“ | Regardless of the wishes of his former masters, the Bearer will ascend to Godhood, and reign over the shadows forever. | „ |
Be'lakor is a Warriors of Chaos and Daemons of Chaos Legendary Lord unit introduced in Total War: Warhammer III. In The Realm of Chaos campaign, Be'lakor serves as the main antagonist leading the Shadow Legion. In Immortal Empires, he leads the Shadow Legion.
Recruitment[ | ]
Realms of Chaos[ | ]
- After achieving victory in The Realm of Chaos campaign, you can unlock him as a playable unique lord, otherwise he can be banished for a permanent faction wide boon.
Description[ | ]
Be'lakor the Dark Master is the first Daemon Prince of Chaos. The First Damned, the Harbinger, the Lord of Torment, the Messenger of the Great Undivided, the One Who Heralds the Conquerors, the Foretoken and the Bearer are just some of the names by which he is known. At the dawn of the World, Be'lakor became the first mortal to pledge his soul to the Chaos Gods. A fierce warrior and stalwart Champion of Darkness, the Ruinous Powers favoured him and lured him north to the Chaos Wastes where, having penetrated deeper and deeper into this bleak land, he entered the maddening Realm itself. The Dark Gods rewarded his courage by destroying his mortal shell and recreating him in their image: that of a Daemon Prince. In this new form, Be’lakor truly is a terrible force. Now, his unquenchable ire has been turned upon the very Gods who gave him power. As Ursun, the Bear-God of the Kislevites, lays dying, Be'lakor intends to take his place and ascend to Godhood himself – as the fifth Ruinous Power!
Attributes[ | ]
- Daemon Prince
- ▲ Spellcaster: This unit can cast spells.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- ▲ Flying: This unit can fly.
Spells[ | ]
- Melkoth's Mystifying Miasma
- The Enfeebling Foe
- The Withering
- The Penumbral Pendulum
- Okkam's Mindrazor
- Pit of Shades
Character Abilities[ | ]
Active Abilities[ | ]
Campaign only[ | ]
Passive Abilities[ | ]
Campaign only[ | ]
Item Abilities[ | ]
Unique Item[ | ]
Campaign starting units[ | ]
Immortal Empires[ | ]
Lord effects[ | ]
- All Authority: +2 (Lord's army)
- Ability: "Shadow Shroud"
Character traits[ | ]
Personal trait[ | ]
Prince of Nightmares: "One by one, I will kill the Gods and harvest their strength."
- All Authority: +2 (Lord's army)
- Ability: "Shadow Shroud"
Defeat trait[ | ]
Bel'of'the'Ball: The First Damned is the last to know that his time is up once more. Cast off and cursed by the Ruinous Powers, until they can perhaps find a use for him in a few millennia.
- Winds of Magic power reserve capacity: +5 (Lord's army)
- Control: +2 (local province)
- Casualty replenishment rate: +5% (Lord's army)
- Weapon strength: +5% (Lord's army)
Talent Tree[ | ]
Strategy[ | ]
Gallery[ | ]
Belakor fighting Karl Franz in Immortal Empires key art
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