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In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, Warhounds are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.
- ↑ Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
- ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ↑ Frenzy: Units with frenzy cause more damage while their leadership is high.
Warhounds with 50%(!) missile resistance, bonus vs. large, and Frenzy. These hounds are very resistant to missiles and can be used to hunt large units as well as infantry. Frenzy also makes them a heavier hitting combatant as well as makes them immune to psychology while their leadership is high. A very useful unit that brings a lot of utility/versatility to the battlefield.