Total War: WARHAMMER Wiki

An Eye For An Eye campaign map. Click to enlarge.

An Eye For An Eye campaign map. Click to enlarge.

An Eye For An Eye is a mini-campaign in Total War: Warhammer. It is part of the Call of the Beastmen DLC pack.

Gameplay[]

An Eye For An Eye features its own custom campaign map and factions. The campaign map is centered on the Drakwald, a dark and dangerous forest inside The Empire's borders. You play as Warherd of the One-Eye, a Beastmen faction led by Khazrak the One-Eye. You must hunt down and kill your hated nemesis Boris Todbringer, who leads the Middenheim faction.

Factions[]

Though called Warherd of the One-Eye, it is functionally identical to the regular Beastmen faction. However, you must always have Khazrak as your default Lord. Malagor the Dark Omen can still be recruited, but Morghur the Shadowgave cannot be.

Other Beastmen factions may confederate with you if you complete a quest for them.

Factions in An Eye For An Eye


Provinces[]

Province Settlements Climate Beastmen Tribes Trade Goods Starting Owner
Eastern Drakwald
  • Schwarzmarkt (Capital)
  • Isenbuttel
  • Rosche
Humans Cult of Ulric
Eastern Hochland
  • Fort Schippel (Capital)
  • Ahresdorf
  • Koerin
Humans Hochland
Gloomy Woods
  • Gloomy Woods (Capital)
Greenskins Gloomy Woodz Tribe
Howling Hills
  • Delberz: (Capital)
  • Mittelmund
  • Untergard
  • Middenstag
Humans Middenheim
Middle Mountains
  • Bergsburg (Capital)
  • Esk
  • Kurdenwald
Humans Jagged-Horn Tribe Hochland
Mirror Moors
  • Grossfurre (Capital)
  • Fassberg
Humans Ripper-Horn Tribe Cult of Ulric
Northern Drakwald
  • Middenheim (Capital)
  • Schoninghagen
  • Frote
  • Grimminghagen
Humans Middenheim
Northern Wasteland
  • Fort Solace (Capital)
  • Stedum
  • Vasse
Humans Middenheim (Fort Solace)

Marienburg (Stedum & Vasse)

Reikwald Forest
  • Carroburg (Capital)
  • Dunkelbild
  • Senden
Humans Carroburg
Schadensumpf
  • Bokel (Capital)
  • Kammendum
  • Norderingen
Humans Redhorn Tribe Middenheim
Southern Drakwald
  • Brockel (Capital)
  • Eldagsen
  • Sunderberg
Humans Cult of Ulric
Southern Hochland
  • Langweise (Capital)
  • Barwedel
  • Luthorst
Humans Shadowgor Warherd Hochland
Southern Wasteland
  • Marienburg (Capital)
  • Salfen
  • Niddesdorf
Humans Marienburg
The Black Pit
  • The Black Pit (Capital)
Greenskins The Black Pit Tribe
The Reikland Channel
  • Scheinfeld (Capital)
  • Eslohe
  • Leydenhove
  • Caden
Humans Warherd of the One-Eye Carroburg
The Talabec
  • Ahlenhof (Capital)
  • Leer
  • Schoppendorf
Humans Middenheim
Western Drakwald
  • Gorrsel (Capital)
  • Deinste
  • Winsen
Humans Skrinderkin Warherd Cult of Ulric
Western Hochland
  • Bergendorf (Capital)
  • Heedenhof
  • Flaschfurt
Humans Hochland

Chapter Objectives[]

Chapter 1: Beasts in the Blood-Ground[]

There are yet those that not yet learned Khazrak's name. The blood-ground calls and he answers.

Completed? Rank Name Objective(s) Reward(s) In-game description

Primary objective On the Take Destroy the following faction: Carroburg 2500 Favour The land the Uncloven Ones so desperately wish to claim is of little value. Show these men and their worthless gods that their cities are fit for one thing only - ruin! Reduce Carroburg to rubble!


Result: Carroburg falls, Khazrak! The pathetic man-filth flee before you weeping their crimson heraldry across the rubble of their ruined cities. This is the first defeat of many the defenders of Middenland will taste, yet stiffer challenges await as you progress. All of Middenland will rise, desperate and worthless, to try to stop your brutal advance. The herd moves all the same, Khazrak - no weak fleshling can stand in your way!

The Slaughter of Men (10 turns): Chaos corruption: +2 (all characters); Horde Growth: +3 (all forces); Many human settlements lay in ruin - death and despair are rife throughout their lands. Continue on this course - seek an end to all mankind!

The Cult of Ulric declares war on you!

Bonus objective I Sack & Awe Earn the following amount from raiding: 4500 Favour Income from raiding: +50% (all forces) Stone walls, palisades and rising towers all define man's so-called 'civilisation'. This is a brazen insult to the Beastmen, deserving nothing but brutality in answer. Bring it all to the ground; bring it all to fire and dust.


Result: The herd is incensed and emboldened by their actions. They will now ravage and pillage with greater ferocity.

Chapter 2: What Beasts May Come[]

Khazrak grows in renown, yet the blood-ground demands more. The One-Eye desires flesh.

Completed? Rank Name Objective(s) Reward(s) In-game description

Primary objective Total Gore Destroy the following faction: Cult of Ulric Research Rate: +25% The worshippers of this "wolf god" desperately attempt to bring order to a world riven by madness, a world deserving of naught by havoc. Bring that havoc to the world. Let the fire consume it all.


Result: Your actions have emboldened the herd, increasing the efficiency of their toil.

The Wolves at least cease their pitiful barking. If Ulric is truly as they say he is, then he shall look upon his pathetic worshippers with disgust as they break before the warherd. There are no gods but the Ruinous Powers, justly and rightly capricious. Only Middenheim remains now, Khazrak. Todbringer waits in his capital - its brutal and swift destruction will bring all of Middenland to its knees, and to your unflinching fury!

The Slaughter of Men (10 turns): Chaos corruption: +2 (all characters); Horde Growth: +3 (all forces); Many human settlements lay in ruin - death and despair are rife throughout their lands. Continue on this course - seek an end to all mankind!

Middenland declares war on you!

Bonus objective I Seen & Herd Maintain 30 units in total. Income from raiding: +75% (all forces) As Khazrak grows in strength, his name and power becomes known to Beastmen from right across the blood-grounds. More and more beasts answer his call to war, and so the vastness of his herd increases.


Result: The herd is incensed and emboldened by their actions. They will now ravage and pillage with greater ferocity.

Chapter 3: Khazrak of the Endless Brayherd[]

The Uncloven tremble, for they see their end before Khazrak and his unyielding herd.

Completed? Rank Name Objective(s) Reward(s) In-game description

Primary objective Eye, Khazrak Destroy the following faction: Middenheim Upkeep: -15% for all units Todbringer hides behind his stone walls, yet Khazrak will not be stopped. He will walk through balefire and scale the World's Edge Mountains to exact his blood deed. He will not stop. Bring ruin to Marienburg. Bring retribution to Todbringer!


Result: Funds are useful along the road to victory, but they do not win battles.

Bonus objective I Brawn Again Earn the following amount from raiding: 5000 Favour Income from raiding: +100% (all forces) The path to Boris Todbringer is a long but necessary one, across the length and breadth of the blood-grounds. The end of man and Middenheim is near; smash their cities, burn the land - show man that the end is upon them at Khazrak's hand.


Result: The herd is incensed and emboldened by their actions. They will now ravage and pillage with greater ferocity.


Victory Conditions[]

Campaign Victory[]

Ultimate Campaign Victory[]

Strategy[]

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Rewards[]