Total War: WARHAMMER Wiki
Labouring hard with a shovel in the darkness, stoking a massive boiler and bathing in the heat. Life on board an Ironclad, eh? Just like being at home.
~ 'One-eye' Morgim, Sea Engineer aboard the Legend of Grimnir[1]

Overview[]

Barak Varr is a minor Dwarfs faction introduced in Total War: Warhammer. It is led by Byrrnoth Grundadrakk and can be found west of Karaz-a-Karak, in the northern parts of the Badlands.

Background[]

Barak Varr, which means the Gate to the Sea in Khazalid, is unique amongst the Dwarf strongholds for being the only Hold built to be a massive harbor. Approaching from the land there is no indication at all of the busy port that lies ahead. In fact, even standing on the cliff edge it seems to the unsuspecting eye that the ships are destined to smash themselves into the cliff face. However, the powerful tides of the Black Gulf have carved out a deep cave system into the tall white rock, and here in these vast sea caverns the Dwarfs harbour their trading fleet.[2]

Campaign[]

Starting Territory[]

Campaign Territory Region

Mortal Empires

Blood River Valley
  • Barak Varr
    • Varenka Hills
The Old World

Diplomacy[]

Starting Treaties[]

Barak Varr will start with the following treaties already in effect:

Strategy[]

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This Dwarfen faction provides an ally to Thorgrim if they can be saved from the onslaught of Greenskins in the area, notably Ironclaw Orcs (which they 100% cannot, if Gorbad decides to declar war on them) or even the nearby Disiciples of the Maw. They also serve as a "warning" sign for Karaz-a-Karak, since they start the campaign with a trade agreement, and there's a negative diplomacy impact if the hostile factions declare war on this one, the said hostile faction may attack you after dealing with this punching-bag faction.

As Gorbad Ironclaw, since they hold half of the Scabby Eye's former-settlements (former, because you've taken over them) of the province, you'll need to declare war on them and early game orcs and goblins aren't known to be doing well against Dwarfs and since they have a walled settlement, Barak Varr itself, you'll need to either lay siege or ambush them to avoid a costly settlement attack.

Trivia[]

References[]