Total War: WARHAMMER Wiki

This page lists all Beastmen buildings.

Warherd[]

Chain Tier Building Effect Cost Requirements
Warherd
I Pyre Clearing Horde recruitment capacity: +2
Horde growth: +1
Chaos corruption:+1 (local province)
1000
1 turn
II Hag Tree Copse Horde recruitment capacity: +2
Horde growth: +2
Chaos corruption:+2 (local province)
2500
1 turn
III Squalid Encampment Horde recruitment capacity: +3
Horde growth: +3
Chaos corruption:+3 (local province)
4000
1 turn
IV Bloodied Lair Horde recruitment capacity: +3
Horde growth: +4
Chaos corruption:+4 (local province)
5500
1 turn
V Cursed Labyrinth Horde recruitment capacity: +4
Horde growth: +5
Chaos corruption:+5 (local province)
7000
1 turn

Basic Military Recruitment[]

Chain Tier Building Effect Cost Requirements
Cloven Ones
I Dug-Out Unlocks recruitment of:
Ungor Spearmen Herd
Ungor Raiders
2000
1 turn
II Pit-Hovel * Upkeep: -5% for Ungor units

Unlocks recruitment of:

Ungor Spearmen Herd (Shields)
Ungor Herd
3000
1 turn
III Rude Burrow * Upkeep: -10% for Ungor units

Unlocks recruitment of:

Gor Herd
Gor Herd (Shields)
4000
1 turn
IV Pelt Totem * Upkeep: -5% for Gor units
  • Upkeep: -15% for Ungor units

Unlocks recruitment of:

Bestigor Herd
5500
1 turn
Creatures
I Den Unlocks recruitment of:
Chaos Warhounds
3000
1 turn
II Toxic Grounds * Upkeep: -5% for Chaos Warhound units

Unlocks recruitment of:

Chaos Warhounds (Poison)
Harpies
4000
1 turn
IV Pits of Horror * Upkeep: -10% for Chaos Warhound units

Unlocks recruitment of:

Chaos Spawn
5000
1 turn
Centigor
III Scorched Grass Plains Unlocks recruitment of:
Centigors
4000
1 turn
IV Centigor's Hollow * Upkeep: -5% for Centigor units

Unlocks recruitment of:

Centigors (Throwing Axes)
5000
1 turn
V Rocky Shelter * Upkeep: -10% for Centigor units

Unlocks recruitment of:

Centigors (Great Weapons)
6000
1 turn
Razorgors
III Makeshift Sty Unlocks recruitment of:
Razorgor Herd
3000
1 turn
IV Scavenged Lumber Pile * Upkeep: -5% for Razorgor Herd units

Unlocks recruitment of:

Razorgor Chariot
5000
1 turn

Advanced Military Recruitment[]

Chain Tier Building Effect Cost Requirements
Minotaurs
III Fire Pit Unlocks recruitment of:
Minotaurs
5000
1 turn
IV Meat Larder * Upkeep: -5% for Minotaur units
  • Unlocks Hero recruitment: Gorebull

Unlocks recruitment of:

Minotaurs (Shields)
6000
1 turn
V Rocky Shelter * Upkeep: -10% for Minotaur units
  • Hero capacity: +1 for Gorebulls

Unlocks recruitment of:

Minotaurs (Great Weapons)
7000
1 turn
Arcane
III Ritual Mound * Unlocks Hero recruitment: Bray-Shaman 4000
1 turn
V Darkling Council * Hero capacity: +1 for Bray-Shamans

Unlocks recruitment of:

Cygor
5000
1 turn
Giants
V Giant's Lair Unlocks recruitment of:
Giant
3000
1 turn

Support[]

Chain Tier Building Effect Cost Requirements
Weapons
II Mound of Blades * Armour: +5 for all units
  • Melee attack: +5 for all units
10000
1 turn
V Totem of Horns * Armour: +10 for all units
  • Melee attack: +10 for all units
  • Unit experience: +1 for all units
15000
1 turn
Ruination
III Pile of Flesh * Upkeep: -25% for all units
  • Horde growth: -5
6000
1 turn
V Desecrated Altar * Upkeep: -50% for all units
  • Horde growth: -10
12000
1 turn