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|provinces =
 
|provinces =
 
All campaigns:
 
All campaigns:
* Gaean Vale, [[Avelorn (province)]]
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* Gaean Vale, [[Avelorn (province)|Avelorn]]
 
|race capital = [[Lothern (settlement)]]
 
|race capital = [[Lothern (settlement)]]
 
|campaigns =[[Eye of the Vortex]]<br>[[Mortal Empires]]<br>[[Immortal Empires]]
 
|campaigns =[[Eye of the Vortex]]<br>[[Mortal Empires]]<br>[[Immortal Empires]]

Revision as of 14:29, 2 July 2022

For the province, see Avelorn (province).
Avelorn requires The Queen and the Crone to play.

Avelorn is a playable High Elves subfaction in Total War: Warhammer II, led by Alarielle the Radiant. They were introduced as part of The Queen and the Crone paid DLC.

They are playable in campaign, custom battles and multiplayer.

Background

Avelorn is a sheltered inner kingdom of Ulthuan, ruled by the Everqueen herself who holds court among the temperate forests. The kingdom is supposedly favoured by Isha, the mother goddess, and is seen as the spiritual center of Ulthuan by High Elves. Thus Avelorn sits at Ulthuan's heart, and its symbol is hands clasping a heart, flanked by vines.

How they play

For general information about High Elves, see that page.

  • Units: Varied unit roster with spellcasters and dragons, tend to focus on quality over quantity, bonuses for Handmaidens and Sisters of Avelorn.
  • Martial Prowess: In battle, High Elf armies gain extra bonuses while they are at full strength.
  • Intrigue and Influence: In campaign, High Elves can spend this resource to manipulate other factions, or to recruit powerful characters.
  • Espionage and Trade: If High Elves make a trade agreement they gain vision of that faction's territory. They also benefit greatly from trade in general.
  • Invocation of Lileath: A unique rite which gives bonuses to certain units.
  • Defender of Ulthuan, Mortal World's Torment: Avelorn and Alarielle weaken if Chaos grows strong, or if Ulthuan is occupied by non-High Elves.
  • World Root Entrance: This building chain allows Avelorn to recruit Wood Elves tree spirit units such as Dryads.
  • Sword of Khaine: As an elven faction, Avelorn can draw the Sword of Khaine.

In battle

Avelorn uses the High Elves unit roster with the following additions:

In campaign

Legendary lord choices

World Root Entrance

Avelorn can construct a unique chain of landmark buildings in the Gaen Vale settlement. This allows them to recruit tree spirit units normally only found in the Wood Elves unit roster.

I World Root Entrance (Dormant)
III World Root Entrance (Withered)
V World Root Entrance (Revived)

Handmaiden's Gallery

The Handmaiden's Gallery is a High Elf building which unlocks recruitment of Handmaidens and Sisters of Avelorn. Avelorn gets to build this at settlement level III rather than the usual level IV Woodlands, meaning they can construct it in minor settlements.

The Handmaiden's Gallery is now an Avalorn exclusive building. Earlier versions of the game had the Handmaiden's Gallery available for other High Elf factions at tier 4, though this building has been scrapped and its units reallocated to the Woodlands line.

The Everqueen

  • Alarielle leaves lingering bonuses on provinces she travels through.
  • Alarielle weakens as Chaos grows stronger.

Defender of Ulthuan

Defender of ulthuanDefender of Ulthuan is a campaign mechanic which gives benefits to Avelorn when all regions of Ulthuan are held by High Elf factions, and negatives/penalties when they are not. This represents the people of Ulthuan looking to their Everqueen Alarielle for protection and guidance, and how much faith they have in her. The current amount of faith (as a percent from 0% to 100%) can be viewed by mousing over the DoU symbol in the top center of the screen.

The following are all affected by the people's trust in Alarielle:

Faction effects

Invocation of Lileath

The Invocation of Lileath is a rite unique to Avelorn which replaces the Invocation of Hoeth that other High Elves factions have. It provides bonuses to magic item drop chance (+50%), spell cooldowns (-30% all spells), and Channeling Spire army ability.

Climate preferences

  • Habitable: Frozen, Savannah, Magical Forest, Island
  • Unpleasant: Temperate, Wasteland, Mountain, Jungle
  • Uninhabitable: Ocean, Chaotic Wasteland, Desert

Starting territory

Eye of the Vortex

Mortal Empires

Immortal Empires

Victory Conditions

Short Campaign
Long Campaign

Strategy

The main starting enemy of Averlorn is the Dark Elves of the Scourge of Khaine. Defeating this faction and taking control of the Shrine of Khaine and the powerful Sword of Khaine are a priority.

Wipe out the Dark Elves and then secure Ulthuan by force or by alliance/confederation with Tyrion. From there Avelorn can take the fight to Naggaroth.

The army of Averlorn should evolve as soon as possible to include Dryads, Tree Kin and Treeman as melee infantry and Sisters of Averlorn as missile infantry.

or just have a lord, a handmaiden, and the rest being Sisters of Avelorn. ( see Sisters of Avelorn page)

Campaign Guide