Total War: WARHAMMER Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Total War: Warhammer Wiki
10,652
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
Wiki rules
Community discussion
Understanding our infoboxes
Editing
Azrik the Maze Keeper
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Azrik the Maze Keeper
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Infobox unit tw1 |image =chs_ch_arzik_0.png |icon =commander.png |race =Norsca |faction ={{Challenger of the Eagle faction}} <small>(if aligned with other Gods)</small> |type =Unique Lord |unit size =1 |general = |main = |melee = |ranged = |armor = |shield = |attributes ={{wh_dlc08_nor_cha_arzik_0 attributes}} |id =wh_dlc08_nor_cha_arzik_0 }} {{Quote|Understand, mortals, each of your petty champion's ploys are just pieces in my Master's Great Game!}} '''{{PAGENAME}}''' is a {{Norsca race}} [[Unique lords|Unique Lord]] unit introduced in ''[[Total War: Warhammer]]'' with [[Norsca (DLC)]] . If you do not gain allegiance to the Eagle, Azrik will appear as the leader of the '''{{Challenger of the Eagle faction}}'''. == Recruitment == *[[File:Norse god eagle.png]] [[Allegiance to the Gods]]: Rewarded after gaining level 3 allegiance with the Eagle by razing cities, can be accessed by selecting any Settlement and recruit him in the Lord Recruit tab. == Description == A Lord of Change is hideously unpredictable and manipulative. Behind its gaze lies a curious and wreckful mind, deeply intelligent, yet as uncaring of consequence as it is fascinated by it. The Lord of Change is like a child playing upon some gigantic anthill, poking with a stick at its inhabitants and laughing at the hopeless antics of their defence. Nothing pleases him more than to see the world broken and made anew, to redirect the course of a life or even history itself, spilling hope upon the ground while raising the ambition of others up to an unexpected pinnacle of power. As might be expected of a creature born of pure magic and bound to the will of the Master of Sorcery, a Lord of Change is a potent spellcaster. The Winds of Magic obey his every command, allowing him to summon whirling tempests of change and mutation, blast the enemies of Tzeentch with bolts of multi-coloured fire or unravel the mind of an enemy spellcaster from the inside. Sorcery is not the only weapon at the command of a Lord of Change - he is also an erudite tactician, well versed in a thousand ploys and stratagems for any given situation. Accordingly, if a Lord of Change prefers to remain uncommitted in battle it is not through lack of courage or ferocity, but because he likes to direct his forces and better control the flow of the fighting. He instinctively sees the skeins of fate that play over the battlefield, and knows all too well how they can be manipulated. == Attributes == {{wh_dlc08_nor_cha_arzik_0 bulletpoints}} == Spells == *[[File:icon_wh_main_lore_tzeentch.png|38px]][[Lore of Tzeentch]] === WH1 & WH2 === ''In [[Total War: Warhammer|Warhammer I]] and [[Total War: Warhammer II|Warhammer II]], Azrik the Maze Keeper can cast three spells from the [[File:Icon_wh_main_lore_death.png|38px]][[Lore of Death]] and [[File:Icon_wh_main_lore_metal.png|38px]][[Lore of Metal]]:'' *[[File:Wh main spell metal searing doom.png|38px]] [[Searing Doom]] *[[File:Wh main spell death aspect of the dreadknight.png|38px]] [[Aspect of the Dreadknight]] *[[File:Wh main spell metal gehennas golden hounds.png|38px]] [[Gehenna's Golden Hounds]] *[[File:Wh main spell death soulblight.png|38px]] [[Lore of Death#Soulblight|Soulblight]] *[[File:Wh main spell metal final transmutation.png|38px]] [[Final Transmutation]] *[[File:Wh main spell death the fate of bjuna.png|38px]] [[The Fate of Bjuna]] == Character Abilities == === Active Abilities === *[[File:Wh dlc08 lord abilities fight or die.png|38px]] [[Fight or Die!]] *[[File:Wh3 main lord abilities gaze of fate.png|38px]] [[Gaze of Fate]] *[[File:Wh3 main lord abilities hidden in time.png|38px]] [[Hidden in Time]] *[[File:Wh main character abilities rally.png|38px]] [[Rally!]] *[[File:Wh main character abilities stand or die.png|38px]] [[Stand or Die!]] === Passive Abilities === *[[File:Wh dlc08 quest passive favoured by the god.png]] [[Favoured by the God]] *[[File:Wh3 main lore passive fires of change.png]] [[Fires of Change]] *[[File:Wh main character abilities arcane conduit.png|38px]] [[Greater Arcane Conduit]] *[[File:Wh3 main lord passive prismatic plurality.png]] [[Prismatic Plurality]] *[[File:wh3_main_unit_passive_single_entity.png]] [[Wounds]] ==== Previous Abilities (WH1 & WH2) ==== *[[File:Wh main character abilities arcane conduit.png|38px]] [[Arcane Conduit]] *[[File:wh_main_lore_passive_metalshifting.png]] [[Metalshifting]] == Character traits == === Personal trait === [[File:Trait tzeentch.png]] '''Gift of the Eagle''': ''Blades that burn through magical protections, scintillating barriers that deflects blows. Azrik leads a warband of terrifying magical might.'' *[[File:Magic campaign.png]] <span style="color:#A2FB3E">Winds of Magic power reserve: +5 per turn ([[File:Icon Army.png|20px]]Lord's army)</span> *[[File:Magic character.png]] <span style="color:#A2FB3E">Winds of Magic cost: -25% for all spells (all characters)</span> *[[File:Modifier icon flaming.png]] <span style="color:#A2FB3E">Enables flaming attacks ([[File:Icon Army.png|20px]]Lord's army)</span> *[[File:Magical attacks.png]] <span style="color:#A2FB3E">Enables magical attacks ([[File:Icon Army.png|20px]]Lord's army)</span> *[[File:Barrier.png]] <span style="color:#A2FB3E">Barrier hit points: +800 ([[File:Icon Army.png|20px]]Lord's army)</span> == Talent Tree == *[https://totalwarhammerplanner.com/planner/vanilla3/nor_norsca/nor_arzik Skill Tree on TotalWarhammerPlanner] (WH3) == Strategy == === General === *Azrik is automatically max [[rank]], and you cannot ordinarily open his Details or Skills pages to change anything. He will, however, equip items that he receives from winning battles. *In [[Total War: Warhammer]] and [[Total War: Warhammer II]], he is automatically of maximum [[rank]] and you cannot alter his skills. *In [[Total War: Warhammer III]], he is spawned at [[rank]] 25 and has a unique, accessible skill tree along with a very powerful trait. == Gallery == <gallery> Chs_ch_arzik_01.png </gallery> {{Navbox Norsca units}} [[Category:Norsca spellcasters]]
Summary:
Please note that all contributions to the Total War: WARHAMMER Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Attribute Banished!
(
view source
)
Template:Attribute Daemonic
(
view source
)
Template:Attribute Daemonic Instability
(
view source
)
Template:Attribute Magic Resistance
(
view source
)
Template:Attribute Missile Resistance
(
view source
)
Template:Attribute Siege Attacker
(
view source
)
Template:Attribute can fly
(
view source
)
Template:Attribute causes fear
(
view source
)
Template:Attribute causes terror
(
view source
)
Template:Attribute encourages
(
view source
)
Template:Attribute unbreakable
(
view source
)
Template:Bulletpoint spellcaster
(
view source
)
Template:Bulletpoint terror
(
view source
)
Template:Bulletpoint unbreakable
(
view source
)
Template:Challenger of the Eagle faction
(
view source
)
Template:Dot
(
view source
)
Template:Infobox unit tw1
(
view source
)
Template:Melee weapons wh3
(
view source
)
Template:Navbox2
(
view source
)
Template:Navbox Norsca units
(
view source
)
Template:Norsca race
(
view source
)
Template:Pagename nd
(
view source
)
Template:Quote
(
view source
)
Template:Ranged weapons wh3
(
view source
)
Template:Tooltip
(
view source
)
Template:Unit armor
(
view source
)
Template:Unit armor wh3
(
view source
)
Template:Unit general
(
view source
)
Template:Unit main
(
view source
)
Template:Unit resistance wh3
(
view source
)
Template:Unit shield wh3
(
view source
)
Template:Unit sizes
(
view source
)
Template:Unit weapon
(
view source
)
Template:Wh2 main leather 30
(
view source
)
Template:Wh dlc08 nor cha arzik 0 attributes
(
view source
)
Template:Wh dlc08 nor cha arzik 0 bulletpoints
(
view source
)
Template:Wh dlc08 nor cha arzik 0 general
(
view source
)
Template:Wh dlc08 nor cha arzik 0 main
(
view source
)
Template:Wh dlc08 nor cha arzik 0 resistance
(
view source
)
Template:Wh main chs lord of change
(
view source
)
Follow on IG
TikTok
Join Fan Lab