Total War: WARHAMMER Wiki
Advertisement
Total War: WARHAMMER Wiki

Beastmen require the Call of the Beastmen DLC to be playable, and the The Silence & The Fury DLC to have the complete roster.

Legendary Lords[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3729
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 52
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 320
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3729
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 265
Modifier icon armour piercing.png Armour-Piercing Damage: 135
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 5532
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 56
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 20
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 75
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Lords[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 800 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 3492
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 60
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3802
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3126
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3126
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3126
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1075)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4401
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 55
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 6
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 55
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 6
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 440 (440)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 120


Icon stat health.png Health: 56
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 15
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 130


Icon stat health.png Health: 80
Morale character.png Leadership: 62
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 22
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 80
Morale character.png Leadership: 62
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 26
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 250


Icon stat health.png Health: 100
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 35
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 32
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 28
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
71.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 119


Icon stat health.png Health: 53
Morale character.png Leadership: 45
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 6
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 12
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1
Icon stat ammo.png Reload Time: 8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 115
Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Melee Cavalry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 210


Icon stat health.png Health: 108
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 42
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 2
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 240


Icon stat health.png Health: 108
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 42
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 27
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 220


Icon stat health.png Health: 98
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 30
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 2
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 22
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 14
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Chariots[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275


Icon stat health.png Health: 1536
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 74
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 24
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monstrous Infantry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 548
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 30
Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 40
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1400 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325


Icon stat health.png Health: 514
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 38
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
26.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1500 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 425


Icon stat health.png Health: 514
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 34
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1600 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375


Icon stat health.png Health: 514
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 44
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
26.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 76
Morale character.png Leadership: 38
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118


Icon stat health.png Health: 76
Morale character.png Leadership: 38
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 162


Icon stat health.png Health: 186
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 46
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 36
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 87
Morale character.png Leadership: 52
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 20
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3827
Morale character.png Leadership: 56
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 155
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 9465
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 40
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 450
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 5
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Monstrous Artillery[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 8166
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 44
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 28
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 84
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 336
Weapon damage.png Explosive Damage: 55
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 85
Icon stat ammo.png Reload Time: 13.5
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 400
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138


Icon stat health.png Health: 40
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 7
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188


Icon stat health.png Health: 58
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 43
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 93
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 41
Icon stat defence.png Melee Defence: 47
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 26
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
71.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 313


Icon stat health.png Health: 82
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 29
Icon stat charge bonus.png Charge Bonus: 35
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 27
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
52.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1650 (1550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 388


Icon stat health.png Health: 612
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 58
Icon stat charge bonus.png Charge Bonus: 28
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 450


Icon stat health.png Health: 9152
Morale character.png Leadership: 86
Icon stat attack.png Melee Attack: 56
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 28
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat ranged damage.png Missile Damage: 84
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 336
Weapon damage.png Explosive Damage: 55
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 85
Icon stat ammo.png Reload Time: 10.5
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 400
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Advertisement