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Beastmen require the Call of the Beastmen DLC to be playable.

Legendary Lords

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (950)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 4964 (4964 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed:
Icon stat attack Melee Attack: 60
Icon stat defence Melee Defence: 52
Icon stat charge bonus Charge Bonus: 70
Icon Stat Damage Base Base Damage: 320
Modifier icon armour piercing Armour-Piercing Damage: 170
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 100
(75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1000)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 4964 (4964 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed:
Icon stat attack Melee Attack: 50
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 50
Icon Stat Damage Base Base Damage: 265
Modifier icon armour piercing Armour-Piercing Damage: 135
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 15
(11.25% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1200)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 6084 (6084 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed:
Icon stat attack Melee Attack: 55
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 56
Icon Stat Damage Base Base Damage: 300
Modifier icon armour piercing Armour-Piercing Damage: 100
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 15
(11.25% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Lords

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 4648 (4648 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed:
Icon stat attack Melee Attack: 60
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 60
Icon Stat Damage Base Base Damage: 310
Modifier icon armour piercing Armour-Piercing Damage: 160
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 70
(52.5% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 4160 (4160 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 38
Icon Stat Damage Base Base Damage: 215
Modifier icon armour piercing Armour-Piercing Damage: 95
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 15
(11.25% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 4160 (4160 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 38
Icon Stat Damage Base Base Damage: 215
Modifier icon armour piercing Armour-Piercing Damage: 95
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 15
(11.25% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 4160 (4160 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 38
Icon Stat Damage Base Base Damage: 215
Modifier icon armour piercing Armour-Piercing Damage: 95
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 15
(11.25% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 4160 (4160 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 38
Icon Stat Damage Base Base Damage: 215
Modifier icon armour piercing Armour-Piercing Damage: 95
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 15
(11.25% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1075)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 5860 (5860 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed:
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 46
Icon Stat Damage Base Base Damage: 140
Modifier icon armour piercing Armour-Piercing Damage: 280
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Modifier icon bonus vs large Bonus vs. Large: 30
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 100
(75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Light
Icon stat health Health: 48 (48 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 6
Icon Stat Damage Base Base Damage: 17
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 12
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 15
(11.25% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Attribute expendable Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon moraleleadership, unless they are themselves expendable.
  • Stalk Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Light
Icon stat health Health: 48 (48 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 6
Icon Stat Damage Base Base Damage: 17
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 12
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 15
(11.25% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Attribute expendable Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon moraleleadership, unless they are themselves expendable.
  • Stalk Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Light
Icon stat health Health: 48 (48 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 24
Icon stat charge bonus Charge Bonus: 15
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 15
(11.25% reduction)


  • Attribute expendable Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon moraleleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk Stalk: This unit can move hidden in any terrain.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 72 (72 per model)
Icon stat morale Leadership: 62
Icon stat speed Speed: 38
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 35
Icon stat charge bonus Charge Bonus: 22
Icon stat damage Weapon Strength: 30
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 15
(11.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 72 (72 per model)
Icon stat morale Leadership: 62
Icon stat speed Speed: 38
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 26
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 11
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 15
(11.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1050)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 92 (92 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 35
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 32
Icon Stat Damage Base Base Damage: 12
Modifier icon armour piercing Armour-Piercing Damage: 28
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 95
(71.25% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (425)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Light
Icon stat health Health: 45 (45 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 18
Icon stat charge bonus Charge Bonus: 6
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon Stat Ranged Damage Base Base Missile Damage: 12 (12 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 1 (1 per volley)
Icon Stat Reload Time Reload Time: 8 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 115
Icon stat armourArmor: 15
(11.25% reduction)


  • Attribute expendable Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon moraleleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk Stalk: This unit can move hidden in any terrain.

Melee Cavalry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 104 (104 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 42
Icon stat damage Weapon Strength: 32
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 35
(26.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
Icon stat health Health: 104 (104 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 42
Icon Stat Damage Base Base Damage: 7
Modifier icon armour piercing Armour-Piercing Damage: 27
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 35
(26.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 98 (98 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 20
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 32
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat ranged damage Missile Strength: 28
Icon Stat Ranged Damage Base Base Missile Damage: 6 (6 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 22 (22 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 10 s
Icon stat ammo Ammunition: 14
Icon stat range Range: 70
Icon stat armourArmor: 35
(26.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.

Chariots

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1150)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 4
Icon stat health Health: 1536 (1536 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 70
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 80
Icon stat damage Weapon Strength: 48
Icon Stat Damage Base Base Damage: 14
Modifier icon armour piercing Armour-Piercing Damage: 34
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Modifier icon bonus vs infantry Bonus vs. Infantry: 24
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 100
(75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monstrous Infantry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1000)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 548 (548 per model)
Icon stat morale Leadership: 100
Icon stat speed Speed: 42
Icon stat attack Melee Attack: 36
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 140
Icon Stat Damage Base Base Damage: 100
Modifier icon armour piercing Armour-Piercing Damage: 40
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1%
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 10
(7.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Unbreakable Unbreakable: This unit does not suffer any form of Icon moraleleadership loss and will never rout.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1200)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 544 (544 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 62
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 34
Icon stat damage Weapon Strength: 110
Icon Stat Damage Base Base Damage: 33
Modifier icon armour piercing Armour-Piercing Damage: 77
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 35
(26.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1200)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 544 (544 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 62
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 32
Icon stat damage Weapon Strength: 110
Icon Stat Damage Base Base Damage: 33
Modifier icon armour piercing Armour-Piercing Damage: 77
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1200)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 544 (544 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 62
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 40
Icon stat damage Weapon Strength: 110
Icon Stat Damage Base Base Damage: 33
Modifier icon armour piercing Armour-Piercing Damage: 77
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 25
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 35
(26.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monsters and Beasts

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 76 (76 per model)
Icon stat morale Leadership: 38
Icon stat speed Speed: 95
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 22
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Icon stat armourArmor: 15
(11.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (450)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 80
Icon stat health Health: 76 (76 per model)
Icon stat morale Leadership: 38
Icon stat speed Speed: 95
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 22
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 3
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 15
(11.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (600)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 32
Icon stat health Health: 193 (193 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 70
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 18
Icon stat charge bonus Charge Bonus: 46
Icon stat damage Weapon Strength: 52
Icon Stat Damage Base Base Damage: 16
Modifier icon armour piercing Armour-Piercing Damage: 36
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 60
Icon stat health Health: 87 (87 per model)
Icon stat morale Leadership: 52
Icon stat speed Speed: 82
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 20
Icon Stat Damage Base Base Damage: 32
Modifier icon armour piercing Armour-Piercing Damage: 12
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 15
(11.25% reduction)


Tier Unit Tier unit
Icon treasury Cost (MP): 0 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 5103 (5103 per model)
Icon stat morale Leadership: 56
Icon stat speed Speed: 85
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 50
Icon stat damage Weapon Strength: 445
Icon Stat Damage Base Base Damage: 290
Modifier icon armour piercing Armour-Piercing Damage: 155
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Rampage Rampage: A Rampaging unit is uncontrollable and will attack the nearest enemy unit.
    When there are no enemy units nearby, a Rampaging unit will move around randomly instead.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1400)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Very Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 12620 (12620 per model)
Icon stat morale Leadership: 100
Icon stat speed Speed: 39
Icon stat attack Melee Attack: 65
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 40
Icon stat damage Weapon Strength: 700
Icon Stat Damage Base Base Damage: 200
Modifier icon armour piercing Armour-Piercing Damage: 500
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 6
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.

Monstrous Artillery

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1550)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 0
Icon stat mass Weight: Very Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 9800 (9800 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 39
Icon stat attack Melee Attack: 44
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 28
Icon stat damage Weapon Strength: 450
Icon Stat Damage Base Base Damage: 135
Modifier icon armour piercing Armour-Piercing Damage: 315
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat ranged damage Missile Strength: 373
Icon Stat Ranged Damage Base Base Missile Damage: 84 (84 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 336 (336 per volley)
Icon explosive damage Explosive Damage: 55
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 85
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 15 s
Icon stat ammo Ammunition: 25
Icon stat range Range: 400
Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.

Regiments of Renown

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (575)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Light
This unit is affected by "Bonus vs Infantry" Size: 160
Icon stat health Health: 56 (56 per model)
Icon stat morale Leadership: 64
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 27
Icon stat defence Melee Defence: 47
Icon stat charge bonus Charge Bonus: 6
Icon Stat Damage Base Base Damage: 17
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.2 s
Modifier icon bonus vs large Bonus vs. Large: 12
Icon stat range Range: 1
Modifier icon poison Poison!: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 15
(11.25% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Attribute expendable Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon moraleleadership, unless they are themselves expendable.
  • Stalk Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 80 (80 per model)
Icon stat morale Leadership: 72
Icon stat speed Speed: 38
Icon stat attack Melee Attack: 34
Icon stat defence Melee Defence: 44
Icon stat charge bonus Charge Bonus: 22
Icon stat damage Weapon Strength: 30
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 35
(26.25% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk Stalk: This unit can move hidden in any terrain.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 100
Icon stat health Health: 100 (100 per model)
Icon stat morale Leadership: 80
Icon stat speed Speed: 36
Icon stat attack Melee Attack: 44
Icon stat defence Melee Defence: 42
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 40
Icon Stat Damage Base Base Damage: 14
Modifier icon armour piercing Armour-Piercing Damage: 26
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 16
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 95
(71.25% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1200)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 60
Icon stat health Health: 112 (112 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 84
Icon stat attack Melee Attack: 29
Icon stat defence Melee Defence: 29
Icon stat charge bonus Charge Bonus: 42
Icon stat damage Weapon Strength: 34
Icon Stat Damage Base Base Damage: 7
Modifier icon armour piercing Armour-Piercing Damage: 27
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 70
(52.5% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 544 (544 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 62
Icon stat attack Melee Attack: 43
Icon stat defence Melee Defence: 56
Icon stat charge bonus Charge Bonus: 32
Icon stat damage Weapon Strength: 110
Icon Stat Damage Base Base Damage: 33
Modifier icon armour piercing Armour-Piercing Damage: 77
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 45
(33.75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 0
Icon stat mass Weight: Very Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 9800 (9800 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 39
Icon stat attack Melee Attack: 54
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 28
Icon stat damage Weapon Strength: 450
Icon Stat Damage Base Base Damage: 135
Modifier icon armour piercing Armour-Piercing Damage: 315
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat ranged damage Missile Strength: 455
Icon Stat Ranged Damage Base Base Missile Damage: 84 (84 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 336 (336 per volley)
Icon explosive damage Explosive Damage: 55
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 85
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 12.3 s
Icon stat ammo Ammunition: 25
Icon stat range Range: 400
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
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