The Old World




 * For the lore region, see The Old World (region)

The Old World is the name of the main campaign of Total War: Warhammer.

The provinces and factions from the Old World are also included in the Mortal Empires campaign for Total War: Warhammer II.

Overview
See campaign for a general guide on how to play campaign.


 * There are 5 free playable races, divided into 8 playable factions with 13 starting legendary lords. See the bottom of the page for a list of playable factions/lords.
 * Each faction has a different starting position, difficulty, and unique gameplay.
 * DLC content adds many new playable races/factions/lords (even if you don't own any DLC, those factions still appear in the campaign for you to interact with, they just won't be playable).
 * The Chaos Invasion is a scripted event that happens later in the campaign. It is much like the arrival of Attila in Attila: Total War. Each of the factions (unless you yourself are playing the Warriors of Chaos) needs to deal with Archaon in one way or another - either through joining him or defeating him.
 * The Regional occupation system limits which races can occupy which provinces.

Interactive map
This map represents The Old World campaign for Total War: Warhammer. The key for regional occupation:


 * Resource grain.png: Temperate climates for Empire, Bretonnia, and other human factions, as well as Vampire Counts.
 * Resource marble.png: Holds and badlands of a mountain climate that favor Greenskins and Dwarfs.
 * Icon corruption chs.png: Lifeless northern wastes where none may settle except Norscan tribes.

Rewards

 * Sarthorael the Everwatcher - if you win The Old World campaign, Sarthorael becomes available to Warriors of Chaos in custom and multiplayer battles.