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The cut and thrust of melee is child's play to those trained on tumultuous seas.

Black Ark Corsairs are a Dark Elves Dark Elves melee infantry unit introduced in Total War: Warhammer II.

Recruitment[ | ]

Description[ | ]

Black Ark Corsairs are notorious reavers, having spent their entire lives pillaging distant lands. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. As they tend to do most of their fighting in the topmasts of ships and the crowded tangle of dockside streets, Black Ark Corsairs prefer fast weapons that give them an edge in one-on-one fights. Cutlasses, punch daggers and barbed knives are common, as are repeater handbows. Corsairs eschew shields and metal armour, relying on cloaks fashioned from Sea Dragon hide to preserve them from injury. They also carry a vile array of nets, grapples and barbed chains. Such tools are not only useful for getting a grip on the slippery flank of a ship, but also for ensnaring fleeing victims, who are soon thereafter dragged to a terrible fate.

Attributes[ | ]

  • Wh2 main infantry dual swords Dual Sword Infantry
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Sea Dragon Cloak: The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour.

Strategy[ | ]

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An improvement compared to Bleakswords in the killing department, but still not quite elite infantry. Their higher armor value and bonus vs infantry allow them to do better in melee, but they still have the same weakness: no defence against cavalry or monstrous charge. Additionally, they lose the shields that make Bleakswords and Dreadspears such good frontline units. They can be used as a reserve to plug holes in your line or as a substitute for flanking cavalry, but should not be relied upon to hold the line on their own.

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