“ | "Nagash must rise, or our realms of silence will fall." | „ |
Arkhan the Black is a Tomb Kings Legendary Lord unit introduced in Total War: Warhammer II with Rise of the Tomb Kings. In the campaign, he leads the Followers of Nagash faction.
Description[ | ]
Arkhan the Black, known now and forever as the Liche King, was the first and most loyal of the evil Nagash's followers. He helped lead the coup which brought the arch-necromancer to power, and he was the first, after his Lord, to imbibe the Elixir of Life. Arkhan was the most adept of Nagash's pupils in the study of dark sorcery, and he quickly rose to become the necromancer's trusted vizier and principal lieutenant. He led many armies against Nagash's enemies and was never defeated in open combat. In the end, however, the sheer numbers of the Priest Kings' soldiers forced Nagash to retreat. It was Arkhan who led the suicidal counter-attack that gave Nagash the opportunity to escape. For over an hour he held back the Army of the Seven Kings through feats of martial prowess and powerful sorcery. Arkhan finally fell, not to a hero's sword, but to a single spear hurled by an unknown soldier. He stared in horror at the shaft protruding from his chest, knowing that it had pierced his heart. With his dying breath, he threatened that a terrible curse would befall any who touched his corpse, and with that, he slumped to the ground. Within seconds, dark flames had consumed Arkhan's flesh leaving behind only a blackened skeleton. Whilst the rest of Nagash's followers were beheaded and burnt, none dared risk desecrating Arkhan's remains, and so they covered them under a cairn of stones instead. Nagash did not forget his most able lieutenant, and when he returned to wreak vengeance on Nehekhara, Arkhan was reborn as the Liche King - the first of Nagash's nine Dark Lords. These foul beings were the foremost of Nagash's captains, and they brought despair and destruction to his foes.
Attributes[ | ]
- Wizard
- ▲ Spellcaster: This unit can cast spells.
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
Spells[ | ]
- Aspect of the Dread Knight
- Spirit Leech
- Doom & Darkness
- Soulblight
- The Purple Sun of Xereus
- The Fate of Bjuna
Character Abilities[ | ]
Active Abilities[ | ]
Campaign Only[ | ]
Passive Abilities[ | ]
Campaign Only[ | ]
Previous abilities (WH2)[ | ]
Item Abilities[ | ]
- Staff of Nagash
- The Tomb Blade of Arkhan
Unique Items[ | ]
Mounts[ | ]
Campaign starting units[ | ]
Eye of the Vortex & Mortal Empires[ | ]
Immortal Empires[ | ]
Lord Effects[ | ]
WH2[ | ]
- Melee attack: +5 for embedded Heroes (Lord's army)
- Melee defence: +5 for embedded Heroes (Lord's army)
Character Traits[ | ]
Personal Trait[ | ]
The Liche King: The monarch of the Undead, the liege of the Unliving.
Defeat Trait[ | ]
Arkhan the Blackened: The Liche King may have dark sorcery and the power of the Great Necromancer, but that's not always enough when facing massed-ranks and hefty blades.
- Diplomatic relations: +20 with Tomb Kings
- Weapon strength: +25% when fighting against Vampire Counts
Talent Tree[ | ]
Strategy[ | ]
- Arkhan enjoys bonus diplomatic relations with Vampire Counts factions, and his regions never suffer public order penalties from Vampiric corruption. Heroes embedded in his army gain melee attack and melee defence bonuses, and all his armies factionwide gain a boost to their Winds of Magic Power Reserve.
Gallery[ | ]
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