Difference between revisions of "Abilities"

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*See also: [[Army abilities]]
 
*See also: [[Army abilities]]
   
==List of Abilities==
+
== Attributes ==
   
 
*[[Aquatic]]
=== Common abilities: ===
 
  +
*[[Causes Fear]]
  +
*[[Causes Terror]]
 
*[[Encourage]]
 
*[[Ethereal]]
  +
*Hide (forest)
  +
*[[Immune to Psychology]]
  +
*Magic Resistance
  +
*Perfect Vigour
  +
*Physical Resistance
  +
*Rampage
 
*[[Stalk]]
 
*[[Strider]]
 
* [[Unbreakable]]
 
*[[Unspottable]]
  +
*Vanguard Deployment
 
* [[Woodsman (Attribute)|Woodsman]]
   
 
==Common abilities:==
* [[Rally!]]
 
  +
* [[Stand Your Ground!]]
 
* [[Foe-Seeker]]
+
*[[Blood Lust]]
* [[Deadly Onslaught]]
+
*[[Deadly Onslaught]]
* [[Guardian]]
+
*[[Foe-Seeker]]
* [[Blood Lust]]
+
*[[Frenzy]]
* [[Frenzy]]
+
*[[Frostbite]]
* [[Frostbite]]
 
* [[Heroic Killing Blow]]
 
* [[Poison!]]
 
* [[Encourage]]
 
* [[Slippery]]
 
 
*[[Guardian]]
 
*[[Guardian]]
 
*[[Heroic Killing Blow]]
 
*[[Poison!]]
 
*[[Rally!]]
 
*[[Rowdy]]
 
*[[Rowdy]]
 
*[[Slippery]]
 
*[[Stand Your Ground!]]
 
*[[The Chilling Aura]]
 
*[[The Chilling Aura]]
 
*[[The Hunger]]
 
*[[The Hunger]]
*[[Contact Effect|Contact Effects]] (Abilities imbued by hitting an enemy)
 
   
 
Spellcasters only:
 
Spellcasters only:
   
* [[Arcane Conduit]]
+
*[[Arcane Conduit]]
 
*[[Evasion (ability)]]
* [[Greater Arcane Conduit]] - [[High Elves]], [[Dark Elves]], [[Lizardmen]]
+
*[[Greater Arcane Conduit]] - [[High Elves]], [[Dark Elves]], [[Lizardmen]]
* [[Evasion (ability)]]
 
 
== Attributes ==
 
 
* [[Strider]]
 
* [[Unbreakable]]
 
* [[Woodsman (Attribute)]]
 
*[[Aquatic]]
 
* [[Stalk]]
 
* [[Unspottable]]
 
* [[Ethereal]]
 
   
 
== Faction-Specific ==
 
== Faction-Specific ==
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====[[Skaven]]: ====
 
====[[Skaven]]: ====
   
*[[Verminous Valour]]
+
*[[Acidic Fear Musk]]
*[[Doomrockets]]
+
*[[Blood Shield]]
*[[Scurry Away!]]
+
*[[Cellular Instability]]
 
*[[Concealment Bombs]]
 
*[[Concealment Bombs]]
*[[Warpbomb]]
+
*[[Death Frenzy]]
*[[Strength in Numbers]]
+
*[[Doomrockets]]
*[[The Best Defence]]
 
*[[Looming Dread]]
 
*[[Warp-Quake]]
 
*[[Seismic Snare]]
 
 
*[[Doppelgang]]
 
*[[Doppelgang]]
 
*[[Duck & Weave]]
 
*[[Duck & Weave]]
 
*[[Demagoguery]]
 
*[[Demagoguery]]
*[[Too Horrible to Die]]
 
*[[The Rats Emerge]]
 
*[[Fluid Injection]]
 
*[[Shock Collar]]
 
*[[Running with the Pack]]
 
*[[Warp Frenzy]]
 
 
*[[Evisceration]]
 
*[[Evisceration]]
*[[Blood Shield]]
 
*[[Warp Discharge]]
 
*[[Loyal Guardian]]
 
 
*[[Fickle Guardian]]
 
*[[Fickle Guardian]]
*[[Power Grab]]
+
*[[Fluid Injection]]
 
*[[Instability I]]
 
*[[Instability I]]
 
*[[Instability II]]
 
*[[Instability II]]
 
*[[Instability III]]
 
*[[Instability III]]
 
*[[Looming Dread]]
 
*[[Loyal Guardian]]
  +
*[[Necroparasites|Necroparisites]]
  +
*[[Power Grab]]
  +
*[[Propane Perspiration]]
 
*[[Running with the Pack]]
 
*[[Seismic Snare]]
 
*[[Shock Collar]]
  +
*[[Scurry Away!]]
  +
*[[Strength in Numbers]]
 
*[[The Best Defence]]
 
*[[The Rats Emerge]]
 
*[[Too Horrible to Die]]
  +
*[[Verminous Valour]]
  +
*[[Warpbomb]]
 
*[[Warp Discharge]]
 
*[[Warp Frenzy]]
  +
*[[Warp Lightning Rod]]
 
*[[Warp-Quake]]
   
 
====[[High Elves]]: ====
 
====[[High Elves]]: ====
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*[[Dead Eyes]]
 
*[[Dead Eyes]]
   
== Legendary Lord specific: ==
+
=== Legendary Lord specific ===
 
Azhag
 
Azhag
   
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Grom the Paunch
 
Grom the Paunch
   
* [[Language of Da Boyz]]
 
 
*[[Da Great 'Un Iz 'Ere!]]
 
*[[Da Great 'Un Iz 'Ere!]]
 
* [[Grom's Waaagh!]]
 
* [[Grom's Waaagh!]]
 
*[[Language of Da Boyz]]
   
 
*
 
*
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*[[Beast Pack]]
 
*[[Beast Pack]]
*[[Remouldered]]
 
 
*[[Master Controller]]
 
*[[Master Controller]]
 
*[[Remouldered]]
   
 
Malekith:
 
Malekith:
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*[[Locus of Power]]
 
*[[Locus of Power]]
 
*[[Covenant of Power]]
 
*[[Covenant of Power]]
  +
 
== [[Contact Effect|Contact Effects]] (Abilities imbued by hitting an enemy) ==
   
 
==Unique spells==
 
==Unique spells==

Revision as of 18:48, 21 February 2021


Abilities can be used by units in battle in the Total War: Warhammer series.

Attributes

Common abilities:

Spellcasters only:

Faction-Specific

The Empire:

Warrior Priests, Arch Lectors and Volkmar the Grim:

Greenskins:

Dwarfs:

-Master Engineer

-Runelords and Runesmiths

Vampire Counts:

Warriors of Chaos

Bretonnia:

Beastmen

Wood Elves:

Norsca:

Lizardmen:

Skaven:

High Elves:

Dark Elves:

Tomb Kings:

Vampire Coast:

Legendary Lord specific

Azhag

Skarsnik

Wurrzag

Grimgor Ironhide

Grom the Paunch

Markus Wulfhart

Boris Todbringer

Thorgrim

Ungrim Ironfist

Grombrindal the White Dwarf

Belegar

Mannfred von Carstein

Heinrich Kemmler

Vlad von Carstein

Isabella von Carstein

The Red Duke (Playable upon confederation)

Kholek Suneater

Malagor the Dark Omen

Morghur the Shadowgave

Fay Enchantress

King Louen Leoncoeur

Alberic de Bordelaux

Repanse de Lyonesse

Orion

Durthu

Sisters of Twilight

Drycha

Wulfrik the Wanderer

Throgg

Kroq-Gar:

Nakai the Wanderer

Tiktaq'to

Gor-Rok

Mazdamundi

Deathmaster Snikch

Ikit Claw

Lord Skrolk

Queek Headtaker

Tretch Creventail

Throt the Unclean

Malekith:

Morathi

Hellebron:

Lokhir Fellheart

Malus Darkblade

Alith Anar:

Tyrion

Teclis

Alarielle the Radiant

Eltharion

Imrik

High Queen Khalida

Settra the Imperishable

Arkhan the Black

Grand Hierophant Khatep

Aranessa Saltspite

Count Noctilus

Cylostra Direfin

Luthor Harkon

Breath attacks

Certain mounts only:

Contact Effects (Abilities imbued by hitting an enemy)

Unique spells

Main article: Unique spells.

Unique spells are specific to one or two characters, and do not truly belong to a regular lore of magic.