Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Blades of the Blood Queen
Wh2 dlc10 def har ganeth executioners ror.png
FactionDark Elves
CategoryDark Elves melee infantry (Regiment of Renown)
Unit size75
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 375
Icon stat health.png Health: 72
Icon stat morale.png Leadership: 92
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 24
Icon stat ammo.png Reload Time: 10
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 29
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 14
Icon stat speed.png Melee Interval: 4.3 s
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Blades of the Blood Queen (Executioners) is a Dark Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. Like their mistress, the Blades of the Blood Queen glory in bloodshed.


Har Ganeth is the spiritual centre of Khaine's worship, with many shrines to the Lord of Murder, dominated by the towering edifice of the great temple. Countless victims are brought here to be sacrificed upon Khaine's altars. It was in Har Ganeth that the first ceremonies of execution were held. In the wake of a great victory over the High Elves, the guards of Har Ganeth led thousands of captives to the pinnacle of the temple and beheaded them with full ceremony and ritual. Such was the Dark Elves' delight when they beheld the bloodied heads tumbling down the steps that, from that day forth, executions became a regular feature in Har Ganeth society and a punishment for all manner of diverse crimes. Every Executioner carries a draich, also colloquially referred to as the Gimp Sword. The draich is the ceremonial weapon of the Executioner's calling, forged by its wielder under the supervision of the armourers of Khaine's great temple. As an Executioner learns his bloody skills, he also refines his weapon so that the two are as one. Some Executioners prefer a heavy axe-like blade, others a slender sword, depending upon their own abilities and preferred method of killing. Regardless of design, these weapons are fearsome in battle, able to cleave through armour, flesh and bone with but a single, flawlessly placed strike.


  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Murderous Mastery: Merciless, frenzied agents of slaughter even when unprovoked, this unit takes especially well to Khaine’s murderous blessing.



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One of the most powerful heavy infantry units in the game, the Blades offer a level of utility above their heavy infantry peers. They come with the guardian trait which helps keep nearby characters alive. They also have Frenzy (innate on Executioners) which helps boost their damage dealing prowess. While they may lose to the Krimson Killerz (Black Orcs) in a vacuum, they bring slightly more utility to the battlefield. This unit should serve as a damage dealing anchor piece in any army they serve in.