Aspects

Aspects are a campaign mechanic introduced with the Wood Elf rework alongside The Twisted and the Twilight. It is unique to the Argwylon and Wargrove of Woe factions

Description
Tree Spirit units in Drycha or Durthu's faction can shift between Aspects, that provide bonuses and penalties that alter their role in combat. Aspects can be changed in-between battles, and at a cost. Select a unit and click the 'Aspects' button to see what upgrades are available.

Tree Spirit units:


 * Dryads (Cost: 150)
 * Tree Kin (Cost 300)
 * Treeman (Cost 500)
 * Malevolent Dryads
 * Malevolent Tree Kin
 * Malevolent Treeman

Birch
A birch's oils can soften its wood, but also dry to harden branches into lethal clubs of war

Dryads:


 * +8 Armour-piercing damage
 * -10% Physical resistance
 * +10% Speed

Treekin:


 * +12 Armour-piercing damage
 * -10% Physical resistance
 * +10% Speed

Treeman:


 * +75 Armour-piercing damage
 * -10% Physical resistance
 * +10% Speed

Oak
Not even the fiercest weather conditions can strike down a hardy and long-lived oak, for it endures all seasons

Dryads:


 * - 10% Speed
 * +20 Armour
 * Charge defence vs. large

Treekin:


 * -10% Speed
 * +20 Armour
 * Expert charge defence

Treeman:


 * -10% Speed
 * +10% Missile resistance
 * +20 Armour

Willow
The Willow is a harbinger of spring and a conduit of lifeforces that can bolster a tree to withstand the direst of circumstances.

Dryads:


 * -3 Armour-piercing damage
 * +6 Melee Defence
 * +6 Bonus vs. infantry

Treekin:


 * -6 Armour-piercing damage
 * +8 Bonus vs. infantry
 * +8 Melee defence

Treeman:


 * -150 Armour-piercing damage
 * +12 Melee defence
 * +250 Base weapon damage