While many Necrolith Colossi are sculpted into noble and proud forms - such as heroes of old or even Ptra himself - there are other enormous war statuaries carved to resemble giant skeletons, their huge forms adorned with mortuary ornamentation and dread hieroglyphics to tether a warrior’s soul within. The Bone Giants of Bhagar are such creations, magnificent colossi whose stone bodies and limbs were fashioned from a white marble said to be indistinguishable from bone. When the Bone Giants emerge, the ground shakes and the enemies of Nehekhara will surely die!
- ↑ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ↑ Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
As an anti-large artillery unit, the Bone Giant should be mainly used for sniping enemy lords or other high value targets, such as monsters. While it has a fairly slow rate of fire, the projectiles deal magical AoE damage. Although not particularly great in melee, the Bone Giant still has very high health for tanking some damage and comes with the ability to inflict fear and terror to nearby enemies.
Overall this unit has lower damage output than the dedicated artillery units except against large single targets (which the player has more potent solutions for such as Usabti Great Bows), and lower melee strength than other Tier 4 monsters, so it is a bit of a mediocre hybrid unit. However, the building which unlocks it is useful for a variety of purposes, so the player is sure to pick up a few Bone Giants incidentally, where they can chip in sniping giant monsters and blocking for the back line.