Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Bugman's Rangers
Wh dlc06 dwf rangers bugmans.png
Missile infantry bow.png
CategoryMissile infantry
Unit size60
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 188
Buildings required:
Icon stat health.png Health: 80
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 33
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Resistance magic.png Magic Resistance: 25

Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 16
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 160
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 35%
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Bugman's Rangers is a Dwarfs missile infantry unit. Ever seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines. They are not a Regiment of Renown despite sounding like it.


Ever seeking vengeance, the hardy Bugman's Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines. No Dwarf formation alive could match the sharp-shoooting, axe-throwing, or ale-guzzling skills of the legendary Bugman's Rangers. Their gear was weather-worn and their clothing tattered, but nonetheless they were treated as royalty amongst all the clans. At home in the Worlds Edge Mountains, they knew the high passes and secret ways like no others.


  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Stalk: This unit can move hidden in any terrain.



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This unit is essentially a better ranger. They have better melee stats in every way, allowing them to protect themselves more from harass units. Their ranged attacks are primarily the same as normal rangers with a slight boost to their accuracy. The biggest benefit to these units is their regeneration ability. This allows them to trade with other archer units incredibly well as they can heal the damage they take passively. This is the only unit on the Dwarf roster that can heal, which cannot be overlooked. Finally, these rangers have a charge bonus vs. large, making them more resilient to large harass units. More importantly, they are immune to psychology which makes them a much more resilient unit morale wise.