Ammunition

Ammunition, identified in-game with the  icon, is a character stat and translates to the number of times a character or unit can fire its missile weapon. Not all units have a missile weapon so this stat will be absent from the character or unit stats panel if that is the case. Ammunition is not exclusive to missile units, such as archers, so it includes all units with a missile weapon, including artillery. It is an inherent stat of every missile weapon unit and, as a result, its use negatively impacts the balance of power during a battle. In particularly risky battles, it is recommended to use ammunition sparingly as its depletion can trigger a defeat for the player.

Ammunition is one of the three key missile weapon related character or unit stats besides missile strength and range. In general terms, one piece of ammunition equates to one attack although a couple of characters and elite units may spend more ammunition in a single attack for additional damage. A missile attack is described in-game as a volley and it can have one or more shots. Regardless of how many shots a volley has it will only use up one piece of ammunition.

Unlike melee attacks, it can be used up completely and prevent the unit from shooting again during combat. However, ammunition is automatically replenished at full capacity with every battle.

The minimum amount of ammunition a unit can have is one simply because units without any ammunition do not have missile weapons. There is no maximum ammunition cap.

Higher tier or specialised units and characters tend to have substantial ammunition (> 40) whereas lower tier units tend to carry much smaller ammunition reserves (< 15). Therefore, average ammunition values vary between 15 and 40.

Even though the ammunition icon displays arrows, it actually represents whatever the missile weapon's ammunition may be. For example, artillery units may use iron shells.

Ammunition is a dynamic stat so it can be increased or reduced through a number of unit abilities, traits and effects.

Imbued effects
Ammunition may be imbued with multiple effects granting the missile fire special properties, such as:


 * Flaming attacks
 * Magical attacks

If the ammunition is imbued with an effect then all pieces of the ammunition are imbued with that effect. The relevant effect icons are visible next to the ammunition value.

In-game description
"The ammount of ammunition this unit can carry into battle.""Once this has been exhausted the unit will be forced to switch to melee to continue fighting.""After the battle, ammunition is fully replenished."