Total War: WARHAMMER Wiki
Register
Advertisement
Campaign blessed spawnings

Icon blessed spawn poolBlessed Spawnings, also called Special Spawnings are elite units for the Lizardmen, similar to the Regiments of Renown of other factions.

Overview[ | ]

  • Blessed spawning mission

    A mission for a Blessed Spawning.

    Blessed Spawning units are elite and have higher stats than regular versions of the unit.
  • Blessed Spawnings are not available in multiplayer, only campaign.
  • There is an orange symbol on their unit card rather than grey (normal units) or purple (Regiments of Renown).
  • Blessed Spawnings only become available to recruit after completing random missions.
  • Multiples of the same Blessed Spawning can be recruited. For instance, a player might complete a mission which allows them to recruit 3x Blessed Saurus Warriors (Shields).
  • If they are available, Blessed Spawnings can be recruited immediately for no cost by selecting an army/lord and clicking on the Icon blessed spawn pool button.
  • However, Blessed Spawnings have an increased upkeep cost compared to a regular unit.
  • If a Blessed Spawning unit is destroyed in battle or disbanded, it is permanently gone.

List of Blessed Spawning units[ | ]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 100
Icon stat health Health: 115 (115 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 29
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 16
Icon stat damage Weapon Strength: 52
Icon Stat Damage Base Base Damage: 34
Modifier icon armour piercing Armour-Piercing Damage: 18
Icon status melee 24px Melee Interval: 3.7 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 60
(45% reduction)


  • Attribute fatigue immune Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 100
Icon stat health Health: 115 (115 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 42
Icon Stat Damage Base Base Damage: 29
Modifier icon armour piercing Armour-Piercing Damage: 13
Icon status melee 24px Melee Interval: 4.1 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 16
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 60
(45% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1300)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 325
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 100
Icon stat health Health: 120 (120 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 31
Icon stat attack Melee Attack: 31
Icon stat defence Melee Defence: 38
Icon stat charge bonus Charge Bonus: 28
Icon stat damage Weapon Strength: 42
Icon Stat Damage Base Base Damage: 29
Modifier icon armour piercing Armour-Piercing Damage: 13
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 16
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Icon stat armourArmor: 85
(63.75% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 125
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 120
Icon stat health Health: 58 (58 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 48
Icon stat attack Melee Attack: 16
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 8
Icon stat damage Weapon Strength: 25
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat ranged damage Missile Strength: 13
Icon Stat Ranged Damage Base Base Missile Damage: 6 (6 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 2 (2 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 6 s
Icon stat ammo Ammunition: 26
Icon stat range Range: 70
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 30
(22.5% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Missile infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (700)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 175
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Infantry" Size: 90
Icon stat health Health: 65 (65 per model)
Icon stat morale Leadership: 58
Icon stat speed Speed: 48
Icon stat attack Melee Attack: 20
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 20
Icon stat damage Weapon Strength: 25
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Modifier icon poison Poison!: Yes
Icon stat ranged damage Missile Strength: 20
Icon Stat Ranged Damage Base Base Missile Damage: 9 (9 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 3 (3 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 6 s
Icon stat ammo Ammunition: 26
Icon stat range Range: 80
Modifier icon poison Poison!: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 30
(22.5% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
  • Stalk Stalk: This unit can move hidden in any terrain.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1100)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 275
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 48
Icon stat health Health: 153 (153 per model)
Icon stat morale Leadership: 75
Icon stat speed Speed: 80
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 32
Icon stat damage Weapon Strength: 48
Icon Stat Damage Base Base Damage: 14
Modifier icon armour piercing Armour-Piercing Damage: 34
Icon status melee 24px Melee Interval: 4.2 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs large Bonus vs. Large: 14
Weapon building damage modifier Bonus vs. Buildings: +0.5%
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armourArmor: 90
(67.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1600)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 400
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 48
Icon stat health Health: 176 (176 per model)
Icon stat morale Leadership: 85
Icon stat speed Speed: 78
Icon stat attack Melee Attack: 45
Icon stat defence Melee Defence: 31
Icon stat charge bonus Charge Bonus: 43
Icon stat damage Weapon Strength: 60
Icon Stat Damage Base Base Damage: 19
Modifier icon armour piercing Armour-Piercing Damage: 41
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 105
(78.51% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Flying missile cavalry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 213
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 10
Icon stat health Health: 422 (422 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed: 110
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 16
Icon stat damage Weapon Strength: 65
Icon Stat Damage Base Base Damage: 52
Modifier icon armour piercing Armour-Piercing Damage: 13
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat ranged damage Missile Strength: 66
Icon Stat Ranged Damage Base Base Missile Damage: 11 (11 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 4 (4 per volley)
Icon explosive damage Explosive Damage: 27
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 11
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +0.25%
Icon Stat Reload Time Reload Time: 8 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 80
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat armourArmor: 15
(11.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Monstrous melee infantry
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1100)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 275
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 16
Icon stat health Health: 574 (574 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 46
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 42
Icon stat damage Weapon Strength: 100
Icon Stat Damage Base Base Damage: 30
Modifier icon armour piercing Armour-Piercing Damage: 70
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 2
Modifier icon bonus vs infantry Bonus vs. Infantry: 15
Weapon building damage modifier 2 Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 100
(75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Monster
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1650)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 425
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 8268 (8268 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 90
Icon stat attack Melee Attack: 45
Icon stat defence Melee Defence: 40
Icon stat charge bonus Charge Bonus: 50
Icon stat damage Weapon Strength: 420
Icon Stat Damage Base Base Damage: 105
Modifier icon armour piercing Armour-Piercing Damage: 315
Icon status melee 24px Melee Interval: 3.6 s
Icon stat range Melee Reach: 7
Modifier icon bonus vs large Bonus vs. Large: 35
Icon stat armourArmor: 95
(71.25% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Rampage Rampage: A Rampaging unit is uncontrollable and will attack the nearest enemy unit.
    When there are no enemy units nearby, a Rampaging unit will move around randomly instead.
Monster
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1500)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 388
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 10586 (10586 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 50
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 70
Icon stat damage Weapon Strength: 420
Icon Stat Damage Base Base Damage: 120
Modifier icon armour piercing Armour-Piercing Damage: 300
Icon status melee 24px Melee Interval: 3.5 s
Icon stat range Melee Reach: 10
Modifier icon bonus vs infantry Bonus vs. Infantry: 18
Icon stat ranged damage Missile Strength: 333
Icon Stat Ranged Damage Base Base Missile Damage: 100 (100 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 300 (300 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +50%
Icon Stat Reload Time Reload Time: 12 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 360
Modifier icon poison Poison!: Yes
Icon stat armourArmor: 120
(86.67% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Attribute fatigue immune Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
Monster
Tier Unit Tier unit
Icon treasury Cost (MP): 0 (1200)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 300
Icon stat mass Weight: Heavy
This unit is affected by "Bonus vs Large" Size: 1
Icon stat health Health: 8715 (8715 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 40
Icon stat attack Melee Attack: 22
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 34
Icon stat ammo Ammunition: 20
Icon stat damage Weapon Strength: 250
Icon Stat Damage Base Base Damage: 90
Modifier icon armour piercing Armour-Piercing Damage: 160
Icon status melee 24px Melee Interval: 3.7 s
Icon stat range Melee Reach: 9
Modifier icon bonus vs infantry Bonus vs. Infantry: 15
Icon stat ranged damage Missile Strength: 363
Icon Stat Ranged Damage Base Base Missile Damage: 252 (252 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 108 (108 per volley)
Icon explosive damage Explosive Damage: 154
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 66
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Weapon building damage modifier Bonus vs. Buildings: +100%
Icon Stat Reload Time Reload Time: 16 s
Icon stat range Range: 240
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Wh dlc06 unit contact blinded Blinded!: Yes
Icon stat armourArmor: 140
(93.57% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
  • Attribute fatigue immune Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.

Blessed Spawning quests[ | ]

Name Objective Reward (only one unit awarded per quest) Description
The Burning Skies of Inhamex Kill 1500 enemies in battle (15 turns) or

Kill 500 enemies in battle (15 turns)

1 Blessed Carnosaur

1 Blessed Saurus Warriors (Shields)

2 Blessed Terradon Riders (Fireleech Bolas)

The Old One who even Slann of the Second Spawning dare not name aloud is angry! The skies burn with his wrath; he must be appeased quickly, and in doing so he may issue a sacred spawning, whose reptiles will be special indeed...
Sotek's Chosen Win 2 battles (20 turns)

Win 3 battles (20 turns)

2 Blessed Kroxigors

3 Blessed Temple Guards

3 Blessed Chameleon Skinks

2 Blessed Temple Guards

The snakes migrate in great numbers, a sure sign that Sotek demands action from one of his chosen priests. If they are worthy then their cohort will be blessed with a sacred spawning.
The Predator's Sky Carry out a successful assassination attempt (wound or kill) against the following character: (Lord) (10 turns) 1 Blessed Carnosaur The signs are in the sky; a sacred spawning is imminent, but first Caxuatn, the Predator, must have his prey.
Messenger of the Gods Raze of sack the following number of settlements: 2-3 (20 turns) 4-6 Blessed Saurus Spears (Shields) The Messenger, Uxmac, will bring word of the Old Ones. The cohorts must be prepared, and if they are, a sacred spawning will be awarded.
Call of Huanchi Ambush and defeat 1 army (15 turns) 3 Blessed Saurus Spears (Shields) This sign of the Jaguar God has been observed in both the ground and in the sky. Huanchi is on the prowl and so the cohorts must act. A sacred spawning should come forth should the prey be caught.
Sacrifice to Chotec Capture 300 battle captives (20 turns) 3 Blessed Saurus Warriors (Shields) The Solar God is an angry deity - he demands the sacrifice of those who seek to destroy what his servants have built. He will grant a sacred spawning once the tally has been taken.
Portent of Tzcalli Capture 500 battle captives (14 turns) 4 Blessed Skink Skirmishers The Lord of Strength, the Old One, Tzcalli, does not perceive this portent solely as raw vigour, but recognises economic strength as well. The storms that rage over the gold mines are a sure sign that he requires the cohorts to build their wealth. Should the gold be accrued, a sacred spawning will surely follow.

Strategy[ | ]

Although the Blessed Spawning quests mention "Capture" a certain amount of captives, you don't need to either play as Tehenhauin (Mark Sacrifices) or Eat Captives (as other factions). You can fulfill this mission immediately if you win a battle.

No matter what you do to the post-battle captives, they will be added to the Blessed Spawning quests' tally.

Advertisement