Bastiladon (Revivification Crystal)

Bastiladon (Revivification Crystal) is a Lizardmen war beast unit in Total War: Warhammer II. Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units.

Description
Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.

Another artefact of the Old Ones the Lizardmen have mounted on top of the Bastiladons to use as war machines is the Revivification Crystal. This blue crystal heals those Lizardmen close to it, regenerating wounds and bringing supplicants from the point of death.

Strategy
These Bastiladons provide a source of healing for a Lizardmen army outside of the Lore of Life Slann. Notably, this is the only healing ability in the game that can resurrect models outside of an undead faction. On top of that, this healing is strapped on top of a big tanky dinosaur that can cause fear and terror to enemy units. Good for when you don't want to bring a Life Slann, but you want to make sure that high value units like Carnosaurs or Temple Guard stay alive for as long as possible.