Master Engineer

"Still, them Engineers can cast a good cannon, and they know how they work like no one else. You want to land a shot on a Goblin a mile away, ask an Engineer to lay the gun for you, and he'll ask you which eye you want to hit."


 * —Durgrim Redmane, Longbeard.

Master Engineer is a Dwarfs Hero unit in Total War: Warhammer. Who dares damage my engines!

Description
Given the number of war machines with which the Dwarfs can equip themselves, it is not surprising to find members of the Engineers' Guild accompanying a throng to battle. To most Master Engineers, this "field work" is tiresome, as it takes them away from their forges and workshops and shows them first-hand how their beloved engines of destruction are dragged into position, dented by enemy shot and invariably not as fully optimised as would be ideal. As all Dwarfs revere fine craftsmanship, their war machines are the most polished and best cared-for in the world, treated by their crews with all the respect due a venerable Clan member. Nonetheless, even this level of care falls well short of the wishes of the notoriously cantankerous Engineers. Master Engineers are doughty warriors who, although more interested in drafting plans for fortifications or designing new mines, are more than capable of fighting in the frontlines. To protect their precious war machines, they fight with all the determination and grit of their race.

Abilities

 * Extra Powder
 * Ballistics Calibration
 * Entrenchment

Items (MP)

 * Prospector's Spyglass
 * Fiery Ring of Thori

Strategy
Master Engineers are good for their aura buffs to artillery and ranged units, making them even more devastating and accurate. These buffs also stack, so double Engineers can boost the range of artillery to very high levels. Entrenchment is a good ability when two ranged units are targeting each other, giving your units the physical resistance to weather the storm and the punch to hit back.

The Engineers themselves are a decent ranged hero, they should be set on high value monsters or characters for most of a battle. This makes it easier for them to consistently, hit as their enemies hit boxes tend to be larger for these unfortunately small and slow Dwarfs.

Campaign Actions
This Hero can perform the following actions on the campaign map:


 * Heavy Lifting
 * Increases the campaign movement range of the parent army by 10%
 * Embed Hero
 * Embeds the Hero into the army, joining it in battle
 * Knuckle Down
 * Modifies construction costs in the local province by -10%
 * Sabotage
 * Modifies the campaign movement range of the target army by -50%
 * Positive outcome base chance: 50%
 * Assassinate
 * Kills the target character
 * Positive outcome base chance: 25%
 * Tinker
 * Modifies the ammunition of enemy armies' artillery in the local province by -30%
 * Damage Walls
 * Damages the walls of the target settlement
 * Positive outcome base chance: 50%
 * Cleanse Corruption
 * Reduces the amount of icon_corruption_chs.png and Icon corruption vmp.pngric corruption in the local province by 2
 * Constant passive effect

Some of these actions can be improved by putting points into the relevant skills in the character's campaign skill tree.

Standalone Skills

 * Ancestral Grudge
 * 1) [[File:icon_stat_damage.png]] Weapon Strength: +3% when fighting against Greenskins
 * 2) [[File:icon_stat_damage.png]] Weapon Strength: +8% when fighting against Greenskins
 * 3) [[File:icon_stat_damage.png]] Weapon Strength: +15% when fighting against Greenskins
 * Resolute
 * 1) [[File:icon_stat_charge_bonus.png]] Charge bonus: +2
 * 2) [[File:icon_stat_charge_bonus.png]] Charge bonus: +5
 * 3) [[File:icon_stat_charge_bonus.png]] Charge bonus: +9
 * Relentless (Requires rank 11)
 * 1) [[File:icon_stat_speed.png]] Speed: +3%
 * 2) [[File:icon_stat_speed.png]] Speed: +8%
 * 3) [[File:icon_stat_speed.png]] Speed: +15%
 * Rune of Grimnir (Requires rank 8)
 * Resistance missile.png Missile resistance: 10%