Total War: WARHAMMER Wiki
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For unit abilities, hero abilities and lord abilities, see abilities.

Army abilities are active abilities that can be called upon by the player controlling an army in battles. They were introduced in Total War: Warhammer II. Army abilities are distinct from spells and character abilities which are only usable by specific characters (and if that character dies, then those spells/abilities are no longer available). However many of them operate like spells - as vortexes, summons or bombardments.

Most army abilities are only available in battles in the campaign: not in multiplayer, custom battles or the laboratory.

List of army abilities[]

Beastmen[]

Daemons of Chaos[]

  • The Daemons of Chaos faction has access to the same three basic army abilities that Khorne, Nurgle, Slaanesh and Tzeentch have. These are unlocked in battle by having the army's Lord do damage. After unlocking each tier, a random army ability out of the four available for that tier will be selected.

Dark Elves[]

Dwarfs[]

Empire[]

Grand Cathay[]

Greenskins[]

High Elves[]

Khorne[]

Kislev[]

Lizardmen[]

Nurgle[]

Ogre Kingdoms[]

Skaven[]

Slaanesh[]

Tomb Kings[]

Tzeentch[]

Vampire Coast[]

Wood Elves[]

Neutral[]

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