Blooded Wanderers is a playable Khorne faction introduced in Total War: Warhammer III with Omens of Destruction. It is led by Skulltaker.
This faction is only playable in the Immortal Empires campaign.
How they play[]
General[]
The Skull Throne: Offer the Skulls of the fallen to Khorne in exchange for powerful abilities and bonuses.
Unholy Manifestations
- Bloodletting: Fight continuously to fill the Bloodletting bar that grants bonuses to a Khorne army such as upkeep reduction, replenishment etc.
Faction Specific[]
Cloak of Skulls : Offering a
Champion's Essence to the Skulls in the cloak provides bonuses to Skulltaker and his faction
Legendary Lord[]
Name | Lord Effects | Starting Army |
---|---|---|
![]()
|
Starting territory[]
Immortal Empires
- Hualotal, The Gwangee Valley (map)
Climate preferences[]
Faction Effects[]
- Has access to Cloak of Skulls, allowing the Skulltaker to Empower his faction by defeating powerful Lords
Hero capacity: +2 for Bloodreapers
The Daemons are Reforged: +10% chance for destroyed Bloodletters to be restored after battle (all armies)
Upkeep: -15% for Bloodletters of Khorne and Exalted Bloodletters of Khorne (all armies)
Victory objectives[]
Immortal Empires[]
Short Campaign Victory[]
- Empower 9 skulls in the Cloak of Skulls
- Occupy, loot, raze or sack 30 different settlements
- Reward:
Long Campaign Victory[]
- Achieve the Short Victory conditions
- Occupy, loot, raze or sack 60 different settlements
- Empower 18 skulls in the Cloak of Skulls
- Perform 8 rituals in the Skull Throne
- Reward:
Diplomacy[]
Diplomatic traits[]
Immortal Empires
- Warbringer
- Champion of the Great Game
- Brutal
- Corruptor
Starting agreements[]
Immortal Empires
War with
Apostles of Change
Strategy[]
Sandwiched between enemies with even the potential "allies" preparing you to declare war as soon as your balance of power is lower than theirs, this faction has quite a lot of options to expand along with a variety of enemies to fight against, a variety of skulls to offer to Khorne, even. The upkeep reduction for continuous battles is extremely useful, especially when you need to raise multiple armies to fight against various threats everywhere. Odds are the nearby Dark Elves, Vampire Counts and Skaven are likely not to attack you (emphasizing on "likely" because a single drop of balance of power will make them declare war on you, assuming you have no non-aggression pacts with them but you should be able to have good relationship with them since you share common enemies with them). Your main starting threats are Itza, The Huntsmarshal's Expedition, The Jade Court and Bordeleaux Errant and you're well equipped enough to deal with most of them. Markus Wulfhart is most likely to spam Archer/Swordsmen (but the AI can access the Hunter heroes at any given time, which might be annoying since if they are not embed in an army, they will use action heroes to annoy you) which are not known to be strong against your main units: Bloodletters. The anti-infantry Knights Errant and Questing Knights might be a threat for you (which is something Alberic starts spamming at turn 10-20-ish). Itza will put up a fight, but will most likely be fighting against The Awakened, allowing you to attack when they are too busy fighting with The Awakened or ignore if you think Luthor Harkon is powerful enough to defeat Itza. The Jade Court will be quite tough, but they'll most likely fight against Hexoalt instead of fighting you.
Trivia[]
Apparently, the code that was re-used for The Daemons are Reforged is literally as same as The Dead Rises Again for Vampire Counts/Vampire Coast.
|