“ | Wreathed in smoke, these huge, winged Daemonic-bulls are blessed with flesh that burns with the intensity of a living furnace that sparks the ground 'neath their hooves. | „ |
Bale Taurus is a Chaos Dwarfs monster unit introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs.
Recruitment[]
Unlocked with: Fire Enclave
Description[]
In form, no two Bale Tauruses are ever quite alike, and the mightiest of them are truly massive beasts that never die except by violence. All bear the overall semblance of a huge, winged, Daemonic-bull whose flesh burns with the intensity of a living furnace sufficient to wreath it in smoke and spark the ground afire beneath its hooves, and against which arrow and blade alike perish to cinders. To many, the burning wrath of the Bale Taurus is little more than a myth, for sustained by the fires of the Dark Lands, they seldom stray far from their lairs. But those that inhabit the Dark Lands know better...
Attributes[]
Flying Monster
- ▲ Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- ▲ Scaly Skin: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
- ▲ Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst
'on fire' and sustain additional damage if vulnurable to fire.
Unit Abilities[]
Active Abilities[]
Passive Abilities[]
Strategy[]
Closely resembling a dragon in terms of its battlefield role, the Bale Taurus is a tanky SEM with few weaknesses and the main concern when fielding it is that it's repaying the significant cost of recruitment. Its breath attack has three bursts, and like dragon flame is best aimed from a unit's side rather than in front or above it for maximum effect. It needs to use its speed and wings to stay away from anti-large SEMs and elite spear units, but other than that it can be used against just about anything to good effect - most missile units will struggle to do much damage to it before it lands on top of them. Indeed, it can even quickly wear down anti-large SEMs so long as another unit has got their attention.