| “ | In the coruscating Winds at the summit of the world, the Chimerae of Bloodshriek Citadel bathe in the twisting power of Chaos. | „ |
| ~ In-game description |
Bloodshriek Chimera (Chimera) is a
Norsca,
Beastmen, and
Warriors of Chaos Regiment of Renown monster unit introduced in Total War: Warhammer III with Tides of Torment.
Recruitment[]
Description[]
The three-headed Chimera is one of the most fearsome of all children of Chaos, a beast whose progenitors were so warped that it is now impossible to say what manner of creatures they might have been. Some scholars of the Old World have postulated that in times of magical dearth, Chimerae simply abandon the mortal plane altogether, to instead hunt prey through the rich and sorcerous fields of the Realm of Chaos. Others believe that Chimerae are not creatures of flesh and blood at all, but rather monsters called into being only when the Winds of Magic are at their most fulsome -- savage emissaries sent by the darkest of the Dark Gods.
Attributes[]
Flying Monster- ▲ Multi-headed: Without blind spots, the very notion of flanking loses meaning.
- ▲ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
- ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- ▲ Flying: This unit can fly.
Unit Abilities[]
Active Abilities[]
Passive Abilities[]
Difference from Chimera[]
Rank: 0 →
Rank 9
New Active Ability:
Perfect Predator
Cost (SP & MP): 1500 → 1850
Upkeep: 375 → 463
Strategy[]
Gallery[]
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