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Looking for the author of the books? See: Nagash.

The Books of Nagash is a campaign mechanic for Tomb Kings Tomb Kings, Reikland The Empire and The Drakenhof Conclave Vampire Counts introduced in Total War: Warhammer II with Rise of the Tomb Kings.

This mechanic is available to all playable Tomb Kings factions. For the Empire, it is available to the Cult of Sigmar Cult of Sigmar faction. For Vampire Counts, it is available to The Drakenhof Conclave The Drakenhof Conclave faction.

Overview[]

The Books of Nagash are nine tomes of necromancy scattered around the world and collecting these books grants powerful faction bonuses.

Four books are held by Wh2 main rogue pirates trantio crest Rogue Armies that are spawned at the beginning of the game when playing as any of the Tomb Kings, Cult of Sigmar and The Drakenhof Conclave with each of them possessing a Book of Nagash. They are extremely powerful, but fortunately do not start out at war with the player's faction. The player needs only have to defeat them in a battle to obtain the book and not destroy them. The other four books are assigned to specific settlements, that must be personally occupy by the player to obtain the book (allied factions occupying it do not count).

The final book is always held by the Followers of Nagash Followers of Nagash faction, so they only need to collect four more books instead of five like the other factions. This book cannot ever be obtained by other factions, and always confers the bonus of being able to use Vampire Count units.

Each book gives a different bonus, and which location or Rogue Army has them is randomized each new campaign. Once a book has been obtained, it cannot be lost. The status, bonuses, and location of all books can be checked by clicking the book icon at the top of the screen.

Eye of the Vortex campaign[]

In Eye of the Vortex, instead of competing with Rituals to win, the Tomb Kings are required to collect books, which allows them to control the Black Pyramid of Nagash and win the campaign. 5 books out of 9 must be collected to win. Tomb Kings cannot lose the Eye of the Vortex campaign through another race gaining control of the Vortex.

Immortal Empires campaign[]

In Immortal Empires, both the Cult of Sigmar Cult of Sigmar faction of the Empire and The Drakenhof Conclave The Drakenhof Conclave faction of the Vampire Counts can collect the books for their own benefit.

The Cult of Sigmar collects the Books to seal them away, gaining benefits to their faction and increasing their Righteous Zeal, giving them access to the Runefangs of the Empire and Elector Count State Troops, as well as various other sundry benefits.

The Drakenhof Conclave receive similar benefits to the Tomb Kings and can double the effectiveness of all bonuses by reclaiming Castle Drakenhof and building the Malevolent Museum there.

Location of the Books[]

Rogue Armies[]

Settlements[]

List of the Books of Nagash[]

Tomb Kings[]

Name Effects
Book nagash 1
First Book of Nagash

Treasury Hero action cost: -50%
Replenishment Dune Restoration: +3% chance for destroyed Construct units to be restored after battle
Replenishment Dune Restoration: +2% hit points for destroyed Construct units restored after battle
Agent Hero action success chance: +10%
Agent Hero capacity: +1 for all Heroes

Book nagash 2
Second Book of Nagash

Agent Campaign line of sight over regions with Resource gold idolsgolden idols, Resource marblemarble and Resource gemstonesgemstones resources
Replenishment Dune Restoration: +3% chance for destroyed Construct units to be restored after battle
Replenishment Dune Restoration: +2% hit points for destroyed Construct units restored after battle
Income Income from trade tariffs: +20%

Book nagash 3
Third Book of Nagash

Attrition Regions will be hit by a sandstorm after sacking or occupying settlements
Attrition Immune to Sandstorm attrition
Replenishment Casualty replenishment rate: +15% after sacking or occupying settlements
Replenishment Dune Restoration: +3% chance for destroyed Construct units to be restored after battle
Replenishment Dune Restoration: +2% hit points for destroyed Construct units restored after battle

Book nagash 4
Fourth Book of Nagash

Canopic jars Canopic Jars generated: 1500
Army Lord recruit rank: +3
Replenishment Dune Restoration: +3% chance for destroyed Construct units to be restored after battle
Replenishment Dune Restoration: +2% hit points for destroyed Construct units restored after battle
Wound time Wound recovery time: -1 turns (all characters)

Book nagash 5
Fifth Book of Nagash

Military Army capacity: +1
Unit capacity Unit capacity: +5
Tomb Guard
Tomb Guard (Halberds)
Skeleton Chariot

Replenishment Dune Restoration: +3% chance for destroyed Construct units to be restored after battle
Replenishment Dune Restoration: +2% hit points for destroyed Construct units restored after battle

Book of nagash 6
Sixth Book of Nagash

Wizard Unlocks Icon heroHero recruitment: Liche Priest (Shadows)
Replenishment Dune Restoration: +3% chance for destroyed Construct units to be restored after battle
Replenishment Dune Restoration: +2% hit points for destroyed Construct units restored after battle
Magic campaign Winds of Magic power reserve capacity: +10 (all armies)

Book nagash 7
Seventh Book of Nagash

Canopic jars Canopic Jars generated: 50 per turn
Technology Research rate: +10
Replenishment Dune Restoration: +3% chance for destroyed Construct units to be restored after battle
Replenishment Dune Restoration: +2% hit points for destroyed Construct units restored after battle

Book nagash 8
Eighth Book of Nagash

Edict tmb worship of asaph Effectiveness of all commandments: +50%
Replenishment Dune Restoration: +3% chance for destroyed Construct units to be restored after battle
Replenishment Dune Restoration: +2% hit points for destroyed Construct units restored after battle

Book nagash 9
Ninth Book of Nagash
Variable upkeep dark magic Enables recruitment of certain enhanced Vampire Count units

Cult of Sigmar[]

Name Effects
Book nagash 1
First Book of Nagash

Volkmar zeal Righteous Zeal: +1
Technology Research rate: +10
Income Income from post-battle loot: +10% (factionwide)

Book nagash 2
Second Book of Nagash

Volkmar zeal Righteous Zeal: +1
Magic character Winds of Magic cost: -10% for all spells
Magic character Miscast base chance: -15% (all armies)

Book nagash 3
Third Book of Nagash

Volkmar zeal Righteous Zeal: +1
Agent Hero action success chance: +10% for Warrior Priests and Witch Hunters
Agent Hero action cost: -25% for Warrior Priests and Witch Hunters
Agent Hero capacity: +1 for Warrior Priests and Witch Hunters

Book nagash 4
Fourth Book of Nagash

Volkmar zeal Righteous Zeal: +1
Agent Enemy Hero action success chance: -10% (all characters)
Replenishment Casualty replenishment rate: +8% (all armies)

Book nagash 5
Fifth Book of Nagash

Volkmar zeal Righteous Zeal: +1
Experience Character experience gain: +20% (all characters)
Experience Character experience per turn: +100 (all characters)

Book of nagash 6
Sixth Book of Nagash

Volkmar zeal Righteous Zeal: +1
Attrition Causes attrition to enemy armies within your territory
Attrition Immune to attrition

Book nagash 7
Seventh Book of Nagash

Volkmar zeal Righteous Zeal: +1
Agent Hero recruit rank: +5 for Witch Hunters and Warrior Priests
Treasury Hero recruitment cost: -50% for Warrior Priests and Witch Hunters
Magic cooldown character Cooldown: -25% to battle prayers

Book nagash 8
Eighth Book of Nagash

Volkmar zeal Righteous Zeal: +1
Morale Leadership: +8 (all armies)
Melee Melee attack: +8 (all armies)
Defence Melee defence: +8 (all armies)

The Drakenhof Conclave[]

Regular effects[]

Name Effects
Book nagash 1
First Book of Nagash

Treasury vampire Hero action cost: -25%
Agent Hero action success chance: +5%
Agent Hero capacity: +1 for all Heroes
General ability Effects are doubled when Mannfred studies the tomes within his Malevolent Museum in Castle Drakenhof

Book nagash 2
Second Book of Nagash

Agent Campaign line of sight over regions with Resource goldgold, Resource marblemarble and Resource gemstonesgemstones resources
Income trait dark magic Income from trade tariffs: +15%
General ability Effects are doubled when Mannfred studies the tomes within his Malevolent Museum in Castle Drakenhof

Book nagash 3
Third Book of Nagash

Attrition Regions will be hit by a sandstorm after sacking or occupying settlements
Attrition Immune to Sandstorm attrition
Replenishment Casualty replenishment rate: +10% after sacking or occupying settlements
General ability Effects are doubled when Mannfred studies the tomes within his Malevolent Museum in Castle Drakenhof

Book nagash 4
Fourth Book of Nagash

Army Lord recruit rank: +2
Treasury vampire Lord recruitment cost: -10%
Wound time Wound recovery time: -1 turns
General ability Effects are doubled when Mannfred studies the tomes within his Malevolent Museum in Castle Drakenhof

Book nagash 5
Fifth Book of Nagash

Military spending VC Upkeep: -5%
Treasury vampire Recruitment cost: -10%
Army Local recruitment capacity: +1
General ability Effects are doubled when Mannfred studies the tomes within his Malevolent Museum in Castle Drakenhof

Book of nagash 6
Sixth Book of Nagash

Wizard Unlocks Icon heroHero recruitment: Necromancer
Wizard Hero capacity: +1 for Necromancers
Magic campaign Winds of Magic power reserve capacity: +7 (all armies)
General ability Effects are doubled when Mannfred studies the tomes within his Malevolent Museum in Castle Drakenhof

Book nagash 7
Seventh Book of Nagash

Blood kiss Blood Kiss: +3
Technology Research rate: +10
General ability Effects are doubled when Mannfred studies the tomes within his Malevolent Museum in Castle Drakenhof

Book nagash 8
Eighth Book of Nagash

Edict evocation of nagash Effectiveness of all commandments: +50%
General ability Effects are doubled when Mannfred studies the tomes within his Malevolent Museum in Castle Drakenhof

Doubled effects[]

The Drakenhof Conclave can double the effects of the Books of Nagash by building the Malevolent Museum landmark in Castle Drakenhof.

Name Effects
Book nagash 1
First Book of Nagash

Treasury vampire Hero action cost: -50%
Agent Hero action success chance: +10%
Agent Hero capacity: +2 for all Heroes

Book nagash 2
Second Book of Nagash

Agent Campaign line of sight over regions with Resource goldgold, Resource marblemarble and Resource gemstonesgemstones resources
Income trait dark magic Income from trade tariffs: +30%

Book nagash 3
Third Book of Nagash

Attrition Regions will be hit by a sandstorm after sacking or occupying settlements
Attrition Immune to Sandstorm attrition
Replenishment Casualty replenishment rate: +20% after sacking or occupying settlements

Book nagash 4
Fourth Book of Nagash

Army Lord recruit rank: +4
Treasury vampire Lord recruitment cost: -25%
Wound time Wound recovery time: -2 turns

Book nagash 5
Fifth Book of Nagash

Military spending VC Upkeep: -10%
Treasury vampire Recruitment cost: -20%
Army Local recruitment capacity: +2

Book of nagash 6
Sixth Book of Nagash

Wizard Unlocks Icon heroHero recruitment: Necromancer
Wizard Hero capacity: +2 for Necromancers
Magic campaign Winds of Magic power reserve capacity: +15 (all armies)

Book nagash 7
Seventh Book of Nagash

Blood kiss Blood Kiss: +3
Technology Research rate: +20

Book nagash 8
Eighth Book of Nagash
Edict evocation of nagash Effectiveness of all commandments: +100%

Flavour Texts[]

  • First Book of Nagash: Firstborn of King Khetep, Nagash was overlooked for succession and forced to join the Mortuary Cult. He swiftly rose to become a powerful high priest, but envy of his brother, who succeeded their father as king, burned within Nagash like a brazier coal. Seizing his opportunity, he entombed his brother, Thutep, alive and claimed the throne for himself - thus began Nagash's reign of sorcerous terror.
  • Second Book of Nagash: But a throne would not suffice for the insatiable Sorcerer. Seeking greater power, he threw himself into the study of Dark Magic, melding it with Necromancy to unlock the very secrets of eternal life. He poured all he had learned into his blasphemous opus, the nine Books of Nagash. The next stage of his plan, if successful, would magnify his powers immeasurably...
  • Third Book of Nagash: Nagash then constructed a vast black pyramid to harness and channel the Winds of Magic. Upon its completion, Nagash felt his powers grow tenfold, though the cost to the Kingdom was ruinous. Even as his might surged, the outraged Nehekharan Priest Kings gathered in secret, devising a way to topple the sorcerous tyrant.
  • Fourth Book of Nagash: The Priest Kings mustered mighty armies and declared war, but to their horror Nagash raised countless regiments of Skeleton Warriors in reply. Realising flesh alone could not defeat such horrors, the Priest Kings breathed life into the mightiest statues of Nehekhara. Stone Ushabti, Necorlith Colossi and Khemrian Warsphinxes fought alongside the living, and Nagash's legions were crushed, forcing him to flee. However, is Nehekhara finally rid of this evil?
  • Fifth Book of Nagash: Order finally returned to Nehekhara, but it was many years until the kingdom prospered again, under the rule of King Alcadizaar. The Mortuary Cult was held under close scrutiny, its researches severely curtailed lest there be a repetition of Nagash's horrors. Many years passed in peace, until Nagash seemed but a dark and distant memory.
  • Sixth Book of Nagash: All was not seemly well in the Nehekharan city of Lahmia, however. Spellbound by the Sorcerer's legacy, Queen Neferata recreated his Elixir of Life, though her method was flawed (she and her court gained eternal life, but were cursed with an insatiable thirst for blood). Their dabblings aroused the fury of King Alcadizaar, and the Lahmians fled in search of refuge.
  • Seventh Book of Nagash: Little did these first Vampires know, Nagash's dark will had guided their actions all along. They found themselves at his fortress of Nagashizzar, where the perfidious Sorcerer welcomed his twisted children with open arms. Together, they launched a fresh offensive against Nehekhara, catching the recovering kingdom unawares.
  • Eighth Book of Nagash: Nehekhara rallied its forces in defence, and the war ground on for many years, seemingly deadlocked. After a titanic effort, however, Alcadizaar finally smashed the Undead forces. The Vampires fled to new refuges in the Old World, while Nagash retreated once more in abject fury. This time, his wrath was absolute - he cast a foul contagion throughout Nehekhara, scouring it of all life. Only Alcadizaar did he spare to witness the horror.
  • Ninth Book of Nagash: Incarcerated and fading, King Alcadizaar was visited in his cell one night by a group of cloaked, twitching, rat-like creatures. They whispered to him and freed him, pressing a Warpstone blade into his trembling hands. Ascending to the dark Sorcerer's altar, the emaciated king caught Nagash mid-ritual: he bellowed a final war-cry and ran the sorcerer through with the crackling blade. It was over at last, though Nehekhara lay in ruins. But can such reckless hatred ever truly be extinguished?