Black Ark Corsairs (Handbows)

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Black Ark Corsairs
Wh2 main def black ark corsairs handbows.png
Unit cat icon wh2 main def missile infantry handbow.png
Overview
FactionDark Elves
CategoryHandbow Infantry
Unit size75
Recruitment
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Statistics
Icon stat health.png Health: 62
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Ammunition: 18
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.4 s
Ranged
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 70
Protection
Icon stat armour.png
Armor:
60%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Black Ark Corsairs (Handbows) is a Dark Elves missile infantry unit introduced in Total War: Warhammer II. Defeat and conquest, at the end of a quarrel.

Description[edit | edit source]

Black Ark Corsairs are notorious reavers, having spent their entire lives pillaging distant lands. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. As they tend to do most of their fighting in the topmasts of ships and the crowded tangle of dockside streets, Black Ark Corsairs prefer fast weapons that give them an edge in one-on-one fights. Cutlasses, punch daggers and barbed knives are common, as are repeater handbows. Corsairs eschew shields and metal armour, relying on cloaks fashioned from Sea Dragon hide to preserve them from injury. They also carry a vile array of nets, grapples and barbed chains. Such tools are not only useful for getting a grip on the slippery flank of a ship, but also for ensnaring fleeing victims, who are soon thereafter dragged to a terrible fate.

Abilities[edit | edit source]

  • Fire Whilst Moving: This unit can fire while on the move.
  • Sea Dragon Cloak: The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour.

Strategy[edit | edit source]

A niche skirmishing unit, decent against unarmored, unshielded units because of its average ranged and melee capabilities. However, they tend to perform worse than regular Black Ark Corsairs or even Bleakswords in melee, and lack the range and armour-piercing missiles of the Darkshards. As such, they are mainly effective against low level, early-game units such as Skink and Skaven skirmishers, and can beat most of those units due to its better armor and melee stats.