Total War: WARHAMMER Wiki
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Icon attrition.pngAttrition causes armies to take casualties if they move through hostile terrain such as snowy wastes, deep ocean, deserts and swamps. Additionally, corruption and some other factors can cause attrition.

  • Any Icon attrition.pngattritional effects present in an area on the campaign map can be seen on the tooltip shown when the cursor is held there.
  • Factions of the race of vampires will suffer attritional casualties when moving through non-vampiric territories, and vice-versa.
  • Other factions have ways to mitigate or ignore attrition. High Elves can perform a rite to ignore attrition for 20 turns, while Tomb Kings simply ignore all attrition (the dead do not care).

Terrain should not be confused with climate.

Attrition tables[]

Land[]

Type Game values Requirements Description
TW1 TW2 TW3
Athel Loren forest 0.005% Armies will suffer losses due to Icon attrition.pngattrition when in the forest of Athel Loren. Most travellers that enter Athel Loren are found on its outskirts as little more than gibbering wrecks, their sanity shredded by whatever horrors they witnessed in the magical forest.
Awakened Forest 6% 6% This army is suffering Icon attrition.pngattrition due local Wood Elf buildings or characters. The forest here has been awakened, making it a treacherous place to any enemy of the Wood Elves.
Bankruptcy 20% Armies that cannot be sustained will suffer Icon attrition.pngattritional losses through desertion. These troops are deserting because there are no supplies to sustain them. Left unchecked, this will cripple the army.
Bastion Patrol - - 10% Army suffers attrition when in the Great Bastion.
Barren wasteland Armies will suffer losses due to Icon attrition.pngattrition when in barren wasteland. The barren wastelands are vast, hostile and food is scarce - such inhospitable lands are not meant for the living.
Desertion 10% 10% With Death Night a distant memory, this force begins to disband. With Death Night a distant memory, this force begins to disband.
Chaos territory 11% 10% Armies will suffer losses due to Icon attrition.pngattrition when in areas with high Icon corruption chs.pngChaos corruption. Blighted by the forces of Chaos, the ground has become hard as iron and the howling winds cut like daggers of purest cold.
Chaos Wastes 0.03% 0.03% 10% Armies will suffer losses due to Icon attrition.pngattrition when in the Chaos Wastes. To travel through the Chaos Wastes is to invite madness, for no mortal can comprehend them.
Cursed Mist Armies will suffer losses due to Icon attrition.pngattrition within the cursed mist. This army is suffering heavy losses within the cursed mist.
Desert Armies will suffer losses due to Icon attrition.pngattrition when in desert regions. All perish in the desert! A wise Lord would find a road or leave this place.
Despoiler raiding This army is suffering Icon attrition.pngattrition due despoiler raiding by Morghur's Beastmen. Vile and tainted creatures harry this force due to despoilment by local beastmen!
Disciple Army 10%
Horde Infighting 5% Horde armies positioned in close proximity will begin infighting, and suffer losses due to Icon attrition.pngattrition. The rivalry between two mighty hordes has reached a tipping point. The warriors have began fighting each other! (Note: Does not affect Beastmen)
Low Icon fightiness.pngfightiness (removed) - - - Greenskins armies with low Icon fightiness.pngfightiness will suffer losses due to Icon attrition.pngattrition. Greenskins are belligerent gits. They will fight anyone, especially each other.
Mists of Yvresse 8% Armies will suffer losses due to Icon attrition.pngattrition when in the Mists of Yvresse. This army is suffering heavy losses within the Mists of Yvresse.
Mountain 0.005% Armies will suffer losses due to Icon attrition.pngattrition whilst crossing mountain passes. The mountain takes its toll. A wise Lord would find a road or leave this place.
Non-Vampire territory 11% Vampire Counts armies will suffer losses due to Icon attrition.pngattrition when in territory with low level of Vampiric corruption The lands of the living offer no sanctuary for the dead. Vanhel’s curse is upon us, make haste through this territory or they will revert to lifeless corpses.
Nurgle Realm 12%
Plague 20% 5% Armies will suffer losses due to Icon attrition.pngattrition while enduring a img:icon plague/imgplague. The img:icon plague/imgplague brings suffering and death to this army! Only time may rid them of this malady.
Plague of the Crow Armies will suffer losses due to Icon attrition.pngattrition when in a region suffering the Plague of the Crow. A plague unleashed upon the world by the Northern God known as the Crow. Great haste in the opposite direction is the only thing that may save them from this unending blight!
Regionless 20% Armies will suffer losses due to Icon attrition.pngattrition when they do not control a home region. With no region to call home, this force is suffering from Icon attrition.pngattrition.
Rite of Sotek (Lizardmen territory) This army will suffer losses due to Icon attrition.pngattrition while in this territory due to an enemy rite. A rite has been performed in this territory – many warriors are losing their lives to this environment.
Rite of Allegiance (Lizardmen territory) This army will suffer losses due to Icon attrition.pngattrition while in Lizardmen territory when the Rite of Allegiance is active. The Lizardmen in this area have effects from the Rite of Allegiance - many warriors are losing their lives to this environment.
Sandstorm Armies will suffer losses due to Icon attrition.pngattrition during sandstorms. This army is being buffeted by a sandstorm and is suffering heavy losses.
Snow 0.005% Armies will suffer losses due to Icon attrition.pngattrition when in frozen regions. The cold makes corpses. A wise Lord would find a road or leave this place.
Swamp 0.005% Armies will suffer losses due to Icon attrition.pngattrition when in swamp lands. This mire claims the unwary. A wise Lord would find a road or leave this place.
Vampire territory 11% 11% 11% Mortal armies will suffer losses due to Icon attrition.pngattrition when in Undead territory or areas with high Icon corruption vmp.pngVampiric corruption. Lands under the dominion of a Vampire take on a dread aspect – there is no sustenance here for the living, as their very life essence is leeched from their bodies.
When besieged 50% 50% 10% This settlement is suffering Icon attrition.pngattritional losses as it is under siege and without supplies. The population of this besieged settlement is dying from malnutrition.

Sea[]

Type Game values Requirements Description
TW1 TW2 TW3
Severe gale 4% 4% Fleets will suffer losses due to Icon attrition.pngattrition during storms. This fleet has encountered a storm at sea - the vessels are battered by the elements. Set sail!
Storm 8% 8%
Severe storm 12% 12%
Hurricane 16% 16%
Tempest 20% 20%
Deep sea Fleets will suffer losses due to Icon attrition.pngattrition when in deep waters. The elements show their true power over deep waters, endlessly buffeting the fleet and bringing death to mariners.
Maelstroms 0.08% 30% Fleets will suffer losses due to Icon attrition.pngattrition when in maelstroms. This fleet is being devoured by a maelstrom. Set sail and exit now!
Reefs Fleets will suffer losses due to Icon attrition.pngattrition when in reefs. The reefs in these shallow seas wreak havoc across this fleet. Plot a new course at once!
Storm of Amanar Fleets will suffer losses due to Icon attrition.pngattrition when in waters where Amanar dwells. This fleet has strayed into Amanar’s waters – the vessels are being battered by the beast’s belligerence!
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