Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Black Orcs
Wh main grn black orc.png
Infantry axe great.png
CategoryGreat Axe Infantry
Unit size60
Icon treasury.png Cost (MP): 1200 (1150)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 300
Icon stat health.png Health: 135
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 29
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 29
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 36
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Black Orcs is a Greenskins melee infantry unit in Total War: Warhammer. Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun.


Black Orcs are the biggest, meanest and strongest of all Orcs. They get their name from their dark green or black skin, although the title is just as much derived from their dour demeanour. Black Orcs are grim and singularly focused on war - an occupation they take extremely seriously. It can truly be said that Black Orcs live to fight. In this regard all Black Orcs treat other Greenskins, even the more battle-worthy types, such as Boar Boyz, as little more than frivolous amateurs. This is largely because lesser Orcs, even the hulking Big 'Uns of the Orc tribes, are likely to squabble amongst themselves instead of concentrating on the foe. This lack of discipline is a shortcoming that Black Orcs neither forget nor forgive. The Black Orcs' opinion of Goblins is even worse, seeing them as beneath contempt and not fit to carry spare equipment, much less fight.


  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Immune to Psychology: The unit is immune to psychological attacks (fear and terror).


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Black orcs, even un-altered are one of the strongest melee units in the game. they are one of the few melee units it can be advised to bring lots of. bring 8-10 in each army.

Black Orcs are well armored, armor-piercing, and immune to psychology. Most Greenskin infantry lacks 2 out of those 3 things. Black Orcs will take down most armored infantry in the game. They are vulnerable to armor piercing missiles and magic like Fate of Bjuna.