Range

Range, identified in-game with the  icon, is a character stat and translates to how far a character or unit can fire its missile weapon in metres.

Usually, low tier missile weapon units tend to have shorter ranges than elite units and characters. Skirmishing units, particularly mobile ones such as chariots, also tend to have shorter ranges. On the other hand, artillery units are known for having the biggest ranges (> 200) though it negatively affects their accuracy somewhat. This is because all missile weapons are always more accurate at shorter ranges (< 80). Therefore, average range values vary between 80 and 200.

Range is one of the three key missile weapon related character or unit stats besides ammunition and missile strength.

Range is a dynamic stat so it can be increased or reduced through a number of unit abilities, traits and effects.

In-game description
"A long range enables you to hit enemies from a distance but weapons are still more accurate at shorter ranges."