Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Broken Tusks Mob
Wh dlc06 grn broken tusks mob.png
Shock cavalry boar.png
CategoryShock Cavalry
Unit size45
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325
Icon stat health.png Health: 128
Icon stat morale.png Leadership: 78
Icon stat speed.png Speed: 62
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 29
Icon stat charge bonus.png Charge Bonus: 50
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon stat speed.png Melee Interval: 5.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 1
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Broken Tusks Mob (Orc Boar Boy Big 'Uns) is a Greenskins cavalry unit. The biggest, nastiest, most bad-tempered of Big 'Uns, this elite mob will stomp ya and jump about on da bitz afterwards.


The war boar is a stubborn and vicious animal that stands nearly as tall as a horse and is considerably bulkier. It is an extremely tough beast that is notoriously bad tempered, loudly flatulent, unpredictable and wholly dangerous. These are just the sort of qualities that Orcs greatly admire, so it was only natural for them to adopt war boars as their mounts. When the beasts lower their tusks and charge, they can crack open a battle line as easily as a well-placed choppa blow can tear apart a foe's rib cage.


  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Bigger & 'Arder: The heaviest, strongest and meanest of Orcs, Big 'Uns are eager to prove it against enemies of all sizes.


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The heaviest cavalry a Greenskin army can muster, the Broken Tusk Mob are good at fighting enemy cavalry or monsters. Their charge bonus is quite high, but their armor and melee stats are somewhat lacking. While being good for Greenskins, these orcs will be beaten by units like Blood Knights or Demigryph Knights with Halberd unless they get an optimal engagement. If the player is cautious with them and uses them optimally, they can destroy enemy large units.

Compared to the standard Orc Boar Boy Big 'Uns, they gain 15 armour and the encourage attribute. This makes them useful alongside other cavalry units to keep them in the fight longer and serve as a mobile anchor for fickle Greenskins leadership. More often than not, these boys will be brought for their upgraded melee stats and leadership standard for a Regiment of Renown which helps keep them competitive in an heavy cavalry engagement.