Helman Ghorst

Helman Ghorst is a Vampire Counts Legendary Lord introduced in Total War: Warhammer with The Grim and the Grave DLC. His powerful spells are devastating on the battlefield.

In the campaign, he is one of the two Legendary Lord choices for the Sylvania faction, alongside Mannfred von Carstein.

Description
"What is death but an obstacle to be overcome? There is no true death beneath the eternal night."

Helman Ghorst was once a man, yet that life was ripped from him by the uncaring vicissitudes of fate. The loss of his father and brothers to plague sent Ghorst into an obsessive madness; he began studying the black arts in the hope of returning his lost kith to life. Inevitably, he drew the attention of the Witch Hunter, von Kordon, and so abandoned Templehof and fled to Vargravia, taking the corpses of his brothers and father with him, determined to find a way to return them to life through Necromancy. It was here, forsaken in a corrupted land, that he attracted the attention of Mannfred von Carstein. Rather than killing Ghorst, the Count revealed further dark secrets to him, transforming Helman into something beyond the grief-maddened man from Templehof. Now, he is carried through the night on a bone-ridged cart, pulled not by horses, but by the brothers he so desperately wished to save – each a once-handsome farrier restored to a mockery of life, forced to stumble along at the head of their kin’s unloving host.

Active Abilities

 * Arcane Conduit
 * Undeath Resurgent

Passive Abilities

 * Master of the Dead
 * Regeneration

Spells
Helman Ghorst uses a combination of spells from the Lore of Vampires, and one unique spell.


 * Invocation of Nehek
 * Vanhel's Danse Macabre
 * Gaze of Nagash
 * Curse of Years
 * Wind of Death
 * Awaken from the Grave - Unique, replaces Raise Dead. Summons a unit of Grave Guard, or a Wight King if overcast.

Mounts

 * The Brothers Ghorst Corpse Cart

Items

 * The Liber Noctus

Campaign effects
When chosen as starting lord:


 * Additional Starting Units
 * Grave Guard
 * Corpse Cart
 * The Direpack (Dire Wolves)
 * Lord Effects
 * [[File:Phase_posion.png]] All units in Helman Ghorst's army receive poison attacks
 * [[File:Replenishment.png]] Casualty replenishment rates: +20%
 * +15 Armour for Zombie units (Lord's army)
 * Faction Effects


 * +25% Research


 * +3 Corpse cart recruit rank
 * Corpse Cart units receive bound spell "Lesser Raise Dead"

Strategy
That Ghorst provides poison attacks to his entire army (when chosen as your first lord) is a huge boon that drastically improves the effectiveness of his army. It should be noted that poison does not stack, so units that have poison attacks already receive no benefit. Because they are balanced around the fact that they inflict poison, it is better to recruit units that do not innately have poison (as they will receive the benefit from his bonus).

He has a unique variant of the Raise Dead Spell which summons Grave Guards instead of Zombies and a Wight King instead of Skeleton Warriors when overcast.