Bloodgreed is a Beastmen passive ability innate to all Minotaur units, it is also available to
Daemons of Chaos,
Chaos Dwarfs,
Khorne,
Nurgle and
Warriors of Chaos.
Becoming more savage and frenzied the greater the scent and sight of blood.
Effect[]
Passive Ability
- Type:
Augment
Armour-Piercing Weapon Damage: +0% (up to +20%)
Charge Bonus: +0% (up to +15%)
Melee Attack: 0 (up to +16)
Immune to Psychology
- Duration:
Effect intensity increases with each kill made by the unit.
WH2[]
Bloodgreed
60
- Unit ability
- Type:
Augment
- Duration: Constant
- Target: Self
- Effects: +10%
Charge Bonus
+5Melee Attack
+4Leadership
Immune to Psychology
WH1[]
Bloodgreed
- Type:
Augment
- Duration: Constant
- Target: Self
- Active if: Targets in range
- Disabled if:
Leadership is Broken
- Effects: +20%
Speed
+12Leadership
Units[]
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Mechanics[]
Chaos Dwarfs
Bound Blood Daemon (Hell-Forge): Passive ability: "Bloodgreed" for all Bull Centaurs.
Warriors of Chaos
Violent Hunger (Gifts of Chaos): Passive ability: "Bloodgreed" for all units with the
Mark of Khorne.
Ability Chain[]
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