Lost Sylvan Knights (Great Stag Knights)

Lost Sylvan Knights (Great Stag Knights) are a Wood Elves Regiment of Renown unit introduced in The Twisted and the Twilight. All dread the coming of the stampeding Sylvan Knights whose ghostly forms terrorize the forest's fringes.

Description
In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts.

Yet there is an otherworldliness and nobility about the Wild Riders that cannot easily be denied; the power of Kurnous flows through them as surely as it does through Orion. Throughout the winter months, while Orion's spirit is dormant, the Wild Riders watch over the King's Glade with eyes aglow, unspeaking save to challenge those who have intruded upon the most sacred of groves. Their authority is absolute, for in accepting the honour of becoming a Wild Rider, they have become severed from Wood Elf society in all ways save that of service to their king. Indeed, so alien are the Wild Riders to other Elves that few of their former kinsmen even dare speak with them, let alone challenge their deeds.

When winter rolls into spring and the ritual of rebirth begins, the Wild Riders lead the ceremony, binding themselves anew to the ever-king. In a night of magic and terror, when ghostly shapes and eerie cries haunt the glades, the Lord of Athel Loren is roused once again from his death sleep. The clarion cry of Orion's horn rings out across the Wild Heath and the hunt begins anew. All of Athel Loren trembles as Orion's footsteps thunder through the forest, gathering speed and followers with every stride. In his wake come the Wild Riders, made stronger and more ferocious by the awakening of their lord.[1a]

They ride not mortal mounts, but Steeds of Kurnous — manifest aspects of the hunt that are as tireless and determined as the Elves who they bear into battle. Only the bravest or most foolhardy individuals remain abroad when the horns of the Wild Riders are heard upon the breeze, for their otherworldly tones invoke the fear of the prey in all who hear them. Such an instinct is well-founded, for there is no mercy to be had from the Wild Riders once the hunt has begun. Those unlucky enough to be caught in their path are ridden down without mercy, their deaths a sacrifice to the timeless splendour of the King in the Woods.

Attributes

 * ↑ Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
 * ↑ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
 * ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
 * ↑ Forest Stalker: The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.

Abilities

 * Frenzy
 * Strider