Amanar



Amanar is a giant merwyrm (water dragon) who functions as a campaign mechanic and goal for Vampire Coast factions.

Normally Amanar protects Ulthuan. The Vampire Coast factions are attempting to find the Star Metal Harpoon and enchant it with The Ancient Sea Shanty in hopes of killing and resurrecting Amanar as an undead leviathan.

Sometimes Amanar can briefly be seen surfacing from the ocean on the campaign map.

Description
Only in hours of greatest need does the Merwyrm rouse and rise to the surface to consume those who would bring about Lothern's ruin. The records kept in the Glittering Tower tell that Amanar has manifested but three times in recorded history. The first was during the Daemon invasion, where he swallowed a whole legion that laid siege to the city. The second came during the Sundering, where his broad back held Lothern high above the tidal waves that swamped Ulthuan. The third, and to date final, appearance of Amanar came during the Great Incursion. With a great sweep of his tail, he scattered much of the Dark Elf army; then, ignoring the pinpricks of their blades, he turned and bore the Black Ark Intolerable Delight beneath the waves, never to sail again. Nor has Amanar himself been seen since that day, although a single scale was recovered after the battle, which now forms the heart of the Shield of the Merwyrm.

Gameplay
It only becomes active when playing as a Vampire Coast faction. It randomly targets and damages all structures of a port settlement every few turns, which is indicated by a pillar of blue light on the campaign map. Any embarked units in the region will suffer attrition.

Upon completion of the Vampire Coast campaign, it will no longer damage the player's settlements and units. However, the player does not have control of where and when it attacks.