Skavenblight

"The Lord Sigmar sends me visions of hell! I see gigantic treadmills eternally turning in the dark. I see uncountable masses of swarming vermin standing on their hindlegs in a foul parody of Man. I see diabolic machines made by deranged mutants. I see bloated queens with atrophied limbs breeding their rotten offspring. All this I see and in my head the dreadful tolling of the cursed bells still screams. It won't stop! The multitude of red eyes stare at us from the darkness of sewers and graves. They loathe us, and they will rise to devour us all for our sins! Make it stop, please, make it stop!"


 * —Hieronymus Bouscus[2a]

Skavenblight is a province introduced in Mortal Empires for Total War: Warhammer II.

It is the starting location for Clan Skryre, and shares borders with Tilea, The Vaults and Estalia.

It has mostly swamp terrain.

Description
Skavenblight is the foul heart of the Skaven Under-Empire and the birthplace of the Skaven race. Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its locations only guessed at by the very wisest of mortal-kind. Deep in the rotting heart of the Blighted Marsh festers the vile capital of the ratmen, the decay-ridden nexus of all Skavendom. This shell of a once-glorious city of mankind lies more than half sunken in the morass, a testimony to the corruption and ruin spread by the Children of the Horned Rat. This is Skavenblight, a sprawling metropolis of endless caverns; a multi-layered under-city of twisting corridors, and nightmarish squalor on an unimaginable scale. This evil capital of a nefarious race is the veiled lair from which rule the mighty Lords of Decay, the ruthless leaders of the Skaven race. It is here, amidst labyrinthine darkness, that the Skaven scheme for supremacy, gnawing over plots for the final apocalypse of the Human race.[1a]

As the Skaven capital city, Skavenblight is benefited with being the largest trade hub in the Under-Empire, where hundreds upon hundreds of merchants, peddlers, and trade barges enter the city annually to sell their wares and goods, hailing from the multitude of clans that populate the vast Under-Empire. But such wealth and prosperity only attracts the worst of the Skaven race, giving incentive to the greatest population of cutthroats, thieves, outlaws, bandits, renegades, corrupt officials, and assassins than all the other skaven strongholds combined. Such lawlessness and civil unrest has resulted in the city being mired a constant power-struggle between untold numbers of factions vying for control over much of the city's mineral and political wealth.[4a]

Though all the clans have at least a certain amount of foothold or influence in the city, there is no denying that out of all the clans that make up the Under-Empire, those who dominate a grander part of the city are each held by one of the Four Great Clans. Clan Skryre and Clan Moulder have the most economic influence in the city, with their personal clan districts lively at all hours as they trade their various goods and services to any warlord with enough warp-tokens to pay. The third largest influence within the city belongs to the plague monks of Clan Pestilens. Though their district is small and isolated, the area they inhabit is considered more of a religious quarter then one of commerce like their brothers of Clan Moulder or Clan Skryre. The last, Clan Eshin, holds the smallest district out of the Four, but theirs is a highly secretive and hidden location, with only a few knowing of its exact whereabouts.[1a]

Mortal Empires

 * Skavenblight
 * Type: Province capital
 * Type: Faction capital for Clan Skryre.
 * Type: Racial capital (Skaven)
 * Building slots: 12 (as of the twisted and the twilight dlc)
 * Climate: Wasteland
 * Starting faction: Clan Skryre
 * Special unique settlement chain
 * Landmarks:
 * The Shattered Tower
 * Council Chamber of the Thirteen
 * Warpstone Telescope
 * Warpstone Tractor Beam