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This page lists all Bretonnian buildings.

Main Settlement Buildings[ | ]

While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.


Chain Tier Building Effect Cost Requirements
Bretonnia city
Minor Settlement
I Hamlet Income generated: +40
GrowthGrowth: +20
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

1 Foot Squires
1 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
3 Peasant Bowmen
Icon treasury 800
Icon hourglass 2 turns
Minor Settlement
II Village Income generated: 50
Public orderControl: +1
GrowthGrowth: +40
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

2 Foot Squires
2 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
3 Peasant Bowmen
Icon treasury 1600
Icon hourglass 3 turns
Minor Settlement, 1 Population Surplus
III Town Public orderControl: +1
GrowthGrowth: +60
Siege defenceAdds Walls to the settlement
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

1 Knights of the Realm
2 Foot Squires
2 Men-at-Arms (Shields)
1 Paladin
3 Spearmen-at-Arms (Shields)
3 Peasant Bowmen
Icon treasury 3200
Icon hourglass 4 turns
Minor Settlement, 2 Population Surplus
Bretonnia city
Provincial Capital
I Hamlet Income generated: +40
GrowthGrowth: +20
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

1 Foot Squires
1 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
3 Peasant Bowmen
Icon treasury 800
Icon hourglass 2 turns
Major Settlement, not the faction capital (Couronne)
II Village Income generated: 60
Public orderControl: +1
GrowthGrowth: +40
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

2 Foot Squires
2 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
3 Peasant Bowmen
Icon treasury 1600
Icon hourglass 3 turns
Major Settlement, 1 Population Surplus, not the faction capital (Couronne)
III Town Income generated: 80
Public orderControl: +1
GrowthGrowth: +60
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

1 Knights of the Realm
2 Foot Squires
2 Men-at-Arms (Shields)
1 Paladin
3 Spearmen-at-Arms (Shields)
3 Peasant Bowmen
Icon treasury 3200
Icon hourglass 4 turns
Major Settlement, 2 Population Surplus, not the faction capital (Couronne)
IV City Income generated: 100
Public orderControl: +2
GrowthGrowth: +80
ConstructionGrants 5 construction slots in the settlement

Siege defenceProvides garrison:

1 Knights of the Realm
4 Foot Squires
1 Paladin
2 Spearmen-at-Arms (Shields)
3 Peasant Bowmen
Icon treasury 4800
Icon hourglass 5 turns
Major Settlement, 4 Population Surplus, not the faction capital (Couronne)
V Duchy Capital Income generated: 120
Public orderControl: +2
GrowthGrowth: +100
ConstructionGrants 7 construction slots in the settlement

Siege defenceProvides garrison:

1 Knights of the Realm
1 Pegasus Knights
3 Foot Squires
1 Paladin
2 Men-at-Arms (Polearm)
3 Peasant Bowmen
Icon treasury 7200
Icon hourglass 6 turns
Major Settlement, 5 Population Surplus, not the faction capital (Couronne)
Bretonnia city couronne
Couronne
I Hamlet Public orderControl: +1 (local province)
GrowthGrowth: +10
IncomeIncome from all buildings: +30% (all regions in this province)
IncomeIncome from all buildings: +15% (all regions in adjaent provinces)
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
2 Knights of the Realm
2 Mounted Yeomen
1 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
3 Peasant Bowmen
Icon treasury 800
Icon hourglass 2 turns
Can only be built in Couronne
II Couronne (Village) Public orderControl: +2 (local province)
GrowthGrowth: +20
IncomeIncome from all buildings: +35% (all regions in this province)
IncomeIncome from all buildings: +18% (all regions in adjaent provinces)
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
2 Knights of the Realm
2 Mounted Yeomen
2 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
4 Peasant Bowmen
Icon treasury 1600
Icon hourglass 3 turns
Can only be built in Couronne
III Couronne (Town) Public orderControl: +3 (local province)
GrowthGrowth: +30
IncomeIncome from all buildings: +40% (all regions in this province)
IncomeIncome from all buildings: +20% (all regions in adjaent provinces)
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
3 Knights of the Realm
1 Mounted Yeomen
2 Pegasus Knights
2 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
4 Peasant Bowmen
Icon treasury 3200
Icon hourglass 4 turns
Can only be built in Couronne
IV Couronne (City) Public orderControl: +4 (local province)
GrowthGrowth: +40
IncomeIncome from all buildings: +45% (all regions in this province)
IncomeIncome from all buildings: +23% (all regions in adjaent provinces)
ConstructionGrants 4 construction slots in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
1 Grail Knights
4 Knights of the Realm
2 Pegasus Knights
1 Foot Squires
2 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
4 Peasant Bowmen
Icon treasury 4800
Icon hourglass 5 turns
Can only be built in Couronne
V Couronne (Duchy Capital) Public orderControl: +5 (local province)
GrowthGrowth: +50
IncomeIncome from all buildings: +50% (all regions in this province)
IncomeIncome from all buildings: +25% (all regions in adjaent provinces)
ConstructionGrants 5 construction slots in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
2 Grail Knights
3 Knights of the Realm
2 Pegasus Knights
2 Foot Squires
2 Men-at-Arms (Shields)
2 Spearmen-at-Arms (Shields)
4 Peasant Bowmen
Icon treasury 7200
Icon hourglass 6 turns
Can only be built in Couronne

Port[ | ]

Chain Tier Building Effect Cost Requirements
Empire port
Port
I Bretonnian Fishery Icon income plusIncome generated: 100
GrowthGrowth: +10
Icon treasury 1000
Icon hourglass 1 turn
Coastal settlement
III Bretonnian Fishing Harbour Icon income plusIncome generated: 200
GrowthGrowth: +20
Icon treasury 2000
Icon hourglass 3 turns
Coastal settlement
V Bretonnian Fishing Port Icon income plusIncome generated: 400
GrowthGrowth: +30
Icon treasury 3000
Icon hourglass 4 turns
Coastal settlement, Major Settlement
Bretonnia mananns dry dock
Special Port
I Bordeleaux Port Icon income plusIncome generated: 300
GrowthGrowth: +10
Icon treasury 1000
Icon hourglass 1 turn
Can only be built in Bordeleaux
III Bordeleaux Harbour Icon income plusIncome generated: 600
GrowthGrowth: +20
ResourceAdditional tradable resources produced: +5% (factionwide)
Icon treasury 6000
Icon hourglass 4 turns
Can only be built in Bordeleaux
V Manann's Dry Docks Chivalry positive Chivalry: +50
Icon income plusIncome generated: 1200
GrowthGrowth: +30
ResourceAdditional tradable resources produced: +10% (factionwide)
Icon treasury 13500
Icon hourglass 6 turns
Can only be built in Bordeleaux

Military Recruitment[ | ]

Chain Tier Building Effect Cost Requirements
Bretonnia barracks
Barracks
I Training Field Siege defenceUnlocks recruitment of:
Men-at-Arms
Spearmen-at-Arms
Icon treasury 1000
Icon hourglass 1 turn
II Rally Field Siege defenceUnlocks recruitment of:
Men-at-Arms (Shields)
Spearmen-at-Arms (Shields)
Icon treasury 2000
Icon hourglass 2 turns
III Barracks Siege defenceUnlocks recruitment of:
Men-at-Arms (Polearm)
Icon treasury 4000
Icon hourglass 3 turns
IV Royal Barracks Siege defenceUnlocks recruitment of:
Foot Squires
Icon treasury 5000
Icon hourglass 4 turns
Major Settlement
Bretonnia stables
Stables
I Stables Siege defenceUnlocks recruitment of:
Mounted Yeomen
Mounted Yeomen Archers
Icon treasury 2500
Icon hourglass 2 turns
II Livery Siege defenceUnlocks recruitment of:
Knights Errant
Paladin (Hero)
Icon treasury 5000
Icon hourglass 3 turns
III Royal Stables AgentPaladin Hero capacity: +1

Siege defenceUnlocks recruitment of:

Questing Knights
Knights of the Realm
Icon treasury 7500
Icon hourglass 4 turns
IV Pegasus aerie AgentPaladin Hero capacity: +1

Siege defenceUnlocks recruitment of:

Grail Knights
Pegasus Knights
Icon treasury 10000
Icon hourglass 5 turns
Major Settlement
V Royal Menagerie AgentPaladin Hero capacity: +2

Siege defenceUnlocks recruitment of:

Royal Pegasus Knights
Royal Hippogryph Knights
Icon treasury 12000
Icon hourglass 6 turns
Major Settlement

Military Support[ | ]

Chain Tier Building Effect Cost Requirements
Bretonnia carpenter
Carpentry
II Carpenter's Workshop Reload time reduction: +10% when under siege (local armies)
Construction cost: -5% for all buildings (all regions in this province)
Siege defenceUnlocks recruitment of:
Field Trebuchet
Icon treasury 4000
Icon hourglass 1 turn
V Siege Workshop Reload time reduction: +10% when under siege (local armies)
Construction cost: -5% for all buildings (all regions in this province)
Siege defenceUnlocks recruitment of:
Blessed Field Trebuchet
Icon treasury 6000
Icon hourglass 2 turns
Major Settlement
Bretonnia worship
Worship
II Grail Shrine Brt amber bundle Praying: +10% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
Untainted: +2
Untainted in adjacent provinces: +1

Siege defenceProvides garrison:

1 Grail Knights
Icon treasury 3500
Icon hourglass 2 turns
III Grail Chapel Brt amber bundle Praying: +20% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
AgentDamsel Hero capacity: +1
Untainted: +3
Untainted in adjacent provinces: +2

Siege defenceUnlocks recruitment of:

Battle Pilgrims
Grail Reliquae
Damsel (Hero)

Siege defenceProvides garrison:

1 Grail Knights
Icon treasury 5500
Icon hourglass 3 turns
V Cathedral of the Lady Chivalry positive Chivalry: +20
Brt amber bundle Praying: +30% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
Lord recruit rank +1 (factionwide)
AgentDamsel Hero capacity: +1
Untainted: +4
Untainted in adjacent provinces: +3

Siege defenceUnlocks recruitment of:

Grail Guardians

Siege defenceProvides garrison:

1 Grail Knights
1 Damsel (Heavens)
Icon treasury 8000
Icon hourglass 5 turns
Major Settlement
Bretonnia armourer
Smithy
II Smithy Melee defence: +5 for all units when defending (local armies)
Construction cost: -5% for all buildings (all regions in this province)
Armour: +5 for all units when defending (local armies)
Local recruitment capacity: +1
Icon treasury 4000
Icon hourglass 3 turns
IV Armoury Melee defence: +10 for all units when defending (local armies)
Construction cost: -5% for all buildings (all regions in this province)
Armour: +2 for all units (all armies)
Armour: +10 for all units when defending (local armies)
Global recruitment capacity: +1
Local recruitment capacity: +1
Icon treasury 6000
Icon hourglass 4 turns
Major Settlement
Bretonnia tournament grounds
Bretonnian Culture
V Couronne Tournament Grounds Chivalry positive Chivalry: +20
Icon income plusIncome generated: 1000
Public orderControl: +10
ExperienceUnit experience: +2 for cavalry unit recruits (all characters)
Icon treasury 15000
Icon hourglass 6 turns
Can only be built in Couronne
Bretonnia abbey of the grail companions
Grail Abbey
V Abbey of the Grail Companions Chivalry positive Chivalry: +50
AgentHero recruit rank: +2 for Paladins (all provinces)
ChargeCharge bonus: +10% for cavalry units (all forces)
VigourVigour loss reduction for cavalry units (all forces)
DefenceMelee defence: +5 for Grail Vow units (all forces)
Icon treasury 10000
Icon hourglass 6 turns
Can only be built in Couronne
Bretonnia tower of the enchantress
Fay Tower
III Tower of the Enchantress Chivalry positive Chivalry: +50
MagicWinds of Magic power reserve: +20 (all forces)
WizardHero recruit rank: +2 for Damsels (all provinces)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +2 (all regions)
Icon treasury 7000
Icon hourglass 5 turns
Can only be built in Carcassonne

Defence[ | ]

It is worth noting that for Minor Settlements, the defensive buildings do not add walls. These are instead added by upgrading the main settlement building to tier III. In practice, this means Brettonian factions have access to walls in their minor settlements sooner, cheaper, and without having to build the defensive buildings.


Chain Tier Building Effect Cost Requirements
Empire garrison
Garrison
II Guard House AgentEnemy Hero action success chance: -10%

Siege defenceProvides garrison:

1 Foot Squires
2 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 1500
Icon hourglass 2 turns
Minor Settlement
III City Watch AgentEnemy Hero action success chance: -15%

Siege defenceProvides garrison:

2 Foot Squires
2 Spearmen-at-Arms (Shields)
2 Peasant Bowmen
Icon treasury 3000
Icon hourglass 3 turns
Minor Settlement
[[File:]]
Patrols
III Night Watch Control: -50% penalty due to presence or lack of corruption
Untainted: +1
Discoverability of Skaven Under-Cities: +40
Icon treasury ?
Icon hourglass 8 turns
Empire walls
Walls
II Basic Walls ArcherImproved tower projectiles: Arrows
MoraleLeadership: +2 when under siege (local armies)
AgentEnemy Hero action success chance: -10%
Siege defenceSiege holdout time: +2

Siege defenceProvides garrison:

1 Field Trebuchet
2 Men-at-Arms (Shields)
2 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 2500
Icon hourglass 3 turns
Major Settlement, not the faction capital (Couronne)
III Tall walls ArcherImproved tower projectiles: Blessed Stones
MoraleLeadership: +4 when under siege (local armies)
AgentEnemy Hero action success chance: -15%
Siege defenceSiege holdout time: +3

Siege defenceProvides garrison:

1 Field Trebuchet
2 Battle Pilgrims
2 Spearmen-at-Arms (Shields)
2 Peasant Bowmen
Icon treasury 5000
Icon hourglass 4 turns
Major Settlement, not the faction capital (Couronne)
IV Reinforced Walls ArcherImproved tower projectiles: Carcasses
MoraleLeadership: +6 when under siege (local armies)
AgentEnemy Hero action success chance: -20%
Siege defenceSiege holdout time: +4

Siege defenceProvides garrison:

1 Field Trebuchet
2 Foot Squires
2 Spearmen-at-Arms (Shields)
2 Peasant Bowmen
Icon treasury 7500
Icon hourglass 5 turns
Major Settlement, not the faction capital (Couronne)

Infrastructure[ | ]

For Bretonnian factions, Farms provide income and unit recruitment. The role fulfilled by farms in other factions (providing growth and casualty replenishment bonuses) is instead provided by milling buildings and healing buildings.

There are also a series of interdependent buildings for Bretonnian infrastructure. Farming buildings require milling buildings, and industry buildings require storage buildings, and vice versa for both cases. The top tiers of both these pairs also completely remove the income generated from the other pair.

Choosing between farms and industry, the farms will provide +50% gold and some small growth bonuses with the downside of being impacted by the peasant economy. The industry buildings are immune to the peasant economy and provide defensive bonuses, but produce less income. Generally, farms are the recommended course since later in the game the player can work around using peasant units especially with the boosted income; however a strategy employing overloaded peasant units in the early game might use the industry path.


Chain Tier Building Effect Cost Requirements
Empire farm
Farming
I Fields Icon income plusIncome generated: 300
PeasantAffected by Peasant Economy

Siege defenceUnlocks recruitment of:

Peasant Mob
Peasant Bowmen
Icon treasury 500
Icon hourglass 1 turn
II Farm Icon income plusIncome generated: 450
Income Income from Industry: -50% (local region)
Peasant Affected by Peasant Economy

Siege defenceUnlocks recruitment of:

Peasant Bowmen (Fire Arrows)
Peasant Bowmen (Pox Arrows)
Icon treasury 1500
Icon hourglass 2 turns
Windmill
III Landed Estate Icon income plusIncome generated: 600
Income Income from Industry: -100% (local region)
Peasant Affected by Peasant Economy
Icon treasury 2500
Icon hourglass 3 turns
Water Wheel
Bretonnia milling
Milling
II Windmill Income Income from Farms: +25% (local region)
GrowthGrowth: +2 (all adjacent provinces)
GrowthGrowth: +5
ArmyLocal recruitment capacity: +1
Icon treasury 500
Icon hourglass 2 turns
Fields
III Water Wheel Income Income from Farms: +50% (local region)
GrowthGrowth: +5 (all adjacent provinces)
GrowthGrowth: +10
ArmyLocal recruitment capacity: +2
Icon treasury 1500
Icon hourglass 3 turns
Farm
Empire industry
Industry
I Weaving house Icon income plusIncome generated: 200 Icon treasury 1000
Icon hourglass 1 turn
II Clothier Icon income plusIncome generated: 300
Income Income from Farms: -50% (local region)
Icon treasury 2000
Icon hourglass 2 turns
Cellar
III Tailors Icon income plusIncome generated: 400
Income Income from Farms: -100% (local region)
Icon treasury 3000
Icon hourglass 3 turns
Storehouse
Bretonnia storage
Storage
II Cellar Income Income from Industry: +25% (local region)
Campaign movementCampaign movement range: +10% for own armies starting their turn in this region
AmmoAmmunition: +20% when under siege (local armies)
Siege defenceSiege holdout time: +1
ArmyLocal recruitment capacity: +1
Icon treasury 1000
Icon hourglass 2 turns
Weaving house
III Storehouse Income Income from Industry: +50% (local region)
Campaign movementCampaign movement range: +15% for own armies starting their turn in this region
AmmoAmmunition: +50% when under siege (local armies)
Siege defenceSiege holdout time: +2
ArmyLocal recruitment capacity: +2
Icon treasury 2000
Icon hourglass 3 turns
Clothier
Bretonnia tavern
Hostelry
II Tap Room Public orderControl: +2
Public orderControl: +1 in your adjacent provinces
Icon treasury 1500
Icon hourglass 2 turns
III Tavern Public orderControl: +3
Public orderControl: +2 in your adjacent provinces
Icon treasury 3000
Icon hourglass 3 turns
IV Coaching Inn Public orderControl: +4
Public orderControl: +3 in your adjacent provinces
Icon treasury 4500
Icon hourglass 4 turns
Major Settlement
V Brothel Icon income plusIncome generated: 50
Public orderControl: +5
Public orderControl: +4 in your adjacent provinces
Icon treasury 6000
Icon hourglass 5 turns
Extra cost: 20 Chivalry, Major Settlement
Bretonnia healing
Healing
I Pox Shelter GrowthGrowth: +10
ReplenishmentCasualty replenishment rate: +2%
Icon treasury 2000
Icon hourglass 2 turns
II Sanctuary GrowthGrowth: +20
ReplenishmentCasualty replenishment rate: +3%
Icon treasury 3000
Icon hourglass 3 turns
III Apothecary GrowthGrowth: +30
ReplenishmentCasualty replenishment rate: +4%
Icon treasury 4000
Icon hourglass 4 turns
Empire pottery
Pottery Production
I Clay Pit Icon income plusIncome generated: 100
Resource potteryPottery resource production: 20 kilnful
Icon treasury 750
Icon hourglass 2 turns
Pottery
II Pottery Maker Icon income plusIncome generated: 150
Resource potteryPottery resource production: 30 kilnful
Icon treasury 1500
Icon hourglass 3 turns
Pottery
III Kilns Icon income plusIncome generated: 200
Resource potteryPottery resource production: 45 kilnful
Icon treasury 2500
Icon hourglass 4 turns
Pottery
[[File:]]
Iron Production
I Iron Mining Pit Icon income plusIncome generated: 100
Resource ironPottery resource production: 20 ingots
Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Icon treasury ?
Icon hourglass ? turns
Iron
II Iron Mine Icon income plusIncome generated: 150
Resource ironPottery resource production: 30 ingots
Recruitment cost: -25% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Recruit rank: +1 for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Icon treasury ?
Icon hourglass ? turns
Iron
III Iron Smelter Icon income plusIncome generated: 200
Resource ironPottery resource production: 45 ingots
Upkeep: -3% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units (all armies)
Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Recruit rank: +2 for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Icon treasury ?
Icon hourglass ? turns
Iron
[[File:]]
Spices Production
I Spice Market Icon income plusIncome generated: 100
Resource spicesDyes resource production: 20 ounces
Icon treasury 750
Icon hourglass 2 turns
Spices
II Spice Trading Post Icon income plusIncome generated: 150
Resource spicesDyes resource production: 30 ounces
Icon treasury 1500
Icon hourglass 3 turns
Spices
III Eastern Bazaar Icon income plusIncome generated: 200
Resource spicesDyes resource production: 45 ounces
Icon treasury 2500
Icon hourglass 4 turns
Spices
Empire cinnabar
Dye Production
I Cinnabar Mining Pit Icon income plusIncome generated: 100
Resource dyesDyes resource production: 28 ounces
Icon treasury 750
Icon hourglass 2 turns
Dyes
II Cinnabar Mine Icon income plusIncome generated: 150
Resource dyesDyes resource production: 42 ounces
Icon treasury 1500
Icon hourglass 3 turns
Dyes
III Dyemaker Icon income plusIncome generated: 200
Resource dyesDyes resource production: 64 ounces
Icon treasury 2500
Icon hourglass 4 turns
Dyes
[[File:]]
Saltmaking
I Brine Mining Pit Icon income plusIncome generated: 100
Resource saltSalt resource production: 20 barrels
Icon treasury 750
Icon hourglass 2 turns
Salt
II Brine Mine Icon income plusIncome generated: 150
Resource saltSalt resource production: 30 barrels
Icon treasury 1500
Icon hourglass 3 turns
Salt
III Saltworks Icon income plusIncome generated: 200
Resource saltSalt resource production: 45 barrels
Icon treasury 2500
Icon hourglass 4 turns
Salt
Bretonnia bordeleaux wine market
Bordeleaux Winemaking
I Morceaux Valley Orchards GrowthGrowth: +20
Public orderControl: +3 (local province)
Resource wineWine resource production: 42 barrels
Icon treasury 500
Icon hourglass 2 turns
Can only be built in Bordeleaux
II Morceaux Valley Vineyards GrowthGrowth: +30
Public orderControl: +4 (local province)
Resource wineWine resource production: 64 barrels
Icon treasury 1000
Icon hourglass 3 turns
Can only be built in Bordeleaux
III Morceaux Valley Vintners GrowthGrowth: +40
Public orderControl: +5 (local province)
Resource wineWine resource production: 96 barrels
Icon treasury 2000
Icon hourglass 4 turns
Can only be built in Bordeleaux
IV Bordeleaux Wine Market GrowthGrowth: +50
Public orderControl: +8 (local province)
Resource wineWine resource production: 144 barrels
Icon treasury 3750
Icon hourglass 5 turns
Can only be built in Bordeleaux

Special Buildings[ | ]

Building Effect Cost Requirements
Wh main emp resource iron military
Master Swordsmith's Forge
Recruitment cost for Bretonnian swordsmen and knights: -20%
Unit experience level increase for Bretonnian Swordsmen and Knights: +3
4000 money
3 turns
Iron
Wh main emp resource pastures military
Warhorse Breeder's Stables
Recruitment cost for Bretonnian horse units: -20%
Unit experience level increase for Bretonnian Horse Units: +3
4000 money
3 turns
Pastures
Wh main emp resource timber military
Woodworker's Shop
Recruitment cost for Bretonnian bowmen and spearmen: -20%
Unit experience level increase for Bretonnian Bowmen and Spearmen: +3
4000 money
3 turns
Timber
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