern deserts dominated by Tomb Kings factions, with some Bretonnian crusaders. The southern savannah and jungles have Lizardmen and Skaven.
 * In addition, there are numerous small island provinces.

Victory objectives
The campaign is heavily story-focused, and factions can complete story objectives to win:


 * High Elves, Dark Elves, Lizardmen, Skaven each use Rituals to control the Great Vortex.
 * If another player/AI faction completes the final ritual first, the player will have one last chance to fight and stop them.
 * Yvresse (a High Elf faction) wins by defeating Grom the Paunch's Greenskins.
 * Hag Graef (a Dark Elves faction) instead wins by defeating Deathmaster Snikch.
 * Clan Eshin (a Skaven faction) instead wins by destroying Hag Graef.
 * Spirit of the Jungle (a Lizardmen faction) instead wins by destroying The Huntsmarshal's Expedition.
 * Clan Moulder (a Skaven faction) instead wins by destroying Heralds of Ariel.
 * Tomb Kings instead search for the Books of Nagash, ignoring the contest for the vortex.
 * Vampire Coast seek to power the Star-Metal Harpoon and control the great merwyrm Amanar.
 * Chevaliers de Lyonesse gather Chivalry and wins through a final battle either against the Tomb Kings or Vampire Coast.
 * Greenskins (under Broken Axe) must defeat Yvresse.
 * Wood Elves heal magical forests and defeat the Skaven invasion of their home magical forests.

Players can still do a domination/conquest victory as well, by wiping out all the other major factions.

Playable factions
Unlike in the previous game, each playable faction is led by its own legendary lord.

For a list of minor factions, see the navbox at the very bottom of the page.

Interactive map
You can click on provinces on this map.