Bestial Rage (Total War: Warhammer) is a campaign mechanic for Beastmen.
This page is about the version in Total War: Warhammer. For the version in Total War: Warhammer II onwards, please see the main Bestial Rage page.
Overview[]
Each Beastmen horde army has it's own Bestial Rage meter in the bottom left next to the portrait window. Bestial Rage slowly declines over time, and also declines after losing battles. Winning battles increases bestial rage.
There are 5 levels of Bestial Rage from low to high. Each has different effects:
Bestial Rage | Name | Effect |
---|---|---|
0-19 | Quarrelsome | Severe infighting attrition affects the horde |
20-39 | Unruly | Some infighting attrition affects the horde |
40-69 | Cowed | No effect |
70-79 | Eager | No effect |
80-100 | Brayherd | Bray-Herd is spawned if horde has 17 units or more. |
Effects on bestial rage[]
Changes to bestial rage will happen on the next turn from when the event happens:
Reduction:
- Losing a battle: ?
- Animosity (a global debuff every turn for all Beastmen factions): -1 per turn
- Enter into Hidden Encampment stance: -1
Increase:
- Winning a battle: Depends? +18? +6? +2?
- Raiding: +2 per turn
Bray-Herds[]
If Bestial Rage is above 80 and there is 17 units or more in the horde, an AI-controlled Bray-Herd army will spawn. It can be given targets to attack by the player, but cannot be directly controlled.
When another faction summons a Bray-Herd, the player will get an event pop up on their turn notifying them of it.
List of Bray-Herd army compositions[]
- Early game
- Late game
See also[]
- Fightiness, for the Greenskins on TWW1
- Blood Voyage, for Har Ganeth of the Dark Elves on TWW2