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An Eye For An Eye campaign map. Click to enlarge.
An Eye For An Eye is a mini-campaign in Total War: Warhammer. It is part of the Call of the Beastmen DLC pack.
Gameplay[]
An Eye For An Eye features its own custom campaign map and factions. The campaign map is centered on the Drakwald, a dark and dangerous forest inside The Empire's borders. You play as Warherd of the One-Eye, a Beastmen faction led by Khazrak the One-Eye. You must hunt down and kill your hated nemesis Boris Todbringer, who leads the Middenheim faction.
Factions[]
Though called Warherd of the One-Eye, it is functionally identical to the regular Beastmen faction. However, you must always have Khazrak as your default Lord. Malagor the Dark Omen can still be recruited, but Morghur the Shadowgave cannot be.
Other Beastmen factions may confederate with you if you complete a quest for them.
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Provinces[]
| Province | Settlements | Climate | Beastmen Tribes | Trade Goods | Starting Owner |
|---|---|---|---|---|---|
| Eastern Drakwald |
|
Humans | Cult of Ulric | ||
| Eastern Hochland |
|
Humans |
|
Hochland | |
| Gloomy Woods |
|
Greenskins | Gloomy Woodz Tribe | ||
| Howling Hills |
|
Humans | Middenheim | ||
| Middle Mountains |
|
Humans | Jagged-Horn Tribe |
|
Hochland |
| Mirror Moors |
|
Humans | Ripper-Horn Tribe | Cult of Ulric | |
| Northern Drakwald |
|
Humans | Middenheim | ||
| Northern Wasteland |
|
Humans | Middenheim (Fort Solace)
Marienburg (Stedum & Vasse) | ||
| Reikwald Forest |
|
Humans |
|
Carroburg | |
| Schadensumpf |
|
Humans | Redhorn Tribe |
|
Middenheim |
| Southern Drakwald |
|
Humans |
|
Cult of Ulric | |
| Southern Hochland |
|
Humans | Shadowgor Warherd |
|
Hochland |
| Southern Wasteland |
|
Humans |
|
Marienburg | |
| The Black Pit |
|
Greenskins | The Black Pit Tribe | ||
| The Reikland Channel |
|
Humans | Warherd of the One-Eye |
|
Carroburg |
| The Talabec |
|
Humans |
|
Middenheim | |
| Western Drakwald |
|
Humans | Skrinderkin Warherd |
|
Cult of Ulric |
| Western Hochland |
|
Humans |
|
Hochland |
Chapter Objectives[]
Chapter 1: Beasts in the Blood-Ground[]
There are yet those that not yet learned Khazrak's name. The blood-ground calls and he answers.
| Completed? | Rank | Name | Objective(s) | Reward(s) | In-game description |
|---|---|---|---|---|---|
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Primary objective | On the Take | Destroy the following faction: Carroburg | 2500 Favour | The land the Uncloven Ones so desperately wish to claim is of little value. Show these men and their worthless gods that their cities are fit for one thing only - ruin! Reduce Carroburg to rubble!
The Slaughter of Men (10 turns): Chaos corruption: +2 (all characters); Horde Growth: +3 (all forces); Many human settlements lay in ruin - death and despair are rife throughout their lands. Continue on this course - seek an end to all mankind! The Cult of Ulric declares war on you! |
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Bonus objective I | Sack & Awe | Earn the following amount from raiding: 4500 Favour | Income from raiding: +50% (all forces) | Stone walls, palisades and rising towers all define man's so-called 'civilisation'. This is a brazen insult to the Beastmen, deserving nothing but brutality in answer. Bring it all to the ground; bring it all to fire and dust.
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Chapter 2: What Beasts May Come[]
Khazrak grows in renown, yet the blood-ground demands more. The One-Eye desires flesh.
| Completed? | Rank | Name | Objective(s) | Reward(s) | In-game description |
|---|---|---|---|---|---|
|
|
Primary objective | Total Gore | Destroy the following faction: Cult of Ulric | Research Rate: +25% | The worshippers of this "wolf god" desperately attempt to bring order to a world riven by madness, a world deserving of naught by havoc. Bring that havoc to the world. Let the fire consume it all.
The Wolves at least cease their pitiful barking. If Ulric is truly as they say he is, then he shall look upon his pathetic worshippers with disgust as they break before the warherd. There are no gods but the Ruinous Powers, justly and rightly capricious. Only Middenheim remains now, Khazrak. Todbringer waits in his capital - its brutal and swift destruction will bring all of Middenland to its knees, and to your unflinching fury! The Slaughter of Men (10 turns): Chaos corruption: +2 (all characters); Horde Growth: +3 (all forces); Many human settlements lay in ruin - death and despair are rife throughout their lands. Continue on this course - seek an end to all mankind! Middenland declares war on you! |
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Bonus objective I | Seen & Herd | Maintain 30 units in total. | Income from raiding: +75% (all forces) | As Khazrak grows in strength, his name and power becomes known to Beastmen from right across the blood-grounds. More and more beasts answer his call to war, and so the vastness of his herd increases.
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Chapter 3: Khazrak of the Endless Brayherd[]
The Uncloven tremble, for they see their end before Khazrak and his unyielding herd.
| Completed? | Rank | Name | Objective(s) | Reward(s) | In-game description |
|---|---|---|---|---|---|
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|
Primary objective | Eye, Khazrak | Destroy the following faction: Middenheim | Upkeep: -15% for all units | Todbringer hides behind his stone walls, yet Khazrak will not be stopped. He will walk through balefire and scale the World's Edge Mountains to exact his blood deed. He will not stop. Bring ruin to Marienburg. Bring retribution to Todbringer!
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Bonus objective I | Brawn Again | Earn the following amount from raiding: 5000 Favour | Income from raiding: +100% (all forces) | The path to Boris Todbringer is a long but necessary one, across the length and breadth of the blood-grounds. The end of man and Middenheim is near; smash their cities, burn the land - show man that the end is upon them at Khazrak's hand.
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Victory Conditions[]
Campaign Victory[]
- Destroy the following factions:
- Ensure that Boris Todbringer is in a wounded state.
Ultimate Campaign Victory[]
- Destroy the following factions:
- Ensure that Boris Todbringer is in a wounded state.
Strategy[]
Rewards[]
- Boris Todbringer - If you win An Eye For An Eye campaign, Boris Todbringer will become available for The Empire on custom and multiplayer battles.
