Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Alith Anar
Alith Anar.png
RaceHigh Elves
CategoryLegendary Lord
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 3201
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 46
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Ammunition: 30
Icon stat ammo.png Reload Time: 9.9
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat damage.png Weapon Damage: 70
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 300
Icon stat armour.png
Template:Wh2 encourage guerrilla hideForest mountedFireMove

Alith Anar is a High Elves Legendary Lord introduced in Total War: Warhammer II as a free DLC in the Resurgent Update. They can be downloaded free from Steam here. Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins.

In the campaign, he leads the Nagarythe faction.


Tradition maintains that the folk of Nagarythe chose Alith Anar as ruler after Malekith fled into the west. The Lord was the last heir of a great line, his forebears slain by the Witch King’s minions. In the following dark days there were many Druchii still hiding in Ulthuan, so Anar took to their eradication. Those not slain in battle were crucified upon trees - grisly monuments to the vengeance of Nagarythe’s Shadow King. He became a revenant who sought the death of every traitor-kin who dared live in the Sundering’s wake. Even now, thousands of years later, the Shadow King still hunts, and will not rest his bow until Malekith’s death.

Talent Tree[]


  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.


Alith Anar's skill poster. Click to expand.

Notable skills[]

  • Revenant
  • Ruthless
  • The Shadow King


  • None

Legendary Items[]

Lord Effects[]

Additional starting units[]


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The premiere ranged Legendary Lord, Alith Anar is capable of taking out enemy Lords long before they even get to melee range. His range is massive at 300, which is comparable to artillery range. While he can do decently against lower tier enemies in melee, Alith should almost always be sniping enemies and moving, as it is where he shines. His move speed is 46 which is quite high for infantry, but any cavalry will be able to catch him easily. When upgraded in campaign, he can be almost impossible to pin down, with fast speed, infinite vigour and the ability to make doubles capable of harming the enemy.

When going against Alith Anar, cavalry is key. His ranged damage will soften up heavily armored units and Lords too much to be practical, and even a mounted Lord may be significantly damaged before closing the gap. Factions such as the Vampires or Skaven can summon a unit to immediately tie him up and take him out of ranged combat, which can allow damage dealers to close the gap and finish him off.