“ | Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun. | „ |
Black Orcs (Great Weapons), previously known as Black Orcs, are a Greenskins melee infantry unit introduced in Total War: Warhammer.
Recruitment[ | ]
- Greenskins
- Unlocked with: Black Orc Barracks or Big Fort
- Crooked Moon
- Unlocked with: Black Orc Barracks or Big Fort (requires ownership of Karak Eight Peaks for Black Orc Barracks)
Description[ | ]
Black Orcs are the biggest, meanest and strongest of all Orcs. They get their name from their dark green or black skin, although the title is just as much derived from their dour demeanour. Black Orcs are grim and singularly focused on war - an occupation they take extremely seriously. It can truly be said that Black Orcs live to fight. In this regard all Black Orcs treat other Greenskins, even the more battle-worthy types, such as Boar Boyz, as little more than frivolous amateurs. This is largely because lesser Orcs, even the hulking Big 'Uns of the Orc tribes, are likely to squabble amongst themselves instead of concentrating on the foe. This lack of discipline is a shortcoming that Black Orcs neither forget nor forgive. The Black Orcs' opinion of Goblins is even worse, seeing them as beneath contempt and not fit to carry spare equipment, much less fight.
Attributes[ | ]
- Great Axe Infantry
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Unit Abilities[ | ]
Active Abilities[ | ]
Scrap Upgrades[ | ]
General Upgrades[ | ]
Faction Upgrades[ | ]
Upgrade | Effect | Scrap Cost | Faction |
---|---|---|---|
Immortulz Armour "Black Orcs don't want no trinkets, jus' anyfing that makes dere battle gear betta." |
Physical resistance: 5% Armour: +15 Leadership: +8 |
50 | Grimgor's 'Ardboyz |
Strategy[ | ]
Black Orcs, even un-altered are among one of the strongest melee units in the game, it is advised to bring 8-10 in each army. They are well armored, armor-piercing, and immune to psychology. Most Greenskin infantry lacks 2 out of those 3 things. Black Orcs will take down most armored infantry in the game. They are vulnerable to armor piercing missiles and spells like The Fate of Bjuna. Because of their high armor and good leadership, they can be used as a front line unlike many of the other elite infantry. They are still slow however, and should be supported by flanking units to address enemy artillery or armor piercing missiles units.