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Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.

Alarielle the Radiant is a High Elves High Elves Legendary Lord unit introduced in Total War: Warhammer II with The Queen and the Crone. In the campaign, she leads Avelorn Avelorn.

Description[ | ]

Since the Golden Age, the Everqueen has served as Isha's chosen priestess in the mortal world. Whilst the tradition of the Phoenix King is relatively new, a mere six and a half thousand years in age, there has always been an Everqueen. Alarielle is the eleventh Everqueen to rule since the time of Aenarion. Her flowing hair is like a golden cloud, and it is said that so great and timeless is her beauty that it can move even the immortal gods to tears. The Everqueen's power is that of nature itself. Where Alarielle walks, the fields start to blossom and flowers spring forth from the ground. As a servant of light and nature, the Everqueen is opposed to corruption in all its forms. More importantly, her presence is anathema to tainted creatures of all kinds.

Attributes[ | ]

Spells[ | ]

Alarielle has access to a mix of spells from the Lore of High Magic, Lore of Life and Lore of Light:

Bound spells[ | ]

Character Abilities[ | ]

Active Abilities[ | ]

  • None

Campaign only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

Unique Items[ | ]

Mounts[ | ]

Campaign starting units[ | ]

Eye of the Vortex & Mortal Empires[ | ]

Wh2 dlc10 hef dryads Wh2 main hef spearmen Wh2 main hef spearmen Wh2 dlc10 hef inf sisters of avelorn Wh2 main hef ellyrian reavers Wh2 dlc10 hef treekin

Immortal Empires[ | ]

Wh2 dlc10 hef dryads Wh2 dlc10 hef dryads Wh2 main hef spearmen Wh2 main hef spearmen Wh2 dlc10 hef inf sisters of avelorn Wh2 main hef archers light armour Wh2 main hef ellyrian reavers Wh2 dlc10 hef treekin

Lord effects[ | ]

  • Dlc10 power of nature Alarielle leaves lingering bonuses on provinces she visits
  • Dlc10 mortal torment Alarielle weakens as Chaos grows stronger
  • Ranged damage character Missile strength: +15% for Sisters of Avelorn and Handmaidens units (Icon ArmyLord's army)

Character traits[ | ]

Personal trait[ | ]

Trait high elves The Radiant: As Everqueen of all Asur, Alarielle is leader of Avelorn and Ulthuan's spiritual head.

  • Dlc10 power of nature Alarielle leaves lingering bonuses on provinces she visits
  • Dlc10 mortal torment Alarielle weakens as Chaos grows stronger
  • Ranged damage character Missile strength: +15% for Sisters of Avelorn and Handmaidens units (Icon ArmyLord's army)

Defeat trait[ | ]

Trait high elves Neverqueen: The High Elves will have to find a new title for their beloved queen, as she certainly isn't around for-'ever'.

  • Public order Control: +4 (local province)
  • Growth Growth: +10 (local province)
  • Magic campaign Chance of Winds of Magic increasing in strength when changing: +5% (local province)

Warhammer II Defeat trait[ | ]

  • Public order Public Order: +4 (local province)
  • Magic Winds of Magic power reserve: +5 (Icon ArmyLord's army)
  • Growth Growth: +10 (local province)

Talent Tree[ | ]

Strategy[ | ]

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Alarielle is a versatile spellcaster, bringing extreme amounts of healing and augment magic while also having some offensive capabilities. She is also surprisingly durable in melee, as her melee defence is higher than one would expect. She can also be given a Great Eagle mount to provide mobility and the ability to charge an enemy quickly and run before being tied down in melee.

Among her items, the Star of Avelorn is the standout. It provides a large amount of healing outside of the Winds of magic which synergizes well with elite High Elf units as well as Martial Prowess. The healing radius is small but the heal itself is huge, so a cluster of single-entity fighters or elite units like Dragon Princes are the best targets.

The Stave of Avelorn is useful for maintaining her spell casting ability long into a fight, but not necessary.

The Shieldstone of Isha imbues magic damage and immune to psychology in a radius around Alarielle which can be useful when fighting against factions that bring many fear/terror units (Vampire Counts, Tomb Kings) or physical resistance (Wood Elves, Greenskins).

Campaign Guide[ | ]

Gallery[ | ]

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