Total War: WARHAMMER Wiki
Advertisement

When a Pink Horror is slain, it is replaced by a pair of smaller Blue Horrors, as surly as their predecessors were joyful.

Blue Horrors of Tzeentch are a Tzeentch Tzeentch, Wh3 main dae daemon prince 256 Daemons of Chaos and Warhost of the Apocalypse Warriors of Chaos melee infantry unit introduced in Total War: Warhammer III.

Recruitment[ | ]

Summon[ | ]

Description[ | ]

When wounded, a Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic, which swiftly alters colour and divides into two Blue Horrors – diminutive replicas of their parent Daemon. Blue Horrors are sullen and malicious, like evil­tempered children, and sneer and grumble their way through a battle. Once spawned, they add a deeper whining note to the incessant chortling of the group as they attempt to grapple with enemies and squeeze the life from them, before inevitably wandering off in search of fresh entertainment.

Attributes[ | ]

  • Wh3 main tze horror melee Melee Infantry
  • Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
  • Special Ranged Weapon: This unit has a special missile attack with limited Icon stat ammoammunition, which can be very useful when initiating attacks.
  • Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst Modifier icon flaming channel 'on fire' and sustain additional damage if vulnurable to fire.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

Blue Horrors are the baseline Tzeentch infantry, easily recruitable from any settlement owned by Tzeentch. They are poor melee fighters, but have a ranged attack that allows them to fire a volley or two before entering melee. Once these Horrors enter melee, they die spectacularly quickly, so it is advised to make quick work of the enemy with other ranged units and magic.

With the release of the Champions of Chaos DLC, Tzeentch now has access to Marauders of Tzeentch. It is highly recommended to supplement a frontline of Blue Horrors with Marauders, as the two units synergize well; Marauders can hold enemies in place while the Blue Horrors expend their ammunition.

Advertisement