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"Wyvern's is good fer one thing, eatin' smashin' smellin' and flyin.' They're also good fer lettin' the other boyz know who's boss!"

- Azhag the Slaughterer

Bonerattlaz is a playable sub-faction of the Greenskins introduced in Total War: Warhammer. It is led by Azhag the Slaughterer and can be found north of Karak Kadrin in the northern World's Edge Mountains.

These unruly warriors dwell in the Badlands, mountains and other wild areas and love nothing more than a good fight. From time to time, they will come together in a great “Waaagh!” - an invasion of civilised lands. Armies of Greenskins feature masses of poorly-disciplined infantry, alongside boar-riding cavalry and monsters like trolls and giant spiders.

How they play[]

  • Units: Masses of cheap infantry, combined with cavalry, and large monsters.
  • Regiments of Renown: These are unique, more elite versions of regular Greenskins units, available in a DLC.
  • Vandalism: Greenskins leave behind harmful buildings for the enemy, after sacking or razing a settlement.
  • Unique stances: Use Underway allows Greenskins to traverse impassable terrain, while Raidin' Camp combines raiding and encamp.
  • Savage Orcs: In campaign, Savage Orcs units can only be recruited with the special Savage Orcs resource.
  • Waaagh! In battle, they have the Waaagh! ability, while in campaign they can issue a Call to WAAAGH!

Background[]

Azhag the Slaughterer is one of the most infamous Orcish Warlords in recent history. He has brought a trail of ruin and destruction to the northern lands of the Old World, laying waste to cities, fortresses and mountain strongholds wherever he goes. Atop his head lies the key to his power and uncommon intelligence in tactics and warfare - an ominous iron crown which emanates an ancient evil long thought forgotten from history. It is from this crown, a relic of olden days, which granted Azhag sorcerous powers and gave him the vision he needed to command a Waaagh! of epic proportions.

In time, rivals were beaten and whole tribes were soon conquered as Azhag's notoriety grew within each passing conquest. The ominous crown, known in ancient times as the Crown of Sorcery, would constantly whisper into the primitive mind of the Orc Warlord, telling him of a grand conquest that lies to the south, of a great plan that needed to be fulfilled. Victory once more followed victory, and after much notoriety, the deeds of Azhag had travelled far and wide, luring Greenskin tribes by the dozens into joining him on his Waaagh!

Azhag is unlike any Orcish Warlord that had lived and died before him. With the crown controlling his mind, Azhag began to use un-Orcish words and often tried to explain orders to his subordinates instead of simply cracking skulls and bellowing orders. However, a Greenskin's personal will is far too strong to simply erase, and at times the Crown and Azhag's willpower often struggle for control. Such events have left the Warlord in a trance-like state or making him move slowly, as if sleepwalking. Even on several occasions, his subordinates have seen the Warlord argue with himself constantly or towards an invisible advisory. Yet none could hope to outright defy the Warlord, for even in his state, he was still immensely powerful beyond reckoning. Once battle has been joined, Azhag is a comet of destruction, descending from the sky to wreak havoc amongst the enemy army, his eyes and his crown ablaze with sorcerous light. The Greenskins under his command know he's not quite right in the head any more, but still, his victories have given them a fight and the spoils of war, that is incentive enough for his troops to follow him to the ends of the earth.[1]

In Battle[]

Bonerattlaz plays largely like the other Greenskin factions.

In Campaign[]

Faction Effects[]

  • Suitable climate: Temparate
  • Diplomatic relations +40 with Vampire Counts and Arkhan the Black
  • Waaagh! has a chance to contain Wyverns (all armies)
  • Research rate: +20%
  • Income from sacking settlements: +25%

Lord Effects[]

Starting Position[]

Diplomacy[]

When not used by the player, Bonerattlaz has the following diplomatic traits:

  • Aggressive
  • Vampiric Influence
  • Underdog

Chapter Objectives[]

Chapter I: Up North[]

Rank Name Objective Reward In-game description
Primary objective Up North Occupy, loot, raze or sack 4 different settlement(s). Icon treasury.png 2000 Guided by his mysterious, ominous iron crown, Azhag has headed into the northern mountains. It may be a cold, inhospitable place for an Orc, but it seems to matter little to the Slaughterer. The Bonerattlaz will take what they want from the opulent northerners, be they stunty or human. Let them all tremble in his sinister wake!
Bonus objective I Lookin' For a Fight Win 5 battles Icon treasury.png 1000 When Azhag wins a battle, his minions want to enjoy the gathered spoils, yet his magical crown keeps pushing him forth. When Azhag tries to swerve a course away from a fight, the crown tells him otherwise, raging at his delay.
Bonus objective II Boss Fight Recruit the following Hero: Goblin Big Boss Icon treasury.png 1000 The gobbos are revolting... in many ways, but they need bringing to heel, or Azhag will just kill the lot of 'em. Pick a Boss from their disgusting ranks and make him a 'Big Boss'; maybe then they'll behave?
Bonus objective III Yer Sacked! Loot or sack 2 different settlements. Icon treasury.png 1000 Time to rampage - winning in battle is one thing but a Greenskins career is all about the lootin' too. Sack and raze enemy settlements - let the foe know that Azhag's boyz are coming!
Bonus objective IV Mishon Impozzable Complete 2 missions Icon treasury.png 1000 Nothing pleases an Orc than being part of a big green mob, mindlessly charging into the enemy. But war is rarely that simple, even the Greenskins know this; sometimes though, somewhat annoyingly, a more strategic approach is needed.
Bonus objective V Waste Not, Want Not At the start of your turn, have at least 100 scrap Icon treasury.png 1000 After a mailstrom of a Greeenskin charge there's lots of debris lying about, and not just the body parts of those who had succumbed to the Orc choppas. A bit of gobbo ingenuity ensures that none of it goes to waste.

Chapter II: Get da Gits in Order[]

Rank Name Objective Reward In-game description
Primary objective Get da Gits in Order Occupy, loot, raze or sack 8 different settlement(s). Icon treasury.png 4000 If the Greenskins are going to fear Azhag - as they should - then he must take control and build up a great green empire from which he can launch an invasion to crush all enemies. The local tribes must fall into line or get a proper bootin'.
Bonus objective I Choppas Out, Lads Kill 3000 enemies in battle Icon treasury.png 1000 Bring bloodshed and misery to those that stand against the Greenskins. Azhag expects victory, he won't suffer failure. Gottit, you git? Good.
Bonus objective II Stayin' On Top Reach rank 10 with Azhag the Slaughterer Icon treasury.png 1000 Azhag rose to ascension within his tribe by beating his rivals, all the while the crown whispering its fell plans to him. As it still whispers,

the Slaughterer must continue strengthening himeself to see off any and all chanllenges to his power.

Bonus objective III Raidin' for Pleasure Earn the following amount from raiding: 2000 Icon treasury.png 1000 If their enemies don't fear the Greenskins, then how can they be dominated? Dish out some serious fear. Start raiding in Azhag's name!
Bonus objective IV Da Smart Gits Research 4 technologies Icon treasury.png 1000 Azhag is in the business of raidin' and lootin' and knows that some of the gobbos use their noggins better than others. To help with the warmongering, he should put their workshops to good
Bonus objective V Eyes on da Prize At the start of your turn, have at least 50 Call to Waaagh! Icon treasury.png 1000 The rewards of a successful Waaagh! are more than just loot and battle kills, but also reputation amongst other Warbosses. And what better way to show it than with a shiny new trophy for all to see?

Strategy[]

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Trivia[]

References[]

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