Bordeleaux


 * For the province of the same name, see Bordeleaux (province).

Bordeleaux is a playable subfaction of Bretonnia introduced in Total War: Warhammer. It is led by Alberic de Bordeleaux and can be found on the western coast of Bretonnia.

Bretonnia is the largest and most powerful nation of men in the Old World, after The Empire. They are less technologically advanced than their neighbours, but are sheltered and protected by their geography. Bordeleaux is an important port city and home of some of the bravest knights in the land. Bretonnian society has a strict division between the nobles and knights, and the lowly peasants who often live in squalor. The race is strongly based on arthurian legends and medieval France. Their armies consist of more numerous, cheaper peasant units fighting alongside a variety of powerful knights.

How they play
A summary of Bretonnia gameplay:


 * Units: Strong knight cavalry, backed up by cheap peasant infantry. Plenty of flying units.
 * Regiments of Renown: These are unique, more elite versions of regular Bretonnia units.
 * Chivalry: Noble actions provide faction-wide bonuses, while acting unchivalrously incurs penalties.
 * The Green Knight: A unique hero unit that becomes available to summon after reaching certain thresholds of chivalry.
 * Peasant Economy: Peasants both work the land, and also fight in armies. Recruiting too many peasant units hampers your economy.
 * Lance Formation: This special formation, unique to Bretonnia, allows their cavalry to pierce through enemy lines.

Background
"I spent three years in Duke Alberic’s household. Hated every single second of it. But you know, no opponent scares me now."

Bordeleaux is one of the founding Dukedoms of Bretonnia, occupying the western coastal region just south of cursed Mousillon. The current Duke is the courageous yet stern Alberic, known for his strict adherence to the rules of chivalry and the preservation of the natural order. Knights trained under Alberic are among the very best Bretonnia has to offer, showing almost suicidal levels of bravery on the battlefield – never shrinking from an opponent, no matter their size or reputation. Duke Alberic’s coat of arms bears the distinctive Trident of Manann, the sea god, who watches over Bordeleaux’s coastlines and vies with the Lady of the Lake for the affections of its people, such is his importance in the region. Certainly, along the sea routes and among sea-borne traders, Manann is considered the more popular patron-god. Legend has it that Alberic’s ancestor, Duke Marcus – one of the original Companions of Gilles the Uniter – himself fought alongside the temperamental sea god; apparently, the pair expelled raiders from Bordeleaux’s coastlines together, restoring peace and allowing trade to flourish once again unhindered.

Duke Alberic's bravery and strict self-discipline is well known, and naturally he expects his Knights to reach the same high personal standards, even going so far to dismiss and expel those who err or fail to meet them. This means that Alberic has the smallest Ducal household in the Kingdom, but one that is nevertheless a force to be reckoned with and containing some of Bretonnia’s greatest Knights. Unfortunately, circumstance has thus far prevented Alberic from achieving his life’s ambition – to embark upon a Grail Quest. For this to happen, a suitable successor must be found so that Bordeleaux may continue to flourish in his absence. Despite his advancing years, the Duke remains hopeful that a candidate may yet emerge, enabling him to leave his ancestral seat and search for the holy chalice of legend in the Lady’s blessed name!

Lord choices

 * Alberic de Bordeleaux

Lord effects

 * [[file:Brt_amber_bundle.png]] Alberic starts with The Knight's Vow unlocked
 * [[file:income.png]] Income from trade: +25% trade agreement tariffs
 * [[file:Experience.png]] Unit experience: +2 for Bretonnian Knight recruits (all characters)
 * -1 recruitment time for cavalry
 * +10 Melee Defence for knights of the realm

Starting units

 * Foot Squires
 * Knights of the Realm
 * Knights Errant

Starting agreements
Mortal Empires:
 * War with Mousillon
 * War with Pirates of Sartosa
 * War with Dreadfleet

Diplomatic traits
Mortal Empires / The Old World:
 * Reliable

Trivia

 * They also appear as a minor, non-playable faction in the Season of Revelation campaign.