Total War: WARHAMMER Wiki
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Beastmen require the Call of the Beastmen DLC to be playable, and the The Silence & The Fury DLC to have the complete roster.

Legendary Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 0 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4964 (4964 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 52
Icon stat charge bonus.png Charge Bonus: 70
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 320
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 0 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4964 (4964 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 265
Modifier icon armour piercing.png Armour-Piercing Damage: 135
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 0 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 6084 (6084 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 56
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 75
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 0 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4648 (4648 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 60
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 0 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4160 (4160 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 0 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4160 (4160 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 0 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4160 (4160 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 0 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4160 (4160 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 0 (1075)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5860 (5860 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 46
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 0 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 0 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 12
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 0 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier II unit
Icon treasury.png Cost (MP): 0 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 72 (72 per model)
Morale character.png Leadership: 62
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 22
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 0 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 72 (72 per model)
Morale character.png Leadership: 62
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 0 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 92 (92 per model)
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 35
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 32
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 28
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
71.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 0 (425)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 45 (45 per model)
Morale character.png Leadership: 45
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 12 (12 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ammo.png Reload Time: 8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 115
Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Melee Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 0 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 104 (104 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 42
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 2
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 0 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 104 (104 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 42
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 27
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 0 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 90 (90 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 2
Icon stat ranged damage.png Missile Damage: 6 (6 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 22 (22 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Chariots[]

Unit Recruitment General Melee Ranged Defense
Tier IV unit
Icon treasury.png Cost (MP): 0 (1150)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 8
Icon stat health.png Health: 1496 (1496 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 80
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 24
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monstrous Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier IV unit
Icon treasury.png Cost (MP): 0 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 540 (540 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 40
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier IV unit
Icon treasury.png Cost (MP): 0 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 506 (506 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 34
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
26.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Tier IV unit
Icon treasury.png Cost (MP): 0 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 506 (506 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 32
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Tier IV unit
Icon treasury.png Cost (MP): 0 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 506 (506 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat armour.png
Armor:
26.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 0 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 38
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 0 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 38
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 0 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 185 (185 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 46
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 36
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Tier III unit
Icon treasury.png Cost (MP): 0 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 79 (79 per model)
Morale character.png Leadership: 52
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Tier III unit
Icon treasury.png Cost (MP): 0 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5095 (5095 per model)
Morale character.png Leadership: 56
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 155
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Melee Reach: 6
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Tier IV unit
Icon treasury.png Cost (MP): 0 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 12612 (12612 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 450
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 6
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.

Monstrous Artillery[]

Unit Recruitment General Melee Ranged Defense
Tier IV unit
Icon treasury.png Cost (MP): 0 (1550)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 9792 (9792 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 44
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 28
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat ranged damage.png Missile Damage: 84 (84 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 336 (336 per volley)
Weapon damage.png Explosive Damage: 55
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 85
Icon stat ammo.png Reload Time: 13.5
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 400
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 0 (575)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 160
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 47
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 0 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 72 (72 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 22
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier IV unit
Icon treasury.png Cost (MP): 0 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 92 (92 per model)
Morale character.png Leadership: 76
Icon stat attack.png Melee Attack: 37
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 26
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat armour.png
Armor:
71.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 0 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 104 (104 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 29
Icon stat charge bonus.png Charge Bonus: 42
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 27
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 2
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
52.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 0 (1700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 506 (506 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 56
Icon stat charge bonus.png Charge Bonus: 32
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Tier IV unit
Icon treasury.png Cost (MP): 0 (1900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 9792 (9792 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 54
Icon stat defence.png Melee Defence: 23
Icon stat charge bonus.png Charge Bonus: 28
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat ranged damage.png Missile Damage: 84 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 336 (Expression error: Unexpected * operator. per volley)
Weapon damage.png Explosive Damage: 55
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 85
Icon stat ammo.png Reload Time: 10.5
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 400
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
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