Total War: WARHAMMER Wiki
(→‎Main Settlement Buildings: Added walls icon)
(→‎Military Recruitment: Added hero icon)
Line 173: Line 173:
 
| Building 3 rank = III
 
| Building 3 rank = III
 
| Building 3 page = Royal Stables
 
| Building 3 page = Royal Stables
| Building 3 effects =[[Paladin]] [[Hero]] capacity: +1
+
| Building 3 effects =[[File:Agent.png]][[Paladin]] [[Hero]] capacity: +1
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Questing Knights]]
 
:[[Questing Knights]]
Line 183: Line 183:
 
| Building 4 rank = IV
 
| Building 4 rank = IV
 
| Building 4 page = Pegasus Aerie
 
| Building 4 page = Pegasus Aerie
| Building 4 effects =[[Paladin]] [[Hero]] capacity: +1
+
| Building 4 effects =[[File:Agent.png]][[Paladin]] [[Hero]] capacity: +1
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Grail Knights]]
 
:[[Grail Knights]]
Line 192: Line 192:
 
| Building 5 rank = V
 
| Building 5 rank = V
 
| Building 5 page = Royal Menagerie
 
| Building 5 page = Royal Menagerie
| Building 5 effects =[[Paladin]] [[Hero]] capacity: +2
+
| Building 5 effects =[[File:Agent.png]][[Paladin]] [[Hero]] capacity: +2
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Royal Pegasus Knights]] (requires building: [[Armoury]])
 
:[[Royal Pegasus Knights]] (requires building: [[Armoury]])

Revision as of 10:59, 12 September 2017

This page lists all Bretonnian buildings.

Main Settlement Buildings

While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.


Chain Tier Building Effect Cost Requirements
Bretonnia city
Minor Settlement
I Hamlet GrowthGrowth: +20
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

3 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 800
Icon hourglass 2 turns
Minor Settlement
II Village Public orderControl: +1
GrowthGrowth: +40
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

1 Mounted Yeomen
3 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 1600
Icon hourglass 3 turns
Minor Settlement, 1 Population Surplus
III Town Public orderControl: +1
GrowthGrowth: +60
Siege defenceAdds Walls to the settlement
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

1 Mounted Yeomen
1 Men-at-Arms
3 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 3200
Icon hourglass 4 turns
Minor Settlement, 2 Population Surplus
Bretonnia city
Provincial Capital
I Hamlet Siege defenceAdds Walls to the settlement
GrowthGrowth: +20
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

1 Men-at-Arms
3 Spearmen-at-Arms
3 Peasant Bowmen
Icon treasury 800
Icon hourglass 2 turns
Major Settlement, not the faction capital (Couronne)
II Village Siege defenceAdds Walls to the settlement
Public orderControl: +1
GrowthGrowth: +40
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

1 Men-at-Arms
1 Mounted Yeomen
3 Spearmen-at-Arms
3 Peasant Bowmen
Icon treasury 1600
Icon hourglass 3 turns
Major Settlement, 1 Population Surplus, not the faction capital (Couronne)
III Town Siege defenceAdds Walls to the settlement
Public orderControl: +1
GrowthGrowth: +60
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

1 Mounted Yeomen
1 Men-at-Arms
3 Spearmen-at-Arms
4 Peasant Bowmen
Icon treasury 3200
Icon hourglass 4 turns
Major Settlement, 2 Population Surplus, not the faction capital (Couronne)
IV City Siege defenceAdds Walls to the settlement
Public orderControl: +2
GrowthGrowth: +80
ConstructionGrants 4 construction slots in the settlement

Siege defenceProvides garrison:

2 Mounted Yeomen
1 Men-at-Arms
3 Spearmen-at-Arms
4 Peasant Bowmen
Icon treasury 4800
Icon hourglass 5 turns
Major Settlement, 4 Population Surplus, not the faction capital (Couronne)
V Duchy Capital Siege defenceAdds Walls to the settlement
Public orderControl: +2
GrowthGrowth: +100
ConstructionGrants 5 construction slots in the settlement

Siege defenceProvides garrison:

2 Mounted Yeomen
2 Men-at-Arms
3 Spearmen-at-Arms
4 Peasant Bowmen
Icon treasury 7200
Icon hourglass 6 turns
Major Settlement, 5 Population Surplus, not the faction capital (Couronne)

Military Recruitment

Chain Tier Building Effect Cost Requirements
Bretonnia barracks
Barracks
I Training Field Siege defenceUnlocks recruitment of:
Men-at-Arms
Spearmen-at-Arms
Icon treasury 1000
Icon hourglass 1 turn
II Rally Field Siege defenceUnlocks recruitment of:
Men-at-Arms (Shields) (requires building: Smithy)
Spearmen-at-Arms (Shields) (requires building: Smithy)
Icon treasury 2000
Icon hourglass 2 turns
III Barracks Siege defenceUnlocks recruitment of:
Men-at-Arms (Polearm)
Spearmen-at-Arms
Icon treasury 4000
Icon hourglass 3 turns
IV Royal Barracks Siege defenceUnlocks recruitment of:
Foot Squires (requires building: Smithy)
Icon treasury 5000
Icon hourglass 4 turns
Major Settlement
Bretonnia stables
Stables
I Stables Siege defenceUnlocks recruitment of:
Mounted Yeomen
Mounted Yeomen Archers
Icon treasury 2500
Icon hourglass 2 turns
II Livery Siege defenceUnlocks recruitment of:
Knights Errant
Paladin (Hero)
Icon treasury 5000
Icon hourglass 3 turns
III Royal Stables AgentPaladin Hero capacity: +1

Siege defenceUnlocks recruitment of:

Questing Knights
Knights of the Realm
Grail Guardians (requires building: Cathedral of the Lady)
Icon treasury 7500
Icon hourglass 4 turns
IV Pegasus Aerie AgentPaladin Hero capacity: +1

Siege defenceUnlocks recruitment of:

Grail Knights
Pegasus Knights (requires building: Armoury)
Icon treasury 10000
Icon hourglass 5 turns
Major Settlement
V Royal Menagerie AgentPaladin Hero capacity: +2

Siege defenceUnlocks recruitment of:

Royal Pegasus Knights (requires building: Armoury)
Royal Hippogryph Knights (requires building: Armoury)
Icon treasury 12000
Icon hourglass 6 turns
Major Settlement

Military Support

Chain Tier Building Effect Cost Requirements
Bretonnia carpenter
Carpentry
II Carpenter's Workshop Siege defenceUnlocks recruitment of:
Field Trebuchet
Peasant Bowmen (Fire Arrows) (requires building: Farm)
Peasant Bowmen (Pox Arrows) (requires building: Farm)
Icon treasury 4000
Icon hourglass 1 turn
V Siege Workshop Siege defenceUnlocks recruitment of:
Blessed Field Trebuchet
Icon treasury 6000
Icon hourglass 2 turns
Major Settlement
Bretonnia worship
Worship
II Grail Shrine Praying: +10% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +2
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption in adjacent provinces: +1

Siege defenceProvides garrison:

1 Grail Knights
Icon treasury 3500
Icon hourglass 2 turns
III Grail Chapel Praying: +20% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +3
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption in adjacent provinces: +2
Damsel Hero capacity: +1

Siege defenceUnlocks recruitment of:

Battle Pilgrims
Grail Reliquae
Damsel (Hero)

Siege defenceProvides garrison:

1 Grail Knights
Icon treasury 5500
Icon hourglass 3 turns
V Cathedral of the Lady Chivalry: +20
Praying: +30% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +4
Reduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption in adjacent provinces: +3
Damsel Hero capacity: +1

Siege defenceUnlocks recruitment of:

Grail Guardians (requires building: Royal Stables)

Siege defenceProvides garrison:

1 Grail Knights
Icon treasury 8000
Icon hourglass 5 turns
Major Settlement
Bretonnia armourer
Smithy
II Smithy Siege defenceUnlocks recruitment of:
Men-at-Arms (Shields) (requires building: Rally Field)
Spearmen-at-Arms (Shields) (requires building: Rally Field)
Foot Squires (requires building: Royal Barracks)
Icon treasury 4000
Icon hourglass 3 turns
IV Armoury Global recruitment capacity: +1
Local recruitment capacity: +1

Siege defenceUnlocks recruitment of:

Pegasus Knights (requires building: Pegasus Aerie)
Royal Pegasus Knights (requires building: Royal Menagerie)
Royal Hippogryph Knights (requires building: Royal Menagerie)
Icon treasury 6000
Icon hourglass 4 turns
Major Settlement

Defence

It is worth noting that for Minor Settlements, the defensive buildings do not add walls. These are instead added by upgrading the main settlement building to tier III. In practice, this means Brettonian factions have access to walls in their minor settlements sooner, cheaper, and without having to build the defensive buildings.


Chain Tier Building Effect Cost Requirements
Empire garrison
Garrison
II Guard House AgentEnemy Hero action success chance: -10%

Siege defenceProvides garrison:

1 Knights of the Realm
2 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 1500
Icon hourglass 2 turns
Minor Settlement
III City Watch AgentEnemy Hero action success chance: -15%

Siege defenceProvides garrison:

1 Knights Errant
1 Knights of the Realm
2 Spearmen-at-Arms (Shields)
2 Peasant Bowmen
Icon treasury 3000
Icon hourglass 3 turns
Minor Settlement
Empire walls
Walls
II Basic Walls ArcherImproved tower projectiles: Arrows
MoraleLeadership: +2 when under siege (local armies)
AgentEnemy Hero action success chance: -10%
Siege defenceSiege holdout time: +2

Siege defenceProvides garrison:

1 Field Trebuchet
2 Knights of the Realm
2 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 2500
Icon hourglass 3 turns
Major Settlement, not the faction capital (Couronne)
III Tall Walls ArcherImproved tower projectiles: Blessed Stones
MoraleLeadership: +4 when under siege (local armies)
AgentEnemy Hero action success chance: -15%
Siege defenceSiege holdout time: +3

Siege defenceProvides garrison:

1 Field Trebuchet
1 Knights Errant
1 Knights of the Realm
2 Spearmen-at-Arms (Shields)
2 Peasant Bowmen
Icon treasury 5000
Icon hourglass 4 turns
Major Settlement, not the faction capital (Couronne)
IV Reinforced Walls ArcherImproved tower projectiles: Carcasses
MoraleLeadership: +6 when under siege (local armies)
AgentEnemy Hero action success chance: -20%
Siege defenceSiege holdout time: +4

Siege defenceProvides garrison:

1 Field Trebuchet
1 Knights Errant
1 Pegasus Knights
2 Spearmen-at-Arms (Shields)
2 Peasant Bowmen
Icon treasury 7500
Icon hourglass 5 turns
Major Settlement, not the faction capital (Couronne)

Infrastructure

For Bretonnian factions, Farms provide income and unit recruitment. The role fulfilled by farms in other factions (providing growth and casualty replenishment bonuses) is instead provided by milling buildings and healing buildings.

There are also a series of interdependent buildings for Bretonnian infrastructure. Farming buildings require milling buildings, and industry buildings require storage buildings, and vice versa for both cases. The top tiers of both these pairs also completely remove the income generated from the other pair.


Chain Tier Building Effect Cost Requirements
Empire farm
Farming
I Fields Income generated: 250
Affected by Peasant Economy

Siege defenceUnlocks recruitment of:

Peasant Mob
Peasant Bowmen
Icon treasury 1000
Icon hourglass 1 turn
II Farm Income generated: 300
Affected by Peasant Economy

Siege defenceUnlocks recruitment of:

Peasant Bowmen (Fire Arrows) (requires building: Carpenter's Workshop)
Peasant Bowmen (Pox Arrows) (requires building: Carpenter's Workshop)
Icon treasury 2000
Icon hourglass 2 turns
Windmill
III Landed Estate Income generated: 350
Income from Industry: -100% (local region)
Affected by Peasant Economy
Icon treasury 3000
Icon hourglass 3 turns
Water Wheel
Bretonnia milling
Milling
II Windmill Income from Farms: +25% (local region)
GrowthGrowth: +2 (all adjacent provinces)
GrowthGrowth: +5
Local recruitment capacity: +1
Icon treasury 1000
Icon hourglass 2 turns
Fields
III Water Wheel Income from Farms: +50% (local region)
GrowthGrowth: +5 (all adjacent provinces)
GrowthGrowth: +10
Local recruitment capacity: +2
Icon treasury 2000
Icon hourglass 3 turns
Farm
Empire industry
Industry
I Weaving House Income generated: 150 Icon treasury 1000
Icon hourglass 1 turn
II Clothier Income generated: 225 Icon treasury 2000
Icon hourglass 2 turns
Cellar
III Tailors Income generated: 300
Income from Farms: -100% (local region)
Icon treasury 3000
Icon hourglass 3 turns
Storehouse
Bretonnia storage
Storage
II Cellar Income from Industry: +25% (local region)
Ammunition: +20% when under siege (local armies)
Siege holdout time: +1
Local recruitment capacity: +1
Icon treasury 1000
Icon hourglass 2 turns
Weaving House
III Storehouse Income from Industry: +50% (local region)
Ammunition: +50% when under siege (local armies)
Siege holdout time: +2
Local recruitment capacity: +2
Icon treasury 2000
Icon hourglass 3 turns
Clothier
Bretonnia tavern
Hostelry
II Tap Room Public orderControl: +2
Public orderControl: +1 in your adjacent provinces
Icon treasury 1500
Icon hourglass 2 turns
III Tavern Public orderControl: +3
Public orderControl: +2 in your adjacent provinces
Icon treasury 3000
Icon hourglass 3 turns
IV Coaching Inn Public orderControl: +4
Public orderControl: +3 in your adjacent provinces
Icon treasury 4500
Icon hourglass 4 turns
Major Settlement
V Brothel Income generated: 50
Public orderControl: +5
Public orderControl: +4 in your adjacent provinces
Icon treasury 6000
Icon hourglass 5 turns
Extra cost: 20 Chivalry, Major Settlement
Bretonnia healing
Healing
I Pox Shelter GrowthGrowth: +10
Casualty replenishment rate: +2%
Icon treasury 2000
Icon hourglass 2 turns
II Sanctuary GrowthGrowth: +20
Casualty replenishment rate: +3%
Icon treasury 3000
Icon hourglass 3 turns
III Apothecary GrowthGrowth: +30
Casualty replenishment rate: +4%
Icon treasury 4000
Icon hourglass 4 turns

Special Buildings

Building Effect Cost Requirements
Bretonnia bordeleaux wine market
Morceaux Valley Orchards
Growth: +20
Public order: +3 (local province)
Wine resource production: 42 barrels
500 money
2 turns
Bretonnia bordeleaux wine market
Morceaux Valley Vineyards
Growth: +30
Public order: +4 (local province)
Wine resource production: 64 barrels
1000 money
3 turns
Bretonnia bordeleaux wine market
Morceaux Valley Vintners
Growth: +40
Public order: +5 (local province)
Wine resource production: 96 barrels
2000 money
4 turns
Bretonnia bordeleaux wine market
Bordeleaux Wine Market
Growth: +50
Public order: +8 (local province)
Wine resource production: 144 barrels
3750 money
5 turns
Bretonnia city couronne
Couronne (Hamlet)
Buildings construction slots: 1
Income from all buildings: +60%
Income from all buildings in adjacent provinces: +30%
Siege holdout time: +2
Growth: +10
Public order: +1 (local province)
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Bretonnia city couronne
Couronne (Village)
Buildings construction slots: 2
Income from all buildings: +70%
Income from all buildings in adjacent provinces: +35%
Siege holdout time: +2
Growth: +20
Public order: +2 (local province)
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Bretonnia city couronne
Couronne (Town)
Buildings construction slots: 3
Income from all buildings: +80%
Income from all buildings in adjacent provinces: +40%
Siege holdout time: +2
Growth: +30
Public order: +3 (local province)
Provides settlement walls (requiring siege warfare to conquer)
3200 money
4 turns
Bretonnia city couronne
Couronne (City)
Buildings construction slots: 4
Income from all buildings: +90%
Income from all buildings in adjacent provinces: +45%
Siege holdout time: +2
Growth: +40
Public order: +4 (local province)
Provides settlement walls (requiring siege warfare to conquer)
4800 money
5 turns
Bretonnia city couronne
Couronne (Duchy Capital)
Buildings construction slots: 5
Income from all buildings: +100%
Income from all buildings in adjacent provinces: +50%
Siege holdout time: +2
Growth: +50
Public order: +5 (local province)
Provides settlement walls (requiring siege warfare to conquer)
7200 money
6 turns
Empire port
Bretonnian Fishery
Income generated: 200
Growth: +10
1000 money
1 turns
Coastal settlement
Empire port
Bretonnian Fishing Harbour
Income generated: 400
Growth: +20
4000 money
3 turns
Empire port
Bretonnian Fishing Port
Income generated: 800
Growth: +30
9000 money
5 turns
Wh main emp resource iron military
Master Swordsmith's Forge
Recruitment cost for Bretonnian swordsmen and knights: -20%
Unit experience level increase for Bretonnian Swordsmen and Knights: +3
4000 money
3 turns
Iron
Wh main emp resource pastures military
Warhorse Breeder's Stables
Recruitment cost for Bretonnian horse units: -20%
Unit experience level increase for Bretonnian Horse Units: +3
4000 money
3 turns
Pastures
Wh main emp resource timber military
Woodworker's Shop
Recruitment cost for Bretonnian bowmen and spearmen: -20%
Unit experience level increase for Bretonnian Bowmen and Spearmen: +3
4000 money
3 turns
Timber