Scrap



 is a campaign mechanic for Greenskins factions.

It was added in The Total Waaagh! Update for Total War: Warhammer II in May 2020, as part of a large overhaul of the Greenskins. As such, it is not present in the first game.

How it works
Scrap is a special resource generated by Greenskins factions. The total amount of scrap your faction has is indicated in the top center of the screen on the campaign map.

This resource can be spent on units, to give them a Scrap Upgrade. Characters cannot get scrap upgrades.

Once a unit has been upgraded, it can't receive another upgrade, so choose wisely.

You can generate scrap by:


 * Completing Quests
 * Some Dilemmas

List of upgrades by unit



 * Scrap Armour
 * A hodgepodge patchwork of scrap metal that can make a very effective carapace, no matter how uncomfortable it might be.
 * Armour +25
 * Cost: 20 Scrap
 * Goblins, Orc Arrer Boyz, Orc Big 'Uns


 * Spiky Weapons
 * The trick is finding spikes that don't have to be replaced all the times - not everyone has access to Squig teeth
 * +5 Armour-Piercing damage
 * Cost: 20 Scrap
 * Goblins, Night Goblins, Night Goblins (Fanatics)


 * Padded Shields
 * These shields are well 'evy! Da moment things get 'airy, I's droppin' it!
 * Missile block chance +30%
 * +15 Armour
 * Cannot use if: Leadership is wavering
 * Cost: 20 Scrap
 * Orc Boyz


 * Reinforced Weapons
 * The gobbo tinkerers know that a weapon with fewer weak points can be swung at an enemy much harder without fear of breakage
 * Weapon strength +25%
 * Cost: 20 Scrap
 * Orc Boyz, Orc Big 'Uns
 * Cost: 50 Scrap
 * Orc Boar Boyz, Trolls, Stone Trolls, River Trolls, Savage Orc Boar Boyz
 * Cost: 80 Scrap
 * Giant, Rogue Idol


 * Ammo Skinsacks
 * Battlefield scrap comes in many forms, even the skin of the dead. Ignore the gristle, just think of all the ammo the boys can carry!
 * Ammunition +45%
 * Cost: 20 Scrap
 * Goblin Archers


 * Heavy Ammo
 * Heavy ammunition is useful, but cumbersome. Don't expect da ladz to bother carrying it unless they are in a particularly mood!
 * +400% Armour-piercing damage
 * Cost: 20 Scrap
 * Goblin Archers


 * Chariot Armour
 * Layer upon layer of patchwork scraps onto chariots makes them look ricketier than they already are, but do wonders for their durability
 * +15% Physical resistance
 * Cost: 20 Scrap
 * Snotling Pump Wagons, Snotling Pump Wagons (Spiky Rollers), Snotling Pump Wagons (Flappas), Goblin Wolf Chariot
 * Cost: 50 Scrap
 * Orc Boar Chariot


 * Jagged Weapons
 * It's not stunty-science - if your weapon's got more edges on it, its going to hurt a lot more when it collides with something's skull
 * +10 Bonus vs. infantry
 * Cost: 20 Scrap
 * Snotling Pump Wagons, Snotling Pump Wagons (Spiky Rollers), Nasty Skulkers, Squig Herd, Goblin Wolf Riders, Forest Goblin Spider Riders
 * Cost: 80 Scrap
 * Black Orcs, Giant, Rogue Idol, Feral Wyvern, Feral Hydra


 * Water Flasks
 * Some mobs get disobedient when they're thirsty. No Warboss ever led a successful Waaagh! with dehydrated followers, did they?
 * Attribute: Perfect Vigour
 * Nasty Skulkers


 * Liquor Flasks
 * Nothing makes a Greenskin fight harder for longer than the guzzling of a fermented beverage of some description. Well, any description really.
 * +15 Leadership
 * Cost: 20 Scrap
 * Night Goblins, Night Goblins (Fanatics), Savage Orcs, Savage Orc Arrer Boyz, Savage Orc Big 'Uns
 * Cost: 50 Scrap
 * Trolls, River Trolls, Stone Trolls


 * Blinkers
 * A beast that can only see forwards will only charge forwards. A bit of prodding in the backside helps too!
 * Charge Bonus +20
 * Cost: 20 Scrap
 * Night Goblin Squig Hoppers, Goblin Wolf Chariot, Snotling Pump Wagons (Flappas), Orc Boar Chariot, Armoured Squig Hoppers


 * Scrap Saddles
 * Riding bareback beasts comes with significant risks, so anything that can be thrown together to use as a saddles is generally welcomed
 * Speed +15%
 * Armour +15
 * Cost: 20 Scrap
 * Night Goblin Squig Hoppers, Goblin Wolf Riders, Goblin Wolf Rider Archers, Forest Goblin Spider Riders, Forest Goblin Spider Rider Archers, Lava Spider Rider Archers. Armoured Squig Hoppers
 * Cost: 50 Scrap
 * Orc Boar Boyz, Orc Boar Boy Big 'Uns, Savage Orc Boar Boyz, Savage Orc Boar Boy Big 'Uns


 * Winged Ammo
 * A smart gobbo once figured out that by sticking wings on things to be hurled at the enemy, you can hit targets that are further away.
 * Range +20%
 * Cost: 20 Scrap
 * Night Goblin Archers, Night Goblin Archers (Fanatics)
 * Cost: 50 Scrap
 * Goblin Rock Lobber, Doom Diver Catapult


 * Combat Skinsacks
 * An easily transportable sack for fast access to arrows, rocks, poisonous spores, or any horrid things to propel at unfortunate enemies.
 * Reload time reduction +25%
 * Cost: 20 Scrap
 * Orc Arrer Boyz, Savage Orc Arrer Boyz, Forest Goblin Spider Rider Archers, Lava Spider Rider Archers, Night Goblin Archers, Night Goblin Archers (Fanatics)
 * Cost: 50 Scrap
 * Goblin Rock Lobber, Doom Diver Catapult


 * Longer Weapons
 * Adding rudimentary telescopic features to handheld weapons means even the most diminutive Greenskins can give bigger enemies a good stabbing.
 * +10 Bonus vs. Large
 * Cost: 20 Scrap
 * Savage Orcs, Savage Orc Big 'Uns
 * Cost: 50 Scrap
 * Orc Boar Boy Big 'Uns, Savage Orc Boar Boy Big 'Uns
 * Cost: 80 Scrap
 * Black Orcs, Arachnarok Spider, Feral Wyvern, Feral Hydra, Lava Arachnarok Spider


 * Scrap Barding
 * Some Greenskins are rather fond of their noisy war-pets, affording them protection using whatever they can find.
 * Melee Defence +8
 * Cost: 20 Scrap
 * Squig Herd
 * Cost: 80 Scrap
 * Arachnarok Spider, Lava Arachnarok Spider

List of Scrap Upgrades by unit
<---If filling out this section, see Greenskins unit roster, but don't forget The Warden and the Paunch units. Maybe a table would be best?-->


 * Goblins: Scrap Armour / Spiky Weapons
 * Orc Boyz: Padded Shield / Reinforced Weapons
 * Orc Big 'Uns: Reinforced Weapons / Scrap Armour
 * Goblin Archers: Ammo Skinsacks / Heavy Ammo
 * Orc Arrer Boyz: Scrap Armour / Combat Skinsacks
 * Nasty Skulkers: Jagged Weapons / Water Flasks
 * Goblin Rock Lobber: Combat Skinsacks / Winged Ammo
 * Night Goblins: Liquor Flasks / Spiky Weapons
 * Night Goblin Archers: Winged Ammo / Combat Skinsacks
 * Night Goblin Squig Hoppers: Scrap Saddles / Blinkers
 * Forest Goblin Spider Rider Archers: Scrap Saddles/ Combat Skinsacks
 * Squig Herd: Jagged Weapons / Scrap Barding
 * Trolls: Reinforced Weapons / Liquor Flasks
 * River Trolls: Reinforced Weapons / Liquor Flasks
 * Stone Trolls: Reinforced Weapons / Liquor Flasks
 * River Trolls: Reinforced Weapons / Liquor Flasks
 * Snotling Pump Wagons: Chariot Armour / Jagged Weapons
 * Snotling Pump Wagons (Spiky Rollers): Chariot Armour / Jagged Weapons
 * Feral Wyvern: Longer Weapons / Jagged Weapons
 * Orc Boar Boyz: ???
 * Orc Boar Big ´Uns: ??
 * Savage Orcs: Longer Weapons / Liquor Flasks
 * Savage Orc Arrer Boyz: Combat Skinsacks / Liquor Flasks
 * Savage Orc Boar Boyz: Scrap Saddles / Reinforced Weapons

Grimgor's 'Ardboyz
Immortulz Armour:
 * Few Black Orcs debase themselves pilfering useless trinkets, instead concentrating on scrap that makes better war equipment.
 * +10 Leadership
 * Attribute: Causes Fear
 * Cost: 80 Scrap
 * Black Orcs

Crooked Moon
Fungus Flasks:
 * Few receptacles can contain Skarsnik's horrible concoction without a potentially fatal leakage.
 * Ability: Night Goblin Poison
 * Skarsnik's Death Juice
 * Damage over time (10 Seconds)
 * -24% Speed
 * -20% Base weapon damage
 * -20% Armour-piercing weapon damage
 * -20% Base missile damage
 * -20% Armour-piercing missile damage
 * Cost: 20 Scrap
 * Night Goblins, Night Goblin Archers, Night Goblins (Fanatics), Night Goblin Archers (Fanatics)

The Bloody Handz
Idol of Gork for Savage Orcs:
 * Inspired by a crudely-carved effigy of Gork, the boyz are compelled to fight on through coming fire!
 * 30% Missile Resistance
 * Cost: 20 Scrap
 * Savage Orcs, Savage Orc Arrer Boyz, Savage Orc Boar Boyz, Savage Orc Big 'Uns, Savage Orc Boar Boy Big 'Uns

Bonerattlaz
Wizardly Weapons:
 * Strange magic has been infused into these pieces of metal. Not to protect the user, mind you, but fuel some Warboss' mad schemes.
 * Ability: Wizardly Weapons
 * Disabled and Cannot be used if Leadership is wavering
 * +6 Armour-Piercing Weapon Damage
 * Cost: 20 Scrap
 * Orc Boyz, Orc Arrer Boyz, Orc Big 'Uns