“ | As the Bringers’ footsteps rattle the mortal realm's tenuous barriers, blood-dimmed tides break through to mix with the blood of their terrified victims. | „ |
Bloodwake Berserkers (Wrathmongers) are a Khorne,
Daemons of Chaos, and
Warriors of Chaos Regiment of Renown melee infantry unit introduced in Total War: Warhammer III with Omens of Destruction.
Recruitment[ | ]
Description[ | ]
Amongst the Skullreapers of the mortal tribes there are those who stand apart, known by other Khorne-worshipping warriors as the Wrathmongers. They are feared and revered in equal measure, having braved a bloody path that few survive. Beginning their journeys under the tutelage of the Bloodspeakers, they are goaded into fighting amongst each other day and night and feed on the fallen. Finally, they undertake the Pilgrimage of Skulls to reach the Brazen Cage, the sacred Khornate shrine atop a mountain of skulls on the edge of the Realm of Chaos. There they battle Daemons summoned for the final trial, the stakes being the aspirants' own souls. Those who emerge alive are greater than when they entered, for their mortal flesh has been made mighty through battle and infused with the unnatural energies of slain Daemons.
Attributes[ | ]
Hammer Flail Infantry
- ▲ Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Armour-Sundering: The
armour-splitting attacks of this unit can significantly weaken the target's armour.
- ▲ Frenzy: Units with
frenzy cause more damage while their
leadership is high.
Unit Abilities[ | ]
Passive Abilities[ | ]
Difference from Wrathmongers[ | ]
New Attribute:
Causes Fear
New Contact Effect:
Sundered Armour
New Imbuement:
Magical Attacks
New Imbuement:
Flaming Attacks
New Passive Ability:
Bloodstorm
Cost (SP & MP): 1500 → 1750
Upkeep: 375 → 438
Strategy[ | ]
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