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"Nagash must rise, or our realms of silence will fall."

Arkhan the Black is a Tomb Kings Tomb Kings Legendary Lord unit introduced in Total War: Warhammer II with Rise of the Tomb Kings. In the campaign, he leads the Followers of Nagash Followers of Nagash faction.

Description[ | ]

Arkhan the Black, known now and forever as the Liche King, was the first and most loyal of the evil Nagash's followers. He helped lead the coup which brought the arch-necromancer to power, and he was the first, after his Lord, to imbibe the Elixir of Life. Arkhan was the most adept of Nagash's pupils in the study of dark sorcery, and he quickly rose to become the necromancer's trusted vizier and principal lieutenant. He led many armies against Nagash's enemies and was never defeated in open combat. In the end, however, the sheer numbers of the Priest Kings' soldiers forced Nagash to retreat. It was Arkhan who led the suicidal counter-attack that gave Nagash the opportunity to escape. For over an hour he held back the Army of the Seven Kings through feats of martial prowess and powerful sorcery. Arkhan finally fell, not to a hero's sword, but to a single spear hurled by an unknown soldier. He stared in horror at the shaft protruding from his chest, knowing that it had pierced his heart. With his dying breath, he threatened that a terrible curse would befall any who touched his corpse, and with that, he slumped to the ground. Within seconds, dark flames had consumed Arkhan's flesh leaving behind only a blackened skeleton. Whilst the rest of Nagash's followers were beheaded and burnt, none dared risk desecrating Arkhan's remains, and so they covered them under a cairn of stones instead. Nagash did not forget his most able lieutenant, and when he returned to wreak vengeance on Nehekhara, Arkhan was reborn as the Liche King - the first of Nagash's nine Dark Lords. These foul beings were the foremost of Nagash's captains, and they brought despair and destruction to his foes.

Attributes[ | ]

  • Wh main lore death Wizard
  • Spellcaster: This unit can cast spells.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.

Spells[ | ]

Character Abilities[ | ]

Active Abilities[ | ]

Campaign Only[ | ]

Passive Abilities[ | ]

Campaign Only[ | ]

Previous abilities (WH2)[ | ]

Item Abilities[ | ]

Unique Items[ | ]

Mounts[ | ]

Campaign starting units[ | ]

Eye of the Vortex & Mortal Empires[ | ]

Wh2 dlc09 tmb crypt ghouls Wh2 dlc09 tmb crypt ghouls Wh2 dlc09 tmb skeleton spearmen Wh2 dlc09 tmb skeleton archers Wh2 dlc09 tmb skeleton archers Wh2 dlc09 tmb fell bats Wh2 dlc09 tmb tomb scorpion

Immortal Empires[ | ]

Wh2 dlc09 tmb crypt ghouls Wh2 dlc09 tmb crypt ghouls Wh2 dlc09 tmb skeleton warriors Wh2 dlc09 tmb skeleton spearmen Wh2 dlc09 tmb skeleton spearmen Wh2 dlc09 tmb skeleton archers Wh2 dlc09 tmb skeleton archers Wh2 dlc09 tmb skeleton archers Wh2 dlc09 tmb cav hexwraiths Wh2 dlc09 tmb fell bats

Lord Effects[ | ]

  • Magic campaign Winds of Magic power reserve capacity: +10
  • Melee Melee attack: +5 (Icon armyLord's army)

WH2[ | ]

  • Melee Melee attack: +5 for embedded Icon heroHeroes (Icon armyLord's army)
  • Defence Melee defence: +5 for embedded Icon heroHeroes (Icon armyLord's army)

Character Traits[ | ]

Personal Trait[ | ]

Trait tomb kings The Liche King: The monarch of the Undead, the liege of the Unliving.

  • Magic campaign Winds of Magic power reserve capacity: +10
  • Melee Melee attack: +5 (Icon armyLord's army)

Defeat Trait[ | ]

Trait tomb kings Arkhan the Blackened: The Liche King may have dark sorcery and the power of the Great Necromancer, but that's not always enough when facing massed-ranks and hefty blades.

  • Diplomacy Diplomatic relations: +20 with Tomb Kings
  • Weapon damage character Weapon strength: +25% when fighting against Vampire Counts

Talent Tree[ | ]

Strategy[ | ]

Gallery[ | ]

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