Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.
- ↑ Frenzy: Units with frenzy cause more damage while their leadership is high.
- ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Unbreakable Berserkers that cause fear, these warriors deal devastating damage and will fight to the last man. This also ensures that they will be triggering the Berserk ability frequently, giving them damage boosts and the occasional rampage.
The Hound represents the Blood god Khorne.