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Abilities can be used by units in battle in the Total War: Warhammer series.

Abilities

Common abilities:

Spellcasters only:

Faction-Specific

The Empire:

Warrior Priests, Arch Lectors and Volkmar the Grim:

Greenskins:

Dwarfs:

-Master Engineer

-Runelords and Runesmiths

Vampire Counts:

Warriors of Chaos

Bretonnia:

Beastmen

Wood Elves:

Norsca:

Lizardmen:

Skaven:

High Elves:

Dark Elves:

Tomb Kings:

Vampire Coast:

  • Extra Powder (Vampire Coast)

Legendary Lord specific:

Azhag

Skarsnik

Wurrzag

Grimgor Ironhide

Grom the Paunch

Markus Wulfhart

Boris Todbringer

Thorgrim

Ungrim Ironfist

Grombrindal the White Dwarf

Belegar

Mannfred von Carstein

Heinrich Kemmler

Vlad von Carstein

Isabella von Carstein

The Red Duke (Playable upon confederation)

Kholek Suneater

Malagor the Dark Omen

Morghur the Shadowgave

Fay Enchantress

King Louen Leoncoeur

Alberic de Bordelaux

Repanse de Lyonesse

Orion

Durthu

Wulfrik the Wanderer

Throgg

Kroq-Gar:

Nakai the Wanderer

Tiktaq'to

Gor-Rok

Mazdamundi

Deathmaster Snikch

Ikit Claw

Lord Skrolk

Queek Headtaker

Tretch Creventail

Malekith:

Morathi

Hellebron:

Lokhir Fellheart

Malus Darkblade

Alith Anar:

Tyrion

Teclis

Alarielle the Radiant

Eltharion

Imrik

High Queen Khalida

Settra the Imperishable

Arkhan the Black

Grand Hierophant Khatep

Aranessa Saltspite

Count Noctilus

Cylostra Direfin

Luthor Harkon

Breath attacks

Certain mounts only:

Unique spells

Main article: Unique spells.

Unique spells are specific to one or two characters, and do not truly belong to a regular lore of magic.


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