Drying Rivers

Drying Rivers is a dilemma for Tomb Kings.

Description
''The main tributary used for trade and transport of materials from one holy site to another is drying out. The water level has dropped to a dangerous level - what should be done, if anything, to prevent it from drying out completely?''

Let it dry out

 * Dried-Up River
 * 10 turns
 * What need have we of water? The sand is our source of sustenance and power.
 * Income from trade: -40% (factionwide)

Dig up and pray!
Taking our slaves with changing the river's course could be the key to averting disaster, along with all the prayers and rites to the higher powers that we can muster!
 * Flowing River
 * 10 turns
 * Make it happen - we will continue to use these waters.
 * Income from trade: +80% (factionwide)
 * Income from trade-good producing buildings: +50% (all regions)
 * Canopic Jars: -40