Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Blackhole Flayers
Wh2 dlc12 skv doom flayer.png
CategoryWar Machine
Unit size3
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat health.png Health: 1402
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 72
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 40
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 65
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 26
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png

Blackholde Flayers is a Skaven war machine unit in Total War: Warhammer II. It is a unique unit to Clan Skryre in campaign through the Forbidden Workshop.


The Doom-Flayer is a motorised iron ball of whirling blades that was first deployed during the merciless underground battles against the Dwarfs of the World's Edge Mountains. Various incarnations of this Skaven killing machine with spinning, stabbing and slashing blades were used to assail the Dawi's subterranean strongholds. The first few Doom-Flayers were largely Skaven-powered, as the pushing crew generated much of the impetus needed to drive the whirling weaponry. The Skaven crew, protected by a scrap-barrier of old shields, metal-reinforced planks, and even the patched-together armour plates of fallen enemies, could just about avoid incoming missile fire and steer the device to plough into enemy lines.


  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.



Click here to add a strategy! This unit causes fear and gains a bound vortex spell they can cast nearby. This further enhances their crowd clearing ability.