Bone Giant

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Bone Giant
Wh2 pro06 tmb bone giant.png
FactionTomb Kings
CategorySpecialist Artillery
Unit size1
Icon treasury.png Cost (MP): 0 (1600)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0
Icon stat health.png Health: 9465
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 32
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 20
Icon stat ammo.png Ammunition: 20
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon stat speed.png Melee Interval: 4 s
Icon stat ranged damage.png Missile Damage: 90
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 360
Weapon damage.png Explosive Damage: 102
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 66
Icon stat ranged damage.png Number of Projectiles: 1
Modifier icon bonus vs large.png Bonus vs. Large: 200
Icon stat ammo.png Reload Time: 9.9
Icon stat range.png Range: 350
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

The Bone Giant is a Tomb Kings artillery Construct unit introduced in Total War: Warhammer II on May 31, 2018 as a free update for players who own the Rise of the Tomb Kings DLC.

Background[edit | edit source]

While many Necrolith Colossi are sculpted into noble and proud forms - such as heroes of old or even Ptra himself - there are other enormous war statuaries carved to resemble giant skeletons, their huge forms adorned with mortuary ornamentation and dread hieroglyphics to tether a warrior’s soul within. The Bone Giants of Bhagar are such creations, magnificent colossi whose stone bodies and limbs were fashioned from a white marble said to be indistinguishable from bone. When the Bone Giants emerge, the ground shakes and the enemies of Nehekhara will surely die!

Attributes[edit | edit source]

  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

Click here to add a strategy! As an anti-large artillery unit, the Bone Giant should be mainly used for sniping enemy lords or other high value targets, such as monsters. While it has a fairly slow rate of fire, the projectiles deal magical AoE damage. Although not particularly great in melee, the Bone Giant still has very high health for tanking some damage and comes with the ability to inflict fear and terror to nearby enemies.