“ | As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. | „ |
Archmage (Beasts) is a High Elves Lord unit introduced in Total War: Warhammer II with The Warden and the Paunch.
Recruitment[]
- Selecting any Settlement and recruiting them in the Lord Recruit tab
Description[]
In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.
Attributes[]
Wizard
- ▲ Spellcaster: This unit can cast spells.
Spells[]
Wyssan's Wildform
Flock of Doom
The Amber Spear
Pann's Impenetrable Pelt
The Curse of Anraheir
Transformation of Kadon
Bound Spells[]
Campaign Only[]
Chain Lightning (2x)
Unit Abilities[]
Passive Abilities[]
Campaign Only[]
Multiplayer Only[]
Item Abilities (Multiplayer)[]
Mounts[]
Talent Tree[]
Strategy[]
Gallery[]
|