Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Ancient Salamander
Wh2 dlc12 lzd mon ancient salamander.png
Unit size1
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 313
Icon stat health.png Health: 3126
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 75
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 115
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 2
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat ranged damage.png Missile Damage: 72
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 262
Weapon damage.png Explosive Damage: 85
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 35
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 160
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Ancient Salamander is a Lizardmen monstrous unit in Total War: Warhammer II. Moving just as swiftly on land as in the water, these giant, predatory reptiles spit corrosive venom before closing in for the kill.


Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooden creatures do not expire in the heat generated from their own bodies.



  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Primal Instincts: When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.


The monster version of Salamander Hunting Pack, being significantly tankier as a single unit with large health and missile damage resistance. It functions nearly identically to a Salamander Hunting Pack, trading DPS for survivability with a unique difference. The Ancient Salamander's shots has a Contact Effect that makes enemies Flammable! This increases fire damage output to further enhance the damage of Salamander Hunting Pack, Terradon Riders (Fireleech Bolas), and Bastiladon (Solar Engine). By supporting the other two units, this offers the Lizardmen a powerful artillery combo that is easily capable of wiping out melee and ranged infantry. This is further exacerbated if the opponent is using units with Regeneration.