“ | A blood-soaked, rolling altar to the Murder God's glory, bristling with fell blades, jagged spikes and the shattered skulls of the fallen. | „ |
Blood Shrine of Khorne is a Khorne and
Daemons of Chaos war machine unit introduced in Total War: Warhammer III.
Recruitment[ | ]
Daemons of Chaos
- Requires:
660 Khorne Glory
Unlocked with: Monolith of Khorne
- Requires:
Khorne
Unlocked with: Foundry of Scythes
Description[ | ]
Mounted upon a carnage-fuelled Daemon engine, the Blood Shrine judders, spins and zooms across battlefields at great speeds, desperate to be smothered in gore and so draw the gaze of its mighty patron – the Blood God and his most powerful servants. The Blood Shrine is a mobile altar that will empower Kharneth’s Daemons to greater heights of butchery and wanton slaughter.
Attributes[ | ]
Magic Chariot
- ▲ Armoured: Armoured units can block damage from any source apart from
Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst
'on fire' and sustain additional damage if vulnurable to fire.
Unit Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
While functionally similar to a chariot, the Blood Shrine of Khorne also performs decently in direct combat. The Blood Shrine grants regeneration to other units within its vicinity while it is engaged, as well as regenerating health itself, encouraging its users to drive it into the heart of battle.
|