
Attributes are special qualities that a unit can posses. These can range from innate conditions, specific conditions that trigger during battle or bonuses such as stat increase or abilities however, some attributes can grant negative effects as well. Attributes can be found in the Unit Attributes tab's below the Passive Abilities section and some are indicated in the text at the top of a unit card.
List of Attributes[]
A summary table is provided below - please see the specific attribute page for comprehensive information.
Name | Description | Effects |
---|---|---|
This unit can block projectiles regardless of its facing. | ||
This unit is always flying and cannot land. | ||
Clad in heavy plates designed specifically to protect against projectiles, this unit is capable of deflecting even direct cannon fire! | ||
Bound Fire Daemons cannot be ![]() ![]() |
Unit gains the following:
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This unit can fly. | ||
Entities in this unit take damage, but cannot die. | ||
This unit cannot run and will only move at walking pace. | ||
This unit frightens all enemy units, reducing their ![]() |
Unit gains the following: | |
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. | Unit gains the following: | |
When ![]() ![]() |
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When ![]() |
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Constructs cannot be ![]() ![]() Constructs also have: |
Unit gains the following:
Is the target of the following abilities from the Necrotect hero: | |
Witnessing other friendly units rout will only affect this unit's ![]() |
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Daemonic units cannot be ![]() ![]() |
Unit gains the following:
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Entities with this attribute double their charge bonus when attacking the rear or flank of an entity. | ||
This unit has variable ![]() The missile block chance multiplier of each direction is: |
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Elementals cannot be ![]() ![]() Elementals also have: |
Unit gains the following:
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This unit provides a ![]() ![]() |
![]() | |
A unit with Executioner will execute units in combat below a 20% ![]() |
Any unit will be instantly killed when reaching a certain health threshold when facing against an Executioner unit. | |
Witnessing friendly expendable units rout does not reduce other units' ![]() |
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When ![]() ![]() |
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This unit can fire while on the move. | ||
The unit will try to stay in formation when in melee. Melee defence will be slightly increased. | ||
This unit counts as a Gorger for ability targeting | Is the target of the following abilities: | |
When charging into an enemy unit: | ||
This unit relies entirely on missile attacks to deal damage and has no melee capabilities. Gunship-type units also: | ||
This unit can be restored in battle by the Daemonsmith's Reforge ability. | Is the target of the following abilities from the Daemonsmith Sorcerer hero: | |
This unit can hide in forests until enemy units get too close. | ||
When attacking ![]() ![]() |
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Entities with this attribute ignore the effects of enemy contact effects such as ![]() |
Makes a unit immune to Contact Effects | |
This unit takes no penalties when flanked. | ||
The unit is immune to psychological attacks (Fear & Terror). | Unit gains the following: Immune to ![]() ![]() | |
This unit cannot take damage. | ||
Witnessing friendly units with the ![]() ![]() |
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A unit with the ![]() ![]() |
Unit gains the following passive ability: | |
A unit with the Mark of Khorne has: | Unit gains the following:
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A unit with the Mark of Nurgle has: | Unit gains the following:
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A unit with the Mark of Slaneesh has: | Unit gains the following:
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A unit with the Mark of Tzeentch has: | Unit gains the following:
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When two or more units in the same army share this attribute, ![]() |
Increases ![]() | |
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle. | Is the target of the following abilities from Throt the Unclean and the Packmaster hero: | |
When attacking ![]() ![]() | ||
A unit with the ![]() ![]() |
Unit gains the following passive ability: | |
Even when performing the most fatiguing actions, this unit never loses vigour. | Unit is immune to fatigue penalties | |
A Rampaging unit is uncontrollable and will attack the nearest enemy unit. When there are no enemy units nearby, a Rampaging unit will move around randomly instead. |
Unit gains the following passive abilities: | |
This unit is permanently visible to the enemy, regardless of line of sight. Revealed units are not affected by the following attributes: | ||
When this unit casts a spell, all of their spells will be randomly replaced by another spell. | ||
This unit can attack city gates, allowing you to instantly launch a siege battle without having to wait for towers or battering rams to be built. | ||
This unit is unable to activate abilities or cast spells. | ||
A unit with the ![]() ![]() |
Unit gains the following passive ability: | |
This unit is a Slayer. Slayers can never have their ![]() |
Unit is immune to all Weapon Strength debuffs | |
This unit remains hidden while firing. | ||
How adept this unit is at casting spells | Indicates a Spellcaster's spell intensity. | |
This unit counts as a Squig for ability targeting. | Is the target of the following abilities: | |
This unit counts as a Squig Herd for ability targeting. | Is the target of the following abilities: | |
This unit can move hidden in any terrain. | ||
Speed and combat penalties caused by terrain are ignored by this unit. | ||
This unit does not suffer any form of ![]() |
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This unit is Undead (does not rout, is immune to terror, becomes unstable when ![]() |
Unit gains the following:
Is the target of the following abilities and spells: | |
If this unit can hide at its current location it will not be spotted until the enemy is very close. | ||
This unit can never have its ![]() |
Unit is immune to all Melee Attack debuffs | |
This unit can deploy outside the deployment zone. | ||
Allows the unit to attack and destroy walls in melee. This attribute also adds a ![]() |
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This unit can pass through trees. |