Total War: WARHAMMER Wiki

Belegar Ironhammer is a Dwarfs Legendary Lord introduced in Total War: Warhammer with the King and the Warlord DLC. A burning desire for vengeance and justice drives Belegar Ironhammer - he will reclaim his throne, no matter the cost.

In the campaign, he leads the Clan Angrund faction.


It is a bitter legacy of hatred and resentment that Belegar Ironhammer has inherited. For he is leader of the Angrund Clan and direct descendant of King Lunn, the last Dwarf to rule Karak Eight Peaks before its fall. While the grand mansion of their people - a Hold second only to Karaz-a-Karak in terms of wealth and prestige - was being despoiled, the scions of the former King laboured elsewhere, shorn of home and honour. Many of the ruling heirs of Angrund have attempted to reclaim their former glory, to avenge the grudges bequeathed to them.

Despite the weight of years and the hopelessness of the cause, when Belegar came of age he made bold oaths and set out to recover his full inheritance. Belegar has since established himself as a master of subterranean warfare. On his orders enemy probes are smashed, ambushes overcome and infiltration paths blockaded. Yet Belegar is not content to sit behind his fortifications, and many times he has led assaults into the underhalls of his forefathers. There, from the shattered remains of his Ancestors' tombs, Belegar claimed the rune-struck chunk of rock that now serves as his Oath Stone.

It is said amongst Dwarfs that his warrior skills are second only to those of the Slayer King, and that at will Belegar can summon the vengeful powers of his Ancestors. Yet for all his victories, he remains embittered, vowing to one day reclaim all of Karak Eight Peaks for his own.

Introduction description[]

Belegar Ironhammer is a King in exile. Thrice before he has attempted to retake Karak Eight Peaks but had been thwarted, his last expeditions failing due to the machinations of a particularly-cunning Night Goblin Warlord. But now, after decades of preparation, he is ready to try once more. A call to Clan is sent and the throngs of Clan Angrund gather at the loyal hold of Karak Izor, ready for battle.

Campaign effects[]


  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.


Unique items[]


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In terms of leveling up Belegar, it is probably best to go straight for Lightning strike, you will almost always be outnumbered during your quest to Karak Eight Peaks, and this ability will prevent enemies from swarming you. There is also upkeep reduction and a boost to casualty replenishment rate in the blue line that is valuable to him. He has another special ability that gives the entire army weapon strength and melee attack when fighting Greenskins, which makes your army much more deadly against the hordes of orks. Another notable ability is a vigour loss reduction for the army which can be useful on longer battles at keeping your troops in the best fighting shape.

Aside from his skills, Belegar is a tank, he has very high melee defence, high armor, charge defence, and the abilities to weather most attacks. Use him to go after enemy Lords, but do not be afraid to leave him stuck in the front line against the most dangerous enemy units.