Total War: WARHAMMER Wiki

Cataclysm is a unique lore of magic introduced in Total War: Warhammer III.

Overview[]

The Realm of Chaos[]

Battles fought in the Realm of Chaos have a chance of becoming Storm of Magic battles. In these battles, magical reserves are never depleted, and one Lore of Magic can become Ascendant, granting a Cataclysm spell depending on what Lore ascends. To use the Cataclysm spell, other spells must be cast by either side in order to fill the Magical Charge. When full, the player may use the spell. Once a Cataclysm spell is used, another one will be chosen.

When a Lore of Magic become Ascendant, the following boons are granted:

Cross-faction[]

The Blue Scribes can enable one Cataclysm spell per turn to whichever army they are embedded with their Scrolls of the Apocalypse skill. The Blue Scribes are available to Daemons of Chaos, Tzeentch and Warriors of Chaos.

Kislev[]

  • Kislev armies can earn Thorsen's Thunderstorm spell by activating Tor's invocation in a settlement but they must stay within the region where the invocation was used to have access to the spell. Has a 5 turn duration.
  • Buying the Chaosbreaker reward in the Court & Orthodoxy mechanic, will allow Kislev armies to use Thorsen's Thunderstorm spell when fighting battles against the Forces of Chaos (Beastmen, Chaos Dwarfs, Daemons of Chaos, Khorne, Tzeentch, Nurgle, Slaanesh, Norsca and Warriors of Chaos).

The Golden Order[]

Cataclysm spells can be earned by purchasing them in the Colleges of Magic mechanic and targeting an army with a Battle Wizard of the corresponding lore of magic. Has a 2 turn duration.

Warriors of Chaos[]

Cataclysm spells can be earned as a potential reward in the Eye of the Gods mechanic in both The Realm of Chaos and Immortal Empires.

Spells[]

Ashes & Dust[]

A choking dust cloud erupts from the Wizard's fingertips, suffocating the foes in its path and dragging them to their deaths.
Cataclysm SpellThis ability targets enemies
Cataclysm
Cost 20 Winds
Type Direct Damage (Area)
Uses 1
Target Enemies
Phase 1 (10s)
Damage Per Second
312-625
Phase 2 (1s)
Damage Per Second
1250-2500
Range Infinite
Effect range 35 metres
Duration 11 seconds
Cooldown 120 seconds
Affected units Affects enemies in range(all)
Causes damage to combatants
Strong vs 25 men unit or above
Strong vs multiple combatants

Dance of Despair[]

The Wizard produces a stringless fiddle and plays a haunting dirge that drives all sense of hope and urgency away, rendering the foe passive and prone.
Cataclysm SpellThis ability targets enemies
Cataclysm
Cost 20 Winds
Type Hex (Area)
Target Ground, Enemies
Leadership -24
Removes Attritube
Range Infinite
Effect range 55 metres
Duration 45 seconds
Affected units Affects enemies in range(all)

Gehenna's Golden Globe[]

Speaking the three sacred syllables of transformation, the Wizard hurls a brilliant, molten sphere through the enemy's ranks.
Cataclysm Spell
Cataclysm
Cost 20 Winds
Type Wind
Uses 1
Target Ground, All
Damage Per Second 100 (100%)
Duration 10 seconds
Radius 8 metres
Movement Speed 14 metres per second
Range Infinite
Duration 13 seconds
Cooldown 120 seconds
Medium, forward-moving area of effect
Strong vs multiple combatants

Weak vs a single combatant

Magma Storm[]

The Wizard sets a fire within the very rock itself, causing the ground to splinter and the raging lifeblood of the world to gush forth and consume the enemy.
Cataclysm Spell
Cataclysm
Cost 20 Winds
Type Vortex
Uses 1
Target Ground, All
Damage Per Second 28 (42%)
Duration 12 seconds
Radius 20 metres
Ranged Damage 96 (100%)
Explosive Damage 120 (100%)
Number of projectiles 60
Range Infinite
Duration 14 seconds
Cooldown 120 seconds
Causes major magical damage
Medium strike area
Strong vs a single unit
Good against armour

Merciw's Monstrous Regiment[]

The Wizard calls upon the strength of the wild world and bestows it upon his chosen allies, increasing the ferocity of their attack.
Cataclysm SpellThis ability targets allies or self
Cataclysm
Cost 20 Winds
Type Augment
Uses 1
Target Self or Single Ally
Base Weapon Damage +50%
Armour-Piercing Weapon Damage +50%
Melee Attack +40
Physical Resistance +22%
Range Infinite
Duration 120 seconds
Cooldown 120 seconds
Affected units Affects allies in range(max: 1)

Storm of Renewal[]

Raw life-energy flows across the battlefield, mending wounds and restoring the fallen to fresh vigour.
Cataclysm SpellThis ability targets allies or self
Cataclysm
Cost 20 Winds
Type Regeneration (Area)
Uses 1
Target Ground, Allies
Heal Per Second +1.00%
Vigour per second -10%
Range Infinite
Effect range 55 metres
Duration 20 seconds
Cooldown 120 seconds
Affected units Affects allies in range(all)
Affects units if: Grounded
Hit point replenishment cap not reached

Thorsen's Thunderstorm[]

The Wizard hurls a tiny stone hammer across the battlefield, and the heavens vent their electrical fury in its wake.
Cataclysm SpellThis ability targets enemies
Cataclysm
Cost 20 Winds
Type Bombardment
Uses 1
Target Ground, Enemies
Ranged Damage 672 (100%)
Explosive Damage 96 (100%)
Range Infinite
Duration 32 seconds
Cooldown 120 seconds
Causes massive magical damage
Large strike area
Huge explosion area
Strong vs multiple units
Good against armour

Time Amok[]

The Wizard reaches into the tapestry of fate, altering the flow of time to suit his allies' needs, who then fight on harder and faster than ever before.
Cataclysm SpellThis ability targets allies or self
Cataclysm
Cost 20 Winds
Type Augment (Area)
Uses 1
Target Self, Allies and Enemies
Ally
Speed
Charge Bonus
+40%
+20%
Enemy Cannot Move
Range Infinite
Effect range 55 metres
Duration 45 seconds
Cooldown 120 seconds
Affected units Affects allies in range(all)
Affects enemies in range(all)

Bound Spells[]

Units[]

Spell Race Unit Notes
Daemons of Chaos Trials of Fate only
Daemons of Chaos Trials of Fate only
Storm of Renewal
Storm of Renewal
Daemons of Chaos Campaign only
Tzeentch
Warriors of Chaos

Daemonic Gifts[]

Spell Gift Type Glory Notes
Wings Tzeentch Glory: 3685 Gold score in the Black Fire Pass trial in Trials of Fate
Magic