This page lists all Bretonnian buildings.
Contents
Main Settlement Buildings[]
While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Minor Settlement | I | Hamlet | Income generated: +40![]() ![]() |
![]() ![]() |
Minor Settlement |
II | Village | Income generated: 50![]() ![]() ![]() |
![]() ![]() |
Minor Settlement, 1 Population Surplus | |
III | Town | ![]() ![]() ![]() ![]() |
![]() ![]() |
Minor Settlement, 2 Population Surplus | |
Provincial Capital | I | Hamlet | Income generated: +40![]() ![]() |
![]() ![]() |
Major Settlement, not the faction capital (Couronne) |
II | Village | Income generated: 60![]() ![]() ![]() |
![]() ![]() |
Major Settlement, 1 Population Surplus, not the faction capital (Couronne) | |
III | Town | Income generated: 80![]() ![]() ![]() |
![]() ![]() |
Major Settlement, 2 Population Surplus, not the faction capital (Couronne) | |
IV | City | Income generated: 100![]() ![]() ![]() |
![]() ![]() |
Major Settlement, 4 Population Surplus, not the faction capital (Couronne) | |
V | Duchy Capital | Income generated: 120![]() ![]() ![]() |
![]() ![]() |
Major Settlement, 5 Population Surplus, not the faction capital (Couronne) | |
Couronne | I | Hamlet | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne |
II | Couronne (Village) | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne | |
III | Couronne (Town) | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne | |
IV | Couronne (City) | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne | |
V | Couronne (Duchy Capital) | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne |
Port[]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Port | I | Bretonnian Fishery | ![]() ![]() |
![]() ![]() |
Coastal settlement |
III | Bretonnian Fishing Harbour | ![]() ![]() |
![]() ![]() |
Coastal settlement | |
V | Bretonnian Fishing Port | ![]() ![]() |
![]() ![]() |
Coastal settlement, Major Settlement | |
Special Port | I | Bordeleaux Port | ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux |
III | Bordeleaux Harbour | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux | |
V | Manann's Dry Docks | ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux |
Military Recruitment[]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Barracks | I | Training Field | ![]() |
![]() ![]() |
|
II | Rally Field | ![]() |
![]() ![]() |
||
III | Barracks | ![]() |
![]() ![]() |
||
IV | Royal Barracks | ![]() |
![]() ![]() |
Major Settlement | |
Stables | I | Stables | ![]() |
![]() ![]() |
|
II | Livery | ![]() |
![]() ![]() |
||
III | Royal Stables | ![]() |
![]() ![]() |
||
IV | Pegasus aerie | ![]() |
![]() ![]() |
Major Settlement | |
V | Royal Menagerie | ![]() |
![]() ![]() |
Major Settlement |
Military Support[]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Carpentry | II | Carpenter's Workshop | Reload time reduction: +10% when under siege (local armies) Construction cost: -5% for all buildings (all regions in this province) ![]() |
![]() ![]() |
|
V | Siege Workshop | Reload time reduction: +10% when under siege (local armies) Construction cost: -5% for all buildings (all regions in this province) ![]() |
![]() ![]() |
Major Settlement | |
Worship | II | Grail Shrine | ![]() Untainted: +2 Untainted in adjacent provinces: +1 |
![]() ![]() |
|
III | Grail Chapel | ![]() ![]() Untainted: +3 Untainted in adjacent provinces: +2 |
![]() ![]() |
||
V | Cathedral of the Lady | ![]() ![]() Lord recruit rank +1 (factionwide) ![]() Untainted: +4 Untainted in adjacent provinces: +3 |
![]() ![]() |
Major Settlement | |
Smithy | II | Smithy | Melee defence: +5 for all units when defending (local armies) Construction cost: -5% for all buildings (all regions in this province) Armour: +5% for all units when defending (local armies) Local recruitment capacity: +1 |
![]() ![]() |
|
IV | Armoury | Melee defence: +10 for all units when defending (local armies) Construction cost: -5% for all buildings (all regions in this province) Armour: +2 for all units (all armies) Armour: +10 for all units when defending (local armies) Global recruitment capacity: +1 Local recruitment capacity: +1 |
![]() ![]() |
Major Settlement | |
Bretonnian Culture | V | Couronne Tournament Grounds | ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne |
Grail Abbey | V | Abbey of the Grail Companions | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne |
Fay Tower | III | Tower of the Enchantress | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Carcassonne |
Defence[]
It is worth noting that for Minor Settlements, the defensive buildings do not add walls. These are instead added by upgrading the main settlement building to tier III. In practice, this means Brettonian factions have access to walls in their minor settlements sooner, cheaper, and without having to build the defensive buildings.
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Garrison | II | Guard House | ![]() |
![]() ![]() |
Minor Settlement |
III | City Watch | ![]() |
![]() ![]() |
Minor Settlement | |
[[File:]] Patrols |
III | Night Watch | Control: -50% penalty due to presence or lack of corruption Untainted: +1 Discoverability of Skaven Under-Cities: +40 |
![]() ![]() |
|
Walls | II | Basic Walls | ![]() ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, not the faction capital (Couronne) |
III | Tall walls | ![]() ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, not the faction capital (Couronne) | |
IV | Reinforced Walls | ![]() ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, not the faction capital (Couronne) |
Infrastructure[]
For Bretonnian factions, Farms provide income and unit recruitment. The role fulfilled by farms in other factions (providing growth and casualty replenishment bonuses) is instead provided by milling buildings and healing buildings.
There are also a series of interdependent buildings for Bretonnian infrastructure. Farming buildings require milling buildings, and industry buildings require storage buildings, and vice versa for both cases. The top tiers of both these pairs also completely remove the income generated from the other pair.
Choosing between farms and industry, the farms will provide +50% gold and some small growth bonuses with the downside of being impacted by the peasant economy. The industry buildings are immune to the peasant economy and provide defensive bonuses, but produce less income. Generally, farms are the recommended course since later in the game the player can work around using peasant units especially with the boosted income; however a strategy employing overloaded peasant units in the early game might use the industry path.
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Farming | I | Fields | ![]() ![]() |
![]() ![]() |
|
II | Farm | ![]() ![]() ![]() |
![]() ![]() |
Windmill | |
III | Landed Estate | ![]() ![]() ![]() |
![]() ![]() |
Water Wheel | |
Milling | II | Windmill | ![]() ![]() ![]() ![]() |
![]() ![]() |
Fields |
III | Water Wheel | ![]() ![]() ![]() ![]() |
![]() ![]() |
Farm | |
Industry | I | Weaving house | ![]() |
![]() ![]() |
|
II | Clothier | ![]() ![]() |
![]() ![]() |
Cellar | |
III | Tailors | ![]() ![]() |
![]() ![]() |
Storehouse | |
Storage | II | Cellar | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Weaving house |
III | Storehouse | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Clothier | |
Hostelry | II | Tap Room | ![]() ![]() |
![]() ![]() |
|
III | Tavern | ![]() ![]() |
![]() ![]() |
||
IV | Coaching Inn | ![]() ![]() |
![]() ![]() |
Major Settlement | |
V | Brothel | ![]() ![]() ![]() |
![]() ![]() |
Extra cost: 20 Chivalry, Major Settlement | |
Healing | I | Pox Shelter | ![]() ![]() |
![]() ![]() |
|
II | Sanctuary | ![]() ![]() |
![]() ![]() |
||
III | Apothecary | ![]() ![]() |
![]() ![]() |
||
Pottery Production | I | Clay Pit | ![]() ![]() |
![]() ![]() |
Pottery |
II | Pottery Maker | ![]() ![]() |
![]() ![]() |
Pottery | |
III | Kilns | ![]() ![]() |
![]() ![]() |
Pottery | |
[[File:]] Iron Production |
I | Iron Mining Pit | ![]() ![]() Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units |
![]() ![]() |
Iron |
II | Iron Mine | ![]() ![]() Recruitment cost: -25% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units Recruit rank: +1 for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units |
![]() ![]() |
Iron | |
III | Iron Smelter | ![]() ![]() Upkeep: -3% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units (all armies) Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units Recruit rank: +2 for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units |
![]() ![]() |
Iron | |
[[File:]] Spices Production |
I | Spice Market | ![]() ![]() |
![]() ![]() |
Spices |
II | Spice Trading Post | ![]() ![]() |
![]() ![]() |
Spices | |
III | Eastern Bazaar | ![]() ![]() |
![]() ![]() |
Spices | |
Dye Production | I | Cinnabar Mining Pit | ![]() ![]() |
![]() ![]() |
Dyes |
II | Cinnabar Mine | ![]() ![]() |
![]() ![]() |
Dyes | |
III | Dyemaker | ![]() ![]() |
![]() ![]() |
Dyes | |
[[File:]] Saltmaking |
I | Brine Mining Pit | ![]() ![]() |
![]() ![]() |
Salt |
II | Brine Mine | ![]() ![]() |
![]() ![]() |
Salt | |
III | Saltworks | ![]() ![]() |
![]() ![]() |
Salt | |
Bordeleaux Winemaking | I | Morceaux Valley Orchards | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux |
II | Morceaux Valley Vineyards | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux | |
III | Morceaux Valley Vintners | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux | |
IV | Bordeleaux Wine Market | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux |
Special Buildings[]
Building | Effect | Cost | Requirements |
---|---|---|---|
![]() Master Swordsmith's Forge |
Recruitment cost for Bretonnian swordsmen and knights: -20% Unit experience level increase for Bretonnian Swordsmen and Knights: +3 |
4000 money 3 turns |
Iron |
![]() Warhorse Breeder's Stables |
Recruitment cost for Bretonnian horse units: -20% Unit experience level increase for Bretonnian Horse Units: +3 |
4000 money 3 turns |
Pastures |
![]() Woodworker's Shop |
Recruitment cost for Bretonnian bowmen and spearmen: -20% Unit experience level increase for Bretonnian Bowmen and Spearmen: +3 |
4000 money 3 turns |
Timber |