“ | Understand, mortals, each of your petty champion's ploys are just pieces in my Master's Great Game! | „ |
Azrik the Maze Keeper is a Norsca Unique Lord unit introduced in Total War: Warhammer with Norsca (DLC) . If you do not gain allegiance to the Eagle, Azrik will appear as the leader of the
Challenger of the Eagle.
Recruitment[]
Allegiance to the Gods: Rewarded after gaining level 3 allegiance with the Eagle by razing cities, can be accessed by selecting any Settlement and recruit him in the Lord Recruit tab.
Description[]
A Lord of Change is hideously unpredictable and manipulative. Behind its gaze lies a curious and wreckful mind, deeply intelligent, yet as uncaring of consequence as it is fascinated by it. The Lord of Change is like a child playing upon some gigantic anthill, poking with a stick at its inhabitants and laughing at the hopeless antics of their defence. Nothing pleases him more than to see the world broken and made anew, to redirect the course of a life or even history itself, spilling hope upon the ground while raising the ambition of others up to an unexpected pinnacle of power. As might be expected of a creature born of pure magic and bound to the will of the Master of Sorcery, a Lord of Change is a potent spellcaster. The Winds of Magic obey his every command, allowing him to summon whirling tempests of change and mutation, blast the enemies of Tzeentch with bolts of multi-coloured fire or unravel the mind of an enemy spellcaster from the inside. Sorcery is not the only weapon at the command of a Lord of Change - he is also an erudite tactician, well versed in a thousand ploys and stratagems for any given situation. Accordingly, if a Lord of Change prefers to remain uncommitted in battle it is not through lack of courage or ferocity, but because he likes to direct his forces and better control the flow of the fighting. He instinctively sees the skeins of fate that play over the battlefield, and knows all too well how they can be manipulated.
Attributes[]
Wizard
- ▲ Spellcaster: This unit can cast spells.
- ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- ▲ Unbreakable: This unit does not suffer any form of
leadership loss and will never rout.
Spells[]
Pink Fire of Tzeentch
Blue Fire of Tzeentch
Treason of Tzeentch
Glean Magic
Tzeentch's Firestorm
Infernal Gateway
WH1 & WH2[]
In Warhammer I and Warhammer II, Azrik the Maze Keeper can cast three spells from the Lore of Death and
Lore of Metal:
Searing Doom
Aspect of the Dread Knight
Gehenna's Golden Hounds
Soulblight
Final Transmutation
The Fate of Bjuna
Character Abilities[]
Active Abilities[]
Passive Abilities[]
Previous Abilities (WH1 & WH2)[]
Character traits[]
Personal trait[]
Gift of the Eagle: Blades that burn through magical protections, scintillating barriers that deflects blows. Azrik leads a warband of terrifying magical might.
Winds of Magic power reserve: +5 per turn (
Lord's army)
Winds of Magic cost: -25% for all spells (all characters)
Enables flaming attacks (
Lord's army)
Enables magical attacks (
Lord's army)
Barrier hit points: +800 (
Lord's army)
Talent Tree[]
Strategy[]
General[]
- Azrik is automatically max rank, and you cannot ordinarily open his Details or Skills pages to change anything. He will, however, equip items that he receives from winning battles.
- In Total War: Warhammer and Total War: Warhammer II, he is automatically of maximum rank and you cannot alter his skills.
- In Total War: Warhammer III, he is spawned at rank 25 and has a unique, accessible skill tree along with a very powerful trait.
Gallery[]
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