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Regardless of the wishes of his former masters, the Bearer will ascend to Godhood, and reign over the shadows forever.

Be'lakor is a Warhost of the Apocalypse Warriors of Chaos and Wh3 main dae daemon prince 256 Daemons of Chaos Legendary Lord unit introduced in Total War: Warhammer III. In The Realm of Chaos campaign, Be'lakor serves as the main antagonist leading the Wh3 main dae belakor 256 Shadow Legion. In Immortal Empires, he leads the Shadow Legion Shadow Legion.

Recruitment[ | ]

Realms of Chaos[ | ]

  • After achieving victory in The Realm of Chaos campaign, you can unlock him as a playable unique lord, otherwise he can be banished for a permanent faction wide boon.

Description[ | ]

Be'lakor the Dark Master is the first Daemon Prince of Chaos. The First Damned, the Harbinger, the Lord of Torment, the Messenger of the Great Undivided, the One Who Heralds the Conquerors, the Foretoken and the Bearer are just some of the names by which he is known. At the dawn of the World, Be'lakor became the first mortal to pledge his soul to the Chaos Gods. A fierce warrior and stalwart Champion of Darkness, the Ruinous Powers favoured him and lured him north to the Chaos Wastes where, having penetrated deeper and deeper into this bleak land, he entered the maddening Realm itself. The Dark Gods rewarded his courage by destroying his mortal shell and recreating him in their image: that of a Daemon Prince. In this new form, Be’lakor truly is a terrible force. Now, his unquenchable ire has been turned upon the very Gods who gave him power. As Ursun, the Bear-God of the Kislevites, lays dying, Be'lakor intends to take his place and ascend to Godhood himself – as the fifth Ruinous Power!

Attributes[ | ]

  • Wh3 dae daemon prince Daemon Prince
  • Spellcaster: This unit can cast spells.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Flying: This unit can fly.

Spells[ | ]

Character Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

Unique Item[ | ]

Campaign starting units[ | ]

Immortal Empires[ | ]

Wh3 main kho inf bloodletters 0 Wh3 main sla inf daemonette 0 Wh main chs warriors Wh3 main nur inf plaguebearers 1 Wh main chs marauder Wh main chs marauder Wh3 Tze pink horrors Wh3 Sla spawn Wh3 main tze mon spawn of tzeentch 0

Lord effects[ | ]

Character traits[ | ]

Personal trait[ | ]

Trait daemons Prince of Nightmares: "One by one, I will kill the Gods and harvest their strength."

Defeat trait[ | ]

Trait daemons Bel'of'the'Ball: The First Damned is the last to know that his time is up once more. Cast off and cursed by the Ruinous Powers, until they can perhaps find a use for him in a few millennia.

  • Magic campaign Winds of Magic power reserve capacity: +5 (Icon ArmyLord's army)
  • Public order Control: +2 (local province)
  • Replenishment Casualty replenishment rate: +5% (Icon ArmyLord's army)
  • Weapon damage Weapon strength: +5% (Icon ArmyLord's army)

Talent Tree[ | ]

Strategy[ | ]

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Gallery[ | ]

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