Total War: WARHAMMER Wiki
(→‎Main Settlement Buildings: Added construction slot icons)
(+spices buildings)
Tag: Source edit
(47 intermediate revisions by 6 users not shown)
Line 22: Line 22:
 
| Building 2 rank = II
 
| Building 2 rank = II
 
| Building 2 page = Village
 
| Building 2 page = Village
| Building 2 effects =[[Public Order|Control]]: +1<br/>[[File:growth.png]]Growth: +40<br/>[[File:Construction.png]]Grants 2 construction slots in the settlement
+
| Building 2 effects =[[File:Public order.png]][[Public Order|Control]]: +1<br/>[[File:growth.png]]Growth: +40<br/>[[File:Construction.png]]Grants 2 construction slots in the settlement
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Mounted Yeomen]]
 
:1 [[Mounted Yeomen]]
Line 32: Line 32:
 
| Building 3 rank = III
 
| Building 3 rank = III
 
| Building 3 page = Town
 
| Building 3 page = Town
| Building 3 effects =[[Public Order|Control]]: +1<br/>[[File:growth.png]]Growth: +60<br/>Adds [[Walls]] to the settlement<br/>[[File:Construction.png]]Grants 3 construction slots in the settlement
+
| Building 3 effects =[[File:Public order.png]][[Public Order|Control]]: +1<br/>[[File:growth.png]]Growth: +60<br/>[[File:Siege_defence.png]]Adds [[Walls]] to the settlement<br/>[[File:Construction.png]]Grants 3 construction slots in the settlement
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Mounted Yeomen]]
 
:1 [[Mounted Yeomen]]
Line 50: Line 50:
 
| Building 1 page = Hamlet (Bretonnia)
 
| Building 1 page = Hamlet (Bretonnia)
 
| Building 1 name = Hamlet
 
| Building 1 name = Hamlet
| Building 1 effects =Adds [[Walls]] to the settlement<br/>[[File:growth.png]]Growth: +20<br/>[[File:Construction.png]]Grants 1 construction slot in the settlement
+
| Building 1 effects =[[File:growth.png]]Growth: +20<br/>[[File:Construction.png]]Grants 1 construction slot in the settlement
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Men-at-Arms]]
 
:1 [[Men-at-Arms]]
Line 60: Line 60:
 
| Building 2 rank = II
 
| Building 2 rank = II
 
| Building 2 page = Village
 
| Building 2 page = Village
| Building 2 effects =Adds [[Walls]] to the settlement<br/>[[Public Order|Control]]: +1<br/>[[File:growth.png]]Growth: +40<br/>[[File:Construction.png]]Grants 2 construction slots in the settlement
+
| Building 2 effects =[[File:Public order.png]][[Public Order|Control]]: +1<br/>[[File:growth.png]]Growth: +40<br/>[[File:Construction.png]]Grants 2 construction slots in the settlement
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Men-at-Arms]]
 
:1 [[Men-at-Arms]]
Line 71: Line 71:
 
| Building 3 rank = III
 
| Building 3 rank = III
 
| Building 3 page = Town
 
| Building 3 page = Town
| Building 3 effects =Adds [[Walls]] to the settlement<br/>[[Public Order|Control]]: +1<br/>[[File:growth.png]]Growth: +60<br/>[[File:Construction.png]]Grants 3 construction slots in the settlement
+
| Building 3 effects =[[File:Public order.png]][[Public Order|Control]]: +1<br/>[[File:growth.png]]Growth: +60<br/>[[File:Construction.png]]Grants 3 construction slots in the settlement
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Mounted Yeomen]]
 
:1 [[Mounted Yeomen]]
Line 83: Line 83:
 
| Building 4 page = City (Bretonnia)
 
| Building 4 page = City (Bretonnia)
 
| Building 4 name = City
 
| Building 4 name = City
| Building 4 effects =Adds [[Walls]] to the settlement<br/>[[Public Order|Control]]: +2<br/>[[File:growth.png]]Growth: +80<br/>[[File:Construction.png]]Grants 4 construction slots in the settlement
+
| Building 4 effects =[[File:Public order.png]][[Public Order|Control]]: +2<br/>[[File:growth.png]]Growth: +80<br/>[[File:Construction.png]]Grants 4 construction slots in the settlement
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:2 [[Mounted Yeomen]]
 
:2 [[Mounted Yeomen]]
Line 94: Line 94:
 
| Building 5 rank = V
 
| Building 5 rank = V
 
| Building 5 page = Duchy Capital
 
| Building 5 page = Duchy Capital
| Building 5 effects =Adds [[Walls]] to the settlement<br/>[[Public Order|Control]]: +2<br/>[[File:growth.png]]Growth: +100<br/>[[File:Construction.png]]Grants 5 construction slots in the settlement
+
| Building 5 effects =[[File:Public order.png]][[Public Order|Control]]: +2<br/>[[File:growth.png]]Growth: +100<br/>[[File:Construction.png]]Grants 5 construction slots in the settlement
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:2 [[Mounted Yeomen]]
 
:2 [[Mounted Yeomen]]
Line 103: Line 103:
 
| Building 5 construction time = 6
 
| Building 5 construction time = 6
 
| Building 5 requirements = [[Major Settlement]], 5 [[Population Surplus]], not the faction capital ([[Couronne]])
 
| Building 5 requirements = [[Major Settlement]], 5 [[Population Surplus]], not the faction capital ([[Couronne]])
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 5
  +
| Building chain image = bretonnia_city_couronne.png
  +
| Building chain name = Couronne
  +
| Building 1 rank = I
  +
| Building 1 page = Couronne (Hamlet)
  +
| Building 1 name = Hamlet
  +
| Building 1 effects =[[File:Public order.png]][[Public Order|Control]]: +1 (local province)<br/>[[File:growth.png]]Growth: +10<br/>[[File:Income.png]]Income from all buildings: +30% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +15% (all regions in adjaent provinces)<br/>[[File:Construction.png]]Grants 1 construction slot in the settlement
  +
[[File:Siege_defence.png]]Provides garrison:
  +
:1 [[Field Trebuchet]]
  +
:2 [[Knights of the Realm]]
  +
:2 [[Mounted Yeomen]]
  +
:1 [[Men-at-Arms (Shields)]]
  +
:3 [[Spearmen-at-Arms (Shields)]]
  +
:3 [[Peasant Bowmen]]
  +
| Building 1 cost = 800
  +
| Building 1 construction time = 2
  +
| Building 1 requirements = Can only be built in [[Couronne]]
  +
| Building 2 rank = II
  +
| Building 2 page = Couronne (Village)
  +
| Building 2 effects =[[File:Public order.png]][[Public Order|Control]]: +2 (local province)<br/>[[File:growth.png]]Growth: +20<br/>[[File:Income.png]]Income from all buildings: +35% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +18% (all regions in adjaent provinces)<br/>[[File:Construction.png]]Grants 2 construction slots in the settlement
  +
[[File:Siege_defence.png]]Provides garrison:
  +
:1 [[Field Trebuchet]]
  +
:2 [[Knights of the Realm]]
  +
:2 [[Mounted Yeomen]]
  +
:2 [[Men-at-Arms (Shields)]]
  +
:3 [[Spearmen-at-Arms (Shields)]]
  +
:4 [[Peasant Bowmen]]
  +
| Building 2 cost = 1600
  +
| Building 2 construction time = 3
  +
| Building 2 requirements = Can only be built in [[Couronne]]
  +
| Building 3 rank = III
  +
| Building 3 page = Couronne (Town)
  +
| Building 3 effects =[[File:Public order.png]][[Public Order|Control]]: +3 (local province)<br/>[[File:growth.png]]Growth: +30<br/>[[File:Income.png]]Income from all buildings: +40% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +20% (all regions in adjaent provinces)<br/>[[File:Construction.png]]Grants 3 construction slots in the settlement
  +
[[File:Siege_defence.png]]Provides garrison:
  +
:1 [[Field Trebuchet]]
  +
:3 [[Knights of the Realm]]
  +
:1 [[Mounted Yeomen]]
  +
:2 [[Pegasus Knights]]
  +
:2 [[Men-at-Arms (Shields)]]
  +
:3 [[Spearmen-at-Arms (Shields)]]
  +
:4 [[Peasant Bowmen]]
  +
| Building 3 cost = 3200
  +
| Building 3 construction time = 4
  +
| Building 3 requirements = Can only be built in [[Couronne]]
  +
| Building 4 rank = IV
  +
| Building 4 page = Couronne (City)
  +
| Building 4 effects =[[File:Public order.png]][[Public Order|Control]]: +4 (local province)<br/>[[File:growth.png]]Growth: +40<br/>[[File:Income.png]]Income from all buildings: +45% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +23% (all regions in adjaent provinces)<br/>[[File:Construction.png]]Grants 4 construction slots in the settlement
  +
[[File:Siege_defence.png]]Provides garrison:
  +
:1 [[Field Trebuchet]]
  +
:1 [[Grail Knights]]
  +
:4 [[Knights of the Realm]]
  +
:2 [[Pegasus Knights]]
  +
:1 [[Foot Squires]]
  +
:2 [[Men-at-Arms (Shields)]]
  +
:3 [[Spearmen-at-Arms (Shields)]]
  +
:4 [[Peasant Bowmen]]
  +
| Building 4 cost = 4800
  +
| Building 4 construction time = 5
  +
| Building 4 requirements = Can only be built in [[Couronne]]
  +
| Building 5 rank = V
  +
| Building 5 page = Couronne (Duchy Capital)
  +
| Building 5 effects =[[File:Public order.png]][[Public Order|Control]]: +5 (local province)<br/>[[File:growth.png]]Growth: +50<br/>[[File:Income.png]]Income from all buildings: +50% (all regions in this province)<br/>[[File:Income.png]]Income from all buildings: +25% (all regions in adjaent provinces)<br/>[[File:Construction.png]]Grants 5 construction slots in the settlement
  +
[[File:Siege_defence.png]]Provides garrison:
  +
:1 [[Field Trebuchet]]
  +
:2 [[Grail Knights]]
  +
:3 [[Knights of the Realm]]
  +
:2 [[Pegasus Knights]]
  +
:2 [[Foot Squires]]
  +
:2 [[Men-at-Arms (Shields)]]
  +
:2 [[Spearmen-at-Arms (Shields)]]
  +
:4 [[Peasant Bowmen]]
  +
| Building 5 cost = 7200
  +
| Building 5 construction time = 6
  +
| Building 5 requirements = Can only be built in [[Couronne]]
  +
}}
  +
  +
{{Building Roster Table Footer}}
  +
  +
=Port=
  +
{{Building Roster Table Header}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 3
  +
| Building chain image = empire_port.png
  +
| Building chain name = Port
  +
| Building 1 rank = I
  +
| Building 1 page = Bretonnian Fishery
  +
| Building 1 effects =[[File:icon_income_plus.png]]Income generated: 100<br/>[[File:growth.png]][[Growth]]: +10
  +
| Building 1 cost = 1000
  +
| Building 1 construction time = 1
  +
| Building 1 requirements = Coastal settlement
  +
| Building 2 rank = III
  +
| Building 2 page = Bretonnian Fishing Harbour
  +
| Building 2 effects =[[File:icon_income_plus.png]]Income generated: 200<br/>[[File:growth.png]][[Growth]]: +20
  +
| Building 2 cost = 2000
  +
| Building 2 construction time = 3
  +
| Building 2 requirements = Coastal settlement
  +
| Building 3 rank = V
  +
| Building 3 page = Bretonnian Fishing Port
  +
| Building 3 effects =[[File:icon_income_plus.png]]Income generated: 400<br/>[[File:growth.png]][[Growth]]: +30
  +
| Building 3 cost = 3000
  +
| Building 3 construction time = 4
  +
| Building 3 requirements = Coastal settlement, [[Major Settlement]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 3
  +
| Building chain image = Bretonnia_mananns_dry_dock.png
  +
| Building chain name = Special Port
  +
| Building 1 rank = I
  +
| Building 1 page = Bordeleaux Port
  +
| Building 1 effects =[[File:icon_income_plus.png]]Income generated: 300<br/>[[File:growth.png]][[Growth]]: +10
  +
| Building 1 cost = 1000
  +
| Building 1 construction time = 1
  +
| Building 1 requirements = Can only be built in [[Bordeleaux]]
  +
| Building 2 rank = III
  +
| Building 2 page = Bordeleaux Harbour
  +
| Building 2 effects =[[File:icon_income_plus.png]]Income generated: 600<br/>[[File:growth.png]][[Growth]]: +20<br/>[[File:Resource.png]]Additional tradable resources produced: +5% (factionwide)
  +
| Building 2 cost = 6000
  +
| Building 2 construction time = 4
  +
| Building 2 requirements = Can only be built in [[Bordeleaux]]
  +
| Building 3 rank = V
  +
| Building 3 page = Manann's Dry Docks
  +
| Building 3 effects =[[File:Chivalry_positive.png]] [[Chivalry]]: +50<br/>[[File:icon_income_plus.png]]Income generated: 1200<br/>[[File:growth.png]][[Growth]]: +30<br/>[[File:Resource.png]]Additional tradable resources produced: +10% (factionwide)
  +
| Building 3 cost = 13500
  +
| Building 3 construction time = 6
  +
| Building 3 requirements = Can only be built in [[Bordeleaux]]
 
}}
 
}}
   
Line 116: Line 246:
 
| Building chain name = Barracks
 
| Building chain name = Barracks
 
| Building 1 rank = I
 
| Building 1 rank = I
| Building 1 page = Training Field (Bretonnia)
+
| Building 1 page = Training field (Bretonnia)
 
| Building 1 name = Training Field
 
| Building 1 name = Training Field
 
| Building 1 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
 
| Building 1 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
Line 125: Line 255:
 
| Building 1 requirements =
 
| Building 1 requirements =
 
| Building 2 rank = II
 
| Building 2 rank = II
| Building 2 page = Rally Field
+
| Building 2 page = Rally Field (Bretonnia)
  +
| Building 2 name = Rally Field
 
| Building 2 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
 
| Building 2 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
:[[Men-at-Arms (Shields)]] (requires building: [[Smithy]])
+
:[[Men-at-Arms (Shields)]]
:[[Spearmen-at-Arms (Shields)]] (requires building: [[Smithy]])
+
:[[Spearmen-at-Arms (Shields)]]
 
| Building 2 cost = 2000
 
| Building 2 cost = 2000
 
| Building 2 construction time = 2
 
| Building 2 construction time = 2
 
| Building 2 requirements =
 
| Building 2 requirements =
 
| Building 3 rank = III
 
| Building 3 rank = III
| Building 3 page = Barracks
+
| Building 3 page = Barracks (Bretonnia)
  +
| Building 3 name = Barracks
 
| Building 3 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
 
| Building 3 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Men-at-Arms (Polearm)]]
 
:[[Men-at-Arms (Polearm)]]
:[[Spearmen-at-Arms]]
 
 
| Building 3 cost = 4000
 
| Building 3 cost = 4000
 
| Building 3 construction time = 3
 
| Building 3 construction time = 3
Line 143: Line 274:
 
| Building 4 page = Royal Barracks
 
| Building 4 page = Royal Barracks
 
| Building 4 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
 
| Building 4 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
:[[Foot Squires]] (requires building: [[Smithy]])
+
:[[Foot Squires]]
 
| Building 4 cost = 5000
 
| Building 4 cost = 5000
 
| Building 4 construction time = 4
 
| Building 4 construction time = 4
Line 173: Line 304:
 
| Building 3 rank = III
 
| Building 3 rank = III
 
| Building 3 page = Royal Stables
 
| Building 3 page = Royal Stables
| Building 3 effects =[[Paladin]] [[Hero]] capacity: +1
+
| Building 3 effects =[[File:Agent.png]][[Paladin]] [[Hero]] capacity: +1
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Questing Knights]]
 
:[[Questing Knights]]
 
:[[Knights of the Realm]]
 
:[[Knights of the Realm]]
:[[Grail Guardians]] (requires building: [[Cathedral of the Lady]])
 
 
| Building 3 cost = 7500
 
| Building 3 cost = 7500
 
| Building 3 construction time = 4
 
| Building 3 construction time = 4
 
| Building 3 requirements =
 
| Building 3 requirements =
 
| Building 4 rank = IV
 
| Building 4 rank = IV
| Building 4 page = Pegasus Aerie
+
| Building 4 page = Pegasus aerie
| Building 4 effects =[[Paladin]] [[Hero]] capacity: +1
+
| Building 4 effects =[[File:Agent.png]][[Paladin]] [[Hero]] capacity: +1
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Grail Knights]]
 
:[[Grail Knights]]
:[[Pegasus Knights]] (requires building: [[Armoury]])
+
:[[Pegasus Knights]]
 
| Building 4 cost = 10000
 
| Building 4 cost = 10000
 
| Building 4 construction time = 5
 
| Building 4 construction time = 5
Line 192: Line 322:
 
| Building 5 rank = V
 
| Building 5 rank = V
 
| Building 5 page = Royal Menagerie
 
| Building 5 page = Royal Menagerie
| Building 5 effects =[[Paladin]] [[Hero]] capacity: +2
+
| Building 5 effects =[[File:Agent.png]][[Paladin]] [[Hero]] capacity: +2
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
:[[Royal Pegasus Knights]] (requires building: [[Armoury]])
+
:[[Royal Pegasus Knights]]
:[[Royal Hippogryph Knights]] (requires building: [[Armoury]])
+
:[[Royal Hippogryph Knights]]
 
| Building 5 cost = 12000
 
| Building 5 cost = 12000
 
| Building 5 construction time = 6
 
| Building 5 construction time = 6
Line 213: Line 343:
 
| Building 1 rank = II
 
| Building 1 rank = II
 
| Building 1 page = Carpenter's Workshop
 
| Building 1 page = Carpenter's Workshop
| Building 1 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
+
| Building 1 effects =Reload time reduction: +10% when under siege (local armies)<br />Construction cost: -5% for all buildings (all regions in this province)<br />[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Field Trebuchet]]
 
:[[Field Trebuchet]]
:[[Peasant Bowmen (Fire Arrows)]] (requires building: [[Farm]])
 
:[[Peasant Bowmen (Pox Arrows)]] (requires building: [[Farm]])
 
 
| Building 1 cost = 4000
 
| Building 1 cost = 4000
 
| Building 1 construction time = 1
 
| Building 1 construction time = 1
Line 222: Line 350:
 
| Building 2 rank = V
 
| Building 2 rank = V
 
| Building 2 page = Siege Workshop
 
| Building 2 page = Siege Workshop
| Building 2 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
+
| Building 2 effects =Reload time reduction: +10% when under siege (local armies)<br />Construction cost: -5% for all buildings (all regions in this province)<br />[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Blessed Field Trebuchet]]
 
:[[Blessed Field Trebuchet]]
 
| Building 2 cost = 6000
 
| Building 2 cost = 6000
Line 235: Line 363:
 
| Building 1 rank = II
 
| Building 1 rank = II
 
| Building 1 page = Grail Shrine
 
| Building 1 page = Grail Shrine
| Building 1 effects =Praying: +10% chance of removing negative character traits of any [[Lord]] garrisoned within this settlement each turn<br/>Reduction in [[File:icon_corruption_vmp.png|15px|link=]]Vampiric and [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption: +2<br/>Reduction in [[File:icon_corruption_vmp.png|15px|link=]]Vampiric and [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption in adjacent provinces: +1
+
| Building 1 effects =[[File:Brt amber bundle.png]] Praying: +10% chance of removing negative character traits of any [[Lord]] garrisoned within this settlement each turn<br />Untainted: +2<br />Untainted in adjacent provinces: +1<br />
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Grail Knights]]
 
:1 [[Grail Knights]]
Line 243: Line 371:
 
| Building 2 rank = III
 
| Building 2 rank = III
 
| Building 2 page = Grail Chapel
 
| Building 2 page = Grail Chapel
| Building 2 effects =Praying: +20% chance of removing negative character traits of any [[Lord]] garrisoned within this settlement each turn<br/>Reduction in [[File:icon_corruption_vmp.png|15px|link=]]Vampiric and [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption: +3<br/>Reduction in [[File:icon_corruption_vmp.png|15px|link=]]Vampiric and [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption in adjacent provinces: +2<br/>[[Damsel]] [[Hero]] capacity: +1
+
| Building 2 effects =[[File:Brt amber bundle.png]] Praying: +20% chance of removing negative character traits of any [[Lord]] garrisoned within this settlement each turn<br />[[File:Agent.png]][[Damsel]] [[Hero]] capacity: +1<br />Untainted: +3<br />Untainted in adjacent provinces: +2
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Battle Pilgrims]]
 
:[[Battle Pilgrims]]
 
:[[Grail Reliquae]]
 
:[[Grail Reliquae]]
:[[Damsel]] ([[Hero]])
+
:[[Damsel]] ([[Hero]])<br />
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Grail Knights]]
 
:1 [[Grail Knights]]
Line 255: Line 383:
 
| Building 3 rank = V
 
| Building 3 rank = V
 
| Building 3 page = Cathedral of the Lady
 
| Building 3 page = Cathedral of the Lady
| Building 3 effects =[[Chivalry]]: +20<br/>Praying: +30% chance of removing negative character traits of any [[Lord]] garrisoned within this settlement each turn<br/>Reduction in [[File:icon_corruption_vmp.png|15px|link=]]Vampiric and [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption: +4<br/>Reduction in [[File:icon_corruption_vmp.png|15px|link=]]Vampiric and [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption in adjacent provinces: +3<br/>[[Damsel]] [[Hero]] capacity: +1
+
| Building 3 effects =[[File:Chivalry_positive.png]] [[Chivalry]]: +20<br/>[[File:Brt amber bundle.png]] Praying: +30% chance of removing negative character traits of any [[Lord]] garrisoned within this settlement each turn<br />Lord recruit rank +1 (factionwide)<br />[[File:Agent.png]][[Damsel]] [[Hero]] capacity: +1<br />Untainted: +4<br />Untainted in adjacent provinces: +3<br />
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
:[[Grail Guardians]] (requires building: [[Royal Stables]])
+
:[[Grail Guardians]]<br />
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Grail Knights]]
 
:1 [[Grail Knights]]
  +
:1 [[Damsel (Heavens)]]
 
| Building 3 cost = 8000
 
| Building 3 cost = 8000
 
| Building 3 construction time = 5
 
| Building 3 construction time = 5
Line 270: Line 399:
 
| Building chain name = Smithy
 
| Building chain name = Smithy
 
| Building 1 rank = II
 
| Building 1 rank = II
| Building 1 page = Smithy
+
| Building 1 page = Smithy (Bretonnia)
| Building 1 effects =[[File:Siege_defence.png]]Unlocks recruitment of:
+
| Building 1 name = Smithy
  +
| Building 1 effects =Melee defence: +5 for all units when defending (local armies)<br />Construction cost: -5% for all buildings (all regions in this province)<br />Armour: +5% for all units when defending (local armies)<br />Local recruitment capacity: +1
:[[Men-at-Arms (Shields)]] (requires building: [[Rally Field]])
 
:[[Spearmen-at-Arms (Shields)]] (requires building: [[Rally Field]])
 
:[[Foot Squires]] (requires building: [[Royal Barracks]])
 
 
| Building 1 cost = 4000
 
| Building 1 cost = 4000
 
| Building 1 construction time = 3
 
| Building 1 construction time = 3
 
| Building 1 requirements =
 
| Building 1 requirements =
 
| Building 2 rank = IV
 
| Building 2 rank = IV
| Building 2 page = Armoury
+
| Building 2 page = Armoury (Bretonnia)
  +
| Building 2 name = Armoury
| Building 2 effects =Global recruitment capacity: +1<br/>Local recruitment capacity: +1
 
  +
| Building 2 effects =Melee defence: +10 for all units when defending (local armies)<br />Construction cost: -5% for all buildings (all regions in this province)<br />Armour: +2 for all units (all armies)<br />Armour: +10 for all units when defending (local armies)<br />Global recruitment capacity: +1<br />Local recruitment capacity: +1
[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Pegasus Knights]] (requires building: [[Pegasus Aerie]])
 
:[[Royal Pegasus Knights]] (requires building: [[Royal Menagerie]])
 
:[[Royal Hippogryph Knights]] (requires building: [[Royal Menagerie]])
 
 
| Building 2 cost = 6000
 
| Building 2 cost = 6000
 
| Building 2 construction time = 4
 
| Building 2 construction time = 4
 
| Building 2 requirements = [[Major Settlement]]
 
| Building 2 requirements = [[Major Settlement]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 1
  +
| Building chain image = Bretonnia tournament grounds.png
  +
| Building chain name = Bretonnian Culture
  +
| Building 1 rank = V
  +
| Building 1 page = Couronne Tournament Grounds
  +
| Building 1 effects =[[File:Chivalry_positive.png]] [[Chivalry]]: +20<br/>[[File:icon_income_plus.png]]Income generated: 1000<br/>[[File:Public order.png]][[Public Order|Control]]: +10<br/>[[File:Experience.png]]Unit [[experience]]: +2 for cavalry unit recruits (all characters)
  +
| Building 1 cost = 15000
  +
| Building 1 construction time = 6
  +
| Building 1 requirements = Can only be built in [[Couronne]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 1
  +
| Building chain image = Bretonnia_abbey_of_the_grail_companions.png
  +
| Building chain name = Grail Abbey
  +
| Building 1 rank = V
  +
| Building 1 page = Abbey of the Grail Companions
  +
| Building 1 effects =[[File:Chivalry_positive.png]] [[Chivalry]]: +50<br/>[[File:Agent.png]][[Hero]] recruit rank: +2 for [[Paladin]]s (all provinces)<br/>[[File:Charge.png]]Charge bonus: +10% for cavalry units (all forces)<br/>[[File:Vigour.png]]Vigour loss reduction for cavalry units (all forces)<br/>[[File:Defence.png]]Melee defence: +5 for [[Grail Vow]] units (all forces)
  +
| Building 1 cost = 10000
  +
| Building 1 construction time = 6
  +
| Building 1 requirements = Can only be built in [[Couronne]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 1
  +
| Building chain image = Bretonnia_tower_of_the_enchantress.png
  +
| Building chain name = Fay Tower
  +
| Building 1 rank = III
  +
| Building 1 page = Tower of the Enchantress
  +
| Building 1 effects =[[File:Chivalry_positive.png]] [[Chivalry]]: +50<br/>[[File:Magic.png]][[Winds of Magic]] power reserve: +20 (all forces)<br/>[[File:Wizard.png]][[Hero]] recruit rank: +2 for [[Damsel]]s (all provinces)<br/>[[file:religion.png]]Reduction in [[File:icon_corruption_vmp.png|15px|link=]]Vampiric and [[File:icon_corruption_chs.png|15px|link=]]Chaos corruption: +2 (all regions)
  +
| Building 1 cost = 7000
  +
| Building 1 construction time = 5
  +
| Building 1 requirements = Can only be built in [[Carcassonne]]
 
}}
 
}}
   
Line 293: Line 453:
   
 
=Defence=
 
=Defence=
It is worth noting that for [[Minor Settlements]], the defensive buildings '''do not add walls'''. These are instead added by upgrading the main settlement building to tier III. In practice, this means Brettonian factions have access to walls in their minor settlements sooner, cheaper, and without having to build the defensive buildings.
+
It is worth noting that for [[Minor Settlement|Minor Settlements]], the defensive buildings '''do not add walls'''. These are instead added by upgrading the main settlement building to tier III. In practice, this means Brettonian factions have access to walls in their minor settlements sooner, cheaper, and without having to build the defensive buildings.
   
 
{{Building Roster Table Header}}
 
{{Building Roster Table Header}}
Line 305: Line 465:
 
| Building 1 effects =[[File:Agent.png]]Enemy [[Hero]] action success chance: -10%
 
| Building 1 effects =[[File:Agent.png]]Enemy [[Hero]] action success chance: -10%
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
:1 [[Knights of the Realm]]
+
:1 [[Foot Squires]]
 
:2 [[Spearmen-at-Arms]]
 
:2 [[Spearmen-at-Arms]]
 
:2 [[Peasant Bowmen]]
 
:2 [[Peasant Bowmen]]
Line 315: Line 475:
 
| Building 2 effects =[[File:Agent.png]]Enemy [[Hero]] action success chance: -15%
 
| Building 2 effects =[[File:Agent.png]]Enemy [[Hero]] action success chance: -15%
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
:1 [[Knights Errant]]
+
:2 [[Foot Squires]]
:1 [[Knights of the Realm]]
 
 
:2 [[Spearmen-at-Arms (Shields)]]
 
:2 [[Spearmen-at-Arms (Shields)]]
 
:2 [[Peasant Bowmen]]
 
:2 [[Peasant Bowmen]]
Line 322: Line 481:
 
| Building 2 construction time = 3
 
| Building 2 construction time = 3
 
| Building 2 requirements = [[Minor Settlement]]
 
| Building 2 requirements = [[Minor Settlement]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 1
  +
| Building chain image =
  +
| Building chain name = Patrols
  +
| Building 1 rank = III
  +
| Building 1 page = Night Watch
  +
| Building 1 effects =Control: -50% penalty due to presence or lack of corruption<br />Untainted: +1<br />Discoverability of Skaven Under-Cities: +40
  +
| Building 1 cost = ?
  +
| Building 1 construction time = 8
  +
| Building 1 requirements =
 
}}
 
}}
   
Line 329: Line 500:
 
| Building chain name = Walls
 
| Building chain name = Walls
 
| Building 1 rank = II
 
| Building 1 rank = II
| Building 1 page = Basic Walls
+
| Building 1 page = Basic Walls (Bretonnia)
  +
| Building 1 name = Basic Walls
 
| Building 1 effects =[[File:Archer.png]]Improved tower projectiles: Arrows<br/>[[File:Morale.png]][[Leadership]]: +2 when under siege (local armies)<br/>[[File:Agent.png]]Enemy [[Hero]] action success chance: -10%<br/>[[File:Siege_defence.png]]Siege holdout time: +2<br/>
 
| Building 1 effects =[[File:Archer.png]]Improved tower projectiles: Arrows<br/>[[File:Morale.png]][[Leadership]]: +2 when under siege (local armies)<br/>[[File:Agent.png]]Enemy [[Hero]] action success chance: -10%<br/>[[File:Siege_defence.png]]Siege holdout time: +2<br/>
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Field Trebuchet]]
 
:1 [[Field Trebuchet]]
:2 [[Knights of the Realm]]
+
:2 [[Men-at-Arms (Shields)]]
 
:2 [[Spearmen-at-Arms]]
 
:2 [[Spearmen-at-Arms]]
 
:2 [[Peasant Bowmen]]
 
:2 [[Peasant Bowmen]]
Line 340: Line 512:
 
| Building 1 requirements = [[Major Settlement]], not the faction capital ([[Couronne]])
 
| Building 1 requirements = [[Major Settlement]], not the faction capital ([[Couronne]])
 
| Building 2 rank = III
 
| Building 2 rank = III
| Building 2 page = Tall Walls
+
| Building 2 page = Tall walls
 
| Building 2 effects =[[File:Archer.png]]Improved tower projectiles: Blessed Stones<br/>[[File:Morale.png]][[Leadership]]: +4 when under siege (local armies)<br/>[[File:Agent.png]]Enemy [[Hero]] action success chance: -15%<br/>[[File:Siege_defence.png]]Siege holdout time: +3<br/>
 
| Building 2 effects =[[File:Archer.png]]Improved tower projectiles: Blessed Stones<br/>[[File:Morale.png]][[Leadership]]: +4 when under siege (local armies)<br/>[[File:Agent.png]]Enemy [[Hero]] action success chance: -15%<br/>[[File:Siege_defence.png]]Siege holdout time: +3<br/>
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Field Trebuchet]]
 
:1 [[Field Trebuchet]]
:1 [[Knights Errant]]
+
:2 [[Battle Pilgrims]]
:1 [[Knights of the Realm]]
 
 
:2 [[Spearmen-at-Arms (Shields)]]
 
:2 [[Spearmen-at-Arms (Shields)]]
 
:2 [[Peasant Bowmen]]
 
:2 [[Peasant Bowmen]]
Line 356: Line 527:
 
[[File:Siege_defence.png]]Provides garrison:
 
[[File:Siege_defence.png]]Provides garrison:
 
:1 [[Field Trebuchet]]
 
:1 [[Field Trebuchet]]
:1 [[Knights Errant]]
+
:2 [[Foot Squires]]
:1 [[Pegasus Knights]]
 
 
:2 [[Spearmen-at-Arms (Shields)]]
 
:2 [[Spearmen-at-Arms (Shields)]]
 
:2 [[Peasant Bowmen]]
 
:2 [[Peasant Bowmen]]
Line 380: Line 550:
 
| Building 1 rank = I
 
| Building 1 rank = I
 
| Building 1 page = Fields
 
| Building 1 page = Fields
| Building 1 effects =Income generated: 250<br/>Affected by [[Peasant Economy]]
+
| Building 1 effects =[[File:icon_income_plus.png]]Income generated: 250<br/>[[File:Peasant.png]]Affected by [[Peasant Economy]]
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Peasant Mob]]
 
:[[Peasant Mob]]
Line 389: Line 559:
 
| Building 2 rank = II
 
| Building 2 rank = II
 
| Building 2 page = Farm
 
| Building 2 page = Farm
| Building 2 effects =Income generated: 300<br/>Affected by [[Peasant Economy]]
+
| Building 2 effects =[[File:icon_income_plus.png]]Income generated: 300<br/>[[File:Peasant.png]] Affected by [[Peasant Economy]]
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
[[File:Siege_defence.png]]Unlocks recruitment of:
 
:[[Peasant Bowmen (Fire Arrows)]] (requires building: [[Carpenter's Workshop]])
 
:[[Peasant Bowmen (Fire Arrows)]] (requires building: [[Carpenter's Workshop]])
Line 398: Line 568:
 
| Building 3 rank = III
 
| Building 3 rank = III
 
| Building 3 page = Landed Estate
 
| Building 3 page = Landed Estate
| Building 3 effects =Income generated: 350<br/>Income from Industry: -100% (local region)<br/>Affected by [[Peasant Economy]]
+
| Building 3 effects =[[File:icon_income_plus.png]]Income generated: 350<br/>[[File:income.png]] Income from Industry: -100% (local region)<br/>[[File:Peasant.png]] Affected by [[Peasant Economy]]
 
| Building 3 cost = 3000
 
| Building 3 cost = 3000
 
| Building 3 construction time = 3
 
| Building 3 construction time = 3
Line 410: Line 580:
 
| Building 1 rank = II
 
| Building 1 rank = II
 
| Building 1 page = Windmill
 
| Building 1 page = Windmill
| Building 1 effects =Income from Farms: +25% (local region)<br/>[[File:growth.png]]Growth: +2 (all adjacent provinces)<br/>[[File:growth.png]]Growth: +5<br/>Local recruitment capacity: +1
+
| Building 1 effects =[[File:income.png]] Income from Farms: +25% (local region)<br/>[[File:growth.png]]Growth: +2 (all adjacent provinces)<br/>[[File:growth.png]]Growth: +5<br/>[[File:Army.png]]Local recruitment capacity: +1
 
| Building 1 cost = 1000
 
| Building 1 cost = 1000
 
| Building 1 construction time = 2
 
| Building 1 construction time = 2
Line 416: Line 586:
 
| Building 2 rank = III
 
| Building 2 rank = III
 
| Building 2 page = Water Wheel
 
| Building 2 page = Water Wheel
| Building 2 effects =Income from Farms: +50% (local region)<br/>[[File:growth.png]]Growth: +5 (all adjacent provinces)<br/>[[File:growth.png]]Growth: +10<br/>Local recruitment capacity: +2
+
| Building 2 effects =[[File:income.png]] Income from Farms: +50% (local region)<br/>[[File:growth.png]]Growth: +5 (all adjacent provinces)<br/>[[File:growth.png]]Growth: +10<br/>[[File:Army.png]]Local recruitment capacity: +2
 
| Building 2 cost = 2000
 
| Building 2 cost = 2000
 
| Building 2 construction time = 3
 
| Building 2 construction time = 3
Line 427: Line 597:
 
| Building chain name = Industry
 
| Building chain name = Industry
 
| Building 1 rank = I
 
| Building 1 rank = I
| Building 1 page = Weaving House
+
| Building 1 page = Weaving house
| Building 1 effects =Income generated: 150
+
| Building 1 effects =[[File:icon_income_plus.png]]Income generated: 200
 
| Building 1 cost = 1000
 
| Building 1 cost = 1000
 
| Building 1 construction time = 1
 
| Building 1 construction time = 1
 
| Building 1 requirements =
 
| Building 1 requirements =
 
| Building 2 rank = II
 
| Building 2 rank = II
| Building 2 page = Clothier
+
| Building 2 page = Clothier (Bretonnia)
| Building 2 effects =Income generated: 225
+
| Building 2 name = Clothier
  +
| Building 2 effects =[[File:icon_income_plus.png]]Income generated: 300<br />[[File:income.png]] Income from Farms: -50% (local region)
 
| Building 2 cost = 2000
 
| Building 2 cost = 2000
 
| Building 2 construction time = 2
 
| Building 2 construction time = 2
Line 440: Line 611:
 
| Building 3 rank = III
 
| Building 3 rank = III
 
| Building 3 page = Tailors
 
| Building 3 page = Tailors
| Building 3 effects =Income generated: 300<br/>Income from Farms: -100% (local region)
+
| Building 3 effects =[[File:icon_income_plus.png]]Income generated: 400<br/>[[File:income.png]] Income from Farms: -100% (local region)
 
| Building 3 cost = 3000
 
| Building 3 cost = 3000
 
| Building 3 construction time = 3
 
| Building 3 construction time = 3
Line 452: Line 623:
 
| Building 1 rank = II
 
| Building 1 rank = II
 
| Building 1 page = Cellar
 
| Building 1 page = Cellar
| Building 1 effects =Income from Industry: +25% (local region)<br/>Ammunition: +20% when under siege (local armies)<br/>Siege holdout time: +1<br/>Local recruitment capacity: +1
+
| Building 1 effects =[[File:income.png]] Income from Industry: +25% (local region)<br/>[[File:Ammo.png]]Ammunition: +20% when under siege (local armies)<br/>[[File:Siege_defence.png]]Siege holdout time: +1<br/>[[File:Army.png]]Local recruitment capacity: +1
 
| Building 1 cost = 1000
 
| Building 1 cost = 1000
 
| Building 1 construction time = 2
 
| Building 1 construction time = 2
| Building 1 requirements = [[Weaving House]]
+
| Building 1 requirements = [[Weaving house]]
 
| Building 2 rank = III
 
| Building 2 rank = III
 
| Building 2 page = Storehouse
 
| Building 2 page = Storehouse
| Building 2 effects =Income from Industry: +50% (local region)<br/>Ammunition: +50% when under siege (local armies)<br/>Siege holdout time: +2<br/>Local recruitment capacity: +2
+
| Building 2 effects =[[File:income.png]] Income from Industry: +50% (local region)<br/>[[File:Ammo.png]]Ammunition: +50% when under siege (local armies)<br/>[[File:Siege_defence.png]]Siege holdout time: +2<br/>[[File:Army.png]]Local recruitment capacity: +2
 
| Building 2 cost = 2000
 
| Building 2 cost = 2000
 
| Building 2 construction time = 3
 
| Building 2 construction time = 3
Line 470: Line 641:
 
| Building 1 rank = II
 
| Building 1 rank = II
 
| Building 1 page = Tap Room
 
| Building 1 page = Tap Room
| Building 1 effects =[[Public Order|Control]]: +2<br/>[[Public Order|Control]]: +1 in your adjacent provinces
+
| Building 1 effects =[[File:Public order.png]][[Public Order|Control]]: +2<br/>[[File:Public order.png]][[Public Order|Control]]: +1 in your adjacent provinces
 
| Building 1 cost = 1500
 
| Building 1 cost = 1500
 
| Building 1 construction time = 2
 
| Building 1 construction time = 2
Line 476: Line 647:
 
| Building 2 rank = III
 
| Building 2 rank = III
 
| Building 2 page = Tavern
 
| Building 2 page = Tavern
| Building 2 effects =[[Public Order|Control]]: +3<br/>[[Public Order|Control]]: +2 in your adjacent provinces
+
| Building 2 effects =[[File:Public order.png]][[Public Order|Control]]: +3<br/>[[File:Public order.png]][[Public Order|Control]]: +2 in your adjacent provinces
 
| Building 2 cost = 3000
 
| Building 2 cost = 3000
 
| Building 2 construction time = 3
 
| Building 2 construction time = 3
 
| Building 2 requirements =
 
| Building 2 requirements =
 
| Building 3 rank = IV
 
| Building 3 rank = IV
| Building 3 page = Coaching Inn
+
| Building 3 page = Coaching Inn (Bretonnia)
  +
| Building 3 name = Coaching Inn
| Building 3 effects =[[Public Order|Control]]: +4<br/>[[Public Order|Control]]: +3 in your adjacent provinces
 
  +
| Building 3 effects =[[File:Public order.png]][[Public Order|Control]]: +4<br/>[[File:Public order.png]][[Public Order|Control]]: +3 in your adjacent provinces
 
| Building 3 cost = 4500
 
| Building 3 cost = 4500
 
| Building 3 construction time = 4
 
| Building 3 construction time = 4
Line 488: Line 660:
 
| Building 4 rank = V
 
| Building 4 rank = V
 
| Building 4 page = Brothel
 
| Building 4 page = Brothel
| Building 4 effects =Income generated: 50<br/>[[Public Order|Control]]: +5<br/>[[Public Order|Control]]: +4 in your adjacent provinces
+
| Building 4 effects =[[File:icon_income_plus.png]]Income generated: 50<br/>[[File:Public order.png]][[Public Order|Control]]: +5<br/>[[File:Public order.png]][[Public Order|Control]]: +4 in your adjacent provinces
 
| Building 4 cost = 6000
 
| Building 4 cost = 6000
 
| Building 4 construction time = 5
 
| Building 4 construction time = 5
Line 500: Line 672:
 
| Building 1 rank = I
 
| Building 1 rank = I
 
| Building 1 page = Pox Shelter
 
| Building 1 page = Pox Shelter
| Building 1 effects =[[File:growth.png]]Growth: +10<br/>Casualty replenishment rate: +2%
+
| Building 1 effects =[[File:growth.png]]Growth: +10<br/>[[File:Replenishment.png]]Casualty replenishment rate: +2%
 
| Building 1 cost = 2000
 
| Building 1 cost = 2000
 
| Building 1 construction time = 2
 
| Building 1 construction time = 2
Line 506: Line 678:
 
| Building 2 rank = II
 
| Building 2 rank = II
 
| Building 2 page = Sanctuary
 
| Building 2 page = Sanctuary
| Building 2 effects =[[File:growth.png]]Growth: +20<br/>Casualty replenishment rate: +3%
+
| Building 2 effects =[[File:growth.png]]Growth: +20<br/>[[File:Replenishment.png]]Casualty replenishment rate: +3%
 
| Building 2 cost = 3000
 
| Building 2 cost = 3000
 
| Building 2 construction time = 3
 
| Building 2 construction time = 3
Line 512: Line 684:
 
| Building 3 rank = III
 
| Building 3 rank = III
 
| Building 3 page = Apothecary
 
| Building 3 page = Apothecary
| Building 3 effects =[[File:growth.png]]Growth: +30<br/>Casualty replenishment rate: +4%
+
| Building 3 effects =[[File:growth.png]]Growth: +30<br/>[[File:Replenishment.png]]Casualty replenishment rate: +4%
 
| Building 3 cost = 4000
 
| Building 3 cost = 4000
 
| Building 3 construction time = 4
 
| Building 3 construction time = 4
 
| Building 3 requirements =
 
| Building 3 requirements =
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 3
  +
| Building chain image = empire_pottery.png
  +
| Building chain name = Pottery Production
  +
| Building 1 rank = I
  +
| Building 1 page = Clay Pit (Bretonnia)
  +
| Building 1 name = Clay Pit
  +
| Building 1 effects =[[File:icon_income_plus.png]]Income generated: 100<br/>[[File:Resource_pottery.png]]Pottery resource production: 20 kilnful
  +
| Building 1 cost = 750
  +
| Building 1 construction time = 2
  +
| Building 1 requirements = [[Pottery]]
  +
| Building 2 rank = II
  +
| Building 2 page = Pottery Maker (Bretonnia)
  +
| Building 2 name = Pottery Maker
  +
| Building 2 effects =[[File:icon_income_plus.png]]Income generated: 150<br/>[[File:Resource_pottery.png]]Pottery resource production: 30 kilnful
  +
| Building 2 cost = 1500
  +
| Building 2 construction time = 3
  +
| Building 2 requirements = [[Pottery]]
  +
| Building 3 rank = III
  +
| Building 3 page = Kilns (Bretonnia)
  +
| Building 3 name = Kilns
  +
| Building 3 effects =[[File:icon_income_plus.png]]Income generated: 200<br/>[[File:Resource_pottery.png]]Pottery resource production: 45 kilnful
  +
| Building 3 cost = 2500
  +
| Building 3 construction time = 4
  +
| Building 3 requirements = [[Pottery]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 3
  +
| Building chain image =
  +
| Building chain name = Iron Production
  +
| Building 1 rank = I
  +
| Building 1 page = Iron Mining Pit (Bretonnia)
  +
| Building 1 name = Iron Mining Pit
  +
| Building 1 effects =[[File:icon_income_plus.png]]Income generated: 100<br/>[[File:Resource_iron.png]]Pottery resource production: 20 ingots<br />Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
  +
| Building 1 cost = ?
  +
| Building 1 construction time = ?
  +
| Building 1 requirements = [[Iron]]
  +
| Building 2 rank = II
  +
| Building 2 page = Iron Mine (Bretonnia)
  +
| Building 2 name = Iron Mine
  +
| Building 2 effects =[[File:icon_income_plus.png]]Income generated: 150<br/>[[File:Resource_iron.png]]Pottery resource production: 30 ingots<br />Recruitment cost: -25% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units<br />Recruit rank: +1 for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
  +
| Building 2 cost = ?
  +
| Building 2 construction time = ?
  +
| Building 2 requirements = [[Iron]]
  +
| Building 3 rank = III
  +
| Building 3 page = Iron Smelter (Bretonnia)
  +
| Building 3 name = Iron Smelter
  +
| Building 3 effects =[[File:icon_income_plus.png]]Income generated: 200<br/>[[File:Resource_iron.png]]Pottery resource production: 45 ingots<br />Upkeep: -3% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units (all armies)<br />Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units<br />Recruit rank: +2 for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
  +
| Building 3 cost = ?
  +
| Building 3 construction time = ?
  +
| Building 3 requirements = [[Iron]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 3
  +
| Building chain image =
  +
| Building chain name = Spices Production
  +
| Building 1 rank = I
  +
| Building 1 page = Spice Market (Bretonnia)
  +
| Building 1 name = Spice Market
  +
| Building 1 effects =[[File:icon_income_plus.png]]Income generated: 100<br/>[[File:Resource spices.png]]Dyes resource production: 20 ounces
  +
| Building 1 cost = 750
  +
| Building 1 construction time = 2
  +
| Building 1 requirements = [[Spices]]
  +
| Building 2 rank = II
  +
| Building 2 page = Spice Trading Post (Bretonnia)
  +
| Building 2 name = Spice Trading Post
  +
| Building 2 effects =[[File:icon_income_plus.png]]Income generated: 150<br/>[[File:Resource spices.png]]Dyes resource production: 30 ounces
  +
| Building 2 cost = 1500
  +
| Building 2 construction time = 3
  +
| Building 2 requirements = [[Spices]]
  +
| Building 3 rank = III
  +
| Building 3 page = Eastern Bazaar (Bretonnia)
  +
| Building 3 name = Eastern Bazaar
  +
| Building 3 effects =[[File:icon_income_plus.png]]Income generated: 200<br/>[[File:Resource spices.png]]Dyes resource production: 45 ounces
  +
| Building 3 cost = 2500
  +
| Building 3 construction time = 4
  +
| Building 3 requirements = [[Spices]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 3
  +
| Building chain image = empire_cinnabar.png
  +
| Building chain name = Dye Production
  +
| Building 1 rank = I
  +
| Building 1 page = Cinnabar Mining Pit (Empire)
  +
| Building 1 name = Cinnabar Mining Pit
  +
| Building 1 effects =[[File:icon_income_plus.png]]Income generated: 100<br/>[[File:Resource dyes.png]]Dyes resource production: 28 ounces
  +
| Building 1 cost = 750
  +
| Building 1 construction time = 2
  +
| Building 1 requirements = [[Dyes]]
  +
| Building 2 rank = II
  +
| Building 2 page = Cinnabar Mine (Empire)
  +
| Building 2 name = Cinnabar Mine
  +
| Building 2 effects =[[File:icon_income_plus.png]]Income generated: 150<br/>[[File:Resource dyes.png]]Dyes resource production: 42 ounces
  +
| Building 2 cost = 1500
  +
| Building 2 construction time = 3
  +
| Building 2 requirements = [[Dyes]]
  +
| Building 3 rank = III
  +
| Building 3 page = Dyemaker
  +
| Building 3 effects =[[File:icon_income_plus.png]]Income generated: 200<br/>[[File:Resource dyes.png]]Dyes resource production: 64 ounces
  +
| Building 3 cost = 2500
  +
| Building 3 construction time = 4
  +
| Building 3 requirements = [[Dyes]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 3
  +
| Building chain image =
  +
| Building chain name = Saltmaking
  +
| Building 1 rank = I
  +
| Building 1 page = Brine Mining Pit (Bretonnia)
  +
| Building 1 name = Brine Mining Pit
  +
| Building 1 effects =[[File:icon_income_plus.png]]Income generated: 100<br/>[[File:resource_salt.png]]Salt resource production: 20 barrels
  +
| Building 1 cost = 750
  +
| Building 1 construction time = 2
  +
| Building 1 requirements = [[Salt]]
  +
| Building 2 rank = II
  +
| Building 2 page = Brine Mine (Bretonnia)
  +
| Building 2 name = Brine Mine
  +
| Building 2 effects =[[File:icon_income_plus.png]]Income generated: 150<br/>[[File:resource_salt.png]]Salt resource production: 30 barrels
  +
| Building 2 cost = 1500
  +
| Building 2 construction time = 3
  +
| Building 2 requirements = [[Salt]]
  +
| Building 3 rank = III
  +
| Building 3 page = Saltworks (Bretonnia)
  +
| Building 3 name = Saltworks
  +
| Building 3 effects =[[File:icon_income_plus.png]]Income generated: 200<br/>[[File:resource_salt.png]]Salt resource production: 45 barrels
  +
| Building 3 cost = 2500
  +
| Building 3 construction time = 4
  +
| Building 3 requirements = [[Salt]]
  +
}}
  +
  +
{{Building Roster Table Entry
  +
| Number of buildings in this chain = 4
  +
| Building chain image = bretonnia_bordeleaux_wine_market.png
  +
| Building chain name = Bordeleaux Winemaking
  +
| Building 1 rank = I
  +
| Building 1 page = Morceaux Valley Orchards
  +
| Building 1 effects =[[File:growth.png]][[Growth]]: +20<br/>[[File:Public order.png]][[Public Order|Control]]: +3 (local province)<br/>[[File:Resource_wine.png]][[Wine]] resource production: 42 barrels
  +
| Building 1 cost = 500
  +
| Building 1 construction time = 2
  +
| Building 1 requirements = Can only be built in [[Bordeleaux]]
  +
| Building 2 rank = II
  +
| Building 2 page = Morceaux Valley Vineyards
  +
| Building 2 effects =[[File:growth.png]][[Growth]]: +30<br/>[[File:Public order.png]][[Public Order|Control]]: +4 (local province)<br/>[[File:Resource_wine.png]][[Wine]] resource production: 64 barrels
  +
| Building 2 cost = 1000
  +
| Building 2 construction time = 3
  +
| Building 2 requirements = Can only be built in [[Bordeleaux]]
  +
| Building 3 rank = III
  +
| Building 3 page = Morceaux Valley Vintners
  +
| Building 3 effects =[[File:growth.png]][[Growth]]: +40<br/>[[File:Public order.png]][[Public Order|Control]]: +5 (local province)<br/>[[File:Resource_wine.png]][[Wine]] resource production: 96 barrels
  +
| Building 3 cost = 2000
  +
| Building 3 construction time = 4
  +
| Building 3 requirements = Can only be built in [[Bordeleaux]]
  +
| Building 4 rank = IV
  +
| Building 4 page = Bordeleaux Wine Market
  +
| Building 4 effects =[[File:growth.png]][[Growth]]: +50<br/>[[File:Public order.png]][[Public Order|Control]]: +8 (local province)<br/>[[File:Resource_wine.png]][[Wine]] resource production: 144 barrels
  +
| Building 4 cost = 3750
  +
| Building 4 construction time = 5
  +
| Building 4 requirements = Can only be built in [[Bordeleaux]]
 
}}
 
}}
   
Line 526: Line 862:
 
!Cost
 
!Cost
 
!Requirements
 
!Requirements
|-
 
! [[File:bretonnia_bordeleaux_wine_market.png|32px|link=Morceaux Valley Orchards]]<br/>[[Morceaux Valley Orchards]]
 
|[[Growth]]: +20<br/>[[Public order]]: +3 (local province)<br/>[[Wine]] resource production: 42 barrels
 
|500 money<br/>2 turns
 
|
 
|-
 
! [[File:bretonnia_bordeleaux_wine_market.png|32px|link=Morceaux Valley Vineyards]]<br/>[[Morceaux Valley Vineyards]]
 
|[[Growth]]: +30<br/>[[Public order]]: +4 (local province)<br/>[[Wine]] resource production: 64 barrels
 
|1000 money<br/>3 turns
 
|
 
|-
 
! [[File:bretonnia_bordeleaux_wine_market.png|32px|link=Morceaux Valley Vintners]]<br/>[[Morceaux Valley Vintners]]
 
|[[Growth]]: +40<br/>[[Public order]]: +5 (local province)<br/>[[Wine]] resource production: 96 barrels
 
|2000 money<br/>4 turns
 
|
 
|-
 
! [[File:bretonnia_bordeleaux_wine_market.png|32px|link=Bordeleaux Wine Market]]<br/>[[Bordeleaux Wine Market]]
 
|[[Growth]]: +50<br/>[[Public order]]: +8 (local province)<br/>[[Wine]] resource production: 144 barrels
 
|3750 money<br/>5 turns
 
|
 
|-
 
! [[File:bretonnia_city_couronne.png|32px|link=Couronne (Hamlet)]]<br/>[[Couronne (Hamlet)]]
 
|[[Buildings]] construction slots: 1<br/>Income from all buildings: +60%<br/>Income from all buildings in adjacent provinces: +30%<br/>[[Siege warfare|Siege]] holdout time: +2<Br/>[[Growth]]: +10<Br/>[[Public order]]: +1 (local province)<Br/>Provides settlement walls (requiring [[siege warfare]] to conquer)
 
|800 money<br/>2 turns
 
|
 
|-
 
! [[File:bretonnia_city_couronne.png|32px|link=Couronne (Village)]]<br/>[[Couronne (Village)]]
 
|[[Buildings]] construction slots: 2<br/>Income from all buildings: +70%<br/>Income from all buildings in adjacent provinces: +35%<br/>[[Siege warfare|Siege]] holdout time: +2<Br/>[[Growth]]: +20<Br/>[[Public order]]: +2 (local province)<Br/>Provides settlement walls (requiring [[siege warfare]] to conquer)
 
|1600 money<br/>3 turns
 
|
 
|-
 
! [[File:bretonnia_city_couronne.png|32px|link=Couronne (Town)]]<br/>[[Couronne (Town)]]
 
|[[Buildings]] construction slots: 3<br/>Income from all buildings: +80%<br/>Income from all buildings in adjacent provinces: +40%<br/>[[Siege warfare|Siege]] holdout time: +2<Br/>[[Growth]]: +30<Br/>[[Public order]]: +3 (local province)<Br/>Provides settlement walls (requiring [[siege warfare]] to conquer)
 
|3200 money<br/>4 turns
 
|
 
|-
 
! [[File:bretonnia_city_couronne.png|32px|link=Couronne (City)]]<br/>[[Couronne (City)]]
 
|[[Buildings]] construction slots: 4<br/>Income from all buildings: +90%<br/>Income from all buildings in adjacent provinces: +45%<br/>[[Siege warfare|Siege]] holdout time: +2<Br/>[[Growth]]: +40<Br/>[[Public order]]: +4 (local province)<Br/>Provides settlement walls (requiring [[siege warfare]] to conquer)
 
|4800 money<br/>5 turns
 
|
 
|-
 
! [[File:bretonnia_city_couronne.png|32px|link=Couronne (Duchy Capital)]]<br/>[[Couronne (Duchy Capital)]]
 
|[[Buildings]] construction slots: 5<br/>Income from all buildings: +100%<br/>Income from all buildings in adjacent provinces: +50%<br/>[[Siege warfare|Siege]] holdout time: +2<Br/>[[Growth]]: +50<Br/>[[Public order]]: +5 (local province)<Br/>Provides settlement walls (requiring [[siege warfare]] to conquer)
 
|7200 money<br/>6 turns
 
|
 
|-
 
! [[File:empire_port.png|32px|link=Bretonnian Fishery]]<br/>[[Bretonnian Fishery]]
 
|Income generated: 200<br/>[[Growth]]: +10
 
|1000 money<br/>1 turns
 
|rowspan="3"|Coastal settlement
 
|-
 
! [[File:empire_port.png|32px|link=Bretonnian Fishing Harbour]]<br/>[[Bretonnian Fishing Harbour]]
 
|Income generated: 400<br/>[[Growth]]: +20
 
|4000 money<br/>3 turns
 
|-
 
! [[File:empire_port.png|32px|link=Bretonnian Fishing Port]]<br/>[[Bretonnian Fishing Port]]
 
|Income generated: 800<br/>[[Growth]]: +30
 
|9000 money<br/>5 turns
 
 
|-
 
|-
 
! [[File:wh_main_emp_resource_iron_military.png|32px|link=Master Swordsmith's Forge (Bretonnia)]]<br/>[[Master Swordsmith's Forge (Bretonnia)|Master Swordsmith's Forge]]
 
! [[File:wh_main_emp_resource_iron_military.png|32px|link=Master Swordsmith's Forge (Bretonnia)]]<br/>[[Master Swordsmith's Forge (Bretonnia)|Master Swordsmith's Forge]]
Line 600: Line 878:
 
|[[Timber]]
 
|[[Timber]]
 
|}
 
|}
[[Category:Bretonnia buildings|Bretonnia buildings]]
+
[[Category:Bretonnia]]
  +
[[Category:Bretonnia buildings]]

Revision as of 11:14, 18 June 2021

This page lists all Bretonnian buildings.

Main Settlement Buildings

While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.


Chain Tier Building Effect Cost Requirements
Bretonnia city
Minor Settlement
I Hamlet GrowthGrowth: +20
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

3 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 800
Icon hourglass 2 turns
Minor Settlement
II Village Public orderControl: +1
GrowthGrowth: +40
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

1 Mounted Yeomen
3 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 1600
Icon hourglass 3 turns
Minor Settlement, 1 Population Surplus
III Town Public orderControl: +1
GrowthGrowth: +60
Siege defenceAdds Walls to the settlement
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

1 Mounted Yeomen
1 Men-at-Arms
3 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 3200
Icon hourglass 4 turns
Minor Settlement, 2 Population Surplus
Bretonnia city
Provincial Capital
I Hamlet GrowthGrowth: +20
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

1 Men-at-Arms
3 Spearmen-at-Arms
3 Peasant Bowmen
Icon treasury 800
Icon hourglass 2 turns
Major Settlement, not the faction capital (Couronne)
II Village Public orderControl: +1
GrowthGrowth: +40
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

1 Men-at-Arms
1 Mounted Yeomen
3 Spearmen-at-Arms
3 Peasant Bowmen
Icon treasury 1600
Icon hourglass 3 turns
Major Settlement, 1 Population Surplus, not the faction capital (Couronne)
III Town Public orderControl: +1
GrowthGrowth: +60
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

1 Mounted Yeomen
1 Men-at-Arms
3 Spearmen-at-Arms
4 Peasant Bowmen
Icon treasury 3200
Icon hourglass 4 turns
Major Settlement, 2 Population Surplus, not the faction capital (Couronne)
IV City Public orderControl: +2
GrowthGrowth: +80
ConstructionGrants 4 construction slots in the settlement

Siege defenceProvides garrison:

2 Mounted Yeomen
1 Men-at-Arms
3 Spearmen-at-Arms
4 Peasant Bowmen
Icon treasury 4800
Icon hourglass 5 turns
Major Settlement, 4 Population Surplus, not the faction capital (Couronne)
V Duchy Capital Public orderControl: +2
GrowthGrowth: +100
ConstructionGrants 5 construction slots in the settlement

Siege defenceProvides garrison:

2 Mounted Yeomen
2 Men-at-Arms
3 Spearmen-at-Arms
4 Peasant Bowmen
Icon treasury 7200
Icon hourglass 6 turns
Major Settlement, 5 Population Surplus, not the faction capital (Couronne)
Bretonnia city couronne
Couronne
I Hamlet Public orderControl: +1 (local province)
GrowthGrowth: +10
IncomeIncome from all buildings: +30% (all regions in this province)
IncomeIncome from all buildings: +15% (all regions in adjaent provinces)
ConstructionGrants 1 construction slot in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
2 Knights of the Realm
2 Mounted Yeomen
1 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
3 Peasant Bowmen
Icon treasury 800
Icon hourglass 2 turns
Can only be built in Couronne
II Couronne (Village) Public orderControl: +2 (local province)
GrowthGrowth: +20
IncomeIncome from all buildings: +35% (all regions in this province)
IncomeIncome from all buildings: +18% (all regions in adjaent provinces)
ConstructionGrants 2 construction slots in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
2 Knights of the Realm
2 Mounted Yeomen
2 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
4 Peasant Bowmen
Icon treasury 1600
Icon hourglass 3 turns
Can only be built in Couronne
III Couronne (Town) Public orderControl: +3 (local province)
GrowthGrowth: +30
IncomeIncome from all buildings: +40% (all regions in this province)
IncomeIncome from all buildings: +20% (all regions in adjaent provinces)
ConstructionGrants 3 construction slots in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
3 Knights of the Realm
1 Mounted Yeomen
2 Pegasus Knights
2 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
4 Peasant Bowmen
Icon treasury 3200
Icon hourglass 4 turns
Can only be built in Couronne
IV Couronne (City) Public orderControl: +4 (local province)
GrowthGrowth: +40
IncomeIncome from all buildings: +45% (all regions in this province)
IncomeIncome from all buildings: +23% (all regions in adjaent provinces)
ConstructionGrants 4 construction slots in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
1 Grail Knights
4 Knights of the Realm
2 Pegasus Knights
1 Foot Squires
2 Men-at-Arms (Shields)
3 Spearmen-at-Arms (Shields)
4 Peasant Bowmen
Icon treasury 4800
Icon hourglass 5 turns
Can only be built in Couronne
V Couronne (Duchy Capital) Public orderControl: +5 (local province)
GrowthGrowth: +50
IncomeIncome from all buildings: +50% (all regions in this province)
IncomeIncome from all buildings: +25% (all regions in adjaent provinces)
ConstructionGrants 5 construction slots in the settlement

Siege defenceProvides garrison:

1 Field Trebuchet
2 Grail Knights
3 Knights of the Realm
2 Pegasus Knights
2 Foot Squires
2 Men-at-Arms (Shields)
2 Spearmen-at-Arms (Shields)
4 Peasant Bowmen
Icon treasury 7200
Icon hourglass 6 turns
Can only be built in Couronne

Port

Chain Tier Building Effect Cost Requirements
Empire port
Port
I Bretonnian Fishery Icon income plusIncome generated: 100
GrowthGrowth: +10
Icon treasury 1000
Icon hourglass 1 turn
Coastal settlement
III Bretonnian Fishing Harbour Icon income plusIncome generated: 200
GrowthGrowth: +20
Icon treasury 2000
Icon hourglass 3 turns
Coastal settlement
V Bretonnian Fishing Port Icon income plusIncome generated: 400
GrowthGrowth: +30
Icon treasury 3000
Icon hourglass 4 turns
Coastal settlement, Major Settlement
Bretonnia mananns dry dock
Special Port
I Bordeleaux Port Icon income plusIncome generated: 300
GrowthGrowth: +10
Icon treasury 1000
Icon hourglass 1 turn
Can only be built in Bordeleaux
III Bordeleaux Harbour Icon income plusIncome generated: 600
GrowthGrowth: +20
ResourceAdditional tradable resources produced: +5% (factionwide)
Icon treasury 6000
Icon hourglass 4 turns
Can only be built in Bordeleaux
V Manann's Dry Docks Chivalry positive Chivalry: +50
Icon income plusIncome generated: 1200
GrowthGrowth: +30
ResourceAdditional tradable resources produced: +10% (factionwide)
Icon treasury 13500
Icon hourglass 6 turns
Can only be built in Bordeleaux

Military Recruitment

Chain Tier Building Effect Cost Requirements
Bretonnia barracks
Barracks
I Training Field Siege defenceUnlocks recruitment of:
Men-at-Arms
Spearmen-at-Arms
Icon treasury 1000
Icon hourglass 1 turn
II Rally Field Siege defenceUnlocks recruitment of:
Men-at-Arms (Shields)
Spearmen-at-Arms (Shields)
Icon treasury 2000
Icon hourglass 2 turns
III Barracks Siege defenceUnlocks recruitment of:
Men-at-Arms (Polearm)
Icon treasury 4000
Icon hourglass 3 turns
IV Royal Barracks Siege defenceUnlocks recruitment of:
Foot Squires
Icon treasury 5000
Icon hourglass 4 turns
Major Settlement
Bretonnia stables
Stables
I Stables Siege defenceUnlocks recruitment of:
Mounted Yeomen
Mounted Yeomen Archers
Icon treasury 2500
Icon hourglass 2 turns
II Livery Siege defenceUnlocks recruitment of:
Knights Errant
Paladin (Hero)
Icon treasury 5000
Icon hourglass 3 turns
III Royal Stables AgentPaladin Hero capacity: +1

Siege defenceUnlocks recruitment of:

Questing Knights
Knights of the Realm
Icon treasury 7500
Icon hourglass 4 turns
IV Pegasus aerie AgentPaladin Hero capacity: +1

Siege defenceUnlocks recruitment of:

Grail Knights
Pegasus Knights
Icon treasury 10000
Icon hourglass 5 turns
Major Settlement
V Royal Menagerie AgentPaladin Hero capacity: +2

Siege defenceUnlocks recruitment of:

Royal Pegasus Knights
Royal Hippogryph Knights
Icon treasury 12000
Icon hourglass 6 turns
Major Settlement

Military Support

Chain Tier Building Effect Cost Requirements
Bretonnia carpenter
Carpentry
II Carpenter's Workshop Reload time reduction: +10% when under siege (local armies)
Construction cost: -5% for all buildings (all regions in this province)
Siege defenceUnlocks recruitment of:
Field Trebuchet
Icon treasury 4000
Icon hourglass 1 turn
V Siege Workshop Reload time reduction: +10% when under siege (local armies)
Construction cost: -5% for all buildings (all regions in this province)
Siege defenceUnlocks recruitment of:
Blessed Field Trebuchet
Icon treasury 6000
Icon hourglass 2 turns
Major Settlement
Bretonnia worship
Worship
II Grail Shrine Brt amber bundle Praying: +10% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
Untainted: +2
Untainted in adjacent provinces: +1

Siege defenceProvides garrison:

1 Grail Knights
Icon treasury 3500
Icon hourglass 2 turns
III Grail Chapel Brt amber bundle Praying: +20% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
AgentDamsel Hero capacity: +1
Untainted: +3
Untainted in adjacent provinces: +2

Siege defenceUnlocks recruitment of:

Battle Pilgrims
Grail Reliquae
Damsel (Hero)

Siege defenceProvides garrison:

1 Grail Knights
Icon treasury 5500
Icon hourglass 3 turns
V Cathedral of the Lady Chivalry positive Chivalry: +20
Brt amber bundle Praying: +30% chance of removing negative character traits of any Lord garrisoned within this settlement each turn
Lord recruit rank +1 (factionwide)
AgentDamsel Hero capacity: +1
Untainted: +4
Untainted in adjacent provinces: +3

Siege defenceUnlocks recruitment of:

Grail Guardians

Siege defenceProvides garrison:

1 Grail Knights
1 Damsel (Heavens)
Icon treasury 8000
Icon hourglass 5 turns
Major Settlement
Bretonnia armourer
Smithy
II Smithy Melee defence: +5 for all units when defending (local armies)
Construction cost: -5% for all buildings (all regions in this province)
Armour: +5% for all units when defending (local armies)
Local recruitment capacity: +1
Icon treasury 4000
Icon hourglass 3 turns
IV Armoury Melee defence: +10 for all units when defending (local armies)
Construction cost: -5% for all buildings (all regions in this province)
Armour: +2 for all units (all armies)
Armour: +10 for all units when defending (local armies)
Global recruitment capacity: +1
Local recruitment capacity: +1
Icon treasury 6000
Icon hourglass 4 turns
Major Settlement
Bretonnia tournament grounds
Bretonnian Culture
V Couronne Tournament Grounds Chivalry positive Chivalry: +20
Icon income plusIncome generated: 1000
Public orderControl: +10
ExperienceUnit experience: +2 for cavalry unit recruits (all characters)
Icon treasury 15000
Icon hourglass 6 turns
Can only be built in Couronne
Bretonnia abbey of the grail companions
Grail Abbey
V Abbey of the Grail Companions Chivalry positive Chivalry: +50
AgentHero recruit rank: +2 for Paladins (all provinces)
ChargeCharge bonus: +10% for cavalry units (all forces)
VigourVigour loss reduction for cavalry units (all forces)
DefenceMelee defence: +5 for Grail Vow units (all forces)
Icon treasury 10000
Icon hourglass 6 turns
Can only be built in Couronne
Bretonnia tower of the enchantress
Fay Tower
III Tower of the Enchantress Chivalry positive Chivalry: +50
MagicWinds of Magic power reserve: +20 (all forces)
WizardHero recruit rank: +2 for Damsels (all provinces)
ReligionReduction in Icon corruption vmpVampiric and Icon corruption chsChaos corruption: +2 (all regions)
Icon treasury 7000
Icon hourglass 5 turns
Can only be built in Carcassonne

Defence

It is worth noting that for Minor Settlements, the defensive buildings do not add walls. These are instead added by upgrading the main settlement building to tier III. In practice, this means Brettonian factions have access to walls in their minor settlements sooner, cheaper, and without having to build the defensive buildings.


Chain Tier Building Effect Cost Requirements
Empire garrison
Garrison
II Guard House AgentEnemy Hero action success chance: -10%

Siege defenceProvides garrison:

1 Foot Squires
2 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 1500
Icon hourglass 2 turns
Minor Settlement
III City Watch AgentEnemy Hero action success chance: -15%

Siege defenceProvides garrison:

2 Foot Squires
2 Spearmen-at-Arms (Shields)
2 Peasant Bowmen
Icon treasury 3000
Icon hourglass 3 turns
Minor Settlement
[[File:]]
Patrols
III Night Watch Control: -50% penalty due to presence or lack of corruption
Untainted: +1
Discoverability of Skaven Under-Cities: +40
Icon treasury ?
Icon hourglass 8 turns
Empire walls
Walls
II Basic Walls ArcherImproved tower projectiles: Arrows
MoraleLeadership: +2 when under siege (local armies)
AgentEnemy Hero action success chance: -10%
Siege defenceSiege holdout time: +2

Siege defenceProvides garrison:

1 Field Trebuchet
2 Men-at-Arms (Shields)
2 Spearmen-at-Arms
2 Peasant Bowmen
Icon treasury 2500
Icon hourglass 3 turns
Major Settlement, not the faction capital (Couronne)
III Tall walls ArcherImproved tower projectiles: Blessed Stones
MoraleLeadership: +4 when under siege (local armies)
AgentEnemy Hero action success chance: -15%
Siege defenceSiege holdout time: +3

Siege defenceProvides garrison:

1 Field Trebuchet
2 Battle Pilgrims
2 Spearmen-at-Arms (Shields)
2 Peasant Bowmen
Icon treasury 5000
Icon hourglass 4 turns
Major Settlement, not the faction capital (Couronne)
IV Reinforced Walls ArcherImproved tower projectiles: Carcasses
MoraleLeadership: +6 when under siege (local armies)
AgentEnemy Hero action success chance: -20%
Siege defenceSiege holdout time: +4

Siege defenceProvides garrison:

1 Field Trebuchet
2 Foot Squires
2 Spearmen-at-Arms (Shields)
2 Peasant Bowmen
Icon treasury 7500
Icon hourglass 5 turns
Major Settlement, not the faction capital (Couronne)

Infrastructure

For Bretonnian factions, Farms provide income and unit recruitment. The role fulfilled by farms in other factions (providing growth and casualty replenishment bonuses) is instead provided by milling buildings and healing buildings.

There are also a series of interdependent buildings for Bretonnian infrastructure. Farming buildings require milling buildings, and industry buildings require storage buildings, and vice versa for both cases. The top tiers of both these pairs also completely remove the income generated from the other pair.


Chain Tier Building Effect Cost Requirements
Empire farm
Farming
I Fields Icon income plusIncome generated: 250
PeasantAffected by Peasant Economy

Siege defenceUnlocks recruitment of:

Peasant Mob
Peasant Bowmen
Icon treasury 1000
Icon hourglass 1 turn
II Farm Icon income plusIncome generated: 300
Peasant Affected by Peasant Economy

Siege defenceUnlocks recruitment of:

Peasant Bowmen (Fire Arrows) (requires building: Carpenter's Workshop)
Peasant Bowmen (Pox Arrows) (requires building: Carpenter's Workshop)
Icon treasury 2000
Icon hourglass 2 turns
Windmill
III Landed Estate Icon income plusIncome generated: 350
Income Income from Industry: -100% (local region)
Peasant Affected by Peasant Economy
Icon treasury 3000
Icon hourglass 3 turns
Water Wheel
Bretonnia milling
Milling
II Windmill Income Income from Farms: +25% (local region)
GrowthGrowth: +2 (all adjacent provinces)
GrowthGrowth: +5
ArmyLocal recruitment capacity: +1
Icon treasury 1000
Icon hourglass 2 turns
Fields
III Water Wheel Income Income from Farms: +50% (local region)
GrowthGrowth: +5 (all adjacent provinces)
GrowthGrowth: +10
ArmyLocal recruitment capacity: +2
Icon treasury 2000
Icon hourglass 3 turns
Farm
Empire industry
Industry
I Weaving house Icon income plusIncome generated: 200 Icon treasury 1000
Icon hourglass 1 turn
II Clothier Icon income plusIncome generated: 300
Income Income from Farms: -50% (local region)
Icon treasury 2000
Icon hourglass 2 turns
Cellar
III Tailors Icon income plusIncome generated: 400
Income Income from Farms: -100% (local region)
Icon treasury 3000
Icon hourglass 3 turns
Storehouse
Bretonnia storage
Storage
II Cellar Income Income from Industry: +25% (local region)
AmmoAmmunition: +20% when under siege (local armies)
Siege defenceSiege holdout time: +1
ArmyLocal recruitment capacity: +1
Icon treasury 1000
Icon hourglass 2 turns
Weaving house
III Storehouse Income Income from Industry: +50% (local region)
AmmoAmmunition: +50% when under siege (local armies)
Siege defenceSiege holdout time: +2
ArmyLocal recruitment capacity: +2
Icon treasury 2000
Icon hourglass 3 turns
Clothier
Bretonnia tavern
Hostelry
II Tap Room Public orderControl: +2
Public orderControl: +1 in your adjacent provinces
Icon treasury 1500
Icon hourglass 2 turns
III Tavern Public orderControl: +3
Public orderControl: +2 in your adjacent provinces
Icon treasury 3000
Icon hourglass 3 turns
IV Coaching Inn Public orderControl: +4
Public orderControl: +3 in your adjacent provinces
Icon treasury 4500
Icon hourglass 4 turns
Major Settlement
V Brothel Icon income plusIncome generated: 50
Public orderControl: +5
Public orderControl: +4 in your adjacent provinces
Icon treasury 6000
Icon hourglass 5 turns
Extra cost: 20 Chivalry, Major Settlement
Bretonnia healing
Healing
I Pox Shelter GrowthGrowth: +10
ReplenishmentCasualty replenishment rate: +2%
Icon treasury 2000
Icon hourglass 2 turns
II Sanctuary GrowthGrowth: +20
ReplenishmentCasualty replenishment rate: +3%
Icon treasury 3000
Icon hourglass 3 turns
III Apothecary GrowthGrowth: +30
ReplenishmentCasualty replenishment rate: +4%
Icon treasury 4000
Icon hourglass 4 turns
Empire pottery
Pottery Production
I Clay Pit Icon income plusIncome generated: 100
Resource potteryPottery resource production: 20 kilnful
Icon treasury 750
Icon hourglass 2 turns
Pottery
II Pottery Maker Icon income plusIncome generated: 150
Resource potteryPottery resource production: 30 kilnful
Icon treasury 1500
Icon hourglass 3 turns
Pottery
III Kilns Icon income plusIncome generated: 200
Resource potteryPottery resource production: 45 kilnful
Icon treasury 2500
Icon hourglass 4 turns
Pottery
[[File:]]
Iron Production
I Iron Mining Pit Icon income plusIncome generated: 100
Resource ironPottery resource production: 20 ingots
Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Icon treasury ?
Icon hourglass ? turns
Iron
II Iron Mine Icon income plusIncome generated: 150
Resource ironPottery resource production: 30 ingots
Recruitment cost: -25% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Recruit rank: +1 for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Icon treasury ?
Icon hourglass ? turns
Iron
III Iron Smelter Icon income plusIncome generated: 200
Resource ironPottery resource production: 45 ingots
Upkeep: -3% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units (all armies)
Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Recruit rank: +2 for Peasant Mobs, Men-at-Arms with swords, Battle Pilgrims and Foot Squires units
Icon treasury ?
Icon hourglass ? turns
Iron
[[File:]]
Spices Production
I Spice Market Icon income plusIncome generated: 100
Resource spicesDyes resource production: 20 ounces
Icon treasury 750
Icon hourglass 2 turns
Spices
II Spice Trading Post Icon income plusIncome generated: 150
Resource spicesDyes resource production: 30 ounces
Icon treasury 1500
Icon hourglass 3 turns
Spices
III Eastern Bazaar Icon income plusIncome generated: 200
Resource spicesDyes resource production: 45 ounces
Icon treasury 2500
Icon hourglass 4 turns
Spices
Empire cinnabar
Dye Production
I Cinnabar Mining Pit Icon income plusIncome generated: 100
Resource dyesDyes resource production: 28 ounces
Icon treasury 750
Icon hourglass 2 turns
Dyes
II Cinnabar Mine Icon income plusIncome generated: 150
Resource dyesDyes resource production: 42 ounces
Icon treasury 1500
Icon hourglass 3 turns
Dyes
III Dyemaker Icon income plusIncome generated: 200
Resource dyesDyes resource production: 64 ounces
Icon treasury 2500
Icon hourglass 4 turns
Dyes
[[File:]]
Saltmaking
I Brine Mining Pit Icon income plusIncome generated: 100
Resource saltSalt resource production: 20 barrels
Icon treasury 750
Icon hourglass 2 turns
Salt
II Brine Mine Icon income plusIncome generated: 150
Resource saltSalt resource production: 30 barrels
Icon treasury 1500
Icon hourglass 3 turns
Salt
III Saltworks Icon income plusIncome generated: 200
Resource saltSalt resource production: 45 barrels
Icon treasury 2500
Icon hourglass 4 turns
Salt
Bretonnia bordeleaux wine market
Bordeleaux Winemaking
I Morceaux Valley Orchards GrowthGrowth: +20
Public orderControl: +3 (local province)
Resource wineWine resource production: 42 barrels
Icon treasury 500
Icon hourglass 2 turns
Can only be built in Bordeleaux
II Morceaux Valley Vineyards GrowthGrowth: +30
Public orderControl: +4 (local province)
Resource wineWine resource production: 64 barrels
Icon treasury 1000
Icon hourglass 3 turns
Can only be built in Bordeleaux
III Morceaux Valley Vintners GrowthGrowth: +40
Public orderControl: +5 (local province)
Resource wineWine resource production: 96 barrels
Icon treasury 2000
Icon hourglass 4 turns
Can only be built in Bordeleaux
IV Bordeleaux Wine Market GrowthGrowth: +50
Public orderControl: +8 (local province)
Resource wineWine resource production: 144 barrels
Icon treasury 3750
Icon hourglass 5 turns
Can only be built in Bordeleaux

Special Buildings

Building Effect Cost Requirements
Wh main emp resource iron military
Master Swordsmith's Forge
Recruitment cost for Bretonnian swordsmen and knights: -20%
Unit experience level increase for Bretonnian Swordsmen and Knights: +3
4000 money
3 turns
Iron
Wh main emp resource pastures military
Warhorse Breeder's Stables
Recruitment cost for Bretonnian horse units: -20%
Unit experience level increase for Bretonnian Horse Units: +3
4000 money
3 turns
Pastures
Wh main emp resource timber military
Woodworker's Shop
Recruitment cost for Bretonnian bowmen and spearmen: -20%
Unit experience level increase for Bretonnian Bowmen and Spearmen: +3
4000 money
3 turns
Timber