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Hostile [[terrain_types|terrain types]] such as snowy wastes, deep ocean, deserts and swamps will cause casualties through [[File:icon_attrition.png|15px|link=]]'''attrition''' in any [[armies|army]] that moves through them.
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[[File:icon_attrition.png|15px|link=]]'''Attrition''' causes [[armies]] to take casualties if they move through hostile [[terrain]] such as snowy wastes, deep [[ocean]], deserts and swamps. Additionally, [[corruption]] and some other factors can cause attrition.
   
 
Any [[File:icon_attrition.png|15px|link=]]attritional effects present in an area on the [[campaign_map|campaign map]] can be seen on the tooltip shown when the cursor is held there.
 
Any [[File:icon_attrition.png|15px|link=]]attritional effects present in an area on the [[campaign_map|campaign map]] can be seen on the tooltip shown when the cursor is held there.
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[[factions|Factions]] of the [[races|race]] of [[vampires|vampires]] will suffer attritional casualties when moving through non-vampiric territories, and vice-versa.
 
[[factions|Factions]] of the [[races|race]] of [[vampires|vampires]] will suffer attritional casualties when moving through non-vampiric territories, and vice-versa.
   
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Terrain should not be confused with [[climate]].
The Chaos Wastes are territories at the extreme fringes of the [[campaign_map|campaign map]], held by the forces of [[chaos|Chaos]]. Non-Chaos forces will suffer great [[File:icon_attrition.png|15px|link=]]attrition when moving through the Chaos Wastes.
 
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==Attrition tables==
 
==Attrition tables==
 
{|class="wikitable" width="66%"
 
{|class="wikitable" width="66%"
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! When besieged
 
! When besieged
 
| 50%
 
| 50%
| This settlement is suffering [[File:icon_attrition.png|15px|link=]]attritional losses as it is under siege.
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| This settlement is suffering [[File:icon_attrition.png|15px|link=]]attritional losses as it is under [[siege]].
 
| The population of this besieged settlement is dying from malnutrition.
 
| The population of this besieged settlement is dying from malnutrition.
 
|-
 
|-
 
! Chaos territory
 
! Chaos territory
 
| 11%
 
| 11%
| Armies will suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition when in areas with high [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption.
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| Armies will suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition when in areas with high [[File:icon_corruption_chs.png|15px|link=]]Chaos [[corruption]].
 
| Blighted by the forces of Chaos, the ground has become hard as iron and the howling winds cut like daggers of purest cold.
 
| Blighted by the forces of Chaos, the ground has become hard as iron and the howling winds cut like daggers of purest cold.
 
|-
 
|-
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| To travel through the Chaos Wastes is to invite madness, for no mortal can comprehend them.
 
| To travel through the Chaos Wastes is to invite madness, for no mortal can comprehend them.
 
|-
 
|-
! Bankruptcy
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! [[Bankruptcy]]
 
| 20%
 
| 20%
 
| Armies that cannot be sustained will suffer [[File:icon_attrition.png|15px|link=]]attritional losses through desertion.
 
| Armies that cannot be sustained will suffer [[File:icon_attrition.png|15px|link=]]attritional losses through desertion.
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! Horde Infighting
 
! Horde Infighting
 
| 5%
 
| 5%
| Horde armies positioned in close proximity will begin infighting, and suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition.
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| [[Horde]] armies positioned in close proximity will begin infighting, and suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition.
| The rivalry between two mighty hordes has reached a tipping point. The warriors have began fighting each other!
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| The rivalry between two mighty hordes has reached a tipping point. The warriors have began fighting each other! (Note: Does not affect [[Beastmen]])
 
|-
 
|-
! Low [[File:icon_fightiness.png|15px|link=]]fightiness
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! Low [[File:icon_fightiness.png|15px|link=]]fightiness (removed)
 
| 10%
 
| 10%
| Armies with low [[File:icon_fightiness.png|15px|link=]]fightiness will suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition.
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| [[Greenskins]] armies with low [[File:icon_fightiness.png|15px|link=]]fightiness will suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition.
 
| Greenskins are belligerent gits. They will fight anyone, especially each other.
 
| Greenskins are belligerent gits. They will fight anyone, especially each other.
 
|-
 
|-
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! Non-Vampire territory
 
! Non-Vampire territory
 
| 11%
 
| 11%
| Undead armies will suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition when in territory controlled by the living.
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| Vampire Counts armies will suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition when in territory with low level of [[Vampiric corruption]]
 
| The lands of the living offer no sanctuary for the dead. Vanhel’s curse is upon us, make haste through this territory or they will revert to lifeless corpses.
 
| The lands of the living offer no sanctuary for the dead. Vanhel’s curse is upon us, make haste through this territory or they will revert to lifeless corpses.
 
|-
 
|-
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! Vampire territory
 
! Vampire territory
 
| 11%
 
| 11%
| Mortal armies will suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition when in Undead territory or areas with high [[File:icon_corruption_vmp.png|15px|link=]]Vampiric corruption.
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| Mortal armies will suffer losses due to [[File:icon_attrition.png|15px|link=]]attrition when in Undead territory or areas with high [[File:icon_corruption_vmp.png|15px|link=]]Vampiric [[corruption]].
 
| Lands under the dominion of a Vampire take on a dread aspect – there is no sustenance here for the living, as their very life essence is leeched from their bodies.
 
| Lands under the dominion of a Vampire take on a dread aspect – there is no sustenance here for the living, as their very life essence is leeched from their bodies.
|-
 
! Very low [[File:icon_fightiness.png|15px|link=]]fightiness
 
| 20%
 
| Armies with very low [[File:icon_fightiness.png|15px|link=]]fightiness will suffer heavy losses due to [[File:icon_attrition.png|15px|link=]]attrition.
 
| Greenskins are belligerent gits. They will fight anyone, especially each other.
 
 
|-
 
|-
 
|-
 
|-

Revision as of 15:14, 11 August 2020

Icon attritionAttrition causes armies to take casualties if they move through hostile terrain such as snowy wastes, deep ocean, deserts and swamps. Additionally, corruption and some other factors can cause attrition.

Any Icon attritionattritional effects present in an area on the campaign map can be seen on the tooltip shown when the cursor is held there.

Factions of the race of vampires will suffer attritional casualties when moving through non-vampiric territories, and vice-versa.

Terrain should not be confused with climate.

Attrition tables

Type Unit damage Requirements Description
When besieged 50% This settlement is suffering Icon attritionattritional losses as it is under siege. The population of this besieged settlement is dying from malnutrition.
Chaos territory 11% Armies will suffer losses due to Icon attritionattrition when in areas with high Icon corruption chsChaos corruption. Blighted by the forces of Chaos, the ground has become hard as iron and the howling winds cut like daggers of purest cold.
Chaos Wastes 0.03% Armies will suffer losses due to Icon attritionattrition when in the Chaos Wastes. To travel through the Chaos Wastes is to invite madness, for no mortal can comprehend them.
Bankruptcy 20% Armies that cannot be sustained will suffer Icon attritionattritional losses through desertion. These troops are deserting because there are no supplies to sustain them. Left unchecked, this will cripple the army.
Horde Infighting 5% Horde armies positioned in close proximity will begin infighting, and suffer losses due to Icon attritionattrition. The rivalry between two mighty hordes has reached a tipping point. The warriors have began fighting each other! (Note: Does not affect Beastmen)
Low Icon fightinessfightiness (removed) 10% Greenskins armies with low Icon fightinessfightiness will suffer losses due to Icon attritionattrition. Greenskins are belligerent gits. They will fight anyone, especially each other.
Mountain 0.005% Armies will suffer losses due to Icon attritionattrition whilst crossing mountain passes. The mountain takes its toll. A wise Lord would find a road or leave this place.
Non-Vampire territory 11% Vampire Counts armies will suffer losses due to Icon attritionattrition when in territory with low level of Vampiric corruption The lands of the living offer no sanctuary for the dead. Vanhel’s curse is upon us, make haste through this territory or they will revert to lifeless corpses.
Regionless 20% Armies will suffer losses due to Icon attritionattrition when they do not control a home region. With no region to call home, this force is suffering from Icon attritionattrition.
Snow 0.005% Armies will suffer losses due to Icon attritionattrition when in frozen regions. The cold makes corpses. A wise Lord would find a road or leave this place.
Swamp 0.005% Armies will suffer losses due to Icon attritionattrition when in swamp lands. This mire claims the unwary. A wise Lord would find a road or leave this place.
Vampire territory 11% Mortal armies will suffer losses due to Icon attritionattrition when in Undead territory or areas with high Icon corruption vmpVampiric corruption. Lands under the dominion of a Vampire take on a dread aspect – there is no sustenance here for the living, as their very life essence is leeched from their bodies.