“ | When a Pink Horror is slain, it is replaced by a pair of smaller Blue Horrors, as surly as their predecessors were joyful. | „ |
Blue Horrors of Tzeentch are a Tzeentch,
Daemons of Chaos and
Warriors of Chaos melee infantry unit introduced in Total War: Warhammer III.
Recruitment[ | ]
Tzeentch
Unlocked with: Soul Keep or Slither of Potential
Daemons of Chaos
Unlocked with: Dedicated Hovel or Dedicated Hovel (Minor)
Tzeentch Glory: 35
Puppets of Misrule
- Gained through dilemmas with the Eye of the Gods mechanic
Summon[ | ]
Description[ | ]
When wounded, a Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic, which swiftly alters colour and divides into two Blue Horrors – diminutive replicas of their parent Daemon. Blue Horrors are sullen and malicious, like eviltempered children, and sneer and grumble their way through a battle. Once spawned, they add a deeper whining note to the incessant chortling of the group as they attempt to grapple with enemies and squeeze the life from them, before inevitably wandering off in search of fresh entertainment.
Attributes[ | ]
Melee Infantry
- ▲ Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
- ▲ Special Ranged Weapon: This unit possesses a missile attack which is uncommon for this type of unit.
- ▲ Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst
'on fire' and sustain additional damage if vulnurable to fire.
- ▼ Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Unit Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
Blue Horrors are the baseline Tzeentch hybrid infantry, easily recruitable from any settlement owned by Tzeentch. They are poor melee fighters, being slightly worse than Goblins. Their ranged attack is similar to Zombie Pirate Gunnery Mob in that it has low damage normal damage, very low armor piercing and short ranged. Blue Horrors are very poorly armored and are reliant on Deamonic Physical Resistance for damage mitigation, so do not stand up well to units with magical attacks.
In combat Blue Horrors are used as fodder to hold enemies in place and buy time other units to attack enemy. With the release of the Champions of Chaos DLC, Tzeentch now has access to Marauders of Tzeentch (Spears) that can hold enemies in place while the Blue Horrors expend their ammunition. Blue Horrors ranged and melee attacks are Magical and Flaming so pair well with the Warpflame! debuff from Blue and Pink fire of Tzeentch.
Gallery[ | ]
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