“ | With the weight of his God's gaze on his shoulders and his God's Destroyer in his hands, he brings both to bear with unstoppable force. | „ |
Arbaal the Undefeated is a Khorne Legendary Lord unit introduced in Total War: Warhammer III with Update 6.0 as FLC. In the campaign, he leads the Challengers of Khorne faction.
Description[ | ]
Arbaal is one of the most devoted servants of Khorne, gifted with the power of the dreaded one-handed axe known as the Destroyer in recognition of his staunch devotion. Such a reward is not given to just any Champion, but one that has achieved much greatness and favour under the Blood God’s ever-leering gaze. To such Champions, however, also belongs Khorne's most uncompromising scrutiny. Should Arbaal falter, the magnitude of such a failure would cause him to lose all favour with the Blood God, rendering him as unremarkable amongst other Daemonic aberrations as he was remarkable in triumph, and perhaps worse. Over three thousand years of overwhelming battlefield dominance have made that prospect unthinkable, both for him and his enemies, whose wits literally fail them in searching for a way to bring him down.
Campaign Description[ | ]
Beyond the World's Edge Mountains to the north, Arbaal traverses the Skull Road, forever seeking the next worthy battle to wage in Khorne's name.
Attributes[ | ]
- Lord
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Frenzy: Units with frenzy cause more damage while their leadership is high.
Character Abilities[ | ]
Active Abilities[ | ]
Campaign Only[ | ]
Passive Abilities[ | ]
Item Abilities[ | ]
Unique Items[ | ]
Mounts[ | ]
Campaign starting units[ | ]
Immortal Empires[ | ]
Lord Effects[ | ]
- Global recruitment duration: -1 turn for all units (Lord's army)
- Weapon strength: +10% for non-Daemonic units (Lord's army)
- Passive ability: "Hellblade" for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Ability: "Gaze of Khorne"
Character Traits[ | ]
Personal Trait[ | ]
Champion of the Blood God: From the moment a Northman grips steel, he imagines himself a new Arbaal. He needn't imagine, for here Arbaal stands, unvanquished and as inexorable as a glacier.
- Global recruitment duration: -1 turn for all units (Lord's army)
- Weapon strength: +10% for non-Daemonic units (Lord's army)
- Passive ability: "Hellblade" for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Ability: "Gaze of Khorne"
Unique Trait[ | ]
Arbaal the Undefeated is able to gain a unique trait in the campaign (Click "expand" on the right to see the trait).
Trait | Requirement | Effect |
---|---|---|
Arbaal the Defeated And nothing but the man remains. |
Selecting the Wrath of Khorne choice in the Arbaal the Defeated dilemma | Diplomatic relations: -30 with Khornate factions |
Defeat Trait[ | ]
Arbaal the Defeated: It will be difficult for Arbaal to keep referring to himself as "The Undefeated" after this battle.
Talent Tree[ | ]
Strategy[ | ]
Trivia[ | ]
- Arbaal, along with Skulltaker, Golgfag Maneater and Gorbad Ironclaw contended for the title of "100th Legendary Lord" which Arbaal won, making him officially the 100th Legendary Lord.
Gallery[ | ]
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