Forest Encounter: Dwarfs

Forest Encounter: Dwarfs is a unique Forest Encounter dilemma for the Heralds of Ariel faction, part of the Wood Elves race, introduced in Total War Warhammer II The Twisted and the Twilight DLC.

The player can chose to temporarily but dramatically improve diplomatic relations with the Dwarfs race in exchange for a moderate public order, growth and leadership penalty for Dryads, Tree Kin and Treeman units, or face an enemy to receive a moderate diplomatic relations penalty with the Dwarfs race but moderate public order, growth and leadership for Dryads, Tree Kin and Treeman bonuses. Regardless of the choice, the forest health of a random owned forest settlement will increase by a moderate amount.

Alternatively, the player can decide to leave and return later to make a decision.

In-game description
"Some Dwarf miners have accidentally uncovered a tendril of the Worldroots. Dwarfs, though stubborn, recognise that wrongs must be righted, and have sent an envoy. They offer compensation, and even suggest that they use their runic magics to build a seal that will protect the Worldroot.""The Tree Spirits are suspicious - they say that Dwarven blood will be seal enough!"

Requirements

 * Player is Heralds of Ariel faction

Trigger timing

 * As soon as all requirements, the player can move an army to the Forest Encounter location marker in the campaign map to trigger the dilemma immediately.
 * The player may leave without making a decision and return at a later date.

Option 1: Accept their Apology
"The Dwarfs are not easy to manipulate - but they will hold to an oath."
 * Dwarfs Spared
 * Diplomatic relations: +20 with Dwarfs (factionwide)
 * Turns remaining: 15

"The spirits of the forest are less than impressed at your lenience towards these outlanders and wilt in disapproval."
 * Unhappy Tree Spirits
 * Leadership: -10 for Dryads, Tree Kin and Treeman units (all armies)
 * Growth: -10 (all provinces)
 * Public order: -5 (all provinces)
 * Turns remaining: 5


 * Forest Health (random owned forest settlement): +10

"Let the Dwarfs right their wrongs themselves."

Option 2: Attack Them
"The roused Tree Spirits now lend their aid to perpetuate the forests' sacred cycles of life and death."
 * Abundant Growth
 * Leadership: +10 for Dryads, Tree Kin and Treeman units (all armies)
 * Growth: +10 (all provinces)
 * Public order: +5 (all provinces)
 * Turns remaining: 5

"The Dwarfs, of all races, should recognise that actions come with consequences."
 * Dwarfs Punished
 * Diplomatic relations: -40 with Dwarfs (factionwide)
 * Turns remaining: 5


 * You will face a foe in battle
 * Forest Health (random owned forest settlement): +10

"Spill their blood!"

Option 3: Decide Later

 * You will be able to return to this marker later."You do not have time for this right now."