Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wh2 dlc09 tmb carrion.png
Wh2 dlc09 tmb carrion icon.png
FactionTomb Kings
CategoryFlying War Beasts
Unit size18
Icon treasury.png Cost (MP): 0 (425)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat health.png Health: 210
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed: 100
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 12
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
"Carrion" redirects here. For the Vampire Counts follower, see Carrion (follower).

Carrion is a Tomb Kings flying monster unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. They are the carrion of the desert, whose mighty outstretched wings darken the sun on the day of slaughter.

Description[edit | edit source]

Carrion are terrifying undead birds of prey that resemble giant, reanimated vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.

Abilities[edit | edit source]

  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.

Strategy[edit | edit source]

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As the only real fliers in the Tomb Kings' lineup, Carrion are obviously one of those units that you'll always be able to find a use for--whether it's harassing enemy siege engines to just decimating their ranged units, you'll always be able to find something to do with them. That said, their small unit size tends to let them down in a melee battle--use them with caution, because, good though their stats might be, they don't really have the ability to simply punch through melee combatants like other Tomb Kings monsters. For some reason they also tend to get stuck in melee and be unable to get all their models in the air.